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The Gates of Leonster: Difference between revisions

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{{Stub}}
{{Chapter Infobox  
{{Chapter Infobox  
|title=Leonster's Gate
|image=[[File:Cm fe05 17A.png|200px]]
|image=[[File:Cm fe05 17A.png|200px]]
|location=[[Leonster]]
|location=[[Leonster]]
|new units=[[Misha]], [[Sara]]
|new units=[[Misha]], [[Sara]]
|boss=[[Moore]], [[Saias]], [[Nicaraf]], [[Myuler]]
|boss=[[Nikalaf]]
|weather=
|previous=[[Norden Line]]
|next=[[The Liberation of Leonster]]
}}
}}
{{Quote|This could be difficult, prince. The enemy’s formation is near flawless.|[[August]] to [[Leif]]}}
 
'''Leonster's Gate''' (Japanese: {{hover|レンスターゲイト|Rensutāgeito}}, ''Leonster Gate'') is chapter 17A of {{FE5}}. In order to play this chapter, you must have  
{{Quote|This could be difficult, prince. The enemy's formation is near flawless.|[[August]] to [[Leif]]}}
followed [[Dorias]]' advice and headed west towards Fort Norden in [[The Two Paths|chapter 15]]  
 
'''The Gates of Leonster''' (Japanese: {{hl|レンスターゲイト|Rensutāgeito}} ''Lenster Gate'') is the seventeenth chapter of {{FE5}}. This is the second of two chapters on the "A" route; in order to play this chapter, Leif must have headed west towards Fort Norden in [[Two Paths|Chapter 15]].
 
==Plot==
==Plot==
{{main|Leonster's Gate/Script}}  
{{main|The Gates of Leonster/Script}}
Imperial generals [[Gustaf]] and [[Nikalaf]] discuss their strategy for the upcoming battle, as well as [[Kempf]]'s failure at Fort Norden. Gustaf mentions that the great tactician [[Saias]] will join the battle, and the two men center their strategy around Saias's arrival - once the bishop is on the battlefield, they will go on the offensive. Then, Nikalaf confirms his strategy with the leader of his Silessian mercenaries, [[Misha]]. He also asks her if she is fighting for the Empire because [[Sigurd]] killed her mother during the civil war, but she says no and claims she fights for the starving children in [[Silesse]]. She then takes her position, and the battle begins.
 
During the battle, Saias eventually arrives, and once he does, the Imperial forces launch an assault. In response to Saias's arrival, [[Dryas]] panics and tries to order a retreat. He then explains to Leif that Saias is an excellent tactician who is the son of [[Aida]] and was raised in a Bragian monastery. Soon after Saias, [[Mueller (Thracia 776)|Mueller]] appears from behind Leif's lines with reinforcements, and he talks to a soldier of his about the fact [[Reinhardt]] left for Connacht alongside Princess [[Ishtar]], which will make the battle harder.


{{sectstub}}
Not long after Mueller's arrival, Ishtar and Reinhardt enter the battlefield to talk to Saias. Ishtar informs Saias that Prince [[Julius]] is sick and begs for Saias to help him. Saias wonders why she is not asking the Loptian Order for help instead, but Ishtar categorically refuses and once again urges Saias to go. Saias ultimately caves in and leaves the battlefield.
===Beginning Log===


Breaking past Fort Norden, the Liberation Army stood before
If the western church is visited during the battle, [[Sara]] appears before the visitor and joins the Liberation Army against the resident bishop's wishes.
the eastern gate of [[Leonster]] at last.
However, a legion even larger than the forces at Fort Norden awaited them.


Once the battle ends, Leif and his advisors prepare to storm Leonster's interior, which is being defended by Marquess Gustaf, King Bloom's right-hand man. If [[Misha]] was captured during the battle, Leif talks to her alongside his advisors and Karin. They make Misha aware of the Empire's child hunts, and convince her that turning on the Empire will help protect Silessian children. Misha mulls it over and eventually joins Leif's army.


==Chapter Data==
==Chapter data==
{{ChapDataMap
{{ChapData
|victory=Seize the throne
|victory=Seize the throne
|defeat=[[Leif]] dies
|defeat=[[Leif]] dies
|ally=16{{hover|+1|Sara}}
|ally=16{{h|+1|Upon Sara being recruited}}
|other={{hover|8|Misha and 7 pegasus riders}}{{hover|+6|Pirate reinforcements}}
|other=8{{h|+6|Reinforcements}}
|enemy=38{{hover|+22|reinforcements}}
|enemy=38{{h|+22|Reinforcements}}
|map=[[File:Cm fe05 17A.png]]
|map=[[File:Cm fe05 17A.png]]
}}
}}
Units are arranged based on their position in deployment order after Leif.
When [[Saias]] appears on turn 10, a three-tile bridge west of the block of armored knights (column 21, rows 18–20) appears. When Saias leaves on turn 15, the east-most bridge (columns 28 and 29, row 16) disappears and becomes water. When a unit acts in front of the wall to the gate (column 28, row 6), it opens to allow access to the gate.


