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Lethe
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Lethe (Japanese: レテ Rethe) is a cat laguz from the kingdom of Gallia. She is the superior of Mordecai and harbors extreme disdain for beorc and anything having to do with them. She has a twin sister, Lyre, who she watches with her life.
Fire Emblem: Path of Radiance
Role
This section has been marked as a stub. Please help improve the page by adding information.
Starting stats and growth rates
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Analysis
This character analysis section may not be accurate to every player's experience. |
Lethe is the first playable laguz that joins you. She has respectable bases for her join time, especially speed. She transforms on turn 1, so for about 5 turns, she turns into a unit with excellent movement and 1-range offense for midgame. She is bulky enough to take several hits thanks to her good health and defense (especially with the beorcguard), and fast enough to dodge many attacks.
When she joins, Lethe is limited by her laguz gauge and lack of 2-range. When she untransforms, she is limited to being a shove bot or meatshield. To her credit, she is flexible with shoving because she can shove every unmounted beorc in the game, and also has 7 move which is high for a non-mount. Compared to mounts like Titania and Oscar, she also cannot canto.
Lethe has good growths all around, with decent strength and excellent skill and speed, so she can turn into a competent laguz endgame. However, it can be hard to take advantage of her growths. She has a very low experience gain for midgame (both combat EXP and BEXP), so she will not level often. By the time her experience curve catches up to other beorc units, they will have caught up to her combat. She does not have options for forged weapons either. Ultimately she is extremely useful at her join time, but stands out significantly less as a combat unit later on.
Lethe starts with no skills. Smite can be useful for her because of her good shoving utility; however, Lethe does not have the weight to shove mounted units while units like Mordecai and Muarim do, so the Smite scroll is better used on them. Adept works well on her with her good skill base and growth, though keep in mind it's only useful while she is transformed, so it is put to better use by beorc units.
Lethe has a heaven affinity which boosts only accuracy. Ike can work well with his earth affinity boosting only avoid, but the accuracy boost is not important for him, and their movement is not similar. Jill and Muarim are both units with similar movement and thunder affinities, giving defense and avoid boosts, which is valuable. Jill may also appreciate the accuracy boost if she starts using axes. Ranulf is the same class as Lethe, and thus they can have similar movement, but they have different transformation times, Ranulf's wind affinity avoid bonus is not particularly useful, and the accuracy boost is overkill and not necessary.
Fire Emblem: Radiant Dawn
Role
This section has been marked as a stub. Please help improve the page by adding information.
Starting stats and growth rates
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- Note: The above stats are Lethe's default stats. If a Radiant Dawn game was started via a data transfer from Path of Radiance, any stat Lethe capped in Path of Radiance will result in a boost to her base in the stat in question in Radiant Dawn.
Analysis
This character analysis section may not be accurate to every player's experience. |
Lethe is a cat laguz that is available in part 2, and permanently joins Ike's group early in part 3. She is valuable in part 2, having enough attack and speed to one-round most weaker enemy units, the durability to take a few hits transformed, and having massive mobility transformed. However, when she joins Ike's group, she is one of the weakest units, having only 4 more attack than Mist with the Florete. Her speed is still good enough to double most units for some time. Her mobility can also be valuable through part 3 thanks to having very few terrain penalties (especially forests and ledges). If raised and used through part 4, she works well on both Ike's group (laguz vision in 4-1 and ledges in 4-4) and the Silver team (forests in 4-P and desert in 4-3).
Long-term Lethe struggles to contribute in combat, because her class's laguz gauge depletes extremely quickly. She cannot be safely exposed to much enemy phase combat as she is prone to detransforming so quickly, so she should be prioritized as a player-phase unit. Unfortnately, she struggles to make good use of her player phases, because due to her terrible gauge depletion rate, she must use Olivi Grass almost every other turn to stay transformed.
In addition to that, while she has an excellent speed growth and passable strength and defense growth for a laguz, her experience gain is extremely low when transformed. Her experience gain is improved untransformed, but she is prone to dying untransformed instantly. BEXP is also not a great option for her, due to the majority of her BEXP levels going into health and luck instead of strength and defense. Path of Radiance transfers are very difficult to take advantage of, because the only stat she can possibly cap without stat boosters is strength, which requires several rigged levels (though, she'll effectively gain 4 strength transformed if this is transferred, greatly benefiting her). Overall it is extremely difficult to raise her, and there is no consistent way of working around her class gauge.
Lethe has an excellent speed growth for a laguz, so if used for long-term combat, she should use skills to take advantage of that. Adept helps compensate for her weak attack and strikes. Quickclaw can have some use for her, given she has no 2-range options. Vantage and Cancel are not great options for her despite activating off of speed, as she does not work well as an enemy phase unit and should always be exposed as little as possible due to her class gauge.
Lethe has a heaven affinity, which gives purely accuracy. Unfortunately not many viable partners value the overkill hitrate. Mordecai has the exact same availability and movement as Lethe, and his water affinity boosts attack and defense which both units value. Any other unit with a Fire and Water affinity helps Lethe's offense, though keep in mind Lethe's class makes it very awkward to try to keep them together.
Personality and character
Lethe is rather harsh and cold, usually only thinking of herself and her twin sister. She is also not much for small talk or compliments, but there are some exceptions. [3]She has a strong hatred for beorc, calling them "human" frequently to show her contempt. [4] She is also a fearless warrior, and an overall intimidating figure.
Supports
Path of Radiance
- Main article:
Lethe/Supports (Path of Radiance)
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Radiant Dawn
Bond supports
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Endings
Radiant Dawn
Lethe, Gallia's Valkyrie
Lethe later became a captain in Gallia’s home guard, and pounded battle skills and fighting pride into young warriors.
