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Land of the Golden Deer: Difference between revisions
m (Text replacement - "|return8article=Hilda (Three Houses)" to "") |
(→Chapter data: Enemy data, Acheron Normal mode stats) |
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==Chapter data== | ==Chapter data== | ||
{{Tab | {{Tab | ||
|tab1=Normal | |tab1=Normal | ||
|tab2=Hard | |tab2=Hard | ||
|content1={{ChapData | |||
|victory=Defeat [[Acheron]] or survive 12 turns | |||
|defeat=[[Byleth]] or [[Edelgard]]{{hover|*|On the Black Eagles route}}/[[Dimitri]]{{hover|*|On the Blue Lions route}}/[[Claude]]{{hover|*|On the Golden Deer route}} dies{{hover|*|Classic mode}}, the player's army is routed{{hover|*|Casual mode}}, [[Lorenz (Three Houses)|Lorenz]] dies, or a defended location is captured | |||
|ally={{hover|10|Byleth and Lorenz must be deployed}} | |||
|enemy=32 | |||
|map=[[File:Cm fe16 land of the golden deer.png|200px]] | |||
}} | |||
|content2={{ChapData | |content2={{ChapData | ||
|victory=Defeat [[Acheron]] or survive 12 turns | |victory=Defeat [[Acheron]] or survive 12 turns | ||
|defeat=[[Byleth]] or [[Edelgard]]{{hover|*|On the Black Eagles route}}/[[Dimitri]]{{hover|*|On the Blue Lions route}}/[[Claude]]{{hover|*|On the Golden Deer route}} dies{{hover|*|Classic mode}}, the player's army is routed{{hover|*|Casual mode}}, [[Lorenz (Three Houses)|Lorenz]] dies, or | |defeat=[[Byleth]] or [[Edelgard]]{{hover|*|On the Black Eagles route}}/[[Dimitri]]{{hover|*|On the Blue Lions route}}/[[Claude]]{{hover|*|On the Golden Deer route}} dies{{hover|*|Classic mode}}, the player's army is routed{{hover|*|Casual mode}}, [[Lorenz (Three Houses)|Lorenz]] dies, or a defended location is captured | ||
|ally=10 | |ally={{hover|10|Byleth and Lorenz must be deployed}} | ||
|enemy=39 | |enemy=39 | ||
|map=[[File:Cm fe16 land of the golden deer h.png|200px]] | |map=[[File:Cm fe16 land of the golden deer h.png|200px]] | ||
Line 153: | Line 159: | ||
===Enemy data=== | ===Enemy data=== | ||
{{ | {{Tab | ||
|width=100% | |||
|tab1=Normal | |||
|tab2=Hard | |||
|content1={{ChapEnemies | |||
|platform=ns01 | |||
|name1=Alliance Soldier | |||
|class1=Mage | |||
|lv1=13 | |||
|#1=1 | |||
|inventory1={{Item|16|Fire|link=Fire (tome)|image=black magic}}<br>{{Item|16|Fire|link=Fire (ability)}}<br>{{Item|16|Alliance Magic Corps|image=battalion infantry}} Lv. 3: {{Item|16|Group Lightning|image=gambit magic}} | |||
|notes1=Begins moving unprovoked on turn 4. | |||
|- | |||
|name2=Alliance Soldier | |||
|class2=Armored Knight | |||
|lv2=13 | |||
|#2=1 | |||
|inventory2={{Item|16|Steel Axe|image=axe}} | |||
|notes2=Begins moving unprovoked on turn 4. | |||
|- | |||
|name3=Alliance Soldier | |||
|class3=Fighter | |||
|lv3=13 | |||
|#3=2 | |||
|inventory3={{Item|16|Steel Axe|image=axe}} | |||
|notes3=The eastern one immediately begins moving unprovoked. | |||
|- | |||
|name4=Alliance Soldier | |||
|class4=Mage | |||
|lv4=13 | |||
|#4=5 | |||
|inventory4={{Item|16|Fire|link=Fire (tome)|image=black magic}}<br>{{Item|16|Fire|link=Fire (ability)}} | |||
|notes4=The northeastern three immediately begin moving unprovoked. | |||
|- | |||
|name5=Alliance Soldier | |||
|class5=Brigand | |||
|lv5=13 | |||
|#5=1 | |||
|inventory5={{Item|16|Steel Axe|image=axe}} | |||
|notes5=Immobile. | |||
|- | |||
|name6=Alliance Soldier | |||
|class6=Archer | |||
|lv6=13 | |||
|#6=4 | |||
|inventory6={{Item|16|Steel Bow|image=bow}}<br>{{Item|16|Bowrange +1}} | |||
