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The Gates of Leonster

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(Redirected from Leonster's Gate)

The Gates of Leonster (Japanese: レンスターゲイト Lenster Gate) is the seventeenth chapter of Fire Emblem: Thracia 776. This is the second of two chapters on the "A" route; in order to play this chapter, Leif must have headed west towards Fort Norden in Chapter 15.

The Gates of Leonster

Cm fe05 17A.png

Location

Leonster

New units

Misha, Sara

Boss(es)

Nikalaf

Previous chapter(s)

Norden Line

Next chapter(s)

The Liberation of Leonster

This could be difficult, prince. The enemy's formation is near flawless.
— August to Leif

Plot

Main article: The Gates of Leonster/Script

Imperial generals Gustaf and Nikalaf discuss their strategy for the upcoming battle, as well as Kempf's failure at Fort Norden. Gustaf mentions that the great tactician Saias will join the battle, and the two men center their strategy around Saias's arrival - once the bishop is on the battlefield, they will go on the offensive. Then, Nikalaf confirms his strategy with the leader of his Silessian mercenaries, Misha. He also asks her if she is fighting for the Empire because Sigurd killed her mother during the civil war, but she says no and claims she fights for the starving children in Silesse. She then takes her position, and the battle begins.

During the battle, Saias eventually arrives, and once he does, the Imperial forces launch an assault. In response to Saias's arrival, Dryas panics and tries to order a retreat. He then explains to Leif that Saias is an excellent tactician who is the son of Aida and was raised in a Bragian monastery. Soon after Saias, Mueller appears from behind Leif's lines with reinforcements, and he talks to a soldier of his about the fact Reinhardt left for Connacht alongside Princess Ishtar, which will make the battle harder.

Not long after Mueller's arrival, Ishtar and Reinhardt enter the battlefield to talk to Saias. Ishtar informs Saias that Prince Julius is sick and begs for Saias to help him. Saias wonders why she is not asking the Loptian Order for help instead, but Ishtar categorically refuses and once again urges Saias to go. Saias ultimately caves in and leaves the battlefield.

If the western church is visited during the battle, Sara appears before the visitor and joins the Liberation Army against the resident bishop's wishes.

Once the battle ends, Leif and his advisors prepare to storm Leonster's interior, which is being defended by Marquess Gustaf, King Bloom's right-hand man. If Misha was captured during the battle, Leif talks to her alongside his advisors and Karin. They make Misha aware of the Empire's child hunts, and convince her that turning on the Empire will help protect Silessian children. Misha mulls it over and eventually joins Leif's army.

Chapter data

Chapter Data
Conditions
Unit Data
Victory: Seize the throne Player Partner Other Enemy
Defeat: Leif dies 16+1 {{{partner}}} 8+6 38+22
 

Units are arranged based on their position in deployment order after Leif.

When Saias appears on turn 10, a three-tile bridge west of the block of armored knights (column 21, rows 18–20) appears. When Saias leaves on turn 15, the east-most bridge (columns 28 and 29, row 16) disappears and becomes water. When a unit acts in front of the wall to the gate (column 28, row 6), it opens to allow access to the gate.

Character data

Characters
New units
Sara
 
Cleric
HP
14
Inventory
  Silence
Level
7
Visit the church
Misha
 
Pegasus Knight
HP
28
Inventory
  Ridersbane
  Wind Sword
  Vulnerary
Level
4
NPC, talk to with Karin, capture and hold her until the end of the chapter, and Karin is alive at the end of the chapter
Required characters
 
Available characters
                                       
Note: Because mounted units cannot be captured, Misha must but be put to sleep with a Sleep staff or Sleep Sword in order to capture and recruit her.