===Character Data===  
===Character data===
{{ChapChars  
{{ChapChars
|game#=05  
|game#=05
|newunits = 2
|newunit1={{NewUnit
|newunit1={{NewUnit  
|name=Sara
|name=Sara
|portrait=[[File:portrait sara fe05.png]]
|portrait=[[File:portrait sara fe05.png]]
|class=Sister
|class=Cleric
|HP=14
|HP=14
|lv=7
|lv=7
|recruitment method=Visit church
|inventory={{Item|5|Silence|link=Silence (staff)}}
|recruitment method=Visit the church
}}
}}
|newunit2={{NewUnit  
|newunit2={{NewUnit
|name=Misha
|name=Misha
|portrait=[[File:portrait misha fe05.png]]
|portrait=[[File:portrait misha fe05.png]]
Line 50: Line 55:
|HP=28
|HP=28
|lv=4
|lv=4
|recruitment method=Automatically at end of chapter <br> <small>(You must talk with [[Karin]] first, then capture and hold onto her for the entire chapter)</small>
|inventory={{Item|5|Ridersbane}}<br>{{Item|5|Wind Sword}}<br>{{Item|5|Vulnerary}}
|recruitment method=NPC, talk to with [[Karin]], [[capture]] and hold her until the end of the chapter, and Karin is alive at the end of the chapter
}}
}}
|return1=leif
|forced1=leif
|return2=lifis
|return1=lifis
|return3=brighton
|return2=fergus
|return4=machyua
|return3=karin
|return5=lara
|return4=brighton
|return6=felgus
|return5=machyua
|return7=karin
|return6=lara
|return8=dalsin
|return7=dalsin
|return9=asvel
|return8=asbel
|return10=nanna
|return9=nanna
|return11=hicks
|return10=hicks
|return12=finn
|return11=finn
|return13=safy
|return12=safy
|return14=shiva
|return13=shiva
|return15=orsin
|return14=osian
|return16=halvan
|return15=halvan
|return17=ronan
|return16=ronan
|return18=carrion
|return17=carrion
|return19=marty
|return18=marty
|return20=dagdar
|return19=dagdar
|return21=tanya
|return20=tanya
|return22=selfina
|return21=selphina
|return23=kain
|return22=cain
|return24=alva
|return22article=Cain (Thracia 776)
|return24article=Alva (Thracia 776)
|return23=alva
|return25=robert
|return23article=Alva (Thracia 776)
|return25article=Robert (Thracia 776)
|return24=robert
|return26=fred
|return25=fred
|return27=olwen
|return26=olwen
|return28=mareeta
|return27=mareeta
|return29=salem
|return28=salem
|return30=pirn
|return29=perne
|return31=trewd
|return30=troude
|return32=tina
|return31=tina
|return33=glade
|return32=glade
|return34=dean
|return33=deen
|return35=eda
|return33article=Deen (Thracia 776)
|return36=homer
|return34=eda
|return37=linoan
|return35=homer
|return38=ralf
|return36=linoan
|return39=eyrios
|return37=ralf
|return40=sleuf
|return38=ilios
|return39=sleuf
}}  
}}  
:Note: Because mounted units cannot be [[capture]]d, Misha must but be put to [[sleep (condition)|sleep]] with a [[Sleep (staff)|Sleep]] staff or [[Sleep Sword]] in order to capture and recruit her.


===Item Data===  
===Item data===
{{ChapItems  
{{ChapItems
|platform=snes03
|platform=snes03
|item1=Rescue
|item1=Rescue
Line 103: Line 111:
|obtain1=Visit left western house
|obtain1=Visit left western house
|item2=Warp
|item2=Warp
|item2article=Warp (staff)
|obtain2=Visit right western house
|obtain2=Visit right western house
|item3=Magic Ring
|item3=Magic Ring
Line 111: Line 118:
}}
}}


===Shop data===
{{ChapShop SNES03
|lance1=Iron Lance
|lacost1=2,200
|lance2=Steel Lance
|lacost2=3,200
|lance3=Slim Lance
|lacost3=2,000
|lance4=Silver Lance
|lacost4=4,000
|staff1=Heal
|stcost1=2,200
|staff2=Mend
|stcost2=2,300
|item1=Vulnerary
|itcost1=600
|item2=Antitoxin
|itcost2=1,500
}}


===Shop Data===  
===Enemy data===
{{Tab
:''Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.''
|header=Shop Data
{{ChapUnitHdr|type=Enemy|platform=snes03}}
|width=700px
{{ChapUnitCellFE5
|height=
|name=Friege
|constyle=text-align:center
|class=Ballista
|tab1=Armory
|classarticle=Ballista (class)
|content1={{clear}}
|lv=10
{{tablebegin}} class=wikitable style="{{round}}; border-collapse:separate; border:none;" align="center"
|#=3
!style="{{roundl}}; border: 1px solid {{Color2}}; background: {{Color1}}; width: 5%" {{!}}
|hp=20~32
!style="border: 1px solid {{Color2}}; background: {{Color1}}; width: 30%" {{!}} Name
|str=4~16
!style="{{roundr}}; border: 1px solid {{Color2}}; background: {{Color1}}; width: 15%" {{!}} Cost
|mag=0~12
{{!-}}
|skill=3~15
{{!}} style={{roundl}}; {{!}} [[File:Is snes03 iron lance.png|right]]
|spd=0~12
{{!}} [[Iron Lance]]
|lck=0~3
{{!}} style={{roundr}}; text-align: center {{!}} 1,100
|def=5~17
{{!-}}
|con=6~18
{{!}} style={{roundl}}; {{!}} [[File:Is snes03 steel lance.png|right]]
|mov=0
{{!}} [[Steel Lance]]
|inventory={{Item|5|Ballista|link=Ballista (weapon)}}
{{!}} style={{roundr}}; text-align: center {{!}} 3,200
|notes='''Authority:''' Nikalaf
{{!-}}
{{!}} style={{roundl}}; {{!}} [[File:Is snes03 slim lance.png|right]]
{{!}} [[Slim Lance]]
{{!}} style={{roundr}}; text-align: center {{!}} 2,000
{{!-}}
{{!}} style={{roundl}}; {{!}} [[File:Is snes03 silver lance.png|right]]
{{!}} [[Silver Lance]]
{{!}} style={{roundr}}; text-align: center {{!}} 4,000
{{!-}}
{{tableend}}
 
