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Light Scatters

From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.

Light Scatters (Japanese: 柔く光り散りて A Soft Light Scatters) is the fourteenth chapter of the Birthright campaign in Fire Emblem Fates. In this chapter, Corrin and his/her army assault the frontier wall of the Nohr kingdom.

Light Scatters

Cm fe14b 14.png

Location

Border Walls

Boss(es)

Daniela

Previous chapter(s)

Another Hope

Next chapter(s)

Wolfskin Peak

How sad of you to have come all this way to be butchered by me!
— Daniela

Plot

Main article: Light Scatters/Script

Gathered in Cheve Underground, where the Nohr resistance took quarters, the royals of Hoshido happily reunite with Ryoma. Scarlet, the resistance's leader, learns only now that her allies are the Hoshidan royals, as Ryoma had joined her under cover to judge the group. Scarlet assures many in the resistance have ties with Hoshido, herself being the granddaughter of one of king Sumeragi's servants. Having taken arms to follow in her grandfather's steps, Scarlet asks to join the Hoshidan army and Ryoma gladly accepts, though he warns the others that even if Cheve's resistance has peaceful intents toward Hoshido, other rebel groups might not. The conversation is interrupted by a crash, and outside the resistance is overwhelmed by Nohr troops even though the place was supposed to be secret. Azura suggests there is still a traitor among them, which surprises Corrin, stating that what happened with Zola had ended, but Azura is doubtful and asks how else could this have happened, leaving Corrin in shock. Ryoma orders a retreat along a secret path leading straight to Nohr territory, but Scarlet says they are not ready for that mission. Ryoma states that running from the enemy won't bring an end to the war and they must confront Garon directly and wanting to take the enemy by surprise by launching a counterattack against Garon himself. Though skeptical and unwilling to abandon her troops, Scarlet decides to stick with the Hoshidan. As they reach the walls of Nohr and its defenders, Corrin bolsters the army's fighting spirit.

After the Nohr have been routed, Ryoma guides the army to a nearby wood to pass the night, stressing that they are now in enemy territory and should be ever vigilant for the reinforcements Garon will send. That night, a sleepless Corrin sights Azura singing her song while walking around a lake and decides to watch her from a distance, in case she might faint like in Cheve. When she approaches, Azura seems distant and refuses to talk about the song and its powers. She then briefly collapses in pain again, with purple marks crawling on her. She then reveals to Corrin that the blood they share, combined with her medallion, let her infuse magical effects into the song, at the price of her own suffering. Even then, she assures Corrin she is ready to sing and suffer to see Garon defeated and urges him/her to not hesitate to have her use the song. Corrin reluctantly accepts.

Summary

Corrin and his/her group at last reconnect with Ryoma in Cheve. Reunited, everyone pledges to combine their efforts and try to restore peace to the world.

Chapter data

Normal Hard Lunatic

Chapter Data
Conditions
Unit Data
Victory: Defeat Daniela Player Partner Other Enemy
Defeat: Corrin dies* or the player's army is routed* 1–14 {{{partner}}} {{{other}}} 16+17

Initial Reinforcements

Map dimensions:
25 columns by 30 rows

Character data

Characters
New units
Daniela
 
Strategist
HP
33/38
Inventory
--
Level
6
Capture and persuade in the Prison
Required characters
 
Available characters
                      

Note: Felicia is only a returning character if Corrin is male, while Jakob is only a returning character if Corrin is female. The returning characters list does not include any characters recruitable in paralogues or xenologues, as the player may not have taken on any available paralogue chapters yet. The list also does not include any bonus units, as they are recruitable at the player's discretion.

