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Light (part 2)

From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.
Light

Cm fe07 F-2.png

Location

Dread Isle

Boss(es)

Dragon

Look at the size of them. I’ve got a bad feeling about this. My… My legs are trembling just standing here.
— Hector

Light (Japanese: Light) is the final chapter in Fire Emblem: The Blazing Blade. This page covers the second part of the chapter.

Plot

Main article: Light (part 2)/Script
Three dragons charge through the Dragon’s Gate.

The lords proceed to gate to investigate the shriek they heard after Nergal was defeated and see three Fire Dragons crossing into Elibe via the now activated gate. As Nergal was dying, he used the last of his energy to use Ninian's Dragonstone to activate the gate. Athos stands in front of the dragons and bears the brunt of their fire breath to stall for time. Just as Athos seems to be at his limit, Bramimond appears and tells the lords to bring their legendary weapons to him. Bramimond uses the strength of the weapons to cast a spell that revives Ninian. With Ninian revived and with her draconic powers restored, she easily subdues two of the dragons and sends them back through the gate; however, this drains Ninian of her energy causing her to collapse in exhaustion, rendering her unable to send the third back. Bramimond promises to watch over her and warps to another location, leaving the task of subduing the final dragon in the hands of the lords.

Once the dragon has been defeated, it is sucked back through the Dragon’s Gate, leaving the lords to revel in their success. Athos congratulates everyone on successfully protecting Elibe but trails off in the middle of his sentence and collapses. Athos exhausted the last of his strength in the final battle and is moments away from death. Athos says that he will die without any regrets, so the others need not grieve his death. As Athos draws his final breath, he is able to catch a glimpse of the future. Athos informs the group that an evil star will rise in Bern and Elibe will once again know he horrors of war. Athos laments that neither he nor Bramimond will be able to save Elibe in this time, however the Archsage does not despair as Lycia will bring hope once again in the form of “Children of Fire.” Having given his prophecy, Athos dies satisfied with the actions he took in life.

Athos passes away.

With the battle having ended, Eliwood can reunite with Ninian. He is be overjoyed that Ninian has been revived and asks for her to be by his side forever. Ninian, however, insists that she must return home. Ninian feels as though she was the cause of all of the strife that the Black Fang and Nergal caused and believes herself to be unworthy of staying in Elibe. She merely wanted to see her homeland one more time, even though it was forbidden for her kind to return to Elibe, and doing so resulted in so much death and pain. Eliwood replies that the blame for this incident is also shared by the humans from the time of The Scouring and the humans of their time as well. He elaborates saying that humans had no inherent right to seize the continent for themselves and drive the dragons away and that he would like to rectify this mistake from now on by making all of Elibe a paradise for Dragon and mankind alike, just like Arcadia. Ninian is pleased by Eliwood’s words but knows that this will not come to pass for quite some time and once again insists that she and Nils must return to the realm of Dragons and close the gate on that side. If Ninian and Eliwood do not have an A-support, Ninian and Nils return to their home and close the gate. If Eliwood and Ninian do have an A-support, Nils will tell Ninian that if they stay in Elibe, their power will never return and their lifespans will shorten accordingly. Ninian is confused by Nils meaning so he clarifies that if she truly wants to remain with Eliwood fully aware of the price of doing so, she has his blessing. Ninian, having been granted permission, decides to stay with Eliwood and Nils returns home by himself and closes the gate. The group exits the Dragon’s Gate, and walks into the bright sunlight of a new day.

A year later, the Tactician will either be with Hector* or Eliwood* on the day of their coronation as the marquess of Ostia or Pherae, respectively. If the Tactician is with Eliwood, the lord expresses some anxieties over succeeding a man like his father and thanks the Tactician for safely seeing him through his journey. If Eliwood has an A-support with Fiora, Lyn, or Ninian, he and his bride-to-be will ask the Tactician to name their child. Afterwards Eliwood says his farewells to the Tactician and insists that someday they will meet again. If the Tactician is with Hector, the Ostian lord similarly expresses worry over living up to the expectations of the role of the marquess but notes that he will do his utmost to carry Uther’s burdens and lead Ostia to success. If Hector has an A-support with Florina, Farina, or Lyn, they enter the room and after a brief conversation request that the tactician become the godparent of their child. When the time comes for them to say farewell, Hector reminds the Tactician of Athos’ final words. Despite having returned Armads to its shrine, Hector can still feel its power pulsing through him and takes it as a sign that a horrible war is coming. Hector hopes that when that day comes, the Tactician will return to guide his children and him.

