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List of skills in Fire Emblem Heroes: Difference between revisions
From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.
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|style="border:none; background-color:{{Color3}}"|[[Spur Defense|Spur Def 1]] | |style="border:none; background-color:{{Color3}}"|[[Spur Defense|Spur Def 1]] | ||
|style="border:none; background-color:{{Color3}}"|Grants +2 Defense to adjacent allies during battle | |style="border:none; background-color:{{Color3}}"|Grants +2 Defense to adjacent allies during battle | ||
|- | |||
|style="border:none; background-color:{{Color3}}"|[[File:Is feh fortify def 1.png|20px]] | |||
|style="border:none; background-color:{{Color3}}"|[[Fortify Defense|Fortify Def 1]] | |||
|style="border:none; background-color:{{Color3}}"|Grants +2 Defense to adjacent allies at start of turn | |||
|- | |- | ||
|style="border:none; background-color:{{Color3}}"|[[File:Is feh fortify res 1.png|20px]] | |style="border:none; background-color:{{Color3}}"|[[File:Is feh fortify res 1.png|20px]] | ||
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|style="border:none; background-color:{{Color3}}"|Grants +2 Defense and Resistance when attacked by a ranged weapon type | |style="border:none; background-color:{{Color3}}"|Grants +2 Defense and Resistance when attacked by a ranged weapon type | ||
|- | |- | ||
|style="border:none; background-color:{{Color3}}"|[[File:Is feh | |style="border:none; background-color:{{Color3}}"|[[File:Is feh atk ploy 1.png|20px]] | ||
|style="border:none; background-color:{{Color3}}"|[[Attack Ploy|Atk Ploy 1]] | |style="border:none; background-color:{{Color3}}"|[[Attack Ploy|Atk Ploy 1]] | ||
|style="border:none; background-color:{{Color3}}"|Drops [[Attack (stat)|Attack]] by 3 on foes in cardinal directions with lower Resistance than user | |style="border:none; background-color:{{Color3}}"|Drops [[Attack (stat)|Attack]] by 3 on foes in cardinal directions with lower Resistance than user | ||
|- | |||
|style="border:none; background-color:{{Color3}}"|[[File:Is feh panic ploy 1.png|20px]] | |||
|style="border:none; background-color:{{Color3}}"|[[Panic Ploy|Panic Ploy 1]] | |||
|style="border:none; background-color:{{Color3}}"|Turns bonuses on foes in cardinal directions with 5 or more HP less than user into penalties | |||
|- | |- | ||
|style="border:none; background-color:{{Color3}}"|[[File:Is feh quickened pulse.png|20px]] | |style="border:none; background-color:{{Color3}}"|[[File:Is feh quickened pulse.png|20px]] | ||
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|style="border:none; background-color:{{Color3}}"|Grants -1 to special cooldown at start of Turn 1 | |style="border:none; background-color:{{Color3}}"|Grants -1 to special cooldown at start of Turn 1 | ||
|- | |- | ||
|style="border:none; background-color:{{Color3}}"|[[File:Is feh phantom | |style="border:none; background-color:{{Color3}}"|[[File:Is feh phantom spd 1.png|20px]] | ||
|style="border:none; background-color:{{Color3}}"|[[Phantom Speed|Phantom Spd 1]] | |style="border:none; background-color:{{Color3}}"|[[Phantom Speed|Phantom Spd 1]] | ||
|style="border:none; background-color:{{Color3}}"|Treats user's [[Speed]] as if it were +5 than current when compared | |style="border:none; background-color:{{Color3}}"|Treats user's [[Speed]] as if it were +5 than current when compared |
Revision as of 15:44, 23 September 2017
The following is a list of all known skills in Fire Emblem Heroes. Due to the nature of the game, additional skills not currently present in the game may be added to the game with any given update, hence this list may be rendered incomplete at any given time.
File:Is feh skill offense.png Weapon skills
Red
Swords
style="Template:Roundtl; border:none; color:#fff; width:30%;"|Skill | style="Template:Roundtr; border:none; color:#fff;"|Effect |
---|---|
Iron Sword | No special effect |
Steel Sword | No special effect |
Silver Sword | No special effect |
Silver Sword+ | No special effect |
Brave Sword | Drops Speed but allows two strikes when initiating combat |
Brave Sword+ | Drops Speed but allows two strikes when initiating combat |
Killing Edge | Accelerates cooldown of special skills |
Killing Edge+ | Accelerates cooldown of special skills |
Slaying Edge | Accelerates cooldown of special skills Added to game in the Bitter Enemies update |
Slaying Edge+ | Accelerates cooldown of special skills Added to game in the Bitter Enemies update |
Wo Dao | Grants +10 Attack when Special triggers. Added to game in the Blazing Shadows update |
Wo Dao+ | Grants +10 Attack when Special triggers. Added to game in the Blazing Shadows update |
Armorslayer | Effective damage against armored units |
Armorslayer+ | Effective damage against armored units |
Zanbato | Effective damage against cavalry units Added to game in the Bitter Enemies update |
Zanbato+ | Effective damage against cavalry units Added to game in the Bitter Enemies update |
Ruby Sword | Boosts weapon triangle effects |
Ruby Sword+ | Boosts weapon triangle effects |
Falchion | Effective damage against dragon units; heals user every third turn |
Tyrfing | Boosts Defense when health is below half Added to game in the Family Bonds update |
Mystletainn | Accelerates cooldown of special skills Added to game in the Sibling Bonds update |
Binding Blade | Boosts user's Defense and Resistance during defensive phase |
Eckesachs | At start of turn, drops Defense of foes within two spaces through their next actions |
Durandal | Boosts user's Attack when initiating combat |
Sol Katti | Reorders follow-up attack when initiating strike with health below half |
Regal Blade | Boosts user's Attack and Speed by +2 each during combat when health is full Added to game in the Blazing Shadows update |
Sieglinde | Boosts Attack of adjacent allies at start of turn Added to game in the Family Bonds update |
Ragnell | Range 1-2 on defensive phase Added to game in the World of Radiance update |
Amiti | Drops Speed but allows two strikes when initiating combat Added to game in the Diabolical Bloodline update |
Alondite | Range 1-2 on defensive phase Added to game in the Diabolical Bloodline update |
Yato | Boosts user's Speed when initiating combat |
Raijinto | Range 1-2 on defensive phase |
Siegfried | Range 1-2 on defensive phase |
Fólkvangr | Boosts user's Attack if health above half |
style="Template:Roundbl; border:none; background-color:#222222"|Blazing Durandal | style="Template:Roundbr; border:none; background-color:#222222"|Boosts user's Attack, accelerates cooldown for special skills if user's Attack is greater than target's Attack Added to game in the Brave Heroes update |