|notes6=• The northeastern one immediately begins moving unprovoked.<br>• The southeastern and northwestern ones begin moving unprovoked on turn 4. | |||
|- | |||
|name7=Alliance Soldier | |||
|class7=Mercenary | |||
|lv7=13 | |||
|#7=1 | |||
|inventory7={{Item|16|Steel Sword|image=sword}}<br>{{Item|16|Alliance Duelists|image=battalion infantry}} Lv. 3: {{Item|16|Mad Melee|image=gambit}} | |||
|notes7=Begins moving unprovoked on turn 4. | |||
|- | |||
|name8=Alliance Soldier | |||
|class8=Brawler | |||
|lv8=13 | |||
|#8=1 | |||
|inventory8={{Item|16|Steel Gauntlets|image=brawling}} • {{Item|16|Unarmed|image=brawling}}<br>{{Item|16|Unarmed Combat}} | |||
|notes8=Begins moving unprovoked on turn 4. | |||
|- | |||
|name9=Alliance Soldier | |||
|class9=Cavalier | |||
|lv9=13 | |||
|#9=1 | |||
|inventory9={{Item|16|Steel Lance|image=lance}}<br>{{Item|16|Canto}}<br>{{Item|16|Alliance Knights|image=battalion cavalry silver}} Lv. 3: {{Item|16|Blaze|image=gambit}} | |||
|notes9=Immobile. | |||
|- | |||
|name10=Alliance Soldier | |||
|class10=Cavalier | |||
|lv10=13 | |||
|#10=3 | |||
|inventory10={{Item|16|Steel Lance|image=lance}}<br>{{Item|16|Canto}} | |||
|notes10=• The northeastern one immediately begins moving unprovoked.<br>• The southeastern one begins moving unprovoked on turn 4. | |||
|- | |||
|name11=Alliance Soldier | |||
|class11=Monk | |||
|lv11=13 | |||
|#11=1 | |||
|inventory11={{Item|16|Nosferatu|image=white magic}} • {{Item|16|Heal|image=white magic}} | |||
|- | |||
|name12=Alliance Soldier | |||
|class12=Pegasus Knight | |||
|lv12=13 | |||
|#12=1 | |||
|inventory12={{Item|16|Steel Lance|image=lance}}<br>{{Item|16|Canto}} • {{Item|16|Lancefaire}} • {{Item|16|Avo +10}}<br>{{Item|16|Alliance Pegasus Co.|image=battalion flying}} Lv. 3: {{Item|16|Assembly|image=gambit}} | |||
|- | |||
|name13=Alliance Soldier | |||
|class13=Mercenary | |||
|lv13=13 | |||
|#13=3 | |||
|inventory13={{Item|16|Steel Sword|image=sword}} | |||
|notes13=The northern two immediately begin moving unprovoked. | |||
|- | |||
|name14=Alliance Soldier | |||
|class14=Myrmidon | |||
|lv14=13 | |||
|#14=1 | |||
|inventory14={{Item|16|Steel Sword|image=sword}} | |||
|- | |||
|name15=Alliance Soldier | |||
|class15=Thief | |||
|lv15=13 | |||
|#15=1 | |||
|inventory15={{Item|16|Steel Sword|image=sword}} • {{Item|16|Advanced Seal|image=seal|type=drop}}<br>{{Item|16|Steal}} • {{Item|16|Locktouch}} | |||
|notes15=Immobile until turn 3, at which point he prioritizes escaping via the south. | |||
|- | |||
|name16=Alliance Soldier | |||
|class16=Thief | |||
|lv16=13 | |||
|#16=1 | |||
|inventory16={{Item|16|Devil Sword|image=sword|type=drop}}<br>{{Item|16|Steal}} • {{Item|16|Locktouch}} | |||
|notes16=Immobile until turn 3, at which point he prioritizes escaping via the south. | |||
|- | |||
|name17=Alliance Soldier | |||
|class17=Pegasus Knight | |||
|lv17=13 | |||
|#17=2 | |||
|inventory17={{Item|16|Iron Lance|image=lance}}<br>{{Item|16|Canto}} • {{Item|16|Lancefaire}} • {{Item|16|Avo +10}} | |||
|notes17=• The eastern one immediately begins moving unprovoked.<br>• The western one begins moving unprovoked on turn 4. | |||
|- | |||
|name18=Alliance Soldier | |||
|class18=Cavalier | |||
|lv18=13 | |||
|#18=1 | |||
|inventory18={{Item|16|Steel Lance|image=lance}}<br>{{Item|16|Canto}}<br>{{Item|16|Alliance Knights|image=battalion cavalry silver}} Lv. 3: {{Item|16|Blaze|image=gambit}} | |||
|notes18=Immediately begins moving unprovoked. | |||
|- | |||
|nameb=[[Acheron]] | |||
|classb=Mage | |||
|lvb=15 | |||