Item data

Items
Name Obtainment Method
  Rescue Visit left western house
  Warp Visit right western house
  Magic Ring Visit left eastern house
  Pure Water Visit right eastern house

Shop data

Armories and vendors

Swords Lances Axes Bows Tomes Staves Items Secret

None

Enemy data

Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.
Enemy Units
Name Class Lv # HP Str Mag Skill Spd Lck Prf Def Res Cha Lck Con Mov Inventory and Skills
  Friege Ballista 10 3 20~32 4~16 0~12 3~15 0~12 0~3 5~17 6~18 0   Ballista
Authority: Nikalaf
  Friege Axe Armor 15 2 20~37 4~20 0~17 0~17 0~17 0~17 8~20 9~20 5~6   Killer Axe  Vulnerary
Authority: Nikalaf
Moves to attack units in range.
  Nikalaf General 20 1 54 15 4 12 8 13 15 20 6   Master Axe  Killer Axe  Vulnerary
Authority: ★★★★★
Does not move; stands on the gate, the chapter's seize point.
  Friege Bishop 6 1 20~28 0~8 5~13 2~10 2~10 0~8 1~9 4~12 5~6   Physic  Elfire  Meteor
Authority: Nikalaf
Does not move.
  Friege Bishop 6 1 20~28 0~8 5~13 2~10 2~10 0~8 1~9 4~12 5~6   Physic  Thoron  Bolting
Authority: Nikalaf
Does not move.
  Friege Sword Armor 16 5 45 12 3 4 3 5 12 14 5   Long Sword  Vulnerary
Authority: Nikalaf
Action:
• Moves to attack units in range.
• Begins moving unprovoked on turn 10.
  Friege Axe Armor 14 5 42 12 4 3 2 5 12 15 5   Battle Axe  Vulnerary
Authority: Nikalaf
Action:
• Moves to attack units in range.
• Begins moving unprovoked on turn 10.
  Friege Lance Armor 12 5 40 12 4 4 3 5 10 12 5   Javelin  Vulnerary
Authority: Nikalaf
• Moves to attack units in range.
• Begins moving unprovoked on turn 10.
  Moore Dark Bishop 12 1 50 3 17 14 15 8 10 12 6   Jormungand  Fenrir  Fortify  Warp
--
  Loptrian Dark Mage 10 5 24~36 0~12 5~17 4~16 3~15 0~12 4~16 5~17 6~7   Jormungand
Authority: Moore
  Friege Sword Armor 15 4 20~37 4~20 0~17 0~17 0~17 0~17 8~20 9~20 5~6   Great Sword
Authority: Nikalaf
Moves to attack units in range; otherwise moves randomly.
  Friege Soldier 10 5 20~32 3~15 0~12 0~12 0~12 0~12 1~13 6~18 5~6   Javelin
Authority: Nikalaf
Moves to attack units in range.
Reinforcements
Name Class Lv # HP Str Mag Skill Spd Lck Prf Def Res Cha Lck Con Mov Inventory and Skills
  Saias High Priest 12 1 23 0 18 16 12 5 4 5 7   Sleep  Fortify
  Nihil  Immortal*
Authority: Nikalaf; ★★★★★★★★★★
Action: ★★★
• Cannot be captured.
• Does not move.
• Leaves the map on turn 15.
  Loptrian Dark Mage 5 10 24~31 0~7 5~12 4~11 3~10 0~7 4~11 5~12 6~7   Jormungand  Rewarp
--
  Mueller Mage Knight 14 1 42 13 10 15 13 11 10 14 8   Meisterschwert  Thoron  Vulnerary
--
  Friege Mage Knight 10 9 20~32 3~15 3~15 5~17 4~16 0~12 4~16 6~18 8~9   Rapier  Thoron
--

Reinforcements

  • Turn 10
    • Saias from the enclosed area west of Nikalaf
  • Turns 11–20
    • One Dark Mage from the cliffs west of Nikalaf
  • Turn 12

NPC data

Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.
NPC Units
Name Class Lv # HP Str Mag Skill Spd Lck Prf Def Res Cha Lck Con Mov Inventory and Skills
  Silesse Pegasus Rider 8 7 26 7 4 10 12 10 5 6 8   Ridersbane  Javelin  Vulnerary
Authority: Misha
• Moves to attack units in range; otherwise moves toward units with fewer than three allied units within eight tiles of them.
• Begins moving unprovoked on turn 10.
  Misha Pegasus Knight 4 1 28 8 13 11 16 6 6 6 9   Ridersbane  Wind Sword  Vulnerary
Authority: ★★★
Action:
• Moves to attack units in range; otherwise moves toward units with fewer than three allied units within eight tiles of them.
• Begins moving unprovoked on turn 10.
Reinforcements
Name Class Lv # HP Str Mag Skill Spd Lck Prf Def Res Cha Lck Con Mov Inventory and Skills
  Pirate Pirate 4 6 24~30 5~11 0~3 0~6 0~6 0~6 3~9 9~15 5~6   Iron Axe
Ignores combat and moves to raid houses, then moves to attack units once nothing can be raided.