Red tomes
style="Template:Roundtl; border:none; color:#fff; width:30%;"|Skill | style="Template:Roundtr; border:none; color:#fff;"|Effect |
---|---|
Fire | No special effect |
Elfire | No special effect |
Bolganone | No special effect |
Bolganone+ | No special effect |
Flux | No special effect |
Ruin | No special effect |
Fenrir | No special effect |
Fenrir+ | No special effect |
Rauðrwolf | Effective damage against cavalry units |
Rauðrwolf+ | Effective damage against cavalry units |
Rauðrraven | Grants weapon triangle advantage against a colorless foe |
Rauðrraven+ | Grants weapon triangle advantage against a colorless foe |
Rauðrblade | Uses bonuses on unit to boost damage output, but slows cooldown for special skills |
Rauðrblade+ | Uses bonuses on unit to boost damage output, but slows cooldown for special skills |
Rauðrowl | Boosts user's Attack, Speed, Defense, and Resistance by 2 each for each adjacent ally Added to game in the Echoes of Mystery update |
Rauðrowl+ | Boosts user's Attack, Speed, Defense, and Resistance by 2 each for each adjacent ally Added to game in the Echoes of Mystery update |
Tomato Tome | Boosts Attack and Speed of allies within two spaces by +2 each Added to game in the Nohrian Summer update |
Tomato Tome+ | Boosts Attack and Speed of allies within two spaces by +2 each Added to game in the Nohrian Summer update |
Ragnarok | When initiating combat with full HP, boosts Attack and Speed by 5 during combat, but suffers 5 HP damage after combat Added to game in the Rite of Shadows update |
Cymbeline | When initiating combat, boosts Attack by 4 to all adjacent allies through their next actions Added to game in the Sibling Bonds update |
Brynhildr | When initiating combat, reduces target's movement to 1 for following turn |
style="Template:Roundbl; border:none; background-color:#222222"|Élivágar | style="Template:Roundbr; border:none; background-color:#222222"|When initiating combat, turns bonuses on foes within two spaces of user into penalties through their next actions |
Green
Axes
style="Template:Roundtl; border:none; color:#fff; width:30%;"|Skill | style="Template:Roundtr; border:none; color:#fff;"|Effect |
---|---|
Iron Axe | No special effect |
Steel Axe | No special effect |
Silver Axe | No special effect |
Silver Axe+ | No special effect |
Brave Axe | Drops Speed but allows two strikes when initiating combat |
Brave Axe+ | Drops Speed but allows two strikes when initiating combat |
Killer Axe | Accelerates cooldown of special skills |
Killer Axe+ | Accelerates cooldown of special skills |
Slaying Axe | Accelerates cooldown of special skills Added to game in the The Sacred World update |
Slaying Axe+ | Accelerates cooldown of special skills Added to game in the The Sacred World update |
Hammer | Effective damage against armored units |
Hammer+ | Effective damage against armored units |
Emerald Axe | Boosts weapon triangle effects |
Emerald Axe+ | Boosts weapon triangle effects |
Carrot Axe | When initiating combat, restores 4 HP to user after combat Added to game in the Spring Festival update |
Carrot Axe+ | When initiating combat, restores 4 HP to user after combat Added to game in the Spring Festival update |
Legion's Axe | Turns target's bonuses into penalties until following turn Added to game in the Echoes of Mystery update |
Legion's Axe+ | Turns target's bonuses into penalties until following turn Added to game in the Echoes of Mystery update |
Melon Crusher | Boosts user's stats at start of combat, but damages user at end of combat when initiating Added to game in the Ylissean Summer update |
Melon Crusher+ | Boosts user's stats at start of combat, but damages user at end of combat when initiating Added to game in the Ylissean Summer update |
Lilith Floatie | Boosts Attack and Speed of allies within two spaces by +2 each Added to game in the Nohrian Summer update |
Lilith Floatie+ | Boosts Attack and Speed of allies within two spaces by +2 each Added to game in the Nohrian Summer update |
Hauteclere | Accelerates cooldown for special skills |
Armads | Guarantees follow-up attack if their health is 80% or higher |
Urvan | Accelerates cooldown for special skills, reduces damage taken from consecutive attacks Added to game in the Brave Heroes update |
style="Template:Roundbl; border:none; background-color:#222222"|Nóatún | style="Template:Roundbr; border:none; background-color:#222222"|Allows user to warp to an ally's side if their health is 40% or lower |
Green tomes
style="Template:Roundtl; border:none; color:#fff; width:30%;"|Skill | style="Template:Roundtr; border:none; color:#fff;"|Effect |
---|---|
Wind | No special effect |
Elwind | No special effect |
Rexcalibur | No special effect |
Rexcalibur+ | No special effect |
Gronnwolf | Effective damage against cavalry units |
Gronnwolf+ | Effective damage against cavalry units |
Gronnraven | Grants weapon triangle advantage against a colorless foe |
Gronnraven+ | Grants weapon triangle advantage against a colorless foe |
Gronnblade | Uses bonuses on unit to boost damage output, but slows cooldown for special skills |
Gronnblade+ | Uses bonuses on unit to boost damage output, but slows cooldown for special skills |
Gronnowl | Boosts user's Attack, Speed, Defense, and Resistance by 2 each for each adjacent ally Added to game in the Rite of Shadows update |
Gronnowl+ | Boosts user's Attack, Speed, Defense, and Resistance by 2 each for each adjacent ally Added to game in the Rite of Shadows update |
Green Egg | When initiating combat, restores 4 HP to user after combat Added to game in the Spring Festival update |
Green Egg+ | When initiating combat, restores 4 HP to user after combat Added to game in the Spring Festival update |
Hibiscus Tome | Boosts Attack and Speed of allies within two spaces by +2 each Added to game in the Nohrian Summer update |
Hibiscus Tome+ | Boosts Attack and Speed of allies within two spaces by +2 each Added to game in the Nohrian Summer update |
Excalibur | Effective damage against flight units |
Naga | Boosts unit's Defense and Resistance during defensive phase, and bonus damage against dragon units Added to game in the Family Bonds update |
style="Template:Roundbl; border:none; background-color:#222222"|Dark Excalibur | style="Template:Roundbr;border:none; background-color:#222222"|Boosts damage output when triggering a special skill Added to game in the Bitter Enemies update |
Blue
Lances
style="Template:Roundtl; border:none; color:#fff; width:30%;"|Skill | style="Template:Roundtr; border:none; color:#fff;"|Effect |