|tab2=Vendor
|content2={{clear}}
{{tablebegin}} class=wikitable style="{{round}}; border-collapse:separate; border:none;" align="center"
!style="{{roundl}}; border: 1px solid {{Color2}}; background: {{Color1}}; width: 5%" {{!}}
!style="border: 1px solid {{Color2}}; background: {{Color1}}; width: 30%" {{!}} Name
!style="{{roundr}}; border: 1px solid {{Color2}}; background: {{Color1}}; width: 15%" {{!}} Cost
{{!-}}
{{!}} style={{roundl}}; {{!}} [[File:Is snes03 vulnerary.png|right]]
{{!}} [[Vulnerary]]
{{!}} style={{roundr}}; text-align: center {{!}} 600
{{!-}}
{{!}} style={{roundl}}; {{!}} [[File:Is snes03 antidote.png|right]]
{{!}} [[Antidote]]
{{!}} style={{roundr}}; text-align: center {{!}} 1,500
{{!-}}
{{!}} style={{roundl}}; {{!}} [[File:Is snes03 heal.png|right]]
{{!}} [[Heal]]
{{!}} style={{roundr}}; text-align: center {{!}} 2,200
{{!-}}
{{!}} style={{roundl}}; {{!}} [[File:Is snes03 mend.png|right]]
{{!}} [[Mend]]
{{!}} style={{roundr}}; text-align: center {{!}} 2,300
{{!-}}
{{tableend}}
 
}}
}}
===Enemy Data===
{{ChapUnitCellFE5
{{ChapEnemies
|name=Friege
|platform=snes03
|class=Axe Armor
|name1=Freege
|lv=15
|class1=Armored Axe
|#=2
|lv1=15
|hp=20~37
|#1=2
|str=4~20
|inventory1=[[File:Is snes03 killer axe.png]][[Killer Axe]][[File:Is snes03 vulnerary.png]][[Vulnerary]]
|mag=0~17
 
|skill=0~17
|name2=Freege
|spd=0~17
|class2=Armored Axe
|lck=0~17
|lv2=14
|def=8~20
|#2=5
|con=9~20
|inventory2=[[File:Is snes03 battle axe.png]][[Battle Axe]][[File:Is snes03 vulnerary.png]][[Vulnerary]]
|mov=5~6
 
|inventory={{Item|5|Killer Axe}} • {{Item|5|Vulnerary}}
|name3=Freege
|notes='''Authority:''' Nikalaf<br>Moves to attack units in range.
|class3=Armored Lance
|lv3=12
|#3=5
|inventory3=[[File:Is snes03 javelin.png]][[Javelin]][[File:Is snes03 vulnerary.png]][[Vulnerary]]
 
|name4=Freege
|class4=Armored Sword
|lv4=15
|#4=4
|inventory4=[[File:Is snes03 great sword.png]][[Great Sword]]
 
|name5=Freege
|class5=Armored Sword
|lv5=16
|#5=5
|inventory5=[[File:Is snes03 long sword.png]][[Long Sword]][[File:Is snes03 vulnerary.png]][[Vulnerary]]
 
|name6=Freege
|class6=Ballista
|lv6=10
|#6=3
|inventory6=[[File:Is snes03 ballista.png]][[Ballista (weapon)|Ballista]]
 
|name7=Freege
|class7=Bishop
|lv7=6
|#7=1
|inventory7=[[File:Is snes03 physic.png]][[Physic]][[File:Is snes03 thoron.png]][[Thoron]][[File:Is snes03 bolting.png]][[Bolting]]
 
|name8=Freege
|class8=Bishop
|lv8=6
|#8=1
|inventory8=[[File:Is snes03 physic.png]][[Physic]][[File:Is snes03 elfire.png]][[Elfire]][[File:Is snes03 meteor.png]][[Meteor]]
 
|name9=Lopto
|class9=Dark Mage
|lv9=10
|#9=5
|inventory9=[[File:Is snes03 jormungand.png]][[Jormungand]]
 
|name10=Freege
|class10=Soldier
|lv10=10
|#10=5
|inventory10=[[File:Is snes03 javelin.png]][[Javelin]]
 
|name11=Mooro
|class11=Dark Bishop
|lv11=12
|#11=1
|inventory11=[[File:Is snes03 jormungand.png]][[Jormungand]][[File:Is snes03 fenrir.png]][[Fenrir]][[File:Is snes03 fortify.png]][[Fortify]][[File:Is snes03 warp.png]][[Warp (staff)|Warp]]
 
|name12=Nikalaf
|class12=General
|lv12=20
|#12=1
|inventory12=[[File:Is snes03 master axe.png]][[Master Axe]][[File:Is snes03 killer axe.png]][[Killer Axe]][[File:Is snes03 vulnerary.png]][[Vulnerary]]
 
 
|namer1=Lopto
|classr1=Dark Mage
|lvr1=5
|#r1=11
|inventoryr1=[[File:Is snes03 jormungand.png]][[Jormungand]][[File:Is snes03 rewarp.png]][[Rewarp]]
 
|namer2=Saias
|classr2=High Priest
|lvr2=12
|#r2=1
|inventoryr2=[[File:Is snes03 sleep.png]][[Sleep (staff)|Sleep]][[File:Is snes03 fortify.png]][[Fortify]]
 
|namer3=Mueler
|classr3=Mage Knight
|lvr3=14
|#r3=1
|inventoryr3=[[File:Is snes03 master sword.png]][[Master Sword]][[File:Is snes03 thoron.png]][[Thoron]][[File:Is snes03 vulnerary.png]][[Vulnerary]]
 
|namerl=Freege
|classrl=Mage Knight
|lvrl=10
|#rl=9
|inventoryrl=[[File:Is snes03 rapier.png]][[Rapier]][[File:Is snes03 thoron.png]][[Thoron]]
 
 
}}
}}
 
{{ChapUnitCellFE5
===NPC Data===
|name=[[Nikalaf]]
{{ChapOthers
|platform=snes03
|name1=Misha
|class1=Pegasus Knight
|lv1=4
|#1=1
|inventory1=[[File:Is snes03 knight killer.png]][[Knight Killer]][[File:Is snes03 wind sword.png]][[Wind Sword]][[File:Is snes03 vulnerary.png]][[Vulnerary]]
 
|name2=Silesia
|class2=Pegasus Rider
|lv2=8
|#2=7
|inventory2=[[File:Is snes03 knight killer.png]][[Knight Killer]][[File:Is snes03 javelin.png]][[Javelin]][[File:Is snes03 vulnerary.png]][[Vulnerary]]
 
|namel=Pirate
|classl=Pirate
|lvl=4
|#l=6
|inventoryl=[[File:Is snes03 iron axe.png]][[Iron Axe]]
 