Item data

Items
Name Obtainment Method
  Beast Killer Dropped by enemy Benny
  Wakizashi Dropped by enemy Paladin
  Silver Naginata Dropped by enemy Paladin
  Bolt Axe Dropped by enemy Berserker (reinforcement)

Event tile data

There are no event tiles during the events of the chapter. When returning to the area for skirmishes, the following event tiles appear:

  • Column 3, row 22: in the middle right forest
  • Column 21, row 4: in front of the right stairs

Dragon Vein data

The Dragon Veins in this chapter are stated to have the effect "Trigger a landslide to damage all enemies". The two veins make boulders fall on the entirety of the upper fortified section of the map (dealing 10 damages in Normal mode), and hurt only enemy units. They are located as follows:

  • Column 11, row 11: On the left, at the entrance of the fortified section of the map
  • Column 13, row 14: At the entrance of the fortified section of the map, initially occupied by Benny and Charlotte
  • Column 15, row 11: On the right, at the entrance of the fortified section of the map

Enemy data

Normal Hard Lunatic

Enemy Units
Name Class Lv # HP Str Mag Skill Spd Lck Prf Def Res Cha Lck Con Mov Inventory and Skills
  Daniela Strategist 6 1 33 5 14 17 16 23 14 15 -   Ragnarok
  Savage Blow
--
  Benny Knight 15 1 31 15+4 0 15 6+2 12 19 10 -   Beast Killer   Javelin
  Fierce Mien  Natural Cover
Lead unit of pair up with Charlotte.
  Charlotte Fighter 10 1 33 15+2 0 10 13 9 8+4 2 5   Steel Axe
  Unmask  Gamble
Supporting unit of pair up with Benny.
  Nohrian Paladin 2 1 36 16 1 16 16 10 16 16 8   Steel Sword  Wakizashi 
• Cannot use the Wakizashi as his sword level is   C, too low to use it.
• Begins moving unprovoked on turn 4.
  Nohrian Cavalier 14 4 26 11 0 11 10 7 12 9 7   Steel Lance
• The southeastern two begin moving unprovoked on turn 2.
• The northwestern two begin moving unprovoked on turn 4.
  Nohrian Paladin 2 1 36 16 1 16 16 10 16 16 8   Javelin  Silver Naginata 
• Cannot use the Silver Naginata as his lance level is   D, too low to use it.
• Begins moving unprovoked on turn 2.
  Nohrian Outlaw 14 5 24 7 1 10 15 4 6 11 5   Steel Bow
• The center-northern one and the southern two immediately begin moving unprovoked.
• The outer northern two begin moving unprovoked on turn 3.
  Nohrian Knight 14 2 29 13 0 11 6 7 15 5 4   Steel Lance
Immediately begins moving unprovoked.
Reinforcements
Name Class Lv # HP Str Mag Skill Spd Lck Prf Def Res Cha Lck Con Mov Inventory and Skills
  Nohrian General 2 4 41 22 0 18 8 10 24 12 5   Steel Lance
Will not move until provoked.
  Nohrian Knight 14 2 29 13 0 11 6 7 15 5 4   Steel Lance
Will not move until provoked.
  Nohrian Berserker 2 2 44 24 0 17 20 3 12 5 6   Steel Axe
Will not move until provoked.
  Nohrian Berserker 2 1 44 24 0 17 20 3 12 5 6   Bolt Axe 
Will not move until provoked.
  Nohrian Fighter 14 2 29 14 0 13 12 4 9 5 5   Steel Axe
Will not move until provoked.
  Nohrian Mercenary 14 1 26 12 0 14 13 6 11 7 5   Steel Sword
Will not move until provoked.
  Nohrian Hero 2 1 38 16 0 23 17 9 16 10 6   Steel Axe  Steel Sword
Will not move until provoked.
  Nohrian Outlaw 14 4 24 7 1 10 15 4 6 11 5   Steel Bow
Will not move until provoked.

Reinforcements

  • When the enemy army falls below 10 units, a large garrison of forces shown above will appear within the fortress.