---|---|
Iron Lance | No special effect |
Steel Lance | No special effect |
Silver Lance | No special effect |
Silver Lance+ | No special effect |
Brave Lance | Drops Speed but allows two strikes when initiating combat |
Brave Lance+ | Drops Speed but allows two strikes when initiating combat |
Killer Lance | Accelerates cooldown of special skills |
Killer Lance+ | Accelerates cooldown of special skills |
Slaying Lance | Accelerates cooldown of special skills Added to game in the Diabolical Bloodline update |
Slaying Lance+ | Accelerates cooldown of special skills Added to game in the Diabolical Bloodline update |
Heavy Spear | Effective damage against armored units |
Heavy Spear+ | Effective damage against armored units |
Ridersbane | Effective damage against cavalry units Added to game in the Bitter Enemies update |
Ridersbane+ | Effective damage against cavalry units Added to game in the Bitter Enemies update |
Sapphire Lance | Boosts weapon triangle effects |
Sapphire Lance+ | Boosts weapon triangle effects |
Carrot Lance | When initiating combat, restores 4 HP to user after combat Added to game in the Spring Festival update |
Carrot Lance+ | When initiating combat, restores 4 HP to user after combat Added to game in the Spring Festival update |
First Bite | When initiating combat, boosts Defense and Resistance of nearby allies by 2 each after combat Added to game in the Bridal Blessings update |
First Bite+ | When initiating combat, boosts Defense and Resistance of nearby allies by 2 each after combat Added to game in the Bridal Blessings update |
Firesweep Lance | Prevents both user and target from counter-attacking Added to game in the Echoes of Mystery update |
Firesweep Lance+ | Prevents both user and target from counter-attacking Added to game in the Echoes of Mystery update |
Deft Harpoon | Boosts user's stats at start of combat, but damages user at end of combat when initiating Added to game in the Ylissean Summer update |
Deft Harpoon+ | Boosts user's stats at start of combat, but damages user at end of combat when initiating Added to game in the Ylissean Summer update |
Berkut's Lance | Boosts user's Resistance when attacked on enemy phase Added to game in the Bitter Enemies update |
Berkut's Lance+ | Boosts user's Resistance when attacked on enemy phase Added to game in the Bitter Enemies update |
Gradivus | Range 1-2 on defensive phase |
Siegmund | Boosts Attack of adjacent allies at start of turn Added to game in the Family Bonds update |
Vidofnir | Boosts Defense during combat against sword, lance, or axe skills Added to game in the The Sacred World update |
Fensalir | At start of turn, drops Attack of foes within two spaces through their next actions |
Cursed Lance | Boosts Attack and Speed and accelerates special cooldown, but damages user after combat |
Geirskögul | Boosts user's Defense, boosts Attack and Speed of allies within two spaces wielding sword, lance, axe, bow, or dagger skills Added to game in the Brave Heroes update |
Blue tomes
style="Template:Roundtl; border:none; color:#fff; width:30%;"|Skill | style="Template:Roundtr; border:none; color:#fff;"|Effect |
---|---|
Thunder | No special effect |
Elthunder | No special effect |
Thoron | No special effect |
Thoron+ | No special effect |
Blárwolf | Effective damage against cavalry units |
Blárwolf+ | Effective damage against cavalry units |
Blárraven | Grants weapon triangle advantage against a colorless foe |
Blárraven+ | Grants weapon triangle advantage against a colorless foe |
Blárblade | Uses bonuses on unit to boost damage output, but slows cooldown for special skills |
Blárblade+ | Uses bonuses on unit to boost damage output, but slows cooldown for special skills |
Blárowl | Boosts user's Attack, Speed, Defense, and Resistance by 2 each for each adjacent ally Added to game in the Rite of Shadows update |
Blárowl+ | Boosts user's Attack, Speed, Defense, and Resistance by 2 each for each adjacent ally Added to game in the Rite of Shadows update |
Blue Egg | When initiating combat, restores 4 HP to user after combat Added to game in the Spring Festival update |
Blue Egg+ | When initiating combat, restores 4 HP to user after combat Added to game in the Spring Festival update |
Blessed Bouquet | When initiating combat, boosts Defense and Resistance of nearby allies by 2 each after combat Added to game in the Bridal Blessings update |
Blessed Bouquet+ | When initiating combat, boosts Defense and Resistance of nearby allies by 2 each after combat Added to game in the Bridal Blessings update |
Sealife Tome | Boosts Attack and Speed of allies within two spaces by +2 each Added to game in the Nohrian Summer update |
Sealife Tome+ | Boosts Attack and Speed of allies within two spaces by +2 each Added to game in the Nohrian Summer update |
Dire Thunder | Drops Speed but allows two strikes when initiating combat Added to game in the Sibling Bonds update |
Aura | When initiating combat, restores 5 HP to adjacent allies |
Valaskjálf | Strikes first while at half health or below regardless of phase |
style="Template:Roundbl; border:none; background-color:#222222"|Dark Aura | style="Template:Roundbr;border:none; background-color:#222222"|Temporarily boosts Attack of adjacent sword, lance, axe, and breath users Added to game in the Bitter Enemies update |
Breath
Unlike other offensive skill categories, the position of breath in the weapon triangle depends on its user, not the skill.
style="Template:Roundtl; border:none; color:#fff; width:30%;"|Skill | style="Template:Roundtr; border:none; color:#fff;"|Effect |
---|---|
Fire Breath | No special effect |
Fire Breath+ | No special effect |
Flametongue | No special effect |
Flametongue+ | No special effect |
Lightning Breath | Range 1-2 on counterattacks, but slows cooldown for special skills |
Lightning Breath+ | Range 1-2 on counterattacks, but slows cooldown for special skills |
Light Breath | When initiating combat, boosts Defense and Resistance of adjacent allies until the end of their own next actions |
Light Breath+ | When initiating combat, boosts Defense and Resistance of adjacent allies until the end of their own next actions |
Dark Breath | After combat, lowers Attack and Speed of enemies within two spaces through their next actions |
style="Template:Roundbl;border:none; background-color:#222222"|Dark Breath+ | style="Template:Roundbr; border:none; background-color:#222222"|After combat, lowers Attack and Speed of enemies within two spaces through their next actions |
Colorless
File:Is feh bow.png Bows
All bow skills deal bonus damage against flight units.
