Land of the Golden Deer: Difference between revisions
m (Text replacement - "}} Lv" to "}} Lv.") |
m (Text replacement - "}} Lv.." to "}} Lv") |
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|lv1=13 | |lv1=13 | ||
|#1=1 | |#1=1 | ||
|inventory1={{Item|16|Fire|link=Fire (tome)|image=black magic}}<br>{{Item|16|Fire|link=Fire (ability)}}<br>{{Item|16|Alliance Magic Corps|image=battalion infantry}} Lv | |inventory1={{Item|16|Fire|link=Fire (tome)|image=black magic}}<br>{{Item|16|Fire|link=Fire (ability)}}<br>{{Item|16|Alliance Magic Corps|image=battalion infantry}} Lv 3: {{Item|16|Group Lightning|image=gambit magic}} | ||
|notes1=Begins moving unprovoked on turn 4. | |notes1=Begins moving unprovoked on turn 4. | ||
|- | |- | ||
Line 221: | Line 221: | ||
|lv7=13 | |lv7=13 | ||
|#7=1 | |#7=1 | ||
|inventory7={{Item|16|Steel Sword|image=sword}}<br>{{Item|16|Alliance Duelists|image=battalion infantry}} Lv | |inventory7={{Item|16|Steel Sword|image=sword}}<br>{{Item|16|Alliance Duelists|image=battalion infantry}} Lv 3: {{Item|16|Mad Melee|image=gambit}} | ||
|notes7=Begins moving unprovoked on turn 4. | |notes7=Begins moving unprovoked on turn 4. | ||
|- | |- | ||
Line 235: | Line 235: | ||
|lv9=13 | |lv9=13 | ||
|#9=1 | |#9=1 | ||
|inventory9={{Item|16|Steel Lance|image=lance}}<br>{{Item|16|Canto}}<br>{{Item|16|Alliance Knights|image=battalion cavalry silver}} Lv | |inventory9={{Item|16|Steel Lance|image=lance}}<br>{{Item|16|Canto}}<br>{{Item|16|Alliance Knights|image=battalion cavalry silver}} Lv 3: {{Item|16|Blaze|image=gambit}} | ||
|notes9=Immobile until turn 7, at which point he begins moving unprovoked. | |notes9=Immobile until turn 7, at which point he begins moving unprovoked. | ||
|- | |- | ||
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|lv12=13 | |lv12=13 | ||
|#12=1 | |#12=1 | ||
|inventory12={{Item|16|Steel Lance|image=lance}}<br>{{Item|16|Canto}} • {{Item|16|Lancefaire}} • {{Item|16|Avo +10}}<br>{{Item|16|Alliance Pegasus Co.|image=battalion flying}} Lv | |inventory12={{Item|16|Steel Lance|image=lance}}<br>{{Item|16|Canto}} • {{Item|16|Lancefaire}} • {{Item|16|Avo +10}}<br>{{Item|16|Alliance Pegasus Co.|image=battalion flying}} Lv 3: {{Item|16|Assembly|image=gambit}} | ||
|notes12=Begins moving unprovoked on turn 7. | |notes12=Begins moving unprovoked on turn 7. | ||
|- | |- | ||
Line 297: | Line 297: | ||
|lv18=13 | |lv18=13 | ||
|#18=1 | |#18=1 | ||
|inventory18={{Item|16|Steel Lance|image=lance}}<br>{{Item|16|Canto}}<br>{{Item|16|Alliance Knights|image=battalion cavalry silver}} Lv | |inventory18={{Item|16|Steel Lance|image=lance}}<br>{{Item|16|Canto}}<br>{{Item|16|Alliance Knights|image=battalion cavalry silver}} Lv 3: {{Item|16|Blaze|image=gambit}} | ||
|notes18=Immediately begins moving unprovoked. | |notes18=Immediately begins moving unprovoked. | ||
|- | |- | ||
Line 303: | Line 303: | ||
|classb=Mage | |classb=Mage | ||
|lvb=15 | |lvb=15 | ||