Boss data

Main article: Daniela

Normal/Hard Lunatic

 
  Strategist
Level 6
Movement -
Stats
Max HP 33 Speed 16
Strength 5 Luck 23
Magic 14 Defense 14
Skill 17 Resistance 15
Inventory Skills
  Ragnarok   Savage Blow
Weapon Levels
  --   --   --   --
  B   B   --   --

Strategy

This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.
  • On Normal mode, using all three Dragon Veins will drop all the Outlaw, Knight and Mercenary reinforcements to 1 HP, the Hero reinforcement and the boss under 10 HP, and the Berserker and General reinforcements under 20 HP. As units in the castle don't move unless baited, risk/experience gain can be maximized by using two Dragon Veins before taking on the weakened enemy units.
  • The Generals in the second part of the map are resilient and powerful units who can prove difficult to kill and dangerous to bait. The Armorslayer obtained during A Vow Upheld, the Sting Shuriken equipped by Kagero and Takumi's Fujin Yumi (if he was recruited during Ninja Village) are useful weapons against these enemies. Scarlet's high base Def score make her a good bait, though players wanting to get their experience for other units should unequip her Killer Axe as it can easily kill these enemies. Scarlet should not be used to bait the central Berserker however, as his Bolt Axe deals magic damage which Scarlet has poor base Resistance against.

Etymology and other languages

Names, etymology, and in other regions
Language Name Definition, etymology, and notes
English

Light Scatters

--

Japanese

柔く光り散りて

A Soft Light Scatters

Spanish

La luz se expande

The light expands

French

Lumière voilée

Veiled Light

German

Licht breitet sich aus

Light spreads out

Italian

Luce dispersa

Scattered light

Korean

부드러운 빛을 뿌리고

Soft light scatters

Gallery


This section has been marked as a stub. Please help improve the page by adding information.


References

← Another Hope • Light Scatters • Wolfskin Peak →
Fire Emblem Fates
Playable characters Birthright
 
AsugiAzamaAzuraCaeldoriCorrinDwyerFeliciaHanaHayatoHinataHinokaHisameIzanaJakobKadenKageroKanaKazeKiragiMidoriMitamaMozuOboroOrochiReinaRhajatRinkahRyomaSaizoSakuraScarletSelkieSetsunaShigureShiroShuraSilasSophieSubakiTakumiYukimura
Conquest
 
ArthurAzuraBennyBerukaCamillaCharlotteCorrinDwyerEffieEliseFeliciaFloraForrestGunterIgnatiusIzanaJakobKanaKazeKeatonLaslowLeoMidoriMozuNilesNinaNyxOdinOpheliaPercyPeriSelenaShigureShuraSiegbertSilasSoleilSophieVelouriaXander
Revelation
 
ArthurAsugiAzamaAzuraBennyBerukaCaeldoriCamillaCharlotteCorrinDwyerEffieEliseFeliciaFloraForrestFugaGunterHanaHayatoHinataHinokaHisameIgnatiusJakobKadenKageroKanaKazeKeatonKiragiLaslowLeoMidoriMitamaMozuNilesNinaNyxOboroOdinOpheliaOrochiPercyPeriReinaRhajatRinkahRyomaSaizoSakuraScarletSelenaSelkieSetsunaShigureShiroShuraSiegbertSilasSoleilSophieSubakiTakumiVelouriaXander
DLC Anna
amiibo IkeLucinaMarthRobin
Non-playable characters CassitaLaylaLilithRainbow Sage
Bosses ???AnankosAnthonyAreteCandaceDaichiDanielaFunkeGaronGazakHaitakaHansIagoKilmaKotaroKumageraLlewelynLloydMikotoNicholOmozuSennoSumeragiTakumiTarbaZharaZola
Background characters CadrosIkonaKaterinaMoro
Regalia and personal weapons Astral BlessingAurgelmirBifröstBölverkBrynhildrChakramExcaliburFujin YumiGanglariHagakure BladeMissiletainnPursuerRaijintoSiegfriedSkadiWaterwheelYato
Chapters Prologue P: Ties That Bind • 1: Nohr • 2: Gift of Ganglari • 3: Journey Begins • 4: Hoshido • 5: Mother • 6: The Path Is Yours
Birthright
 