style="Template:Roundtl; border:none; color:#fff; width:30%;"|Skill | style="Template:Roundtr; border:none; color:#fff;"|Effect |
---|---|
Iron Bow | No other special effect |
Steel Bow | No other special effect |
Silver Bow | No other special effect |
Silver Bow+ | No other special effect |
Brave Bow | Drops Speed but allows two strikes when initiating combat |
Brave Bow+ | Drops Speed but allows two strikes when initiating combat |
Killer Bow | Accelerates cooldown of special skills |
Killer Bow+ | Accelerates cooldown of special skills |
Slaying Bow | Accelerates cooldown of special skills Added to game in the Bitter Enemies update |
Slaying Bow+ | Accelerates cooldown of special skills Added to game in the Bitter Enemies update |
Assassin's Bow | Prevents users of dagger skills from using follow-up attacks, instead granting the follow-up attack to this skill's user |
Assassin's Bow+ | Prevents users of dagger skills from using follow-up attacks, instead granting the follow-up attack to this skill's user |
Firesweep Bow | Prevents both user and target from counter-attacking Added to game in the World of Shadows update |
Firesweep Bow+ | Prevents both user and target from counter-attacking Added to game in the World of Shadows update |
Cupid Arrow | When initiating combat, boosts Defense and Resistance of nearby allies by 2 each after combat Added to game in the Bridal Blessings update |
Cupid Arrow+ | When initiating combat, boosts Defense and Resistance of nearby allies by 2 each after combat Added to game in the Bridal Blessings update |
Clarisse's Bow | Lowers Attack and Speed of foes within proximity of user after attacking Added to game in the Echoes of Mystery update |
Clarisse's Bow+ | Lowers Attack and Speed of foes within proximity of user after attacking Added to game in the Echoes of Mystery update |
Refreshing Bolt | Boosts user's stats at start of combat, but damages user at end of combat when initiating Added to game in the Ylissean Summer update |
Refreshing Bolt+ | Boosts user's stats at start of combat, but damages user at end of combat when initiating Added to game in the Ylissean Summer update |
Parthia | Boosts Resistance when initiating combat |
Mulagir | Boosts user's Speed, nullifies bonuses on foes wielding red tomes, green tomes, or blue tomes Added to game in the Brave Heroes update |
Nidhogg | Boosts stats during combat when surrounded by adjacent allies Added to game in the The Sacred World update |
style="Template:Roundbl; border:none; background-color:#222222"|Fujin Yumi | style="Template:Roundbr; border:none; background-color:#222222"|Allows user to pass through enemies if their health is half or higher |
File:Is feh dagger.png Daggers
All daggers reduce the Defense and Resistance on the target until the end of its next action unless otherwise specified.
style="Template:Roundtl; border:none; color:#fff; width:30%;"|Skill | style="Template:Roundtr; border:none; color:#fff;"|Effect |
---|---|
Iron Dagger | No other special effect |
Steel Dagger | No other special effect |
Silver Dagger | No other special effect |
Silver Dagger+ | No other special effect |
Smoke Dagger | Debuff effect extended to all foes within two spaces |
Smoke Dagger+ | Debuff effect extended to all foes within two spaces |
Poison Dagger | Effective damage against infantry units, but will only debuff an infantry unit |
Poison Dagger+ | Effective damage against infantry units, but will only debuff an infantry unit |
Rogue Dagger | Boosts user's Defense and Resistance for one turn |
Rogue Dagger+ | Boosts user's Defense and Resistance for one turn |
Seashell | Boosts user's stats at start of combat, but damages user at end of combat when initiating Added to game in the Ylissean Summer update |
Seashell+ | Boosts user's stats at start of combat, but damages user at end of combat when initiating Added to game in the Ylissean Summer update |
style="Template:Roundbl; border:none; background-color:#222222"|Deathly Dagger | style="Template:Roundbr; border:none; background-color:#222222"|Deals an additonal 7 damage to target after user-initiated combat Added to game in the Blazing Shadows update |
Staves
style="Template:Roundtl; border:none; color:#fff; width:30%;"|Skill | style="Template:Roundtr; border:none; color:#fff;"|Effect |
---|---|
Assault | No special effect |
Absorb | Heals HP equal to half damage dealt |
Fear | Reduces target's Attack through its next action |
Slow | Reduces target's Speed through its next action |
Gravity | Reduces target's movement to 1 through its next action |
Pain | Inflicts additional damage against target at end of combat |
Panic | Bonuses on target become penalties instead through its next action |
style="Template:Roundblborder:none; background-color:#222222"|Candlelight | style="Template:Roundbrborder:none; background-color:#222222"|Inflicts a status condition that prevents target from counterattacking Added to game in the Bridal Blessings update |
File:Is feh skill support.png Assist skills
style="Template:Roundtl; border:none; color:#fff; width:30%;"|Skill | style="Template:Roundtr; border:none; color:#fff;"|Effect |
---|---|
Heal | Restores 5 HP to adjacent target |
Mend | Restores 10 HP to adjacent target |
Physic | Restores 8 HP to an ally with one space between ally and user |
Recover | Restores 15 HP to adjacent target, but slows cooldown for special skills |
Reconcile | Restores 7 HP to both adjacent target and user |
Martyr | Restores HP to both adjacent target and user proportional to user's suffered damage, but also slows cooldown for special sklls |
Rehabilitate | Restores at least 7 HP to adjacent target, and may restore more if its HP is below half, but also slows cooldown for special skills |
Swap | Switches places with adjacent target |
Shove | Push adjacent target one space away |
Smite | Push adjacent target two spaces away |
Draw Back | Moves user one space away from target ally, then moves target ally into user's previous spot |
Reposition | Moves adjacent target to other side of user |
Pivot | User moves to opposite side of adjacent target |
Rally Attack | Boosts adjacent target's Attack until end of turn |
Rally Speed | Boosts adjacent target's Speed until end of turn |
Rally Defense | Boosts adjacent target's Defense until end of turn |
Rally Resistance | Boosts adjacent target's Resistance until end of turn |
Rally Atk/Spd | Boosts adjacent target's Attack and Speed until end of turn Added to game in the Bridal Blessings update |