|inventoryb={{Item|16|Blizzard|image=black magic}} • {{Item|16|Fire|link=Fire (tome)|image=black magic}}<br>{{Item|16|Poison Strike}} • {{Item|16|Fire|link=Fire (ability)}} • {{Item|16|Reason Lv 1}} • {{Item|16|Poison|link=Poison (ability)}} • {{Item|16|Pass}} • {{Item|16|Unsealable Magic}}<br>{{Item|16|Alliance Magic Users|image=battalion infantry silver}} Lv. 1: {{Item|16|Resonant Lightning|image=gambit magic}} | |||
|notesb=Immobile; stands on a [[Terrain/Nintendo Switch games#Fire Emblem: Three Houses|heal tile+]]. | |||
}} | |||
|content2={{ChapEnemies | |||
|platform=ns01 | |||
|name1=Alliance Soldier | |||
|class1=Mercenary | |||
|lv1=14 | |||
|#1=6 | |||
|inventory1={{Item|16|Steel Sword|image=sword}}<br>{{Item|16|Sword Prowess Lv 2}} | |||
|notes1=• The northeastern four immediately begin moving unprovoked.<br>• The southwestern one begins moving unprovoked on turn 4. | |||
|- | |||
|name2=Alliance Soldier | |||
|class2=Mage | |||
|lv2=14 | |||
|#2=1 | |||
|inventory2={{Item|16|Fire|link=Fire (tome)|image=black magic}}<br>{{Item|16|Fire|link=Fire (ability)}} • {{Item|16|Reason Lv 2}}<br>{{Item|16|Alliance Magic Corps|image=battalion infantry}} Lv. 3: {{Item|16|Group Lightning|image=gambit magic}} | |||
|notes2=Begins moving unprovoked on turn 4. | |||
|- | |||
|name3=Alliance Soldier | |||
|class3=Armored Knight | |||
|lv3=14 | |||
|#3=1 | |||
|inventory3={{Item|16|Steel Axe|image=axe}}<br>{{Item|16|Axe Prowess Lv 2}} | |||
|notes3=Begins moving unprovoked on turn 4. | |||
|- | |||
|name4=Alliance Soldier | |||
|class4=Fighter | |||
|lv4=14 | |||
|#4=4 | |||
|inventory4={{Item|16|Steel Axe|image=axe}}<br>{{Item|16|Axe Prowess Lv 1}} | |||
|notes4=• The northeastern two immediately begin moving unprovoked.<br>• The other two begin moving unprovoked on turn 4. | |||
|- | |||
|name5=Alliance Soldier | |||
|class5=Mage | |||
|lv5=14 | |||
|#5=5 | |||
|inventory5={{Item|16|Fire|link=Fire (tome)|image=black magic}}<br>{{Item|16|Fire|link=Fire (ability)}} • {{Item|16|Reason Lv 2}} | |||
|notes5=The northeastern three immediately begin moving unprovoked. | |||
|- | |||
|name6=Alliance Soldier | |||
|class6=Brigand | |||
|lv6=14 | |||
|#6=1 | |||
|inventory6={{Item|16|Steel Axe|image=axe}}<br>{{Item|16|Axe Prowess Lv 2}} | |||
|notes6=Immobile. | |||
|- | |||
|name7=Alliance Soldier | |||
|class7=Archer | |||
|lv7=14 | |||
|#7=4 | |||
|inventory7={{Item|16|Steel Bow|image=bow}}<br>{{Item|16|Bowrange +1}} • {{Item|16|Bow Prowess Lv 2}} | |||
|notes7=• The northeastern one immediately begins moving unprovoked.<br>• The southeastern and northwestern ones begin moving unprovoked on turn 4. | |||
|- | |||
|name8=Alliance Soldier | |||
|class8=Mercenary | |||
|lv8=14 | |||
|#8=1 | |||
|inventory8={{Item|16|Steel Sword|image=sword}}<br>{{Item|16|Sword Prowess Lv 2}}<br>{{Item|16|Alliance Duelists|image=battalion infantry}} Lv. 3: {{Item|16|Mad Melee|image=gambit}} | |||
|notes8=Begins moving unprovoked on turn 4. | |||
|- | |||
|name9=Alliance Soldier | |||
|class9=Brawler | |||
|lv9=14 | |||
|#9=1 | |||
|inventory9={{Item|16|Steel Gauntlets|image=brawling}} • {{Item|16|Unarmed|image=brawling}}<br>{{Item|16|Unarmed Combat}} • {{Item|16|Brawling Prowess Lv 2}} | |||
|- | |||
|name10=Alliance Soldier | |||
|class10=Cavalier | |||
|lv10=14 | |||
|#10=1 | |||
|inventory10={{Item|16|Steel Lance|image=lance}}<br>{{Item|16|Canto}} • {{Item|16|Lance Prowess Lv 2}}<br>{{Item|16|Alliance Knights|image=battalion cavalry silver}} Lv. 3: {{Item|16|Blaze|image=gambit}} | |||
|notes10=Immobile. | |||
|- | |||
|name11=Alliance Soldier | |||
|class11=Cavalier | |||
|lv11=14 | |||
|#11=3 | |||