Fifteen years after their coronations, Hector and Eliwood decide to meet at Castle Ostia for the first time since Uther’s funeral. The two reflect on their journey and introduce their children to each other, Eliwood’s son Roy to Hector and Hector’s daughter Lilina to Eliwood. The two children play elsewhere in the garden and Eliwood lightly teases Hector for not acting any different than the hot-headed noble he has always known him as. The conversation takes a more serious tone when Eliwood mentions that the King of Bern has died. According to Ostia’s spies, Desmond was assassinated in an attempt on Prince Zephiel’s life. Hector notes that the report of Desmond’s death was odd as Zephiel was thought to have died at first only for it to be revealed that Desmond had died. The two marquesses grimly reflect on Athos final warning of a brutal war, prompting the two to place their faith in their children and promise to do everything they can to protect those who are dear to them.

Chapter data

Chapter Data
Conditions
Unit Data
Victory: Kill dragon Player Partner Other Enemy
Defeat: Eliwood, Hector, or Lyn dies 12 {{{partner}}} 0 7
Cm fe07 F-2.png

Character data

Characters
New units

None

Available characters
Eliwood ​Lowen ​Marcus ​Rebecca ​Dorcas ​Bartre ​Hector ​Oswin ​Matthew ​Serra ​Guy ​Erk ​Priscilla ​Lyn ​Kent ​Sain ​Wil ​Florina ​Raven ​Lucius ​Canas ​Dart ​Fiora ​Legault ​Isadora ​Rath ​Heath ​Hawkeye ​Wallace ​Geitz ​Farina ​Pent ​Louise ​Karel ​Harken ​Nino ​Jaffar ​Vaida ​Nils ​Karla ​Renault ​Athos ​

Enemy data

Enemy Units
Name Class Lv # Inventory and Skills Notes
Ma gba druid enemy.gif
Morph Druid 19 1 Berserk Eclipse --
Ma gba druid enemy.gif
Morph Druid 19 1 Eclipse --
Ma gba sage enemy.gif
Morph Sage 19 1 Bolting Sleep --
Ma gba sage enemy.gif
Morph Sage 18 1 Bolting Silence --
Ma gba bishop enemy.gif
Morph Bishop 18 2 Purge --
Ma gba fire dragon enemy.gif
Dragon Fire Dragon 20 1 Flametongue Does not move.
Reinforcements
Name Class Lv # Inventory and Skills Notes

Boss data

Main article: Dragon

Normal Hard

Generic portrait fire dragon fe07.png
Ma gba fire dragon enemy.gif Fire Dragon
Level 20
Affinity Is gba darkaffin.png
Stats
Max HP 120 Luck 24
Strength 17+10 Defense 20+20
Skill 25+10 Resistance 30+10
Speed 15 Constitution 25
Movement 9 Aid 24
Inventory
Flametongue
Weapon Levels
Swords -- Lances -- Axes -- Bows --
Anima magic -- Light magic -- Dark magic -- Staves --

Strategy

This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.

Your goal for this part of the chapter is to kill the Dragon while keeping the Lords alive. You do not need to defeat the enemies lined up along the sides of the stairs. In fact, they are completely irrelevant since they likely won’t even reach your units unless you deliberately move into their range. The only one that is a threat is the Sage in the upper left corner with a Bolting tome and a Silence staff but he is only a threat if you leave units with poor resistance in his range or move magic-users into his staff range.

The Dragon has a massive amount of HP at 120 and 40 in each defensive stat. To top it all off, it does a guaranteed 37/39 damage to all of your units since Flametongue ignores defense and any defensive buffs granted by Ninis's Grace, and with its incredibly high hit rate, it is practically impossible for it to miss. Fortunately, the Dragon does not move, so you only need to make sure that any units with less than 37-39 HP stay out of Flametongue's 1-3 range. Any of the legendary weapons Athos gave you at the beginning of the chapter do effective damage against the dragon so use those. The weapons you retrieved from the Morphs in the first part of this chapter do not deal effective damage against the Dragon but can deal some damage if the user has enough strength. However, if you are doing a ranked run, stick to using the weapons Athos gave you as using them will not hurt your Funds ranking. The best candidates to chip the dragon’s HP are Eliwood with Durandal, Hector with Armads, Athos with Forblaze or Aureola, or Canas with a Luna tome. Lyn is not recommended as she unfortunately has a realistic chance of not having enough HP to handle one round of combat with the Dragon and Sol Katti does not have enough might to deal significant damage to the dragon, making Lyn ineffective for attacking the dragon; however, if you have been training Lyn, she likely has a near 100% hit rate against the dragon, so she can land the final blow if possible. Attack the dragon with the units listed above then end the turn with a Fortify use or two. Hopefully, you will manage to defeat the boss within two turns.

Trivia

The player party at the bottom of the staircase.
  • In the 0206 prototype the player's units started at the bottom of the stairs instead of the top. This was revised as of the 0219 prototype, which puts the player's units at the top of the stairs similarly to the final build.