Rally Atk/Res | Boosts adjacent target's Attack and Speed until end of turn Added to game in the Nohrian Summer update |
Rally Spd/Def | Boosts adjacent target's Speed and Defense until end of turn Added to game in the Diabolical Bloodline update |
Rally Def/Res | Boosts adjacent target's Defense and Resistance until end of turn Added to game in the Echoes of Mystery update |
Ardent Sacrifice | Heals 10 HP to adjacent target at cost of up to 10 of user's HP; user's HP cannot reach 0 in this fashion |
Harsh Command | Turns penalties on adjacent target into bonuses |
Reciprocal Aid | Switches adjacent target's current HP with that of user, but cannot be used to break HP caps |
Dance | Allows target to take another action; cannot be used on a target with a Sing or Dance skill |
style="Template:Roundbl; border:none; background-color:#222222"|Sing | style="Template:Roundbr; border:none; background-color:#222222"|Allows target to take another action; cannot be used on a target with a Sing or Dance skill |
Special skills
style="Template:Roundtl; border:none; color:#fff; width:30%;"|Skill | style="Template:Roundtr; border:none; color:#fff;"|Effect |
---|---|
Aether | Combines effects of Sol and Luna |
Night Sky | Boosts damage dealt |
Glimmer | Boosts damage dealt; cools down faster than Night Sky |
Astra | Boosts damage dealt; effect tripled compared to Night Sky |
Daylight | Heals user by some of the damage dealt |
Noontime | Heals user by some of the damage dealt; cools down faster than Daylight |
Sol | Heals user by some of the damage dealt; heals more than Daylight |
New Moon | Applies damage as if target had a reduction in their Defense and Resistance |
Moonbow | Applies damage as if target had a reduction in their Defense and Resistance; cools down faster than New Moon |
Luna | Applies damage as if target had a reduction in their Defense and Resistance; damage increased compared to New Moon |
Black Luna | Applies damage as if target had a reduction in their Defense and Resistance; damage increased compared to Luna Added to game in the Diabolical Bloodline update |
Retribution | Boosts damage dealt based on damage user has taken |
Reprisal | Boosts damage dealt based on damage user has taken; cools down faster than Retribution |
Vengeance | Boosts damage dealt based on damage user has taken; effect increased compared to Retribution |
Dragon Gaze | Boosts user's Attack |
Draconic Aura | Boosts user's Attack; cools down faster than Dragon Gaze |
Dragon Fang | Boosts user's Attack; effect increased compared to Dragon Gaze |
Glowing Ember | Boosts damage dealt based on part of target's Defense |
Bonfire | Boosts damage dealt based on part of target's Defense; cools down faster than Glowing Ember |
Ignis | Boosts damage dealt based on part of target's Defense; Defense portion used higher than Glowing Ember |
Chilling Wind | Boosts damage dealt based on part of target's Resistance |
Iceberg | Boosts damage dealt based on part of target's Resistance; cools down faster than Chilling Wind |
Glacies | Boosts damage dealt based on part of target's Resistance; Resistance portion used higher than Chilling Wind |
Rising Flame | Before combat, foes near target take damage |
Growing Flame | Before combat, foes near target take damage; radius increased compared to Rising Flame |
Blazing Flame | Before combat, foes near target take damage; damage output increased over Rising Flame |
Rising Wind | Before combat, foes near target take damage |
Growing Wind | Before combat, foes near target take damage; radius increased compared to Rising Wind |
Blazing Wind | Before combat, foes near target take damage; damage output increased over Rising Wind |
Rising Thunder | Before combat, foes near target take damage |
Growing Thunder | Before combat, foes near target take damage; radius increased compared to Rising Thunder |
Blazing Thunder | Before combat, foes near target take damage; damage output increased over Rising Thunder |
Rising Light | Before combat, foes near target take damage |
Growing Light | Before combat, foes near target take damage; radius increased compared to Rising Light |
Blazing Light | Before combat, foes near target take damage; damage output increased over Rising Light |
Buckler | Reduces damage done to user at range 1 |
Escutcheon | Reduces damage done to user at range 1; cools down faster than Buckler |
Pavise | Reduces damage done to user at range 1; damage reduction increased over Buckler |
Holy Vestments | Reduces damage done to user at range 2 |
Sacred Cowl | Reduces damage done to user at range 2; cools down faster than Holy Vestments |
Aegis | Reduces damage done to user at range 2; damage reduction increased over Holy Vestments |
Miracle | Survive lethal attacks if user has more than 1 HP remaining |
Imbue | Increases healing output by 10 when healing target with a staff |
Heavenly Light | Restores 10 HP to all other allies when healing one with a staff |
Kindled-Fire Balm | Boosts Attack for all allies when healing one with a staff |
Swift-Winds Balm | Boosts Speed for all allies when healing one with a staff |
Solid-Earth Balm | Boosts Defense for all allies when healing one with a staff |
Still-Water Balm | Boosts Resistance for all allies when healing one with a staff |
style="Template:Roundbl; border:none; background-color:#222222"|Galeforce | style="Template:Roundbr; border:none; background-color:#222222"|Allows user to take another action after combat once per turn |
Passive skills
Type A
style="Template:Roundtl; border:none; color:#fff; width:2%;"| | Skill | style="Template:Roundtr; border:none; color:#fff;"|Effect | |||||
---|---|---|---|---|---|---|---|
HP +3 HP +4 HP +5 |
Boosts user's maximum HP | ||||||
Attack +1 Attack +2 Attack +3 |
Boosts user's Attack | ||||||
Speed +1 Speed +2 Speed +3 |
Boosts user's Speed | ||||||
Defense +1 Defense +2 Defense +3 |
Boosts user's Defense | ||||||
Resistance +1 Resistance +2 Resistance +3 |
Boosts user's Resistance | ||||||
HP/Spd 1 HP/Spd 2 |
Boosts user's HP and Speed Added to game in the Bitter Enemies update | ||||||
HP/Def 1 HP/Def 2 |
Boosts user's HP and Defense Added to game in the Ylissean Summer update | ||||||
File:Is feh attack spd 1.png | File:Is feh attack spd 2.png | Atk/Spd 1 Atk/Spd 2 |
Boosts user's Attack and Speed Added to game in the Diabolical Bloodline update | ||||
Attack/Def +1 Attack/Def +2 |
Boosts user's Attack and Defense Added to game in the Spring Festival update | ||||||