|inventoryb={{Item|16|Blizzard|image=black magic}} • {{Item|16|Fire|link=Fire (tome)|image=black magic}}<br>{{Item|16|Poison Strike}} • {{Item|16|Fire|link=Fire (ability)}} • {{Item|16|Reason Lv 1}} • {{Item|16|Poison|link=Poison (ability)}} • {{Item|16|Pass}} • {{Item|16|Unsealable Magic}}<br>{{Item|16|Alliance Magic Users|image=battalion infantry silver}} Lv | |inventoryb={{Item|16|Blizzard|image=black magic}} • {{Item|16|Fire|link=Fire (tome)|image=black magic}}<br>{{Item|16|Poison Strike}} • {{Item|16|Fire|link=Fire (ability)}} • {{Item|16|Reason Lv 1}} • {{Item|16|Poison|link=Poison (ability)}} • {{Item|16|Pass}} • {{Item|16|Unsealable Magic}}<br>{{Item|16|Alliance Magic Users|image=battalion infantry silver}} Lv 1: {{Item|16|Resonant Lightning|image=gambit magic}} | ||
|notesb=• Starts on a [[Terrain/Nintendo Switch games#Fire Emblem: Three Houses|heal tile +]].<br>• Immobile until turn 7, at which point he begins moving unprovoked. | |notesb=• Starts on a [[Terrain/Nintendo Switch games#Fire Emblem: Three Houses|heal tile +]].<br>• Immobile until turn 7, at which point he begins moving unprovoked. | ||
}} | }} | ||
Line 319: | Line 319: | ||
|lv2=14 | |lv2=14 | ||
|#2=1 | |#2=1 | ||
|inventory2={{Item|16|Fire|link=Fire (tome)|image=black magic}}<br>{{Item|16|Fire|link=Fire (ability)}} • {{Item|16|Reason Lv 2}}<br>{{Item|16|Alliance Magic Corps|image=battalion infantry}} Lv | |inventory2={{Item|16|Fire|link=Fire (tome)|image=black magic}}<br>{{Item|16|Fire|link=Fire (ability)}} • {{Item|16|Reason Lv 2}}<br>{{Item|16|Alliance Magic Corps|image=battalion infantry}} Lv 3: {{Item|16|Group Lightning|image=gambit magic}} | ||
|notes2=Begins moving unprovoked on turn 4. | |notes2=Begins moving unprovoked on turn 4. | ||
|- | |- | ||
Line 361: | Line 361: | ||
|lv8=14 | |lv8=14 | ||
|#8=1 | |#8=1 | ||
|inventory8={{Item|16|Steel Sword|image=sword}}<br>{{Item|16|Sword Prowess Lv 2}}<br>{{Item|16|Alliance Duelists|image=battalion infantry}} Lv | |inventory8={{Item|16|Steel Sword|image=sword}}<br>{{Item|16|Sword Prowess Lv 2}}<br>{{Item|16|Alliance Duelists|image=battalion infantry}} Lv 3: {{Item|16|Mad Melee|image=gambit}} | ||
|notes8=Begins moving unprovoked on turn 4, or if the adjacent [[Pegasus Knight]] is provoked. | |notes8=Begins moving unprovoked on turn 4, or if the adjacent [[Pegasus Knight]] is provoked. | ||
|- | |- | ||
Line 374: | Line 374: | ||
|lv10=14 | |lv10=14 | ||
|#10=1 | |#10=1 | ||
|inventory10={{Item|16|Steel Lance|image=lance}}<br>{{Item|16|Canto}} • {{Item|16|Lance Prowess Lv 2}}<br>{{Item|16|Alliance Knights|image=battalion cavalry silver}} Lv | |inventory10={{Item|16|Steel Lance|image=lance}}<br>{{Item|16|Canto}} • {{Item|16|Lance Prowess Lv 2}}<br>{{Item|16|Alliance Knights|image=battalion cavalry silver}} Lv 3: {{Item|16|Blaze|image=gambit}} | ||
|notes10=Immobile until turn 7, at which point he begins moving unprovoked. | |notes10=Immobile until turn 7, at which point he begins moving unprovoked. | ||
|- | |- | ||
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|lv13=14 | |lv13=14 | ||
|#13=1 | |#13=1 | ||
|inventory13={{Item|16|Steel Lance|image=lance}}<br>{{Item|16|Canto}} • {{Item|16|Lancefaire}} • {{Item|16|Avo +10}} • {{Item|16|Lance Prowess Lv 2}}<br>{{Item|16|Alliance Pegasus Co.|image=battalion flying}} Lv | |inventory13={{Item|16|Steel Lance|image=lance}}<br>{{Item|16|Canto}} • {{Item|16|Lancefaire}} • {{Item|16|Avo +10}} • {{Item|16|Lance Prowess Lv 2}}<br>{{Item|16|Alliance Pegasus Co.|image=battalion flying}} Lv 3: {{Item|16|Assembly|image=gambit}} | ||