|inventory11={{Item|16|Steel Lance|image=lance}}<br>{{Item|16|Canto}} • {{Item|16|Lance Prowess Lv 2}} | |||
|notes11=• The northeastern one immediately begins moving unprovoked.<br>• The southeastern one begins moving unprovoked on turn 4. | |||
|- | |||
|name12=Alliance Soldier | |||
|class12=Monk | |||
|lv12=14 | |||
|#12=1 | |||
|inventory12={{Item|16|Nosferatu|image=white magic}} • {{Item|16|Heal|image=white magic}}<br>{{Item|16|Resistance +2}} | |||
|- | |||
|name13=Alliance Soldier | |||
|class13=Pegasus Knight | |||
|lv13=14 | |||
|#13=1 | |||
|inventory13={{Item|16|Steel Lance|image=lance}}<br>{{Item|16|Canto}} • {{Item|16|Lancefaire}} • {{Item|16|Avo +10}} • {{Item|16|Lance Prowess Lv 2}}<br>{{Item|16|Alliance Pegasus Co.|image=battalion flying}} Lv. 3: {{Item|16|Assembly|image=gambit}} | |||
|- | |||
|name14=Alliance Soldier | |||
|class14=Myrmidon | |||
|lv14=14 | |||
|#14=1 | |||
|inventory14={{Item|16|Steel Sword|image=sword}}<br>{{Item|16|Sword Prowess Lv 1}} | |||
|- | |||
|name15=Alliance Soldier | |||
|class15=Thief | |||
|lv15=14 | |||
|#15=1 | |||
|inventory15={{Item|16|Steel Sword|image=sword}} • {{Item|16|Advanced Seal|image=seal|type=drop}}<br>{{Item|16|Steal}} • {{Item|16|Locktouch}} • {{Item|16|Sword Prowess Lv 2}} | |||
|notes15=Immobile until turn 3, at which point he prioritizes escaping via the south. | |||
|- | |||
|name16=Alliance Soldier | |||
|class16=Thief | |||
|lv16=14 | |||
|#16=1 | |||
|inventory16={{Item|16|Devil Sword|image=sword|type=drop}}<br>{{Item|16|Steal}} • {{Item|16|Locktouch}} • {{Item|16|Sword Prowess Lv 2}} | |||
|notes16=Immobile until turn 3, at which point he prioritizes escaping via the south. | |||
|- | |||
|name17=Alliance Soldier | |||
|class17=Pegasus Knight | |||
|lv17=14 | |||
|#17=4 | |||
|inventory17={{Item|16|Iron Lance|image=lance}}<br>{{Item|16|Canto}} • {{Item|16|Lancefaire}} • {{Item|16|Avo +10}} • {{Item|16|Lance Prowess Lv 2}} | |||
|notes17=• The left eastern one immediately begins moving unprovoked.<br>• The other three begin moving unprovoked on turn 4. | |||
|- | |||
|name18=Alliance Soldier | |||
|class18=Cavalier | |||
|lv18=14 | |||
|#18=1 | |||
|inventory18={{Item|16|Steel Lance|image=lance}}<br>{{Item|16|Canto}} • {{Item|16|Lance Prowess Lv 2}}<br>{{Item|16|Alliance Knights|image=battalion cavalry silver}} Lv. 3: {{Item|16|Blaze|image=gambit}} | |||
|notes18=Immediately begins moving unprovoked. | |||
|- | |||
|nameb=[[Acheron]] | |||
|classb=Mage | |||
|lvb=16 | |||
|inventoryb={{Item|16|Blizzard|image=black magic}} • {{Item|16|Fire|link=Fire (tome)|image=black magic}}<br>{{Item|16|Poison Strike}} • {{Item|16|Fire|link=Fire (ability)}} • {{Item|16|Reason Lv 1}} • {{Item|16|Poison|link=Poison (ability)}} • {{Item|16|Pass}} • {{Item|16|Unsealable Magic}}<br>{{Item|16|Alliance Magic Users|image=battalion infantry silver}} Lv. 1: {{Item|16|Resonant Lightning|image=gambit magic}} | |||
|notesb=Immobile; stands on a [[Terrain/Nintendo Switch games#Fire Emblem: Three Houses|heal tile+]]. | |||
}} | |||
}} | |||
===Boss data=== | ===Boss data=== | ||
{{main|Acheron}} | {{main|Acheron}} | ||
{{Tab | {{Tab | ||
|tab1=Normal | |tab1=Normal | ||
|tab2=Hard | |tab2=Hard | ||
|content1={{BossStats FE16 | |||
|portrait=[[File:Small portrait acheron fe16.png|128px]] | |||
|class=Mage | |||
|lv=15 | |||
|HP=30 | |||
|str=7 | |||
|mag=12 | |||
|dex=9 | |||
|spd=8 | |||
|luck=10 | |||
|def=6 | |||
|res=13 | |||
|cha=8{{hover|+5|Granted by Alliance Magic Users}} | |||
|move=- | |||
