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{{title|Genealogy of the Holy War}} is the only game to take a completely different approach, where the maximum level is 30 for all units. However, ''Genealogy'' does not reset unit levels on promotion.
{{title|Genealogy of the Holy War}} is the only game to take a completely different approach, where the maximum level is 30 for all units. However, ''Genealogy'' does not reset unit levels on promotion.


{{FEH}} has a maximum level of 40 for all units. Unlike other games in the series, the experience threshold required for a level up increases each time a unit's level increases. In addition to earning experience in battle, a unit's level can also be increased by spending [[Shards and Crystals]] on the Level Up menu. A unit's level is reset when their [[rarity]] is increased by unlocking their potential, which can be done at level 20.
{{FEH}} has a maximum level of 40 for all units. Unlike other games in the series, the experience threshold required for a level up increases each time a unit's level increases. In addition to earning experience in battle, a unit's level can also be increased by spending [[Shards and Crystals]] on the Level Up menu equivalent to the amount of experience required. A unit's level is reset to 1 when their [[rarity]] is increased by unlocking their potential.


In later games in the series, it is common for certain types of classes to have a higher maximum level than ordinary [[human]] classes, often as compensation for that class's inability to promote.
In later games in the series, it is common for certain types of classes to have a higher maximum level than ordinary [[human]] classes, often as compensation for that class's inability to promote.

Revision as of 19:00, 11 October 2018

File:Ss fe11 level up.jpg
Frey's level increases after collecting 100 experience points in Fire Emblem: Shadow Dragon.
Unit level. The unit becomes stronger as it gains levels.
— In-game help text

A level (Japanese: レベル level), often abbreviated Lv, is a measure of a unit's growth and current relative strength. Levels are directly tied to unit experience, and every time a unit gains 100 experience, they level up (Japanese: レベルアップ level up) and gain increased stats.

Overview

All units start at a pre-set level, which tend to get progressively higher when units are recruited later and later in the game. Having units gain experience and increase their level is central to their growth and continued use, as every time a unit levels up, they gain stat increases depending on their personal growth rates. Units who are not given opportunities to gain experience and levels will quickly fall behind and be less useful as the game wears on and begins to set the player against progressively stronger enemies.

Just as levels require experience gain, experience gain is also affected by a unit's level. The lower a unit's level, the more experience they will obtain from performing the same action as a higher-leveled unit. The main effect of this is to encourage using weaker units to fight weaker enemies, as they will benefit much more from the experience than their stronger allies. For most units, defeating a boss with a higher level than themselves will usually be enough to gain a full 100 experience and guarantee a level increase.

In most games in the series, reaching Level 10 allows units in base classes to change class, or promote, into advanced classes by using certain items. When a unit promotes, their current level is reset to Level 1, and they are able to continue gaining even more levels and growing even stronger.

Maximum level

Across most of the series, the highest possible level a unit can reach is 20. As soon as a unit reaches Level 20, experience gain completely ceases. For base units, it is possible to continue to gain experience after this point by promoting, effectively giving units forty levels of potential growth. Once an advanced or special unit reaches their maximum level, though, there is usually no way to grow any further.

Genealogy of the Holy War is the only game to take a completely different approach, where the maximum level is 30 for all units. However, Genealogy does not reset unit levels on promotion.

Fire Emblem Heroes has a maximum level of 40 for all units. Unlike other games in the series, the experience threshold required for a level up increases each time a unit's level increases. In addition to earning experience in battle, a unit's level can also be increased by spending Shards and Crystals on the Level Up menu equivalent to the amount of experience required. A unit's level is reset to 1 when their rarity is increased by unlocking their potential.

In later games in the series, it is common for certain types of classes to have a higher maximum level than ordinary human classes, often as compensation for that class's inability to promote.

Items affecting level

style="Template:Roundtl; border:none" width="100%" colspan="2"|Items affecting level
style="Template:Roundtl; border:none; background-color:#222222; color:#fff" width="1%"| Item Effect style="Template:Roundtr; border:none; background-color:#222222; color:#fff" width="40%"|Games
Is gba juna fruit.png Juna Fruit Permanently reduces unit's level by 1-5, without affecting stats. The Sacred Stones
Is 3ds02 class change.png Eternal Seal Increases the unit's maximum level by 5. Fates

Gallery

References

Game mechanics
Out-of-battle management Base (BarracksBase CampBase conversationEveryone's ConditionsExpeditionGarreg Mach Monastery (Abyss) • My CastleSomniel) • Bonus experienceDungeonsGameplay modes (DifficultyCreature CampaignNew Game +) • GoldLessonsMila ShrinesPeddlerPreparationsRenownShopping (ArmoryBargainsForgeItem shopMerchantOnline shopSecret shop) • Supply convoyWorld map
Battles and chapters ArenaBattle saveBossCastleChapter (Alternate routeParalogueSide quest) • ChestCombat forecastEvent tilesHidden treasureObjectivesReinforcementSkirmishTerrain (Hazards) • Turn (Turn rewind) • Weather (Fog of war) • Village
Stats Units ActionAffinityAuthorityBiorhythmCharmClass (Class masteryClass relative powerUnit type) • Constitution (Aid) • DefenseExperienceFollow-up critical multiplierGrowth rateHit pointHoly BloodInventoryLevelLuckMagicMovementProficiencyResistanceSkillSpeedStrengthWeapon levelWeight
Weapons Brave weaponCritical rateDurabilityHitKill bonusMightPersonal weaponsRangeWeapon experienceWeapon levelWeightWorth
Unit mechanics and commands AdjutantAttack (Counterattack) • Auto-BattleBattalion (Gambit) • CantoChain attackChain GuardClass change (Reclass) • Combat artCrestsDance (GaldrarPlaySing) • Death (Decoy) • DismountDragon VeinEmblem RingsFatigueInventoryLaguz transformationLove (JealousyInheritance) • Pair UpRallyRecruitmentRescue (Capture) • Skills (Offensive skill) • SmashStaggering BlowStatus effectsSupportTalkTradeUnit (AvatarBond unitsBonus unitEinherjarLoan unitPrisonerReplacement unitSubstitute character) • Visit
Calculations AttackAttack speedAvoidBonus damageCritical hit (Combination bonusDodgeTriangle Attack) • Hit rate (True hit) • Random number generatorWeapon triangle (Trinity of magic)
Connectivity amiiboData transferDouble DuelDownloadable contentLink ArenaMultiplayer battleOnline shopSpotPassStreetPass
Other BarrierBirthdayClass rollGlitchesMultiple endingsRankingsSound RoomTactician bonus