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Light and Shadow
- Not to be confused with Light and Dark, the tenth chapter of Genealogy of the Holy War.
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Light and Shadow (Japanese: 光と影 Light and Shadow) is the endgame of Fire Emblem: New Mystery of the Emblem. In Fire Emblem: Mystery of the Emblem, the same map is the final part of the three-part endgame-2, The Dragon's Table.
Plot
This section has been marked as a stub. Please help improve the page by adding information.
- Main article:
Light and Shadow/Script
Chapter data
Mystery of the Emblem New Mystery of the Emblem
In Mystery of the Emblem, no preparations menu appears before this chapter; the player's character selections carry over from the first part. The game cannot be saved before this chapter.
Character data
Mystery of the Emblem New Mystery of the Emblem
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New units
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Available characters
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Default male player's unit |
Item data
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- Note: There are no items to be found in the original Mystery of the Emblem. The item list above is for New Mystery of the Emblem.
Enemy data
Mystery of the Emblem New Mystery of the Emblem
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Reinforcements
Mystery of the Emblem
- Starting turn 2, continuing until 30 of each have appeared; which ones appear per turn is random
- 5 Earth Dragons from the altars; they will be banished by the Binding Shield at the start of the next turn
- Note: All reinforcements are halted when Medeus is defeated
New Mystery of the Emblem
- Each turn from turn 2 onwards, several dragons will appear from the altars surrounding Medeus. They spawn in seemingly random orders and amounts between 1-5. Any Earth Dragons will be banished by the Binding Shield at the start of the next turn
Boss data
- Main article:
Medeus
Mystery of the Emblem New Mystery of the Emblem
Normal Hard Maniac Lunatic
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Strategy
This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody. |
Mystery of the Emblem
A high priority is recruiting Nyna, Maria, Lena, and Elice, as, if Medeus is killed without recruiting them, Medeus will kill them all and fully restore his HP. If you do not have Sirius, Minerva, Julian, or Merric, then it is advisable to kill the ones you can't recruit as this will prevent Medeus from reviving himself.
Marth should fight Medeus with Falchion. Using anything other than Falchion will do very little damage due to attack stats being halved when fighting against Medeus, and magic is completely useless against him. Other units should also be placed in the range of the earth dragons (but not in Medeus's range) to prevent them from all attacking Marth when they appear.
Two or more staff-using units should stay out of range of Medeus and the earth dragons and use Physic on Marth before he engages Medeus, and Fortify after to heal Marth and the people who are being attacked by earth dragons. Yuliya's Rescue can also be used to prevent Marth from being attacked by Medeus on the enemy phase if he is too low on health. Anew is also very useful, as it will give everyone an extra turn (up to three times, if you haven't used it before).
New Mystery of the Emblem
The best way to beat this map in Lunatic and Lunatic Reverse is to beat it in 1 turn in order to avoid having to deal with the many dangerous dragons. Sirius can reach Nyna and talk to her with a dance from Phina, you should have Sirius hold a rescue staff and pass it around the four princesses in order to recruit all of them and finally warp in Marth. Marth should be equipped with Falchion as it's the only weapon effective against him and as such will be the best way of fighting him. Marth needs to have capped speed in order to avoid getting doubled, if you haven't trained up Marth and don't have any statboosters left over it's best to try and play this map slowly and use your other strongest characters and staffbots.
Tiki and Nagi are recommended, as well as dragonpikes and wyrmslayers to fight the dragons the chapter. Medeus is the biggest problem in the chapter and it's recommended to fight him with powerful weapons like the Gradivus, since only Falchion is effective against him and other weapons will to pitiful damage in comparison. Forged weapons are also very useful, particularly a +10 forged Thoron tome, an again staff and rainbow tonics are equally useful. In order to defeat him without losing any characters it's a good idea to rig a critical hit, this is luckily very easy as there's a save point near the start of the chapter allowing you to try and try again until you get that one lucky crit (the final hit on Medeus will always be a crit, even if he dies to a normal hit).
Trivia
Etymology and other languages
Mystery of the Emblem
Names, etymology, and in other regions | ||
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Language | Name | Definition, etymology, and notes |
English |
The Dragon's Table |
Implied by the location's name in Fire Emblem Awakening. |
English (unofficial) |
The Dragons' Altar |
Used in the Mystery of the Emblem fan translation. |
New Mystery of the Emblem
Names, etymology, and in other regions | ||
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Language | Name | Definition, etymology, and notes |
English (unofficial) |
Light and Shadow |
Used in the New Mystery of the Emblem fan translation. |
Gallery
This section has been marked as a stub. Please help improve the page by adding information.
References
See also
← The Dark Pontifex Lives • | Light and Shadow |
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Fire Emblem: New Mystery of the Emblem: Heroes of Light and Shadow | ||||||||||||||||||||||||||||||||||
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