Attack/Res 1 Attack/Res 2 |
Boosts user's Attack and Resistance Added to game in the Bridal Blessings update | ||||||
Spd/Def 1 Spd/Def 2 |
Boosts user's Speed and Defense Added to game in the The Sacred World update | ||||||
Spd/Res 1 Spd/Res 2 |
Boosts user's Speed and Resistance Added to game in the Ylissean Summer update | ||||||
Fortress Def 1 Fortress Def 2 Fortress Def 3 |
Boosts user's Defense at the cost of Attack Added to game in the World of Shadows update | ||||||
Fortress Res 1 Fortress Res 2 Fortress Res 3 |
Boosts user's Resistance at the cost of Attack Added to game in the The Sacred World update | ||||||
Distant Def 1 Distant Def 2 Distant Def 3 |
Boosts user's Defense and Resistance against ranged attack skill types Added to game in the Rite of Shadows update | ||||||
Fury 1 Fury 2 Fury 3 |
Boosts user's Attack, Speed, Defense, and Resistance, but damages user after combat | ||||||
Life and Death 1 Life and Death 2 Life and Death 3 |
Boosts user's Attack and Speed, but drops user's Defense and Resistance | ||||||
Death Blow 1 Death Blow 2 Death Blow 3 |
Boosts user's Attack when initiating combat | ||||||
Darting Blow 1 Darting Blow 2 Darting Blow 3 |
Boosts user's Speed when initiating combat | ||||||
Armored Blow 1 Armored Blow 2 Armored Blow 3 |
Boosts user's Defense when initiating combat | ||||||
Warding Blow 1 Warding Blow 2 Warding Blow 3 |
Boosts user's Resistance when initiating combat | ||||||
Swift Sparrow 1 Swift Sparrow 2 |
Boosts user's Attack and Speed when initiating combat Added to game in the Spring Festival update | ||||||
Sturdy Blow 1 Sturdy Blow 2 |
Boosts user's Attack and Defense when initiating combat Added to game in the Echoes of Mystery update | ||||||
Mirror Strike 1 Mirror Strike 2 |
Boosts user's Attack and Resistance when initiating combat Added to game in the Bitter Enemies update | ||||||
Steady Blow 1 Steady Blow 2 |
Boosts user's Speed and Defense when initiating combat Added to game in the Brave Heroes update | ||||||
Swift Strike 1 Swift Strike 2 |
Boosts user's Speed and Resistance when initiating combat Added to game in the Nohrian Summer update | ||||||
Defiant Atk 1 Defiant Atk 2 Defiant Atk 3 |
Boosts user's Attack when user's health is less than half | ||||||
Defiant Spd 1 Defiant Spd 2 Defiant Spd 3 |
Boosts user's Speed when user's health is less than half | ||||||
Defiant Def 1 Defiant Def 2 Defiant Def 3 |
Boosts user's Defense when user's health is less than half | ||||||
Defiant Res 1 Defiant Res 2 Defiant Res 3 |
Boosts user's Attack when user's health is less than half | ||||||
Triangle Adept 1 Triangle Adept 2 Triangle Adept 3 |
Boosts the weapon triangle's effects | ||||||
Close Counter | Counterattacks from range 1-2 | ||||||
Distant Counter | Counterattacks from range 1-2 | ||||||
Svalinn Shield | Negates bonus damage | ||||||
Grani's Shield | Negates bonus damage | ||||||
Iote's Shield | Negates bonus damage | ||||||
Heavy Blade 1 Heavy Blade 2 Heavy Blade 3 |
Accelerates user's special cooldown when user's Attack is higher Added to game in the World of Radiance update | ||||||
Earth Boost 1 Earth Boost 2 Earth Boost 3 |
Boosts user's Defense during combat when user has more HP than target Added to game in the Rite of Shadows update | ||||||
Wind Boost 1 Wind Boost 2 Wind Boost 3 |
Boosts user's Speed during combat when user has more HP than target Added to game in the Bridal Blessings update | ||||||
Fire Boost 1 Fire Boost 2 Fire Boost 3 |
Boosts user's Attack during combat when user has more HP than target Added to game in the Echoes of Mystery update | ||||||
Water Boost 1 Water Boost 2 Water Boost 3 |
Boosts user's Resistance during combat when user has more HP than target Added to game in the Bitter Enemies update | ||||||
Close Def 1 Close Def 2 Close Def 3 |
Boosts user's Defense and Resistance during combat against a melee weapon type Added to game in the Ylissean Summer update | ||||||
Steady Stance 1 Steady Stance 2 Steady Stance 3 |
Boosts user's Defense while under attack Added to game in the Brave Heroes update | ||||||
colspan="6" style="Template:Roundbl; border:none; background-color:#222222"| | Steady Breath | style="Template:Roundbr; border:none; background-color:#222222"|Boosts user's Defense while under attack, accelerates special cooldown Added to game in the Brave Heroes update |
Type B
style="Template:Roundtl; border:none; color:#fff; width:2%;"| | Skill | style="Template:Roundtr; border:none; color:#fff;"|Effect | |||||
---|---|---|---|---|---|---|---|
Knock Back | Pushes foe away 1 space after user-initiated attack | ||||||
Lunge | Unit and targeted foe swap places after user-initiated attack | ||||||
Drag Back | User moves back 1 space after user-initiated combat, moving foe into previous space | ||||||
Hit and Run | User moves back 1 space after user-initiated combat Added to game in the World of Shadows update | ||||||
Pass 1 Pass 2 Pass 3 |
Allows healthy user to pass through foes | ||||||
Obstruct 1 Obstruct 2 Obstruct 3 |
Prevents foes from moving through spaces adjacent to user | ||||||
Wings of Mercy 1 Wings of Mercy 2 Wings of Mercy 3 |
Allows unit to warp adjacent to an ally at low health | ||||||
Escape Route 1 Escape Route 2 Escape Route 3 |
Allows unit at low health to warp adjacent to an ally | ||||||
Vantage 1 Vantage 2 Vantage 3 |
Allows injured user to get first strike regardless of phase | ||||||
Desperation 1 Desperation 2 Desperation 3 |
Allows injured user to make follow-up attacks right after their initial strike when initiating combat | ||||||
Quick Riposte 1 Quick Riposte 2 Quick Riposte 3 |
Allows healthy user to automatically make follow-up attacks | ||||||
Brash Assault 1 Brash Assault 2 Brash Assault 3 |
Allows injured user to automatically make follow-up attacks provided target can counter | ||||||
Wary Fighter 1 Wary Fighter 2 Wary Fighter 3 |
Stops all follow-up attacks if user is healthy | ||||||
Poison Strike 1 Poison Strike 2 Poison Strike 3 |
Deals additional damage to target after combat | ||||||
Renewal 1 Renewal 2 Renewal 3 |
Restores 10 HP at an interval | ||||||
Live to Serve 1 Live to Serve 2 Live to Serve 3 |
Allows unit to heal themselves when healing a targeted ally | ||||||
Seal Atk 1 Seal Atk 2 Seal Atk 3 |
Reduces target's Attack after combat through their next action | ||||||
File:Is feh seal speed 1.png | File:Is feh seal speed 2.png | File:Is feh seal speed 3.png | Seal Spd 1 Seal Spd 2 Seal Spd 3 |
