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Legend of the Lake

From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.

Legend of the Lake (Japanese: 湖水の伝説 Legend of the Lake) is a paralogue chapter in Fire Emblem: Three Houses. It is available from Chapter 15 to Chapter 21 Silver Snow/21 Azure Moon/22 Verdant Wind/17Crimson Flower. In order to attempt this paralogue, the player must have recruited both Linhardt and Leonie, and both must not have fallen in battle previously; additionally, in the Crimson Flower route, Seteth and Flayn must not have been killed in the Chapter 15 mission. In this chapter, Linhardt and Leonie seek out a sacred weapon hidden in Lake Teutates.

Legend of the Lake

Cm fe16 legend of the lake.png

Location

Lake Teutates

Weather

Fog of war

Boss(es)

The Immovable

Plot

Main article: Legend of the Lake/Script

Byleth and Linhardt find Leonie repairing a damaged bag of hers, and she explains that she was forced to borrow a significant amount of money from her home village of Sauin in order to afford tuition at the Officers Academy and is currently deep in debt. Linhardt recounts a legend that states that a holy weapon that does not require a Crest to wield is hidden at Lake Teutates. Leonie, intrigued, browbeats Byleth and Linhardt into accompanying her on an expedition to Lake Teutates. Once they arrive at the lake, the group is confronted by a gargantuan turtle creature called The Immovable, who challenges them to overcome its trial in order to earn the holy weapon. Byleth and their companions battle their way through a platoon of illusionary soldiers and defeat The Immovable, who grants them the sacred bow The Inexhaustible as a reward. Afterwards, Leonie decides she is not yet worthy of the bow and gives it to Byleth for safekeeping. Linhardt suspects that The Immovable may actually be Saint Indech.

Beginning log

Without a Crest or a family treasure, Leonie has a difficult time getting her hands on quality gear. Linhardt offers her a hint about a sacred weapon anyone can wield.

Chapter data

Normal Hard Maddening

Chapter Data
Conditions
Unit Data
Victory: Defeat the Immovable Player Partner Other Enemy
Defeat: Byleth or Dimitri  /Claude   dies*, or Linhardt or Leonie dies 3–11 {{{partner}}} {{{other}}} 18+∞

Initial No fog

Map dimensions:
20 columns by 26 rows

Character data

Silver Snow   Azure Moon   Verdant Wind   Crimson Flower  

Characters
New units

None

Required characters
   
Available characters
                            
Other characters may be available if the paralogue is attempted later.

Item data

Items
Name Obtainment Method
  Spirit Dust Dropped by enemy Warlock
  Short Axe Open center chest
  Extra Large Bullion Open northeastern chest
  Umbral Steel Open far northeastern chest
  Hevring Prayer Troops Automatically at the end of the chapter
  Sauin Militia Automatically at the end of the chapter
  The Inexhaustible Automatically at the end of the chapter

Enemy data

On Maddening, some stats are separated by a '~'. The stats to the left of the ~ are taken during Chapter 15, the earliest possible point where this paralogue may be undertaken; the stats to the right of the ~ are taken from Chapter 16 and later, at which point the enemies gain three levels. Note that the reinforcements do not receive any level increases.

Normal Hard Maddening

Enemy Units
Name Class Lv # HP Str Mag Dex Spd Lck Prf Def Res Cha Lck Con Mov Inventory and Skills
  The Immovable Lord of the Lake 31 1 52
52
78
105
13 18 21 7 17 19 5 14 -   Crest Stone of Indech
  Monster Effect Null  Ancient Dragonskin  Armored Blow  Counterattack  Dragon-Scale Wall  Pavise  Aegis  Renewal    Miracle    Quick Riposte  
  Rapids
Bears the   Crest of Indech.
  Phantom Soldier Mercenary 29 2 34 15 9 12 18 9 10 4 13 5   Silver Sword
The northern one begins moving if the nearby Swordmaster is provoked.
  Phantom Soldier Wyvern Rider 29 4 40 21 8 13 17 10 19 8 13 7   Iron Axe
  Canto  Axefaire
• The southern two both begin moving if either is provoked.
• The northeastern one begins moving if the nearby Sniper is provoked.
  Phantom Soldier Sniper 29 3 36 18 8 25 14 13 12 8 13 5   Silver Bow
  Bowfaire  Bowrange +1
• The center two both begin moving if either is provoked.
• The northeastern one begins moving if the nearby Wyvern Rider is provoked.
  Phantom Soldier Swordmaster 29 3 40 19 9 15 26 10 15 8 13 5   Silver Sword
  Swordfaire  Sword Crit +10
• The southeastern two both begin moving if either is provoked.
• The northern one begins moving if the nearby Mercenary is provoked.
  Phantom Soldier Warrior 29 2 45 22 9 12 15 11 15 8 13 5   Silver Axe
  Axefaire  Axe Crit +10
• The southeastern one begins moving if the nearby Warlock is provoked.
• The northern one begins moving if the nearby Brigand is provoked.
  Phantom Soldier Warlock 29 1 36 10 20 13 15 10 12 22 13 4   Ragnarok  Spirit Dust 
  Black Tomefaire  Black Magic Uses x2
Begins moving if the nearby Warrior is provoked.
  Phantom Soldier Brawler 29 1 37 14 6 16 21 9 10 3 13 5   Silver Gauntlets  Unarmed
  Unarmed Combat
--
  Phantom Soldier Brigand 29 1 38 19 9 12 14 9 10 4 13 5   Silver Axe
Begins moving if the nearby Warrior is provoked.
Reinforcements
Name Class Lv # HP Str Mag Dex Spd Lck Prf Def Res Cha Lck Con Mov Inventory and Skills
  Phantom Soldier Brigand 23 36 17 8 10 12 8 8 4 12 5   Steel Axe
--
  Phantom Soldier Mercenary 23 33 14 8 10 15 8 8 4 12 5   Steel Sword
--
  Phantom Soldier Cavalier 23 33 15 8 12 11 8 11 4 12 7   Steel Lance
  Canto
--
Every enemy other than the Immovable begins moving after any unit fights the Immovable.