|notes13=Begins moving unprovoked on turn 7. | |notes13=Begins moving unprovoked on turn 7. | ||
|- | |- | ||
Line 429: | Line 429: | ||
|lv18=14 | |lv18=14 | ||
|#18=1 | |#18=1 | ||
|inventory18={{Item|16|Steel Lance|image=lance}}<br>{{Item|16|Canto}} • {{Item|16|Lance Prowess Lv 2}}<br>{{Item|16|Alliance Knights|image=battalion cavalry silver}} Lv | |inventory18={{Item|16|Steel Lance|image=lance}}<br>{{Item|16|Canto}} • {{Item|16|Lance Prowess Lv 2}}<br>{{Item|16|Alliance Knights|image=battalion cavalry silver}} Lv 3: {{Item|16|Blaze|image=gambit}} | ||
|notes18=Immediately begins moving unprovoked. | |notes18=Immediately begins moving unprovoked. | ||
|- | |- | ||
Line 435: | Line 435: | ||
|classb=Mage | |classb=Mage | ||
|lvb=16 | |lvb=16 | ||
|inventoryb={{Item|16|Blizzard|image=black magic}} • {{Item|16|Fire|link=Fire (tome)|image=black magic}}<br>{{Item|16|Poison Strike}} • {{Item|16|Fire|link=Fire (ability)}} • {{Item|16|Reason Lv 1}} • {{Item|16|Poison|link=Poison (ability)}} • {{Item|16|Pass}} • {{Item|16|Unsealable Magic}}<br>{{Item|16|Alliance Magic Users|image=battalion infantry silver}} Lv | |inventoryb={{Item|16|Blizzard|image=black magic}} • {{Item|16|Fire|link=Fire (tome)|image=black magic}}<br>{{Item|16|Poison Strike}} • {{Item|16|Fire|link=Fire (ability)}} • {{Item|16|Reason Lv 1}} • {{Item|16|Poison|link=Poison (ability)}} • {{Item|16|Pass}} • {{Item|16|Unsealable Magic}}<br>{{Item|16|Alliance Magic Users|image=battalion infantry silver}} Lv 1: {{Item|16|Resonant Lightning|image=gambit magic}} | ||
|notesb=• Starts on a [[Terrain/Nintendo Switch games#Fire Emblem: Three Houses|heal tile +]].<br>• Immobile until turn 7, at which point he begins moving unprovoked. | |notesb=• Starts on a [[Terrain/Nintendo Switch games#Fire Emblem: Three Houses|heal tile +]].<br>• Immobile until turn 7, at which point he begins moving unprovoked. | ||
}} | }} | ||
Line 451: | Line 451: | ||
|lv2=20 | |lv2=20 | ||
|#2=1 | |#2=1 | ||
|inventory2={{Item|16|Fire|link=Fire (tome)|image=black magic}}<br>{{Item|16|Fire|link=Fire (ability)}} • {{Item|16|Reason Lv 4}} • {{Item|16|Magic +2}}<br>{{Item|16|Alliance Magic Corps|image=battalion infantry}} Lv | |inventory2={{Item|16|Fire|link=Fire (tome)|image=black magic}}<br>{{Item|16|Fire|link=Fire (ability)}} • {{Item|16|Reason Lv 4}} • {{Item|16|Magic +2}}<br>{{Item|16|Alliance Magic Corps|image=battalion infantry}} Lv 3: {{Item|16|Group Lightning|image=gambit magic}} | ||
|notes2=Begins moving unprovoked on turn 4. | |notes2=Begins moving unprovoked on turn 4. | ||
|- | |- | ||
Line 493: | Line 493: | ||
|lv8=20 | |lv8=20 | ||
|#8=1 | |#8=1 | ||
|inventory8={{Item|16|Silver Sword|image=sword}}<br>{{Item|16|Sword Prowess Lv 4}} • {{Item|16|Axebreaker+|image=axebreaker}}<br>{{Item|16|Alliance Duelists|image=battalion infantry}} Lv | |inventory8={{Item|16|Silver Sword|image=sword}}<br>{{Item|16|Sword Prowess Lv 4}} • {{Item|16|Axebreaker+|image=axebreaker}}<br>{{Item|16|Alliance Duelists|image=battalion infantry}} Lv 3: {{Item|16|Mad Melee|image=gambit}} | ||
|notes8=Begins moving unprovoked on turn 4, or if the adjacent [[Pegasus Knight]] is provoked. | |notes8=Begins moving unprovoked on turn 4, or if the adjacent [[Pegasus Knight]] is provoked. | ||