Reduces target's Speed after combat through their next action | |||
Seal Def 1 Seal Def 2 Seal Def 3 |
Reduces target's Defense after combat through their next action | ||||||
Seal Res 1 Seal Res 2 Seal Res 3 |
Reduces target's Resistance after combat through their next action | ||||||
Seal Atk/Spd 1 Seal Atk/Spd 2 |
Reduces target's Attack and Speed after combat through their next action Added to game in the Ylissean Summer update | ||||||
Seal Atk/Def 1 Seal Atk/Def 2 |
Reduces target's Attack and Defense after combat through their next action Added to game in the The Sacred World update | ||||||
Swordbreaker 1 Swordbreaker 2 Swordbreaker 3 |
When healthy, automatically makes a follow-up attack when fighting the user of a sword skill and prevents target from using a follow-up attack | ||||||
Lancebreaker 1 Lancebreaker 2 Lancebreaker 3 |
When healthy, automatically makes a follow-up attack when fighting the user of a lance skill and prevents target from using a follow-up attack | ||||||
Axebreaker 1 Axebreaker 2 Axebreaker 3 |
When healthy, automatically makes a follow-up attack when fighting the user of a axe skill and prevents target from using a follow-up attack | ||||||
Bowbreaker 1 Bowbreaker 2 Bowbreaker 3 |
When healthy, automatically makes a follow-up attack when fighting the user of a bow skill and prevents target from using a follow-up attack | ||||||
Daggerbreaker 1 Daggerbreaker 2 Daggerbreaker 3 |
When healthy, automatically makes a follow-up attack when fighting the user of a dagger skill and prevents target from using a follow-up attack | ||||||
R Tomebreaker 1 R Tomebreaker 2 R Tomebreaker 3 |
When healthy, automatically makes a follow-up attack when fighting the user of a red tome skill and prevents target from using a follow-up attack | ||||||
B Tomebreaker 1 B Tomebreaker 2 B Tomebreaker 3 |
When healthy, automatically makes a follow-up attack when fighting the user of a blue tome skill and prevents target from using a follow-up attack | ||||||
G Tomebreaker 1 G Tomebreaker 2 G Tomebreaker 3 |
When healthy, automatically makes a follow-up attack when fighting the user of a green tome skill and prevents target from using a follow-up attack | ||||||
Live for Bounty | Multiply crystal yields in Training Tower Added to game in the Spring Festival update | ||||||
Live for Honor | Multiply badge yields in Training Tower Added to game in the Spring Festival update | ||||||
Windsweep 1 Windsweep 2 Windsweep 3 |
Stops follow-up attacks, and stops counter-attacks from sword, lance, axe, bow, and dagger skills Added to game in the World of Shadows update | ||||||
Watersweep 1 Watersweep 2 Watersweep 3 |
Stops follow-up attacks, and stops counter-attacks from staff, breath, red tome, green tome, and blue tome skills Added to game in the World of Radiance update | ||||||
Guard 1 Guard 2 Guard 3 |
Slow down target's special cooldown when user's HP is higher Added to game in the World of Radiance update | ||||||
Wrathful Staff 1 Wrathful Staff 2 Wrathful Staff 3 |
Allows wielders of staff skills to have their damage calculated in the same fashion as other weapon types Added to game in the Rite of Shadows update | ||||||
Dazzling Staff 1 Dazzling Staff 2 Dazzling Staff 3 |
Prevents enemy counterattacks Added to game in the Bridal Blessings update | ||||||
Cancel Affinity 1 Cancel Affinity 2 Cancel Affinity 3 |
Negates weapon triangle affinity effects of user's skills, negates/reverses weapon triangle affinity effects of foe's skills Added to game in the Bitter Enemies update | ||||||
Shield Pulse 1 Shield Pulse 2 Shield Pulse 3 |
At start of battle, lowers cooldown count for defensive special skills Added to game in the Bitter Enemies update | ||||||
Beorc's Blessing | Nullifies bonuses on target flight and cavalry units Added to game in the Brave Heroes update | ||||||
Sacae's Blessing | Prevents counterattacks from foes with sword, lance, or axe skills Added to game in the Brave Heroes update | ||||||
Wrath 1 Wrath 2 Wrath 3 |
Accelerates cooldown for special skills when activated by attacking and boosts their damage outpot Added to game in the Diabolical Bloodline update | ||||||
colspan="2" style="Template:Roundbl; border:none; background-color:#222222"| | Flier Formation 1 Flier Formation 2 Flier Formation 3 |
style="Template:Roundbr; border:none; background-color:#222222"|Allows user to move adjacent to flight allies in proximity Added to game in the Diabolical Bloodline update |
Type C
style="Template:Roundtl; border:none; color:#fff; width:2%;"| | Skill | style="Template:Roundtr; border:none; color:#fff;"|Effect | |||||
---|---|---|---|---|---|---|---|
Breath of Life 1 Breath of Life 2 Breath of Life 3 |
Restores HP to adjacent allies after combat when user initiates attack | ||||||
Savage Blow 1 Savage Blow 2 Savage Blow 3 |
Damages foes within two spaces after combat when user initiates attack | ||||||
Spur Atk 1 Spur Atk 2 Spur Atk 3 |
Boosts adjacent allies' Attack during combat | ||||||
Spur Spd 1 Spur Spd 2 Spur Spd 3 |
Boosts adjacent allies' Speed during combat | ||||||
Spur Def 1 Spur Def 2 Spur Def 3 |
Boosts adjacent allies' Defense during combat | ||||||
Spur Res 1 Spur Res 2 Spur Res 3 |
Boosts adjacent allies' Resistance during combat | ||||||
Spur Spd/Def +1 Spur Spd/Def +2 |
Boosts adjacent allies' Speed and Defense during combat Added to game in the Diabolical Bloodline update | ||||||
Spur Def/Res +1 Spur Def/Res +2 |
Boosts adjacent allies' Defense and Resistance during combat Added to game in the World of Radiance update | ||||||
Goad Armor | Boosts the Attack and Speed of armor allies within two spaces during combat | ||||||
Ward Armor | Boosts the Defense and Resistance of armor allies within two spaces during combat | ||||||
Goad Cavalry | Boosts the Attack and Speed of cavalry allies within two spaces during combat | ||||||
Ward Cavalry | Boosts the Defense and Resistance of cavalry allies within two spaces during combat | ||||||
Goad Fliers | Boosts the Attack and Speed of flight allies within two spaces during combat | ||||||
Ward Fliers | Boosts the Defense and Resistance of flight allies within two spaces during combat | ||||||
Hone Atk 1 Hone Atk 2 Hone Atk 3 |
At start of turn, boosts adjacent allies' Attack through their next actions | ||||||
Hone Spd 1 Hone Spd 2 Hone Spd 3 |
At start of turn, boosts adjacent allies' Speed through their next actions | ||||||
Fortify Def 1 Fortfy Def 2 Fortify Def 3 |
At start of turn, boosts adjacent allies' Defense through their next actions | ||||||
