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Land of Sorrow (Gaiden )/Border Battle From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.
Map data
Gaiden Echoes: Shadows of Valentia
Victory: Rout the enemy
Player
Partner
Other
Enemy
Third
Defeat: Alm dies
13
{{{partner}}}
{{{other}}}
20
{{{third}}}
Victory: Rout the enemy
Player
Partner
Other
Enemy
Third
Defeat: Alm dies
1–14
{{{partner}}}
{{{other}}}
20
{{{third}}}
Map dimensions: 30 columns by 28 rows
Character data
Gaiden Echoes: Shadows of Valentia
Item data
Enemy data
Gaiden Echoes: Shadows of Valentia Normal Echoes: Shadows of Valentia Hard
Name
Class
Lv
#
HP
Atk
Mag
Skill
Spd
Lck
Prf
Def
Res
Cha
Lck
Con
Mov
Inventory and Skills
Shizas
Gold Knight
1
1
40
18
7
12
0
13
6
9
--
Moves to attack units in range; moves to the nearest avoid-boosting terrain otherwise.
Paladin
Paladin
1
6
28
12
5
8
0
8
5
8
--
Moves to attack units in range; moves to the nearest avoid-boosting terrain otherwise.
Arcanist
Arcanist
1
4
28
8
3
4
0
5
8
4
--Recover • Miasma
Moves to attack units in range; moves to the nearest avoid-boosting terrain otherwise.
Arcanist
Arcanist
5
1
34
10
5
6
0
7
8
4
--Fortify • Mire
• Starts on supplies . • Moves to attack units in range; moves to the nearest avoid-boosting terrain otherwise.
Knight
Knight
5
6
40
18
4
4
0
14
1
4
--
--
Sniper
Sniper
5
2
36
14
8
8
0
8
2
5
--
--
Name
Class
Lv
#
HP
Atk
Mag
Skill
Spd
Lck
Prf
Def
Res
Cha
Lck
Con
Mov
Inventory and Skills
Berkut
Gold Knight
1
1
40
18
7
12
0
13
6+4
9
Coral Ring Lance • Recovery *
Begins moving unprovoked on turn 7, or if he, Fernand , or a nearby Paladin is provoked.
Fernand
Paladin
3
1
32
13+2
6
8
5
9
4
8
Iron Lance
Begins moving unprovoked on turn 7, or if he, Berkut , or a nearby Paladin is provoked.
Rigelian Army
Paladin
1
5
28
12
5
8
0
8
5
8
-- Lance
The northern three begin moving unprovoked on turn 7, or if any of them, Berkut , or Fernand is provoked.
Rigelian Army
Arcanist
5
4
32
10
5
6
0
7
8
4
-- Miasma • Recover
Only moves to attack units in range, or to heal himself or another enemy unit.
Rigelian Army
Arcanist
7
1
34
11
6
7
0
8
8
4
-- Mire • Fortify
• Starts on supplies . • Moves to attack if a unit is in range; returns to his starting position otherwise.
Rigelian Army
Knight
5
6
39
18
4
4
0
14
1
4
-- Lance
--
Rigelian Army
Sniper
5
2
35
14
8
8
0
8
2
5
-- Bow • Bowrange +2
--
Name
Class
Lv
#
HP
Atk
Mag
Skill
Spd
Lck
Prf
Def
Res
Cha
Lck
Con
Mov
Inventory and Skills
Berkut
Gold Knight
7
1
47
21
10
15
0
16
7+4
9
Coral Ring Lance • Recover *
Begins moving unprovoked on turn 6, or if he, Fernand , or a nearby Paladin is provoked.
Fernand
Paladin
8
1
38
16+2
9
11
5
12
5
8
Iron Lance
Begins moving unprovoked on turn 6, or if he, Berkut , or a nearby Paladin is provoked.
Rigelian Army
Paladin
5
3
33
14+3
7
10−2
0
10
5
8
Javelin
All three begin moving unprovoked on turn 6, or if any of them, Berkut , or Fernand is provoked.
Rigelian Army
Arcanist
8
3
35
11
7
7
0
8
8
4
-- Mire • Recover
All three begin moving unprovoked on turn 4, or if any of them or the Miasma Arcanist is provoked.
Rigelian Army
Arcanist
8
1
35
11
7
7
0
8
8
4
-- Miasma • Recover
Begins moving unprovoked on turn 4, or if he or another Recover Arcanist is provoked.
Rigelian Army
Arcanist
10
1
37
12
8
8
0
9
8
4
-- Mire • Fortify
• Starts on supplies . • Moves to attack if a unit is in range; returns to his starting position otherwise.
Rigelian Army
Knight
10
6
45
21+2
7
6
0
17
1
4
Iron Lance
--
Rigelian Army
Sniper
10
2
41
17+3
11
10−3
0
10
2
5
Steel Bow Bowrange +2 • Anti-Fliers *
--
Rigelian Army
Paladin
5
2
33
14
7
10
0
10
5
8
-- Lance
--
Boss data
Main article: Shizas
Main article: Berkut
Strategy
This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.
The biggest problems here are the Snipers and Knights that charge you at the beginning. You don't have enough magic users to mow the Knights down, so you may need to retreat while wearing them down. Your own Knights are great here. Once they're dead, the Arcanists are standard fare, while Berkut and his cronies are Ridersbane food.
Map Turn Count: 8 Game Turn Count: 195
Flavor text
Game
Text(English)
Text(Japanese)
Echoes: Shadows of Valentia
The line dividing the Kingdom of Zofia and the Rigelian Empire. A gloomy pine forest sprawls beyond the Rigelian side of the border.
ソフィア王国領と リゲル帝国領の国境。 リゲル側の背後には、 鬱蒼とした針葉樹林が 広がっている。
Etymology and other languages
Names, etymology, and in other regions
Language
Name
Definition, etymology, and notes
English
Border Battle
--
Japanese
国境の戦い
Border Battle
French
Bataille: Frontière
Border Battle
Korean
국경의 전투
Border battle
Gallery
This section has been marked as a stub . Please help improve the page by adding information.