Border Battle
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Border Battle is the first map of the fourth act of Alm's route in Fire Emblem Gaiden and Fire Emblem Echoes: Shadows of Valentia.
Map data
Gaiden Echoes: Shadows of Valentia
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Victory: Rout the enemy
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Player
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Partner
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Other
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Enemy
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Third
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Defeat: Alm dies
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13
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{{{partner}}}
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{{{other}}}
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20
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{{{third}}}
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Victory: Rout the enemy
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Player
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Partner
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Other
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Enemy
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Third
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Defeat: Alm dies
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14
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{{{partner}}}
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{{{other}}}
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20
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{{{third}}}
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Character data
Gaiden Echoes: Shadows of Valentia
Item data
Enemy data
Gaiden Echoes: Shadows of Valentia Normal Echoes: Shadows of Valentia Hard
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Name
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Class
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Lv
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#
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HP
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Atk
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Mag
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Skill
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Spd
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Lck
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Prf
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Def
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Res
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Cha
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Lck
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Con
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Mov
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Inventory and Skills
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Paladin
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Paladin
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1
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6
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28
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12
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5
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8
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0
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8
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5
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8
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--
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Moves to attack units in range; moves to the nearest avoid-boosting terrain otherwise.
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Arcanist
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Arcanist
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1
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4
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28
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8
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3
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4
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0
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5
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8
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4
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-- Recover • Miasma
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Moves to attack units in range; moves to the nearest avoid-boosting terrain otherwise.
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Arcanist
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Arcanist
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5
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1
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34
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10
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5
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6
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0
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7
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8
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4
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-- Fortify • Mire
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• Starts on supplies. • Moves to attack units in range; moves to the nearest avoid-boosting terrain otherwise.
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Knight
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Knight
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5
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6
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40
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18
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4
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4
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0
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14
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1
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4
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--
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--
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Sniper
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Sniper
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5
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2
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36
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14
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8
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8
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0
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8
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2
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5
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--
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--
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Shizas
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Gold Knight
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1
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1
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40
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18
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7
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12
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0
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13
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6
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9
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--
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Moves to attack units in range; moves to the nearest avoid-boosting terrain otherwise.
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Name
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Class
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Lv
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#
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HP
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Atk
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Mag
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Skill
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Spd
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Lck
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Prf
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Def
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Res
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Cha
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Lck
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Con
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Mov
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Inventory and Skills
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Rigelian Army
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Paladin
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1
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5
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28
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12
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5
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8
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0
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8
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5
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8
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-- Lance
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The northern three begin moving unprovoked on turn 7, or if any of them, Berkut, or Fernand is provoked.
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Rigelian Army
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Arcanist
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5
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4
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32
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10
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5
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6
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0
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7
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8
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4
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-- Miasma • Recover
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Only moves to attack units in range, or to heal himself or another enemy unit.
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Rigelian Army
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Arcanist
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7
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1
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34
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11
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6
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7
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0
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8
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8
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4
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-- Mire • Fortify
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• Starts on supplies. • Moves to attack if a unit is in range; returns to his starting position otherwise.
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Rigelian Army
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Knight
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5
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6
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39
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18
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4
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4
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0
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14
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1
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4
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-- Lance
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--
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Rigelian Army
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Sniper
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5
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2
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35
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14
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8
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8
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0
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8
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2
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5
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-- Bow • Bowrange +2
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--
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Fernand
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Paladin
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3
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1
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32
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13+2
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6
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8
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5
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9
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4
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8
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Iron Lance
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Begins moving unprovoked on turn 7, or if he, Berkut, or a nearby Paladin is provoked.
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Berkut
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Gold Knight
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1
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1
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40
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18
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7
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12
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0
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13
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6+4
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9
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Coral Ring Lance • Recovery*
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Begins moving unprovoked on turn 7, or if he, Fernand, or a nearby Paladin is provoked.
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Name
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Class
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Lv
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#
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HP
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Atk
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Mag
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Skill
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Spd
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Lck
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Prf
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Def
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Res
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Cha
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Lck
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Con
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Mov
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Inventory and Skills
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Rigelian Army
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Paladin
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5
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3
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33
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14+3
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7
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10-2
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0
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10
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5
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8
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Javelin
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All three begin moving unprovoked on turn 6, or if any of them, Berkut, or Fernand is provoked.
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Rigelian Army
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Arcanist
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8
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3
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35
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11
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7
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7
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0
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8
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8
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4
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-- Mire • Recover
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All three begin moving unprovoked on turn 4, or if any of them or the Miasma Arcanist is provoked.
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Rigelian Army
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Arcanist
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8
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1
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35
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11
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7
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7
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0
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8
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8
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4
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-- Miasma • Recover
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Begins moving unprovoked on turn 4, or if he or another Recover Arcanist is provoked.
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Rigelian Army
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Arcanist
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10
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1
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37
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12
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8
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8
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0
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9
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8
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4
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-- Mire • Fortify
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• Starts on supplies. • Moves to attack if a unit is in range; returns to his starting position otherwise.
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Rigelian Army
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Knight
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10
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6
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45
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21+2
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7
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6
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0
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17
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1
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4
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Iron Lance
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--
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Rigelian Army
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Sniper
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10
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2
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41
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17+3
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11
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10-3
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0
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10
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2
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5
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Steel Bow Bowrange +2 • Anti-Fliers*
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--
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Rigelian Army
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Paladin
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5
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2
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33
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14
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7
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10
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0
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10
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5
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8
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-- Lance
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--
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Fernand
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Paladin
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8
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1
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38
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16+2
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9
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11
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5
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12
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5
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8
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Iron Lance
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Begins moving unprovoked on turn 6, or if he, Berkut, or a nearby Paladin is provoked.
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Berkut
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Gold Knight
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7
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1
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47
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21
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10
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15
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0
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16
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7+4
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9
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Coral Ring Lance • Recover*
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Begins moving unprovoked on turn 6, or if he, Fernand, or a nearby Paladin is provoked.
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Boss data
- Main article: Shizas
- Main article: Berkut
- Main article: Fernand
Strategy
This section has been marked as a stub. Please help improve the page by adding information.
Etymology and other languages
Names, etymology, and in other regions
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Language
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Name
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Definition, etymology, and notes
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English
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Border Battle
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--
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French
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Bataille: Frontière
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Border Battle
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Gallery
This section has been marked as a stub. Please help improve the page by adding information.