|spells={{Item|16|Blizzard|image=black magic}}<br>{{Item|16|Fire|link=Fire (tome)|image=black magic}} | |||
|skills={{Item|16|Poison Strike}}<br>{{Item|16|Fire|link=Fire (ability)}}<br>{{Item|16|Reason Lv 1}}<br>{{Item|16|Poison|link=Poison (ability)}}<br>{{Item|16|Pass}}<br>{{Item|16|Unsealable Magic}} | |||
|battalion={{Item|16|Alliance Magic Users|image=battalion infantry silver}} Lv. 1<br>{{Item|16|Resonant Lightning|image=gambit}} | |||
|sw=E | |||
|la=E | |||
|ax=E | |||
|bo=E | |||
|br=E | |||
|re=C | |||
|fa=E | |||
|au=C | |||
}} | |||
|content2={{BossStats FE16 | |content2={{BossStats FE16 | ||
|portrait=[[File:Small portrait acheron fe16.png|128px]] | |portrait=[[File:Small portrait acheron fe16.png|128px]] |
Revision as of 23:38, 4 September 2019
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Land of the Golden Deer is a paralogue chapter in Fire Emblem: Three Houses. It is available from Chapter 7 to Chapter 11. In order to attempt this paralogue, the player must have recruited Lorenz, and he must not have fallen in battle previously. In this chapter, Lorenz is called back to House Gloucester territory to suppress an uprising by an ambitious noble.
Plot
- Main article:
Land of the Golden Deer/Script
Lorenz receives a letter from his father Count Gloucester explaining that Acheron, a noble of the Leicester Alliance, has deployed military forces to Gloucester lands to prosecute an old border dispute, and that he has been ordered to head home to deal with it. He further explains that internal conflict is the norm within the Alliance, House Riegan doesn't have the manpower to settle the dispute, and Count Gloucester can't deal with it since he must maintain relations with the other members of the Alliance. Lorenz invites Byleth and his classmates to tag along with him.
Byleth and Lorenz successfully defend Gloucester territory from Acheron and force him to surrender. In the aftermath, Lorenz thanks Byleth for their assistance and reveals that Acheron has sworn never to stir up trouble again, although he doubts the veracity of this claim. Lorenz also reveals that he has received the Heroes' Relic of House Gloucester, Thyrsus.
Beginning log
Lorenz receives a letter from his father, Count Gloucester, who wishes for his son to resolve a territorial dispute that is about to escalate to violence.
Chapter data
Normal Hard
Character data
Item data
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Enemy data
Normal Hard
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Boss data
- Main article:
Acheron
Normal Hard
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Strategy
This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody. |
12 turns is more than enough to annihilate the entire enemy cohort and knock Acheron's teeth out. Make sure to bring a couple of good cavalry units so you can pick off the Thieves with the loot; they will make a break for Acheron and try to escape when you get too close. You also need to be wary of enemy Pegasus Knights slipping past your defenses and seizing the defend point; make sure to leave an archer as a rearguard. Finally, note the drawbridges; you can only lower them from the side they are attached to.
Trivia
Etymology and other languages
Names, etymology, and in other regions | ||
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Language | Name | Definition, etymology, and notes |
English |
Land of the Golden Deer |
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Gallery
References
Land of the Golden Deer |
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