}}
<small>*Note: Despite being NPC units, the [[pirate]]s, [[Pegasus Rider|pegasus riders]], and [[Misha]] will attack allied units. </small>
 
 
===Boss Data===
{{Main|Nikalaf}}
{{BossStats FE5
|portrait=[[File:Portrait nikalaf fe05.png]]
|class=General
|class=General
|lv=20
|lv=20
|HP=54
|#=1
|hp=54
|str=15
|str=15
|mag=4
|mag=4
|skill=12
|skill=12
|spd=8
|spd=8
|luck=13
|lck=13
|def=15
|def=15
|build=20
|con=20
|move=--
|mov=6
|aid=
|inventory={{Item|5|Master Axe}} • {{Item|5|Killer Axe}} • {{Item|5|Vulnerary}}
|sw=A
|notes='''Authority:''' ★★★★★<br>Does not move; stands on the [[Terrain/Super Famicom games#Fire Emblem: Thracia 776|gate]], the chapter's seize point.
|la=A
}}
|ax=A
{{ChapUnitCellFE5
|bo=A
|name=Friege
|movestars=0
|class=Bishop
|authority=5
|lv=6
|PCC=0
|#=1
|inventory=[[File:Is snes03 master axe.png]] [[Master Axe]]<br>[[File:Is snes03 killer axe.png]] [[Killer Axe]]<br>[[File:Is snes03 vulnerary.png]] [[Vulnerary]]
|hp=20~28
|skills=
|str=0~8
|mag=5~13
|skill=2~10
|spd=2~10
|lck=0~8
|def=1~9
|con=4~12
|mov=5~6
|inventory={{Item|5|Physic}} • {{Item|5|Elfire}} • {{Item|5|Meteor}}
|notes='''Authority:''' Nikalaf<br>Does not move.
}}
{{ChapUnitCellFE5
|name=Friege
|class=Bishop
|lv=6
|#=1
|hp=20~28
|str=0~8
|mag=5~13
|skill=2~10
|spd=2~10
|lck=0~8
|def=1~9
|con=4~12
|mov=5~6
|inventory={{Item|5|Physic}} • {{Item|5|Thoron}} • {{Item|5|Bolting}}
|notes='''Authority:''' Nikalaf<br>Does not move.
}}
{{ChapUnitCellFE5
|name=Friege
|class=Sword Armor
|lv=16
|#=5
|hp=45
|str=12
|mag=3
|skill=4
|spd=3
|lck=5
|def=12
|con=14
|mov=5
|inventory={{Item|5|Long Sword}} • {{Item|5|Vulnerary}}
|notes='''Authority:''' Nikalaf<br>'''Action:''' ★<br>• Moves to attack units in range.<br>• Begins moving unprovoked on turn 10.
}}
{{ChapUnitCellFE5
|name=Friege
|class=Axe Armor
|lv=14
|#=5
|hp=42
|str=12
|mag=4
|skill=3
|spd=2
|lck=5
|def=12
|con=15
|mov=5
|inventory={{Item|5|Battle Axe}} • {{Item|5|Vulnerary}}
|notes='''Authority:''' Nikalaf<br>'''Action:''' ★<br>• Moves to attack units in range.<br>• Begins moving unprovoked on turn 10.
}}
{{ChapUnitCellFE5
|name=Friege
|class=Lance Armor
|lv=12
|#=5
|hp=40
|str=12
|mag=4
|skill=4
|spd=3
|lck=5
|def=10
|con=12
|mov=5
|inventory={{Item|5|Javelin}} • {{Item|5|Vulnerary}}
|notes='''Authority:''' Nikalaf<br>• Moves to attack units in range.<br>• Begins moving unprovoked on turn 10.
}}
}}
 
{{ChapUnitCellFE5
 
|name=[[Moore]]
{{Main|Moore}}
{{BossStats FE5
|portrait=[[File:Portrait moore fe05.png]]
|class=Dark Bishop
|class=Dark Bishop
|lv=12
|lv=12
|HP=50
|#=1
|hp=50
|str=3
|str=3
|mag=17
|mag=17
|skill=14
|skill=14
|spd=15
|spd=15
|luck=8
|lck=8
|def=10
|def=10
|build=12
|con=12
|move=6
|mov=6
|aid=
|inventory={{Item|5|Jormungand}} • {{Item|5|Fenrir}} • {{Item|5|Fortify}} • {{Item|5|Warp}}
|st=A
}}
|fe=E
{{ChapUnitCellFE5
|th=E
|name=Loptrian
|wi=E
|class=Dark Mage
|da=A
|lv=10
|movestars=0
|#=5
|authority=0
|hp=24~36
|PCC=0
|str=0~12
|inventory=[[File:Is snes03 jormungand.png]] [[Jormungand]]<br>[[File:Is snes03 fenrir.png]] [[Fenrir]]<br>[[File:Is snes03 fortify.png]] [[Fortify]]<br>[[File:Is snes03 warp.png]] [[Warp (staff)|Warp]]
|mag=5~17
|skills=
|skill=4~16
|spd=3~15
|lck=0~12
|def=4~16
|con=5~17
|mov=6~7
|inventory={{Item|5|Jormungand}}
|notes='''Authority:''' Moore
}}
{{ChapUnitCellFE5
|name=Friege
|class=Sword Armor
|lv=15
|#=4
|hp=20~37
|str=4~20
|mag=0~17
|skill=0~17
|spd=0~17
|lck=0~17
|def=8~20
|con=9~20
|mov=5~6
|inventory={{Item|5|Great Sword}}
|notes='''Authority:''' Nikalaf<br>Moves to attack units in range; otherwise moves randomly.
}}
}}
 