|- | |- | ||
Line 506: | Line 506: | ||
|lv10=20 | |lv10=20 | ||
|#10=1 | |#10=1 | ||
|inventory10={{Item|16|Steel Lance|image=lance}}<br>{{Item|16|Canto}} • {{Item|16|Lance Prowess Lv 4}} • {{Item|16|Swordbreaker+|image=swordbreaker}}<br>{{Item|16|Alliance Knights|image=battalion cavalry silver}} Lv | |inventory10={{Item|16|Steel Lance|image=lance}}<br>{{Item|16|Canto}} • {{Item|16|Lance Prowess Lv 4}} • {{Item|16|Swordbreaker+|image=swordbreaker}}<br>{{Item|16|Alliance Knights|image=battalion cavalry silver}} Lv 3: {{Item|16|Blaze|image=gambit}} | ||
|notes10=Immobile until turn 7, at which point he begins moving unprovoked. | |notes10=Immobile until turn 7, at which point he begins moving unprovoked. | ||
|- | |- | ||
Line 526: | Line 526: | ||
|lv13=20 | |lv13=20 | ||
|#13=1 | |#13=1 | ||
|inventory13={{Item|16|Steel Lance|image=lance}}<br>{{Item|16|Canto}} • {{Item|16|Lancefaire}} • {{Item|16|Avo +10}} • {{Item|16|Lance Prowess Lv 5}} • {{Item|16|Swordbreaker+|image=swordbreaker}} • {{Item|16|Weight -3}}<br>{{Item|16|Alliance Pegasus Co.|image=battalion flying}} Lv | |inventory13={{Item|16|Steel Lance|image=lance}}<br>{{Item|16|Canto}} • {{Item|16|Lancefaire}} • {{Item|16|Avo +10}} • {{Item|16|Lance Prowess Lv 5}} • {{Item|16|Swordbreaker+|image=swordbreaker}} • {{Item|16|Weight -3}}<br>{{Item|16|Alliance Pegasus Co.|image=battalion flying}} Lv 3: {{Item|16|Assembly|image=gambit}} | ||
|notes13=Begins moving unprovoked on turn 7. | |notes13=Begins moving unprovoked on turn 7. | ||
|- | |- | ||
Line 561: | Line 561: | ||
|lv18=20 | |lv18=20 | ||
|#18=1 | |#18=1 | ||
|inventory18={{Item|16|Steel Lance|image=lance}}<br>{{Item|16|Canto}} • {{Item|16|Lance Prowess Lv 4}} • {{Item|16|Swordbreaker+|image=swordbreaker}}<br>{{Item|16|Alliance Knights|image=battalion cavalry silver}} Lv | |inventory18={{Item|16|Steel Lance|image=lance}}<br>{{Item|16|Canto}} • {{Item|16|Lance Prowess Lv 4}} • {{Item|16|Swordbreaker+|image=swordbreaker}}<br>{{Item|16|Alliance Knights|image=battalion cavalry silver}} Lv 3: {{Item|16|Blaze|image=gambit}} | ||
|notes18=Immediately begins moving unprovoked. | |notes18=Immediately begins moving unprovoked. | ||
|- | |- | ||
Line 574: | Line 574: | ||
|classb=Mage | |classb=Mage | ||
|lvb=22 | |lvb=22 | ||
|inventoryb={{Item|16|Blizzard|image=black magic}} • {{Item|16|Fire|link=Fire (tome)|image=black magic}}<br>{{Item|16|Poison Strike}} • {{Item|16|Fire|link=Fire (ability)}} • {{Item|16|Reason Lv 1}} • {{Item|16|Poison|link=Poison (ability)}} • {{Item|16|Pass}} • {{Item|16|Unsealable Magic}}<br>{{Item|16|Alliance Magic Users|image=battalion infantry silver}} Lv | |inventoryb={{Item|16|Blizzard|image=black magic}} • {{Item|16|Fire|link=Fire (tome)|image=black magic}}<br>{{Item|16|Poison Strike}} • {{Item|16|Fire|link=Fire (ability)}} • {{Item|16|Reason Lv 1}} • {{Item|16|Poison|link=Poison (ability)}} • {{Item|16|Pass}} • {{Item|16|Unsealable Magic}}<br>{{Item|16|Alliance Magic Users|image=battalion infantry silver}} Lv 1: {{Item|16|Resonant Lightning|image=gambit magic}} | ||
|notesb=• Starts on a [[Terrain/Nintendo Switch games#Fire Emblem: Three Houses|heal tile +]].<br>• Immobile until turn 7, at which point he begins moving unprovoked. | |notesb=• Starts on a [[Terrain/Nintendo Switch games#Fire Emblem: Three Houses|heal tile +]].<br>• Immobile until turn 7, at which point he begins moving unprovoked. | ||