Reinforcements

  • Turn 2
    • 1 Brigand (Normal)/Warrior (Hard/Maddening) from the northwest corner of the map
  • Turn 3
    • 1 Mercenary (Normal)/Swordmaster (Hard/Maddening) from the small pier north of the northeastern chest
  • Turn 4
    • 1 Cavalier (Normal)/Paladin (Hard/Maddening) from the southeast corner of the map
  • The pattern above repeats infinitely.

Boss data

Main article: The Immovable
On Maddening, some stats are separated by a '~'. The stats to the left of the ~ are taken during Chapter 15, the earliest possible point where this paralogue may be undertaken; the stats to the right of the ~ are taken from Chapter 16 and later, at which point this boss gains three levels.

Normal Hard Maddening

Strategy

This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.

This paralogue features fog of war, so a unit must find an enemy before another can attack it; torches are the only means of improving visibility. Wyvern Riders are north of the starting location, with gauntlet-wielders to the west and sword-wielders east; the promoted enemies are particularly strong on higher difficulties, and keeping all units to one path will make fighting them more manageable than attempting to split a force three ways. The chests contain fairly uncommon items, but nothing especially powerful or useful, and nothing that cannot be gained easier elsewhere. The reinforcements that appear every turn are significantly weaker than the other enemies; they arrive in a simple pattern and start relatively far from the start or encumbered by woods, so they are not much of a threat initially and can be easily planned around.

The Immovable is a monster with three additional health bars that each have a large amount of HP. In addition, the Immovable has barriers in a three-by-three square, making it more difficult to inflict armor break than it is against most monsters. Gambits that strike all tiles in a two-tile radius from the target and have a range greater than 1—gambits such as Resonant Ice or Ashes and Dust—are capable of damaging all of the Immovable's barriers at once. Ashes and Dust is particularly useful as it can be used twice per map, allowing a unit to inflict armor break in one turn with the aid of a Dancer; Ashes and Dust is only available on the Immortal Corps, the battalion equipped to Claude at the start of Chapter 13, only available on the Verdant Wind route or a New Game + file with Verdant Wind clear data.

The Immovable deals magic damage, has an incredible amount of health, and has the ability Quick Riposte as a latent ability; it may be beneficial to inflict armor break after exhausting his first few health bars to avoid having to engage him while Quick Riposte is active. Gambits additionally do not suffer counter attacks, as does the Windsweep combat art—learned by Yuri at C+ swords and Byleth at A. The Immovable's resistance is significantly lower than his defense, so it may be useful to use weapons and gambits that deal magic damage, even on units with relatively low magic.

Etymology and other languages

Names, etymology, and in other regions
Language Name Definition, etymology, and notes
English