{{ChapUnitCellFE5
 
|name=Friege
{{Main|Misha}}
|class=Soldier
{{BossStats FE5
|lv=10
|portrait=[[File:Portrait misha fe05.png]]
|#=5
|class=Pegasus Knight
|hp=20~32
|lv=4
|str=3~15
|HP=28
|mag=0~12
|str=8
|skill=0~12
|mag=13
|spd=0~12
|skill=11
|lck=0~12
|spd=16
|def=1~13
|luck=6
|con=6~18
|def=6
|mov=5~6
|build=6
|inventory={{Item|5|Javelin}}
|move=9
|notes='''Authority:''' Nikalaf<br>Moves to attack units in range.
|aid=
|last=y
|sw=A
|la=A
|movestars=1
|authority=3
|PCC=2
|inventory=[[File:Is snes03 knight killer.png]] [[Knight Killer]]<br>[[File:Is snes03 wind sword.png]] [[Wind Sword]]<br>[[File:Is snes03 vulnerary.png]] [[Vulnerary]]
|skills=
}}
}}
 
{{ChapUnitReinf|type=Enemy|platform=snes03}}
 
{{ChapUnitCellFE5
{{Main|Saias}}
|name=[[Saias]]
{{BossStats FE5
|portrait=[[File:Portrait saias fe05.png]]
|class=High Priest
|class=High Priest
|lv=12
|lv=12
|HP=23
|#=1
|hp=23
|str=0
|str=0
|mag=18
|mag=18
|skill=16
|skill=16
|spd=12
|spd=12
|luck=5
|lck=5
|def=4
|def=4
|build=5
|con=5
|move=--
|mov=7
|aid=--
|inventory={{Item|5|Sleep|link=Sleep (staff)}} • {{Item|5|Fortify}}<br>{{Item|5|Nihil}} • {{Item|5|Immortal}}{{h|*|Hidden}}
|st=12
|notes='''Authority:''' Nikalaf; ★★★★★★★★★★<br>'''Action:''' ★★★<br>• Cannot be [[capture]]d.<br>• Does not move.<br>• Leaves the map on turn 15.
|li=A
}}
|movestars=3
{{ChapUnitCellFE5
|authority=10
|name=Loptrian
|PCC=0
|class=Dark Mage
|inventory=[[File:Is snes03 sleep.png]] [[Sleep (staff)|Sleep]]<br>[[File:Is snes03 fortify.png]] [[Fortify]]
|lv=5
|skills=[[File:Is snes03 nihil.png]] [[Nihil]]
|#=10
|hp=24~31
|str=0~7
|mag=5~12
|skill=4~11
|spd=3~10
|lck=0~7
|def=4~11
|con=5~12
|mov=6~7
|inventory={{Item|5|Jormungand}} • {{Item|5|Rewarp}}
}}
}}
<small>*Note: [[Saias]] cannot be killed. </small>
{{ChapUnitCellFE5
 
|name=[[Mueller (Thracia 776)|Mueller]]
 
{{Main|Mueller (Thracia 776)}}
{{BossStats FE5
|portrait=[[File:Portrait fe05.png]]
|class=Mage Knight
|class=Mage Knight
|lv=14
|lv=14
|HP=42
|#=1
|hp=42
|str=13
|str=13
|mag=10
|mag=10
|skill=15
|skill=15
|spd=13
|spd=13
|luck=11
|lck=11
|def=10
|def=10
|build=14
|con=14
|move=8
|mov=8
|aid=--
|inventory={{Item|5|Meisterschwert}} • {{Item|5|Thoron}} • {{Item|5|Vulnerary}}
}}
{{ChapUnitCellFE5
|name=Friege
|class=Mage Knight
|lv=10
|#=9
|hp=20~32
|str=3~15
|mag=3~15
|skill=5~17
|spd=4~16
|lck=0~12
|def=4~16
|con=6~18
|mov=8~9
|inventory={{Item|5|Rapier}} • {{Item|5|Thoron}}
|last=y
}}
{{ChapUnitFtr}}
 
====Reinforcements====
*Turn 10
**[[Saias]] from the enclosed area west of Nikalaf
*Turns 11–20
**One [[Dark Mage]] from the cliffs west of Nikalaf
*Turn 12
**[[Mueller (Thracia 776)|Mueller]] and nine [[Mage Knight]]s from near ally starting positions
 
===NPC data===
:''Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.''
{{ChapUnitHdr|type=NPC|platform=snes03}}
{{ChapUnitCellFE5
|name=Silesse
|class=Pegasus Rider
|type=other
|lv=8
|#=7
|hp=26
|str=7
|mag=4
|skill=10
|spd=12
|lck=10
|def=5
|con=6
|mov=8
|inventory={{Item|5|Ridersbane}} • {{Item|5|Javelin}} • {{Item|5|Vulnerary}}
|notes='''Authority:''' Misha<br>• Moves to attack units in range; otherwise moves toward units with fewer than three allied units within eight tiles of them.<br>• Begins moving unprovoked on turn 10.
}}
{{ChapUnitCellFE5
|name=[[Misha]]
|class=Pegasus Knight
|type=other
|lv=4
|#=1
|hp=28
|str=8
|mag=13
|skill=11
|spd=16
|lck=6
|def=6
|con=6
|mov=9
|inventory={{Item|5|Ridersbane}} • {{Item|5|Wind Sword}} • {{Item|5|Vulnerary}}
|notes='''Authority:''' ★★★<br>'''Action:''' ★<br>• Moves to attack units in range; otherwise moves toward units with fewer than three allied units within eight tiles of them.<br>• Begins moving unprovoked on turn 10.
|last=y
}}
{{ChapUnitReinf|type=NPC|platform=snes03}}
{{ChapUnitCellFE5
|name=Pirate
|class=Pirate
|type=other
|lv=4
|#=6
|hp=24~30
|str=5~11
|mag=0~3
|skill=0~6
|spd=0~6
|lck=0~6
|def=3~9
|con=9~15
|mov=5~6
|inventory={{Item|5|Iron Axe}}
|notes=Ignores combat and moves to raid houses, then moves to attack units once nothing can be raided.
|last=y
}}
{{ChapUnitFtr}}
Unlike most other NPCs in the {{FES}}, these NPCs can fight player units and will not fight enemy units.
 