Unlike most other NPCs in the Fire Emblem series, these NPCs can fight player units and will not fight enemy units.

Reinforcements

  • Turns 3–8
    • 1 Pirate from the northwest corner of the map

Boss data

Main article: Nikalaf
 
  General
Level 20
Action --
Authority ★★★★★
Stats
Max HP 54 Speed 8
Strength 15 Luck 13
Magic 4 Defense 15
Skill 12 Constitution 20
Movement 6 FCM 0
Inventory Skills
  Master Axe
  Killer Axe
  Vulnerary
--
Weapon Levels
  A   A   A   A   --
  --   --   --   --   --

Strategy

This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.

This section has been marked as a stub. Please help improve the page by adding information.


Trivia

Etymology and other languages

Names, etymology, and in other regions
Language Name Definition, etymology, and notes
English
(unofficial)

• Lenster's Gate
• The Gates of Leonster

• Used in FireLizard's translation.
• Used in the Lil' Manster fan translation patch.

Japanese

レンスターゲイト

Lenster Gate

Gallery

← Norden Line • The Gates of Leonster • The Liberation of Leonster →
Fire Emblem: Thracia 776
Playable characters AlvaAmaldaAsbelBrightonCainCarrionCedConomorDagdarDalsinDeenDiarmuidEdaEyvelFergusFinnFredGalzusGladeHalvanHicksHomerIliosKarinLaraLeifLifisLinoanMachyuaMareetaMartyMirandaMishaNannaOlwenOsianPerneRalfRobertRonanSafySaiasSalemSaraSelphinaShannamShivaSleufTanyaTinaTroudeXavier
Non-playable characters AltenaArionAugustCoirpreDryasHannibalIshtarJuliaJuliusLewynSeliphTravant
Bosses AlphandBaldackBandolBaráthBucksBovisBrookCanisCoddaCohenCulloughCoulterDracoDvorakEichmannEisenauFardenFrausGomezGustafKempfLargoLifisLinecockListMcCloyMerlockMooreMuellerMusNikalafOltophPalmanPaulusPernePorcusRaydrikReinhardtLobosRumeiSaiasSeimetolTigrisTrumanVeldWeismannWolfXavierZaomZyle
Background characters AlfionaCalfEthlynQuan
Personal weapons Beo's SwordBragi SwordBlessed SwordBrave LanceDire ThunderDragon LanceForsetiGrafcaliburKiaLands SwordLight BrandLoptr SwordMareeta's SwordVougeRepairThiefUnlock
Chapters 1: The Warrior of Fiana • 2: The Coastal Village • 2x: The Corsair Isles • 3: Kelbeth's Gate • 4: The Dungeon • 4x: Hero on the Wind • 5: Mother and Daughter • 6: The Escape • 7: The Shield of Thracia • 8: Mount Violdrake • 8x: Dagdar's Manor • 9: The Banner of Njörun • 10: Nowell Valley • 11: Fort Dandrum • 11x: Murder Holes • 12: The Bandits of Dacia • 12x: The Dandelion • 13: The Walled City • 14: The Onslaught • 14x: Yearning to Breathe Free • 15: Two Paths • 16A: Norden Line • 17A: The Gates of Leonster • 16B: Dark Forest • 17B: The Gathering Storm • 18: The Liberation of Leonster • 19: The Empire's Wrath • 20: The Scion of Light • 21: The War of Liberation • 21x: The Prison Camp • 22: Across the River • 23: The Fiend's Lair • 24: The Baron in Black • 24x: The Loptrian AltarE: Sworn Upon a Sword
Locations JugdralMunster District (ConnachtLeonsterMunsterUlster) • Thracia (FianaTarrah)
Groups, objects and events 12 crusadersAed MassacreBattle of BelhallaCaptureChild huntsDandelion BanditsFall of LeonsterFatigueFiana FreebladesHoly BloodLifis PiratesLoptr Church (BergrosenDeadlords) • Magi
Lists ChaptersCharactersClasses (Class change) • ItemsScriptsSkillsSupportsWeapons
Related topics Other games (Genealogy of the Holy WarAwakening) • Name chartPre-release information (Unused content) • Sound RoomTimeline