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Lion King Fang

From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.

Lion King Fang (Japanese: 獅子王の爪牙 Lion King's Claws and Fangs) is a weapon skill in the beast category which debuted in Fire Emblem Heroes; it is a personal weapon of Caineghis. Lion King Fang boosts all its user's stats when their foe initiates combat.

Lion King Fang

No image available.

Type

Beast

Wielder(s)

Caineghis

First game

Heroes

Stats

Game Icon Type Might Range SP cost Refine cost Prerequisites Usable by Inheritable Other effects and notes
Heroes
(refine: Unrefined)
    14 1 400 -- Adult (Armored)   Grants +3 attack.
If foe initiates combat, grants +4 each to attack, speed, defense, and resistance to user during combat.
If user is not adjacent to human allies (i.e. allies with non-breath or -⁠beast weapons) at start of turn, user transforms; otherwise, user reverts.
If user transforms, grants +2 attack to user and user can counterattack regardless of range.
Heroes
(refine: +Effect)
    14 1 400 500  
200  
--   Grants +3 attack.
If foe initiates combat or foe's HP ≥ 75% at start of combat, grants +4 each to attack, speed, defense, and resistance to user during combat.
If foe initiates combat, user takes −70% damage from area-of-effect specials (excluding Røkkr specials) and follow-up attacks
If user is not adjacent to human allies (i.e. allies with non-breath or -⁠beast weapons) at start of turn, user transforms; otherwise, user reverts.
If user transforms, grants +2 attack to user and user can counterattack regardless of range.
Grants +3 HP.
If user's HP ≥ 25% at start of combat, inflicts −5 each to attack and defense on foe during combat, user makes guaranteed follow-up attack, and if user is transformed, grants +⁠([foe's attack at start of combat × 25%] − 8; minimum: 0; maximum: 10) each to attack, defense, and resistance to user during combat.
Heroes
(refine: +Atk)
    16 1 400 500  
200  
--   Grants +3 attack.
If foe initiates combat or foe's HP ≥ 75% at start of combat, grants +4 each to attack, speed, defense, and resistance to user during combat.
If foe initiates combat, user takes −70% damage from area-of-effect specials (excluding Røkkr specials) and follow-up attacks
If user is not adjacent to human allies (i.e. allies with non-breath or -⁠beast weapons) at start of turn, user transforms; otherwise, user reverts.
If user transforms, grants +2 attack to user and user can counterattack regardless of range.
Grants +5 HP.
Heroes
(refine: +Spd)
    14 1 400 500  
200  
--   Grants +3 attack.
If foe initiates combat or foe's HP ≥ 75% at start of combat, grants +4 each to attack, speed, defense, and resistance to user during combat.
If foe initiates combat, user takes −70% damage from area-of-effect specials (excluding Røkkr specials) and follow-up attacks
If user is not adjacent to human allies (i.e. allies with non-breath or -⁠beast weapons) at start of turn, user transforms; otherwise, user reverts.
If user transforms, grants +2 attack to user and user can counterattack regardless of range.
Grants +5 HP and +3 speed.
Heroes
(refine: +Def)
    14 1 400 500  
200  
--   Grants +3 attack.
If foe initiates combat or foe's HP ≥ 75% at start of combat, grants +4 each to attack, speed, defense, and resistance to user during combat.
If foe initiates combat, user takes −70% damage from area-of-effect specials (excluding Røkkr specials) and follow-up attacks
If user is not adjacent to human allies (i.e. allies with non-breath or -⁠beast weapons) at start of turn, user transforms; otherwise, user reverts.
If user transforms, grants +2 attack to user and user can counterattack regardless of range.
Grants +5 HP and +4 defense.
Heroes
(refine: +Res)
    14 1 400 500  
200  
--   Grants +3 attack.
If foe initiates combat or foe's HP ≥ 75% at start of combat, grants +4 each to attack, speed, defense, and resistance to user during combat.
If foe initiates combat, user takes −70% damage from area-of-effect specials (excluding Røkkr specials) and follow-up attacks
If user is not adjacent to human allies (i.e. allies with non-breath or -⁠beast weapons) at start of turn, user transforms; otherwise, user reverts.
If user transforms, grants +2 attack to user and user can counterattack regardless of range.
Grants +5 HP and +4 resistance.