====Reinforcements====
*Turns 3–8
**1 [[Pirate]] from the northwest corner of the map
 
===Boss data===
{{Main|Nikalaf}}
{{BossStats FE5
|portrait=[[File:Portrait nikalaf fe05.png]]
|sprite=general enemy
|class=General
|authority=★★★★★
|lv=20
|HP=54
|str=15
|mag=4
|skill=12
|spd=8
|luck=13
|def=15
|FCM=0
|build=20
|move=6
|inventory={{Item|5|Master Axe}}<br>{{Item|5|Killer Axe}}<br>{{Item|5|Vulnerary}}
|sw=A
|sw=A
|fi=C
|la=A
|th=A
|ax=A
|wi=B
|bo=A
|movestars=0
|authority=3
|PCC=1
|inventory=[[File:Is snes03 master sword.png]] [[Master Sword]]<br>[[File:Is snes03 thoron.png]] [[Thoron]]<br>[[File:Is snes03 vulnerary.png]] [[Vulnerary]]
|skills=
}}
}}


==Strategy==
==Strategy==
{{strategy}}
{{sectstub}}
{{sectstub}}


==Trivia==
==Trivia==
* [[Mueller (Thracia 776)|Mueller]]'s name bears resemblance to a [[Meular|boss]] from {{FE2}}.
*This is one of only three chapters in the {{FES}} where the player can engage green NPC units in combat, the others being [[The Onslaught|Chapter&nbsp;14]] from the same game and [[Battle Preparations]] in {{FE7}}.


 
==Etymology and other languages==
==Etymology and other languages==  
{{Names  
{{Names  
|eng-fan-name=Leonster's Gate
|eng-fan-name=• Lenster's Gate<br>• The Gates of Leonster
|eng-fan-mean=--
|eng-fan-mean=• Used in FireLizard's translation.<br>• Used in the Lil' Manster [[fan translation]] patch.
|jap-name={{hover|レンスターゲイト|Rensutāgeito}}
|jpn-name={{h|レンスターゲイト|Rensutāgeito}}
|jap-mean=Leonster Gate
|jpn-mean=Lenster Gate
}}
}}


==Gallery==  
==Gallery==
{{sectstub}}
<gallery>
Cm fe05 17A.png|Map of the chapter
</gallery>


{{ChapterNav
{{ChapterNav
|prechapter = Norden Line
|prechapter=Norden Line
|chapter = Leonster's Gate
|chapter=Leonster's Gate
|nextchapter = The Liberation of Leonster
|nextchapter=The Liberation of Leonster
}}
}}


{{Nav5}}
{{Nav5}}
{{DEFAULTSORT:Gates of Leonster, The}}
[[Category:Chapters of Fire Emblem: Thracia 776]]
[[Category:Chapters of Fire Emblem: Thracia 776]]

Latest revision as of 17:15, 28 March 2024

The Gates of Leonster

Cm fe05 17A.png

Location

Leonster

New units

Misha, Sara

Boss(es)

Nikalaf

Previous chapter(s)

Norden Line

Next chapter(s)

The Liberation of Leonster

This could be difficult, prince. The enemy's formation is near flawless.
— August to Leif

The Gates of Leonster (Japanese: レンスターゲイト Lenster Gate) is the seventeenth chapter of Fire Emblem: Thracia 776. This is the second of two chapters on the "A" route; in order to play this chapter, Leif must have headed west towards Fort Norden in Chapter 15.

Plot

Main article: The Gates of Leonster/Script

Imperial generals Gustaf and Nikalaf discuss their strategy for the upcoming battle, as well as Kempf's failure at Fort Norden. Gustaf mentions that the great tactician Saias will join the battle, and the two men center their strategy around Saias's arrival - once the bishop is on the battlefield, they will go on the offensive. Then, Nikalaf confirms his strategy with the leader of his Silessian mercenaries, Misha. He also asks her if she is fighting for the Empire because Sigurd killed her mother during the civil war, but she says no and claims she fights for the starving children in Silesse. She then takes her position, and the battle begins.

During the battle, Saias eventually arrives, and once he does, the Imperial forces launch an assault. In response to Saias's arrival, Dryas panics and tries to order a retreat. He then explains to Leif that Saias is an excellent tactician who is the son of Aida and was raised in a Bragian monastery. Soon after Saias, Mueller appears from behind Leif's lines with reinforcements, and he talks to a soldier of his about the fact Reinhardt left for Connacht alongside Princess Ishtar, which will make the battle harder.

Not long after Mueller's arrival, Ishtar and Reinhardt enter the battlefield to talk to Saias. Ishtar informs Saias that Prince Julius is sick and begs for Saias to help him. Saias wonders why she is not asking the Loptian Order for help instead, but Ishtar categorically refuses and once again urges Saias to go. Saias ultimately caves in and leaves the battlefield.

If the western church is visited during the battle, Sara appears before the visitor and joins the Liberation Army against the resident bishop's wishes.

Once the battle ends, Leif and his advisors prepare to storm Leonster's interior, which is being defended by Marquess Gustaf, King Bloom's right-hand man. If Misha was captured during the battle, Leif talks to her alongside his advisors and Karin. They make Misha aware of the Empire's child hunts, and convince her that turning on the Empire will help protect Silessian children. Misha mulls it over and eventually joins Leif's army.