Legend of the Lake

--

Japanese

湖水の伝説

Legend of the Lake

Spanish

La leyenda del lago

The legend of the lake

French

La légende du lac

The legend of the lake

German

Die Legend vom See

The Legend of the Lake

Italian

La leggenda del lago

The legend of the lake

Korean

호수의 전설

Legend of the lake

Simplified Chinese

湖水的传说

Legend of the lake

Traditional Chinese

湖水的傳說

Legend of the lake

Gallery


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References

Legend of the Lake
Fire Emblem: Three Houses
Playable characters Black Eagles BernadettaCasparDorotheaEdelgardFerdinandHubertLinhardtPetra
Blue Lions AnnetteAsheDedueDimitriFelixIngridMercedesSylvain
Golden Deer ClaudeHildaIgnatzLeonieLorenzLysitheaMarianneRaphael
Other AloisAnnaDLCBylethCatherineCyrilFlaynGilbertHannemanJeritzaManuelaSetethShamir
Ashen WolvesDLC BalthusConstanceHapiYuri
Non-playable characters AbysskeeperDLCDuke AegirFlecheGatekeeperDuke GerthIonius IXJeraltJudithLadislavaNaderRandolphRheaRodrigueSothis
Bosses AcheronAelfricDLCAloisLord ArundelBiasBlaiddydCasparCatherineCharonChilonClaudeCorneliaDaphnelDedueDeath KnightDimitriDominicBaron DominicEdelgardFelixFerdinandFlame EmperorFlaynFraldariusGautierGloucesterGonerilGwendalHubertIngridThe Immaculate OneThe ImmovableJudithKostasKronyaLadislavaLamineLinhardtLonatoLorenzMercedesMetodeyMiklanMysonNaderNemesisBaron OchsDLCOdessePallardóPittacusRandolphRheaRieganRodrigueSetethShamirSolonSylvainThalesWandering BeastThe Wind Caller
Background characters Lord ArundelCount BergliezCorneliaMargrave GautierGlennCount GloucesterCount HevringHolstLambertMonicaPatriciaRufusSeirosSitriTomasTianaCount Varley
Personal weapons and regalia Aegis ShieldAreadbharAsclepiusAthameAxe of UkonvasaraAymrBlutgangCaduceus StaffCirce StaffCrusherFailnaughtFetters of DromiFreikugelThe InexhaustibleLance of RuinLúinOchain ShieldRafail GemScythe of SarielSeiros ShieldSpear of AssalSword of BegaltaSword of MoraltaSword of SeirosSword of the CreatorTathlum BowThunderbrandThyrsusVajra-Mushti
Chapters Part I
 
P: An Inevitable Encounter • 1: Three Houses • 2: Familiar Scenery • 3: Mutiny in the Mist • 4: The Goddess's Rite of Rebirth • 5: Tower of Black Winds • 6: Rumors of a Reaper • 7: Field of the Eagle and Lion • 8: The Flame in the Darkness • 9: The Cause of Sorrow • 10: Where the Goddess Dwells • 11: Throne of Knowledge • 12: To War     / Outset of a Power Struggle  
Part II Silver Snow
 
13: Reunion at Dawn • 14: A King Without a Kingdom • 15: Valley of Torment • 16: The Rose-Colored River • 17: The Impregnable Fortress • 18: The Chaos of War • 19: Conclusion of the Crossing Roads • 20: The City Without Light • 21: Following a Dream
Azure Moon
 
13: Reunion at Dawn • 14: The Delusional Prince • 15: Valley of Torment • 16: The Rose-Colored River • 17: Blood of the Eagle and Lion • 18: The King's Triumphant Return • 19: The Golden Deer's Plea • 20: The Impregnable Fortress • 21: Our Chosen Paths • 22: Oath of the Dagger
Verdant Wind
 
13: Reunion at Dawn • 14: The Alliance Leader's Ambitions • 15: Valley of Torment • 16: The Rose-Colored River • 17: Blood of the Eagle and Lion • 18: The Golden Scheme • 19: The Chaos of War • 20: Conclusion of the Crossing Roads • 21: The City Without Light • 22: Fódlan's New Dawn
Crimson Flower
 
13: Beyond Escape • 14: The Master Tactician • 15: Tempest of Swords and Shields • 16: Lady of Deceit • 17: Field of Revenge • 18: To the End of a Dream
Paralogues   Part I Black Market SchemeDLCA Cursed RelicDLCDeath TollDividing the World    Falling Short of HeavenThe ForgottenLand of the Golden DeerAn Ocean ViewOil and WaterRumored NuptialsThe Secret MerchantDLC   Sword and Shield of SeirosTales of the Red CanyonTrue ChivalryWar for the Weak  
Part II Darkness Beneath the Earth  Dividing the World    Eternal Guardian    The Face Beneath    Foreign Land and SkyForgotten HeroInsurmountable  Legend of the LakeRetribution    The Secret MerchantDLC  The Silver Maiden  The Sleeping Sand Legend  Weathervanes of Fódlan  
Cindered Shadows
 
1: The Fourth House • 2: What Lies Beneath • 3: The Rite of Rising • 4: Danger in the Dark • 5: Betrayal • 6: Return to Me • 7: Wolf Pack
Locations FódlanAdrestiaFaerghusGarreg Mach Monastery (Abyss) • LeicesterAlmyraBrigidDagdaSrengZahras
Groups, objects and concepts 10 ElitesAshen WolvesBlack Eagles (Black Eagle Strike Force) • Blue LionsChildren of the GoddessChurch of Seiros (Knights of Seiros) • Crests (Crest Stone) • Divine PulseGolden DeerHeroes' RelicsInsurrection of the SevenMonstersThose who slither in the darkTragedy of DuscurWar of Heroes
Lists AbilitiesChaptersCharactersClasses (Class change) • Hidden treasureItems (Monastery items) • QuestsScriptsSupportsWeapons
Related topics Music LibraryName chart • Other games (Warriors: Three Hopes) • Pre-release informationUnused contentDownloadable contentClass mastery