Light and Dark: Difference between revisions
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|notes1=• Does not move.<br>• Can be rescued, granting 100 experience to whomever rescues them. | |notes1=• Does not move.<br>• Can be rescued, granting 100 [[experience]] to whomever rescues them. | ||
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|namel=Child | |namel=Child | ||
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|lvl=1 | |lvl=1 | ||
|#l=3 | |#l=3 | ||
|notesl=• Does not move.<br>• Can be rescued, granting 100 experience to whomever rescues them. | |notesl=• Does not move.<br>• Can be rescued, granting 100 [[experience]] to whomever rescues them. | ||
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|namer1=Child | |namer1=Child | ||
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|lvr1=1 | |lvr1=1 | ||
|#r1=2 | |#r1=2 | ||
|notesr1=• Does not move.<br>• Can be rescued, granting 100 experience to whomever rescues them. | |notesr1=• Does not move.<br>• Can be rescued, granting 100 [[experience]] to whomever rescues them. | ||
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|namer2=Child | |namer2=Child | ||
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|lvr2=1 | |lvr2=1 | ||
|#r2=3 | |#r2=3 | ||
|notesr2=• Does not move.<br>• Can be rescued, granting 100 experience to whomever rescues them. | |notesr2=• Does not move.<br>• Can be rescued, granting 100 [[experience]] to whomever rescues them. | ||
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|namerl=[[Palmarch]] | |namerl=[[Palmarch]] | ||
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|#l=5 | |#l=5 | ||
|inventoryl={{item|4|Steel Axe}} | |inventoryl={{item|4|Steel Axe}} | ||
|notesl='''Authority:''' ★<br> | |notesl='''Authority:''' ★<br>Prioritizes raiding [[village]]s. | ||
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|namer1=Mercenary | |namer1=Mercenary | ||
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|#1=1 | |#1=1 | ||
|inventory1={{item|4|Mjölnir}} • {{item|4|Barrier Ring}} • {{item|4|Renewal Band}}<br>{{item|4|Adept}} • {{item|4|Vantage}} | |inventory1={{item|4|Mjölnir}} • {{item|4|Barrier Ring}} • {{item|4|Renewal Band}}<br>{{item|4|Adept}} • {{item|4|Vantage}} | ||
|notes1='''Authority:''' Julius<br>Moves to attack any player unit in range of any unit under Julius's authority. | |notes1='''Authority:''' Julius<br>• Moves to attack any player unit in range of any unit under Julius's authority.<br>• Retreats when she or Julius kills a unit. | ||
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|nameb=[[Julius]] | |nameb=[[Julius]] | ||
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|lvb=30 | |lvb=30 | ||
|inventoryb={{item|4|Loptous|link=Loptous (tome)}} • {{item|4|Leg Ring}}<br>{{item|4|Wrath}} • {{item|4|Follow-Up}} • {{item|4|Accost}} | |inventoryb={{item|4|Loptous|link=Loptous (tome)}} • {{item|4|Leg Ring}}<br>{{item|4|Wrath}} • {{item|4|Follow-Up}} • {{item|4|Accost}} | ||
|notesb='''Authority:''' ★★★★★<br>Moves to attack any player unit in range of any unit under his authority. | |notesb='''Authority:''' ★★★★★<br>Moves to attack any player unit in range of any unit under his authority.<br>• Retreats when he or Ishtar kills a unit. | ||
|- | |- | ||
|namer1=Rot Ritter | |namer1=Rot Ritter |
Revision as of 14:51, 12 June 2019
- Not to be confused with Light and Shadow, the endgame of Mystery of the Emblem and New Mystery of the Emblem.
This page has been marked as a stub. Please help improve the page by adding information. |
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Light and Darkness (Japanese: 光と闇と) is the tenth chapter of Fire Emblem: Genealogy of the Holy War and the fifth chapter of the second generation.
Plot
- Main article:
Light and Darkness/Script
This section has been marked as a stub. Please help improve the page by adding information.