Chapter data

Chapter Data
Conditions
Unit Data
Victory: Seize the throne Player Partner Other Enemy
Defeat: Leif dies 16+1 {{{partner}}} 8+6 38+22
Cm fe05 17A.png

Units are arranged based on their position in deployment order after Leif.

When Saias appears on turn 10, a three-tile bridge west of the block of armored knights (column 21, rows 18–20) appears. When Saias leaves on turn 15, the east-most bridge (columns 28 and 29, row 16) disappears and becomes water. When a unit acts in front of the wall to the gate (column 28, row 6), it opens to allow access to the gate.

Character data

Characters
New units
Sara
Portrait sara fe05.png
Cleric
HP
14
Inventory
Silence
Level
7
Visit the church
Misha
Portrait misha fe05.png
Pegasus Knight
HP
28
Inventory
Ridersbane
Wind Sword
Vulnerary
Level
4
NPC, talk to with Karin, capture and hold her until the end of the chapter, and Karin is alive at the end of the chapter
Required characters
Leif ​
Available characters
Lifis ​Fergus ​Karin ​Brighton ​Machyua ​Lara ​Dalsin ​Asbel ​Nanna ​Hicks ​Finn ​Safy ​Shiva ​Osian ​Halvan ​Ronan ​Carrion ​Marty ​Dagdar ​Tanya ​Selphina ​Cain ​Alva ​Robert ​Fred ​Olwen ​Mareeta ​Salem ​Perne ​Troude ​Tina ​Glade ​Deen ​Eda ​Homer ​Linoan ​Ralf ​Ilios ​Sleuf ​
Note: Because mounted units cannot be captured, Misha must but be put to sleep with a Sleep staff or Sleep Sword in order to capture and recruit her.

Item data

Items
Name Obtainment Method
Is snes03 rescue.png Rescue Visit left western house
Is snes03 warp.png Warp Visit right western house
Is snes03 magic ring.png Magic Ring Visit left eastern house
Is snes03 pure water.png Pure Water Visit right eastern house

Shop data

Armories and vendors

Swords Lances Axes Bows Tomes Staves Items Secret

None

Enemy data

Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.
Enemy Units
Name Class Lv # HP Str Mag Skill Spd Lck Prf Def Res Cha Lck Con Mov Inventory and Skills
Ma snes03 ballista enemy.gif Friege Ballista 10 3 20~32 4~16 0~12 3~15 0~12 0~3 5~17 6~18 0 Ballista
Authority: Nikalaf
Ma snes03 axe armor enemy.gif Friege Axe Armor 15 2 20~37 4~20 0~17 0~17 0~17 0~17 8~20 9~20 5~6 Killer Axe Vulnerary
Authority: Nikalaf
Moves to attack units in range.
Ma snes03 general enemy.gif Nikalaf General 20 1 54 15 4 12 8 13 15 20 6 Master Axe Killer Axe Vulnerary
Authority: ★★★★★
Does not move; stands on the gate, the chapter's seize point.
Ma snes03 bishop enemy.gif Friege Bishop 6 1 20~28 0~8 5~13 2~10 2~10 0~8 1~9 4~12 5~6 Physic Elfire Meteor
Authority: Nikalaf
Does not move.
Ma snes03 bishop enemy.gif Friege Bishop 6 1 20~28 0~8 5~13 2~10 2~10 0~8 1~9 4~12 5~6 Physic Thoron Bolting
Authority: Nikalaf
Does not move.
Ma snes03 sword armor enemy.gif Friege Sword Armor 16 5 45 12 3 4 3 5 12 14 5 Long Sword Vulnerary
Authority: Nikalaf
Action:
• Moves to attack units in range.
• Begins moving unprovoked on turn 10.
Ma snes03 axe armor enemy.gif Friege Axe Armor 14 5 42 12 4 3 2 5 12 15 5 Battle Axe Vulnerary
Authority: Nikalaf
Action:
• Moves to attack units in range.
• Begins moving unprovoked on turn 10.
Ma snes03 lance armor enemy.gif Friege Lance Armor 12 5 40 12 4 4 3 5 10 12 5 Javelin Vulnerary
Authority: Nikalaf
• Moves to attack units in range.
• Begins moving unprovoked on turn 10.
Ma snes03 dark bishop enemy.gif Moore Dark Bishop 12 1 50 3 17 14 15 8 10 12 6 Jormungand Fenrir Fortify Warp
--
Ma snes03 dark mage enemy.gif Loptrian Dark Mage 10 5 24~36 0~12 5~17 4~16 3~15 0~12 4~16 5~17 6~7 Jormungand
Authority: Moore
Ma snes03 sword armor enemy.gif Friege Sword Armor 15 4 20~37 4~20 0~17 0~17 0~17 0~17 8~20 9~20 5~6 Great Sword
Authority: Nikalaf
Moves to attack units in range; otherwise moves randomly.
Ma snes03 soldier enemy.gif Friege Soldier 10 5 20~32 3~15 0~12 0~12 0~12 0~12 1~13 6~18 5~6 Javelin
Authority: Nikalaf
Moves to attack units in range.
Reinforcements
Name Class Lv # HP Str Mag Skill Spd Lck Prf Def Res Cha Lck Con Mov Inventory and Skills
Ma snes03 high priest enemy.gif Saias High Priest 12 1 23 0 18 16 12 5 4 5 7 Sleep Fortify
Nihil Immortal*
Authority: Nikalaf; ★★★★★★★★★★
Action: ★★★
• Cannot be captured.
• Does not move.
• Leaves the map on turn 15.
Ma snes03 dark mage enemy.gif Loptrian Dark Mage 5 10 24~31 0~7 5~12 4~11 3~10 0~7 4~11 5~12 6~7 Jormungand Rewarp
--
Ma snes03 mage knight enemy.gif Mueller Mage Knight 14 1 42 13 10 15 13 11 10 14 8 Meisterschwert Thoron Vulnerary
--
Ma snes03 mage knight enemy.gif Friege Mage Knight 10 9 20~32 3~15 3~15 5~17 4~16 0~12 4~16 6~18 8~9 Rapier Thoron
--