Quotes
Death quotes
“ | Ahhgrr! A terrible mistake… I must be allowed to withdraw. All of you, live to fight again! | ” | — Lethe, in Path of Radiance. |
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“ | No! Disgraceful… Losing to garbage such as this… [...] …Hsss… Until I have seen you to the palace, I cannot fall! Against my wishes… I withdraw… | ” | — Lethe, in chapter 9 of Path of Radiance. |
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“ | While I can breathe… I will still…fight… …L-Lyre… Ugh…! Defeat! I’ve gotta fall back… Everyone… Stay alive! | ” | — Lethe, in Radiant Dawn. |
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“ | Grr… Their defenses are strong. We can’t push through them. But we can’t pull back! Retreat is not an option! I’ll give my life to uphold the honor of the beast tribe! | ” | — Lethe, in part 3 chapter 6 of Radiant Dawn. |
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Battle quotes
Path of Radiance
“ | I’m moving out! Don’t lag behind, Ike! | ” | — Lethe's escape quote. |
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“ | Thieving worms! Prepare to die! | ” | — Against Nedata. |
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“ | Beorc maggot! Those who call us by that hateful name shall earn a swift and merciless death! | ” | — Against Kotaff. |
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“ | Grrrrrrraaaaa! | ” | — Against Danomill. |
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“ | Do you expect me to believe you? Human liar! Hsss! | ” | — Against Zihark, in Chapter 11. |
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“ | If you are of Daein stock, I need not restrain myself! | ” | — Against Jill, in Chapter 11. |
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“ | … [...] Sympathy… I feel…no…sympathy… | ” | — When defeating Jill in chapter 11. |
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“ | You're a disgrace to all laguz! I will not let you continue like this! | ” | — Against Seeker. |
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“ | ...I hate humans. But you are beyond that word. Simply killing you won't be enough. The pain, the suffering of my brethren... I will carve payment for that from your flesh! | ” | — Against Gashilama. |
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“ | Ah, my poor laguz brother... I will destroy you myself... and end your pain. | ” | — Against the feral laguz in Chapter 14. |
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“ | What did you say? You are one to speak of pride! You who associate with a band of common thieves! | ” | — Against Muarim, in Chapter 15. |
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“ | Hsss! What took you so long? My claws long for the feel of human flesh! | ” | — If chosen as reinforcement in Chapter 17. |
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“ | You're the type of scum that cause laguz to detest beorc! I will enjoy this, fat man! | ” | — Against Oliver. |
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“ | Betrayer of laguz! I'll tear those black wings off your back! | ” | — Against Naesala. |
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Radiant Dawn
“ | I’ll take the lead! Don’t take too long, Ike! | ” | — Lethe's retreat quote. |
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“ | I'm a soldier, beorc. Prepare to die. | ” | — Against Rommit. |
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“ | Frightened now, beorc? We do not run with our tails between our legs! Get out of my way! You will not survive me, little girl! | ” | — Against Micaiah in Chapter 6, Part 3. |
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“ | We will not surrender. This alliance stands for something more important than our lives! | ” | — Against Sothe in Chapter 6, Part 3. |
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“ | How unfortunate. I remember when we first met, we were enemies. | ” | — Against Jill in Chapter 6, Part 3. |
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“ | Surrender? Even you could not convince me to surrender. You know that, Zihark. | ” | — Against Zihark in Chapter 6, Part 3. |
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“ | Daein scum! Try and stop us! | ” | — Against anyone else in Chapter 6, Part 3. |
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“ | Jill! We're crossing the river this time! | ” | — Against Jill in Chapter 7, Part 3. |
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“ | I've nothing to say to you. Let's fight, Jill. | ” | — Against Jill, in the final chapter of Part 3. |
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Other appearances
Trivia
- Interestingly, Lethe has different eye colors between her two forms. While she has purple eyes when in her human form, her feline form possesses yellow eyes.
Etymology and other languages
Names, etymology, and in other regions | ||
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Language | Name | Definition, etymology, and notes |
English |
Lethe |
Of Greek origin meaning forgetfulness.[5] |
Spanish |
Lethe |
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French |
Lethe |
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German |
Lethe |
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Italian |
Lethe |
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Gallery
Official artwork
Artwork of Lethe from Path of Radiance.
Artwork of Lethe from Radiant Dawn.
Artwork of Lethe from Path of Radiance.
Artwork of Lethe from Path of Radiance.
Artwork of Lethe from Radiant Dawn.
Screenshots
Lethe activating Wrath in Path of Radiance.
Lethe attacking with Claw in Radiant Dawn
References
- ↑ 1.0 1.1 FE PoR: Lethe Character Profile (P. 70) Translation | kantopia, www.kantopia.wordpress.com, Retrieved: 24 March 2018
- ↑ 2.0 2.1 FE RD: Lethe Character Profile (P. 105) Translation | kantopia, www.kantopia.wordpress.com, Retrieved: 24 March 2018
- ↑ Lethe: You're taking to my training with remarkable skill. I need to keep up.
Ike: You think so? Wow. A compliment from Lethe... Now that's a big deal!
Lethe: What's that supposed to mean? You're not still holding a grudge about our first meeting, are you? - ↑ Lethe:...Idiot human...
- ↑ Lethe | Definition of Lethe by Merriam-Webster, www.merriam-webster.com, Retrieved: 24 March 2018
This article is part of Project Characters, a project focused on writing articles for every character present in the Fire Emblem series. |
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