Chapter data
Chapter Data | |||||
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Conditions | Unit Data | ||||
Victory: Seize Chalphy Defeat: Seliph dies or Peruluke Castle is seized |
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Map dimensions: 62 columns by 62 rows |
style="Template:Round; background-color: #232855; border:1px solid #b0b0b0" colspan="7" | Combatants and Castles | ||||||
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style="Template:Roundtl; border:1px solid #b0b0b0; background-color:#232855" | Army | Commander | Affiliation | Units | Castles | Guardian | style="Template:Roundtr; border:1px solid #b0b0b0; background-color:#232855" | Notes |
Seliph's | Seliph | Player | 23 | Peruluke | -- | Home castle |
-- | -- | Partner | 6+6 | -- | -- | • Does not have a faction, castle, or phase, and moves at the end of Seliph's phase. • Additional units appear once Miletos Castle has been seized. |
Chronos | Hilda | Enemy | 16 | Chronos | Hilda | The rampart leading to Miletos is lowered when Chronos and Rados are seized. |
Rados | Riddell | Enemy | 19 | Rados | Morrigan | |
Miletos | -- | Enemy | 5+25 | Miletos | Zagam | • The Miletos army emerges once Chronos and Rados are seized. • The bridge connecting Miletos to Chalphy is raised once Miletos is seized. |
style="Template:Roundbl; border:1px solid #b0b0b0; background-color:#232855" rowspan="2" | Chalphy | Julius | Enemy | 2+36 | Chalphy | -- | style="Template:Roundbr; border:1px solid #b0b0b0; background-color:#232855" rowspan="2" | Julius and Ishtar emerge once Chronos and Rados have been seized; the army appears once Miletos has been seized. |
Arvis | Arvis |
Character data
Characters | |
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New units
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Available characters
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Ulster Roddlevan Radney Mana Delmud Dimna Femina Johalva Johan Janne Shanan 02 Teeny Faval Corpul Sharlow |
- Julia leaves the party automatically at the start of the chapter.
Item data
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Castle data
Vendor Arena enemies
Name | Cost | |
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Iron Blade* | 2,000 | |
Wind Sword* | 10,000 | |
Recover* | 15,000 | |
Physic* | 5,000 | |
Rescue* | 15,000 | |
Sleep* | 30,000 |
- Additionally, the armory will sell anything not bought in the previous chapter.
Event data
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Unit data
Citizens
Six civilians are present from the start of the chapter. Additional civilians alongside Palmarch emerge once Miletos Castle is seized.
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Chronos
The Chronos army is present from the start of the chapter.
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Rados
The Rados army is present from the start of the chapter.
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Miletos
The Miletos-affiliated pirates are present from the start of the chapter. The Miletos army emerges once Chronos and Rados have been seized.
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Chalphy
Ishtar and Julius emerge once Chronos and Rados have been seized. The Chalphy army emerges once Miletos Castle is seized.
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Major units
Citizens
- Main article:
Palmarch
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- Palmarch is the boss of the unnamed Civilian faction. He and the additional children appear once Miletos has been seized.
Chronos
- Main article:
Hilda
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- Hilda is the guardian of Chronos Castle and the boss of Chronos.
Rados
- Main article:
Morrigan
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- Morrigan is the guardian of Rados Castle and is a sub-boss affiliated with Rados.
- Main article:
Riddell
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- Riddell is the boss of Chronos.
Miletos
- Main article:
Zagam
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- Zagam is the guardian of Miletos Castle. He and the Miletos army appear once Chronos and Rados have been seized.
Chalphy
- Main article:
Ishtar
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- Ishtar is a sub-boss affiliated with Chalphy. She and Julius appear once Chronos and Rados have been seized.
- Main article:
Julius
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- Julius is the boss of Chalphy. He and Ishtar appear once Chronos and Rados have been seized.
- Main article:
Arvis
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- Arvis is the guardian of Chalphy Castle and the boss of Chalphy. He and the Chalphy army appear once Miletos has been seized.
Strategy
This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody. |
This section has been marked as a stub. Please help improve the page by adding information.
Trivia
Etymology and other languages
Names, etymology, and in other regions | ||
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Language | Name | Definition, etymology, and notes |
English (unofficial) |
Light and Darkness |
Used in the Project Naga fan translation |
Gallery
References
← For Whose Sake • | Light and Darkness | • The Final Holy War → |
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