6: In the White Light • 7: A Vow Upheld • 8: Fierce Winds • 9: Land of Gods • 10: Ninja Village • 11: To the Sea • 12: Dark Reunion • 13: Another Hope • 14: Light Scatters • 15: Wolfskin Peak • 16: Pleasure Palace • 17: Lost in the Ice • 18: Leo • 19: Rainbow Sage • 20: Fort Dragonfall • 21: Burning Falls • 22: Hidden Capital • 23: Camilla • 24: Tears of a Dragon • 25: Traitor Revealed • 26: Xander • 27: King GaronE: Dawn Breaks
Conquest
 
6: Embrace the Dark • 7: A Dragon's Decree • 8: Cold Reception • 9: Another Trial • 10: Unhappy Reunion • 11: Rainbow Sage • 12: Bitter Intrigue • 13: Uprising • 14: Voice of Paradise • 15: The Black Pillar • 16: Invasion • 17: Den of Betrayal • 18: Black & White • 19: Kitsune Lair • 20: Winds of Change • 21: Eternal Stairway • 22: Sakura • 23: Possessed • 24: Hinoka • 25: Ryoma • 26: Treason • 27: The Empty KingE: Night Breaks Through
Revelation
 
6: Into the Ground • 7: Unspeakable World • 8: Traitor's Brand • 9: Wanderer • 10: Voice of a God • 11: Mutual Enemies • 12: Frozen Sea • 13: A Lost Peace • 14: Orders • 15: Rainbow Sage • 16: White Flames • 17: Black Flames • 18: Veiled Kingdom • 19: Hidden Strings • 20: Seeds of Doubt • 21: Going Forward • 22: Memories • 23: Arete Undone • 24: Days Lost • 25: Blades Drawn • 26: The Vallite King • 27: Hear My CryE: Anankos
Paralogues 1: Tragic Start • 2: Dragon Blood • 3: Surprise Duet • 4: Fight or Flight • 5: Bold Approach • 6: Herbal Remedy • 7: Father & Liege • 8: A Great Hunt • 9: Saizo vs. Saizo • 10: Hunter & Prey • 11: A Long Grudge • 12: Sweet Dreams • 13: Truly Talented • 14: After the End • 15: Hidden Bravery • 16: Abducted • 17: Two Defenders • 18: Nutty Family • 19: Great Heroism • 20: Ultimate Power • 21: Bright Smile • 22: Abrupt Clash
Invasions  : Invasion 1Invasion 2Invasion 3 : Invasion 1Invasion 2Invasion 3 : Invasion 1Invasion 2Invasion 3
DLC chapters Ghostly GoldBoo CampMuseum MeleeBeach BrawlRoyal RoyaleBefore AwakeningHidden Truths 1Hidden Truths 2Vanguard DawnAnna on the RunBallistician BlitzWitches' TrialA Gift from AnnaAnother Gift from AnnaI: In Endless DreamsII: Realms CollideIII: The Changing TideIV: Light's SacrificeV: Endless DawnEnd: Lost in the WavesHoshidan Festival of BondsNohrian Festival of Bonds
Hero Battles Hero-King MarthRadiant Hero IkePrincess LucinaGrandmaster Robin
Locations Deeprealms (My Castle) • Hoshido (Flame TribeIzumoKohgaMokushuWind Tribe) • Nohr (Dragon's GateIce TribeNestra) • Notre SagesseValla (Bottomless Canyon)
Groups, objects, and concepts Ancient TextsDragon VeinMy Castle
Lists ChaptersCharactersClasses (Class change) • ItemsScriptsSkillsSupportsWeapons
Related topics 4koma Comic & Character Guide BookCrown of NibelungDownloadable contentName chart • Other games (Awakening) • Pre-release information (Unused content) • Soundtrack