}} | }} | ||
Line 603: | Line 603: | ||
|spells={{Item|16|Blizzard|image=black magic}}<br>{{Item|16|Fire|link=Fire (tome)|image=black magic}} | |spells={{Item|16|Blizzard|image=black magic}}<br>{{Item|16|Fire|link=Fire (tome)|image=black magic}} | ||
|skills={{Item|16|Poison Strike}}<br>{{Item|16|Fire|link=Fire (ability)}}<br>{{Item|16|Reason Lv 1}}<br>{{Item|16|Poison|link=Poison (ability)}}<br>{{Item|16|Pass}}<br>{{Item|16|Unsealable Magic}} | |skills={{Item|16|Poison Strike}}<br>{{Item|16|Fire|link=Fire (ability)}}<br>{{Item|16|Reason Lv 1}}<br>{{Item|16|Poison|link=Poison (ability)}}<br>{{Item|16|Pass}}<br>{{Item|16|Unsealable Magic}} | ||
|battalion={{Item|16|Alliance Magic Users|image=battalion infantry silver}} Lv | |battalion={{Item|16|Alliance Magic Users|image=battalion infantry silver}} Lv 1<br>{{Item|16|Resonant Lightning|image=gambit}} | ||
|re=C | |re=C | ||
|au=C | |au=C | ||
Line 624: | Line 624: | ||
|spells={{Item|16|Blizzard|image=black magic}}<br>{{Item|16|Fire|link=Fire (tome)|image=black magic}} | |spells={{Item|16|Blizzard|image=black magic}}<br>{{Item|16|Fire|link=Fire (tome)|image=black magic}} | ||
|skills={{Item|16|Poison Strike}}<br>{{Item|16|Fire|link=Fire (ability)}}<br>{{Item|16|Reason Lv 1}}<br>{{Item|16|Poison|link=Poison (ability)}}<br>{{Item|16|Pass}}<br>{{Item|16|Unsealable Magic}} | |skills={{Item|16|Poison Strike}}<br>{{Item|16|Fire|link=Fire (ability)}}<br>{{Item|16|Reason Lv 1}}<br>{{Item|16|Poison|link=Poison (ability)}}<br>{{Item|16|Pass}}<br>{{Item|16|Unsealable Magic}} | ||
|battalion={{Item|16|Alliance Magic Users|image=battalion infantry silver}} Lv | |battalion={{Item|16|Alliance Magic Users|image=battalion infantry silver}} Lv 1<br>{{Item|16|Resonant Lightning|image=gambit}} | ||
|re=C | |re=C | ||
|au=C | |au=C | ||
Line 645: | Line 645: | ||
|spells={{Item|16|Blizzard|image=black magic}}<br>{{Item|16|Fire|link=Fire (tome)|image=black magic}} | |spells={{Item|16|Blizzard|image=black magic}}<br>{{Item|16|Fire|link=Fire (tome)|image=black magic}} | ||
|skills={{Item|16|Poison Strike}}<br>{{Item|16|Fire|link=Fire (ability)}}<br>{{Item|16|Reason Lv 1}}<br>{{Item|16|Poison|link=Poison (ability)}}<br>{{Item|16|Pass}}<br>{{Item|16|Unsealable Magic}} | |skills={{Item|16|Poison Strike}}<br>{{Item|16|Fire|link=Fire (ability)}}<br>{{Item|16|Reason Lv 1}}<br>{{Item|16|Poison|link=Poison (ability)}}<br>{{Item|16|Pass}}<br>{{Item|16|Unsealable Magic}} | ||
|battalion={{Item|16|Alliance Magic Users|image=battalion infantry silver}} Lv | |battalion={{Item|16|Alliance Magic Users|image=battalion infantry silver}} Lv 1<br>{{Item|16|Resonant Lightning|image=gambit}} | ||
|re=C | |re=C | ||
|au=C | |au=C |
Revision as of 05:54, 20 January 2020
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Land of the Golden Deer is a paralogue chapter in Fire Emblem: Three Houses. It is available from Chapter 7 to Chapter 11. In order to attempt this paralogue, the player must have recruited Lorenz, and he must not have fallen in battle previously. In this chapter, Lorenz is called back to House Gloucester territory to suppress an uprising by an ambitious noble.