Etymology and other languages

Names, etymology, and in other regions
Language Name Definition, etymology, and notes
English

Light

--

German

Licht

Light

Gallery

Prototype

Images from the Fire Emblem 0206 and 0219 prototypes.
← Light (part 1) • Light
Fire Emblem: The Blazing Blade
Playable characters AthosBartreCanasDartDorcasEliwoodErkFarinaFioraFlorinaGeitzGuyHarkenHawkeyeHeathHectorIsadoraJaffarKarelKarlaKentLegaultLouiseLowenLuciusLynMarcusMatthewMerlinusNilsNinianNinoOswinPentPriscillaRathRavenRebeccaRenaultSainSerraVaidaWallaceWil
Non-playable characters BramimondDesmondElbertEleanoraEphidelFaeFargusGuinivereHannahHausenHelleneHelmanIgorJahnJakeJanKishunaLeilaLilinaMarkMurdockNatalieReissmannRoySophiaUtherZephiel
Bosses AionBattaBaukerBernardBeyardBoiesBoolBrendanBugCameronCarjigaDamianDarinDenningDragonEaglerErikEubansFargusGeorgGlassGroznyiHeintzJasmineJermeKaimKennethKishunaLimstellaLinusLloydLundgrenMaximeMigalNergalOlegPascalPaulPuzonSealenSoniaTeodorUhaiUrsulaVaidaWireYogiZaganZoldamZugu
Background characters AenirAeshaAthosBariganBramimondDurbanElimineHanonHartmutHassarKellesMadelynRoland
Regalia and personal weapons ArmadsAureolaBasilikosDurandalEreshkigalExcaliburForblazeGespenstLuceMani KattiRapierRegal BladeRex HastaRienflecheSol KattiWolf Beil
Chapters Lyn's Tale P: A Girl from the Plains • 1: Footsteps of Fate • 2: Sword of Spirits • 3: Band of Mercenaries • 4: In Occupation's Shadow • 5: Beyond the Borders • 6: Blood of Pride • 7: Siblings Abroad • 7x: The Black Shadow • 8: Vortex of Strategy • 9: A Grim Reunion • 10: The Distant Plains
Eliwood's Tale 11: Taking Leave • 12: Birds of a Feather • 13: In Search of Truth • 13x: The Peddler Merlinus • 14: False Friends • 15: Noble Lady of Caelin • 16: Whereabouts Unknown • 16x: The Port of Badon • 17: Pirate Ship • 18: The Dread Isle • 18x: Imprisoner of Magic • 19: Dragon's Gate • 20: New Resolve • 21: Kinship's Bond • 22: Living Legend • 22x: Genesis • 23: Four-Fanged Offense (Lloyd, Linus) • 24: Unfulfilled Heart • 25: Pale Flower of Darkness (Kenneth, Jerme) • 26: Battle before Dawn • 26x: Night of Farewells • 27: Cog of Destiny • 28: Valorous Roland • 29: Sands of Time • 29x: Battle Preparations • 30: Victory or DeathF: Light (part 1part 2)
Hector's Tale 11: Another Journey • 12: Birds of a Feather • 13: In Search of Truth • 13x: The Peddler Merlinus • 14: False Friends • 15: Talons Alight • 16: Noble Lady of Caelin • 17: Whereabouts Unknown • 17x: The Port of Badon • 18: Pirate Ship • 19: The Dread Isle • 19x: Imprisoner of Magic • 19x pt 2: A Glimpse in Time • 20: Dragon's Gate • 21: New Resolve • 22: Kinship's Bond • 23: Living Legend • 23x: Genesis • 24: Four-Fanged Offense (Lloyd, Linus) • 25: Crazed Beast • 26: Unfulfilled Heart • 27: Pale Flower of Darkness (Kenneth, Jerme) • 28: Battle before Dawn • 28x: Night of Farewells • 29: Cog of Destiny • 30: The Berserker • 31: Sands of Time • 31x: Battle Preparations • 32: Victory or Death • 32x: The Value of LifeF: Light (part 1part 2)
Locations ElibeBern (Shrine of Seals) • EtruriaIliaLycia (AraphenCaelinCornwellKhatheletLausOstiaPheraeSantaruz) • Nabata Desert (Arcadia) • Sacae (Bulgar) • Valor (Dragon's Gate) • Western Isles
Groups, objects and concepts Black Fang (Four Fangs) • Fire EmblemGenerals of EtruriaMorphsQuintessenceThe Scouring
Lists ChaptersCharactersClasses (Class change) • Hidden treasureItemsScriptsSupportsWeapons
Related topics List of version differencesMario Kart: Double Dash!! bonus discName chart • Other games (The Binding Blade) • Pre-release information (Pre-release build 0206Pre-release build 0219Unused content) • Sound RoomTimeline