Availability

Heroes

Method Data
Unit (★★★★★) Caineghis: Gallia's Lion King

Flavor text

Game Text
(English)
Text
(Japanese)
Heroes
(Unrefined)
Grants Atk+3. If foe initiates combat, grants
Atk/Spd/Def/Res+4 during combat. At start of
turn, if unit is adjacent to only beast or dragon
allies or if unit is not adjacent to any ally, unit
transforms (otherwise, unit reverts). If unit
transforms, grants Atk+2, and unit can
counterattack regardless of foe's range.
攻撃+3
敵から攻撃された時、
戦闘中、攻撃、速さ、守備、魔防+4

ターン開始時、竜、獣以外の味方と隣接していない場合
化身状態になる(そうでない場合、化身状態を解除)
化身状態なら、攻撃+2、かつ
敵から攻撃された時、距離に関係なく反撃する
Heroes
(Refined)
Grants Atk+3. If foe initiates combat or
foe's HP ≥ 75% at start of combat, grants
Atk/Spd/Def/Res+4 to unit during combat.
If foe initiates combat, reduces damage from
area-of-effect Specials (excluding Røkkr
area-of-effect Specials) and foe's follow-up
attack by 70%. (For standard weapons,
"follow-up attack" means the second strike.
For weapons that grant "unit attacks twice,"
it means the third and fourth strikes.) At start
of turn, if unit is adjacent to only beast or
dragon allies or if unit is not adjacent to any
ally, unit transforms (otherwise, unit reverts).
If unit transforms, grants Atk+2 and unit can
counterattack regardless of foe's range.
攻撃+3
敵から攻撃された時、または
戦闘開始時、敵のHPが75%以上の時、
戦闘中、攻撃、速さ、守備、魔防+4

敵から攻撃された時、受けた範囲奥義のダメージと
敵から受けた追撃のダメージを70%軽減
(巨影の範囲奥義を除く)
(追撃:
通常の武器は、2回目の攻撃
「2回攻撃」の武器は、3~4回目の攻撃)

ターン開始時、竜、獣以外の味方と隣接していない場合
化身状態になる(そうでない場合、化身状態を解除)
化身状態なら、攻撃+2、かつ
敵から攻撃された時、距離に関係なく反撃する
Heroes
(Refined: +effect)
At start of combat, if unit's HP ≥ 25%, inflicts
Atk/Def-5 on foe during combat and unit
makes a guaranteed follow-up attack, and also,
if unit is transformed, grants bonus to unit's
Atk/Def/Res during combat = 25% of foe's Atk
at start of combat, - 8 (min 0, max 10).
戦闘開始時、自身のHPが25%以上なら、
戦闘中、敵の攻撃、守備-5、自分は絶対追撃
かつ、化身時、
戦闘中、自分の攻撃、守備、魔防が、
戦闘開始時の敵の攻撃の25%-8だけ上昇
(最大10、最低0)

Etymology and other languages

Names, etymology, and in other regions
Language Name Definition, etymology, and notes
English

Lion King Fang

--

Japanese

獅子王の爪牙

Lion King's Claws and Fangs

Spanish

Colmillo fiero

Beast fang

French

Croc du lion

Fang of the lion

German

Raubtierpranke

Predator Paw

Italian

Zanna di leone

Lion's fang

Portuguese

Presa do rei leão

Fang of the lion king

Traditional Chinese

獅子王的爪牙

Lion king's fangs and claws

Beast skills in Heroes
Basic beast skills Beast skills with secondary effects Personal beast skills
Infantry subtype Adult (Infantry)Whelp (Infantry)Yearling (Infantry) Bride's FangFiery FangGroom's WingHeralding HornHorn of OpeningIlluminating HornPolished FangRenewed FangResolved FangRoyal Hatari FangSabertooth FangWild Tiger FangWolf Queen FangWolfpup FangWolfskin Fang
Armor subtype Adult (Armored)Whelp (Armored)Yearling (Armored) Dosing FangLion King FangRavagerTwin-Crest Power
Cavalry subtype Adult (Cavalry)Whelp (Cavalry)Yearling (Cavalry) Arcane Nihility Brazen Cat FangBrightmare HornBunny FangCovert Cat FangCute Paper CraneDream HornFoxkit FangGuardian FangHorn of the LandKeen Rabbit FangKitsune FangNew Foxkit FangNightmare HornRaydream HornRefreshed FangSparkling FangTaguel FangWary Rabbit FangWorld-Tree Tail
Flier subtype Adult (Flier)Fledgling (Flier)Hatchling (Flier) Bat FangCrossbones ClawEbon-Pirate ClawEnclosing ClawFang of ClosureFang of FinalityHawk King ClawHeron WingQuieting ClawRaven King BeakSky-Pirate Claw