Plot
- Main article:
Land of the Golden Deer/Script
Lorenz receives a letter from his father Count Gloucester explaining that Acheron, a noble of the Leicester Alliance, has deployed military forces to Gloucester lands to prosecute an old border dispute, and that he has been ordered to head home to deal with it. He further explains that internal conflict is the norm within the Alliance, House Riegan doesn't have the manpower to settle the dispute, and Count Gloucester can't deal with it since he must maintain relations with the other members of the Alliance. Lorenz invites Byleth and his classmates to tag along with him.
Byleth and Lorenz successfully defend Gloucester territory from Acheron and force him to surrender. In the aftermath, Lorenz thanks Byleth for their assistance and reveals that Acheron has sworn never to stir up trouble again, although he doubts the veracity of this claim. Lorenz also reveals that he has received the Heroes' Relic of House Gloucester, Thyrsus.
Beginning log
Lorenz receives a letter from his father, Count Gloucester, who wishes for his son to resolve a territorial dispute that is about to escalate to violence.
Chapter data
Normal Hard Maddening
This chapter features drawbridges; if a unit moves adjacent to one and uses the "Bridge" command, the drawbridge will be lowered, opening a new path to travel.
Character data
Item data
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Enemy data
- Note: The following enemies' levels are those assuming the player plays this chapter closer to Chapter 7 than to Chapter 11. On Maddening, their levels may be one greater than what is shown here depending on when the chapter is played.
Normal Hard Maddening
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Boss data
- Main article:
Acheron - Stats with two figures separated by a ~ are presented as a range. The figures to the left of the ~ are taken from a Chapter 7 playthrough, the earliest possible point where this chapter may be undertaken; the figures to the right of the ~ are taken from a Chapter 11 playthrough, the latest possible point where this chapter may be undertaken.
Normal Hard Maddening
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Strategy
This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody. |
12 turns is more than enough to annihilate the entire enemy cohort and knock Acheron's teeth out. Make sure to bring a couple of good cavalry units so you can pick off the Thieves with the loot; they will make a break for Acheron and try to escape when you get too close. You also need to be wary of enemy Pegasus Knights slipping past your defenses and seizing the defend point; make sure to leave an archer as a rearguard. Finally, note the drawbridges; you can only lower them from the side they are attached to.
Trivia
Etymology and other languages
Names, etymology, and in other regions | ||
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Language | Name | Definition, etymology, and notes |
English |
Land of the Golden Deer |
|
French |
La terre du Cerf d'or |
The land of the Golden deer |
Gallery
References
Land of the Golden Deer |
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