Fortify Res 1 Fortify Res 2 Fortify Res 3 |
At start of turn, boosts adjacent allies' Resistance through their next actions | ||||||
Hone Armor | At start of turn, boosts adjacent armor allies' Attack and Speed through their next actions | ||||||
Fortify Armor | At start of turn, boosts adjacent armor allies' Defense and Resistance through their next actions | ||||||
Hone Cavalry | At start of turn, boosts adjacent cavalry allies' Attack and Speed through their next actions | ||||||
Fortify Cavalry | At start of turn, boosts adjacent cavalry allies' Defense and Resistance through their next actions | ||||||
Hone Fliers | At start of turn, boosts adjacent flight allies' Attack and Speed through their next actions | ||||||
Fortify Fliers | At start of turn, boosts adjacent flight allies' Defense and Resistance through their next actions | ||||||
Fortify Dragons | At start of turn, boosts adjacent dragon allies' Defense and Resistance through their next actions Added to game in the Blazing Shadows update | ||||||
Threaten Atk 1 Threaten Atk 2 Threaten Atk 3 |
At start of turn, lowers Attack of foes within two spaces through their next actions | ||||||
Threaten Spd 1 Threaten Spd 2 Threaten Spd 3 |
At start of turn, lowers Speed of foes within two spaces through their next actions | ||||||
Threaten Def 1 Threaten Def 2 Threaten Def 3 |
At start of turn, lowers Defense of foes within two spaces through their next actions | ||||||
Threaten Res 1 Threaten Res 2 Threaten Res 3 |
At start of turn, lowers Resistance of foes within two spaces through their next actions | ||||||
Axe Experience 1 Axe Experience 2 Axe Experience 3 |
Multiplies experience earned by wielders of axe skills should user survive Added to game in the Spring Festival update | ||||||
Bow Exp. 1 Bow Exp. 2 Bow Exp. 3 |
Multiplies experience earned by wielders of bow skills should user survive Added to game in the World of Shadows update | ||||||
B Tome Exp. 1 B Tome Exp. 2 B Tome Exp. 3 |
Multiplies experience earned by wielders of blue tome skills should user survive Added to game in the Rite of Shadows update | ||||||
Sword Exp. 1 Sword Exp. 2 Sword Exp. 3 |
Multiplies experience earned by wielders of sword skills should user survive Added to game in the Echoes of Mystery update | ||||||
Axe Valor 1 Axe Valor 2 Axe Valor 3 |
Multiplies SP earned by wielders of axe skills should user survive Added to game in the Ylissean Summer update | ||||||
Lance Valor 1 Lance Valor 2 Lance Valor 3 |
Multiplies SP earned by wielders of lance skills should user survive Added to game in the Ylissean Summer update | ||||||
Sword Valor 1 Sword Valor 2 Sword Valor 3 |
Multiplies SP earned by wielders of sword skills should user survive Added to game in the Bitter Enemies update | ||||||
G Tome Valor 1 G Tome Valor 2 G Tome Valor 3 |
Multiplies SP earned by wielders of green tome skills should user survive Added to game in the Nohrian Summer update | ||||||
Drive Atk 1 Drive Atk 2 |
Boosts Attack of allies in proximity Added to game in the Bitter Enemies update | ||||||
Drive Spd 1 Drive Spd 2 |
Boosts Speed of allies in proximity Added to game in the Brave Heroes update | ||||||
Drive Def 1 Drive Def 2 |
Boosts Defense of allies in proximity Added to game in the Echoes of Mystery update | ||||||
Atk Ploy 1 Atk Ploy 2 Atk Ploy 3 |
Lowers Attack of foes in cardinal directions if Resistance is lower than user Added to game in the Echoes of Mystery update | ||||||
Def Ploy 1 Def Ploy 2 Def Ploy 3 |
Lowers Defense of foes in cardinal directions if Resistance is lower than user Added to game in the Ylissean Summer update | ||||||
Res Ploy 1 Res Ploy 2 Res Ploy 3 |
Lowers Resistance of foes in cardinal directions if Resistance is lower than user Added to game in the Bitter Enemies update | ||||||
Panic Ploy 1 Panic Ploy 2 Panic Ploy 3 |
Turns bonuses of foes in cardinal directions into penalties if HP is lower than user Added to game in the Echoes of Mystery update | ||||||
Infantry Pulse 1 Infantry Pulse 2 Infantry Pulse 3 |
Accelerates cooldown for special skills on allied infantry units Added to game in the Nohrian Summer update | ||||||
Armor March 1 Armor March 2 Armor March 3 |
Boosts movement for user and adjacent armored allies if in formation at start of turn Added to game in the The Sacred World update | ||||||
Guidance 1 Guidance 2 Guidance 3 |
Allows foot units in proximity to move adjacent to user Added to game in the The Sacred World update | ||||||
colspan="2" style="Template:Roundbl; border:none; background-color:#222222"| | Atk Smoke 1 Atk Smoke 2 Atk Smoke 3 |
style="Template:Roundbr; border:none; background-color:#222222"|Reduces Attack on foes within range after combat Added to game in the Brave Heroes update |
Sacred Seals
style="Template:Roundtl; border:none; color:#fff; width:12%;"| | Skill | style="Template:Roundtr; border:none; color:#fff;"|Effect |
---|---|---|
HP +3 | Grants +3 to max HP | |
Attack +1 | Grants +1 to Attack | |
Speed +1 | Grants +1 to Speed | |
Defense +1 | Grants +1 to Defense | |
Resistance +1 | Grants +1 to Resistance | |
Breath of Life 1 | Restores 3 HP to adjacent allies if user initiates attack | |
Spur Def 1 | Grants +2 Defense to adjacent allies during battle | |
Fortify Def 1 | Grants +2 Defense to adjacent allies at start of turn | |
Fortify Res 1 | Grants +2 Resistance to adjacent allies at start of turn | |
Distant Def 1 | Grants +2 Defense and Resistance when attacked by a ranged weapon type | |
Atk Ploy 1 | Drops Attack by 3 on foes in cardinal directions with lower Resistance than user | |
Panic Ploy 1 | Turns bonuses on foes in cardinal directions with 5 or more HP less than user into penalties | |
Quickened Pulse | Grants -1 to special cooldown at start of Turn 1 | |
Phantom Spd 1 | Treats user's Speed as if it were +5 than current when compared | |
Hardy Bearing 1 | Disables user's priority skills, and also enemy's if user at full HP | |
style="border:none; background-color:#222222; Template:Roundbl"| | Squad Ace A 1 | style="border:none; background-color:#222222; Template:Roundbr"|Grants +3 to max HP |
style="border:none; background-color:#222222; Template:Roundbl"| | Squad Ace B 1 | style="border:none; background-color:#222222; Template:Roundbr"|Grants +1 to Defense |
style="border:none; background-color:#222222; Template:Roundbl"| | Squad Ace C 1 | style="border:none; background-color:#222222; Template:Roundbr"|Grants +1 to Resistance |