Reinforcements

  • Turn 10
    • Saias from the enclosed area west of Nikalaf
  • Turns 11–20
    • One Dark Mage from the cliffs west of Nikalaf
  • Turn 12

NPC data

Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.
NPC Units
Name Class Lv # HP Str Mag Skill Spd Lck Prf Def Res Cha Lck Con Mov Inventory and Skills
Ma snes03 pegasus rider other.gif Silesse Pegasus Rider 8 7 26 7 4 10 12 10 5 6 8 Ridersbane Javelin Vulnerary
Authority: Misha
• Moves to attack units in range; otherwise moves toward units with fewer than three allied units within eight tiles of them.
• Begins moving unprovoked on turn 10.
Ma snes03 pegasus knight other.gif Misha Pegasus Knight 4 1 28 8 13 11 16 6 6 6 9 Ridersbane Wind Sword Vulnerary
Authority: ★★★
Action:
• Moves to attack units in range; otherwise moves toward units with fewer than three allied units within eight tiles of them.
• Begins moving unprovoked on turn 10.
Reinforcements
Name Class Lv # HP Str Mag Skill Spd Lck Prf Def Res Cha Lck Con Mov Inventory and Skills
Ma snes03 pirate other.gif Pirate Pirate 4 6 24~30 5~11 0~3 0~6 0~6 0~6 3~9 9~15 5~6 Iron Axe
Ignores combat and moves to raid houses, then moves to attack units once nothing can be raided.

Unlike most other NPCs in the Fire Emblem series, these NPCs can fight player units and will not fight enemy units.

Reinforcements

  • Turns 3–8
    • 1 Pirate from the northwest corner of the map

Boss data

Main article: Nikalaf
Portrait nikalaf fe05.png
Ma snes03 general enemy.gif General
Level 20
Action --
Authority ★★★★★
Stats
Max HP 54 Speed 8
Strength 15 Luck 13
Magic 4 Defense 15
Skill 12 Constitution 20
Movement 6 FCM 0
Inventory Skills
Master Axe
Killer Axe
Vulnerary
--
Weapon Levels
Swords A Lances A Axes A Bows A Staves --
Fire magic -- Thunder magic -- FE5RankWind.png -- Light magic -- Dark magic --

Strategy

This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.

This section has been marked as a stub. Please help improve the page by adding information.


Trivia

Etymology and other languages

Names, etymology, and in other regions
Language Name Definition, etymology, and notes
English
(unofficial)

• Lenster's Gate
• The Gates of Leonster

• Used in FireLizard's translation.
• Used in the Lil' Manster fan translation patch.

Japanese

レンスターゲイト

Lenster Gate

Gallery

← Norden Line • The Gates of Leonster • The Liberation of Leonster →
Fire Emblem: Thracia 776
Playable characters AlvaAmaldaAsbelBrightonCainCarrionCedConomorDagdarDalsinDeenDiarmuidEdaEyvelFergusFinnFredGalzusGladeHalvanHicksHomerIliosKarinLaraLeifLifisLinoanMachyuaMareetaMartyMirandaMishaNannaOlwenOsianPerneRalfRobertRonanSafySaiasSalemSaraSelphinaShannamShivaSleufTanyaTinaTroudeXavier
Non-playable characters AltenaArionAugustCoirpreDryasHannibalIshtarJuliaJuliusLewynSeliphTravant
Bosses AlphandBaldackBandolBaráthBucksBovisBrookCanisCoddaCohenCulloughCoulterDracoDvorakEichmannEisenauFardenFrausGomezGustafKempfLargoLifisLinecockListMcCloyMerlockMooreMuellerMusNikalafOltophPalmanPaulusPernePorcusRaydrikReinhardtLobosRumeiSaiasSeimetolTigrisTrumanVeldWeismannWolfXavierZaomZyle
Background characters AlfionaCalfEthlynQuan
Personal weapons Beo's SwordBragi SwordBlessed SwordBrave LanceDire ThunderDragon LanceForsetiGrafcaliburKiaLands SwordLight BrandLoptr SwordMareeta's SwordVougeRepairThiefUnlock
Chapters 1: The Warrior of Fiana • 2: The Coastal Village • 2x: The Corsair Isles • 3: Kelbeth's Gate • 4: The Dungeon • 4x: Hero on the Wind • 5: Mother and Daughter • 6: The Escape • 7: The Shield of Thracia • 8: Mount Violdrake • 8x: Dagdar's Manor • 9: The Banner of Njörun • 10: Nowell Valley • 11: Fort Dandrum • 11x: Murder Holes • 12: The Bandits of Dacia • 12x: The Dandelion • 13: The Walled City • 14: The Onslaught • 14x: Yearning to Breathe Free • 15: Two Paths • 16A: Norden Line • 17A: The Gates of Leonster • 16B: Dark Forest • 17B: The Gathering Storm • 18: The Liberation of Leonster • 19: The Empire's Wrath • 20: The Scion of Light • 21: The War of Liberation • 21x: The Prison Camp • 22: Across the River • 23: The Fiend's Lair • 24: The Baron in Black • 24x: The Loptrian AltarE: Sworn Upon a Sword
Locations JugdralMunster District (ConnachtLeonsterMunsterUlster) • Thracia (FianaTarrah)
Groups, objects and events 12 crusadersAed MassacreBattle of BelhallaCaptureChild huntsDandelion BanditsFall of LeonsterFatigueFiana FreebladesHoly BloodLifis PiratesLoptr Church (BergrosenDeadlords) • Magi
Lists ChaptersCharactersClasses (Class change) • ItemsScriptsSkillsSupportsWeapons
Related topics Other games (Genealogy of the Holy WarAwakening) • Name chartPre-release information (Unused content) • Sound RoomTimeline