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Lance of Heroics
Lance of Heroics (Japanese: 正義の直槍 Straight spear of justice) is a weapon skill in the lance category which debuted in Fire Emblem Heroes; it is a personal weapon of Cynthia. The Lance of Heroics allows its user to move to any space adjacent to an ally without high HP and boosts their stats in combat based on how many spaces the initiating unit moved; when refined, it additionally boosts its user's stats in combat based on any penalties to those stats if an ally is nearby.
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Stats
Game | Icon | Type | Might | Range | SP cost | Refine cost | Prerequisites | Unusable by | Inheritable | Other effects and notes |
---|---|---|---|---|---|---|---|---|---|---|
Heroes (refine: Unrefined) |
16 | 1 | 400 | -- | -- | -- | ✗ | If an ally has HP ≤ 80%, user can move to space adjacent to that all. If user's HP ≥ 25% at start of combat, grants +(4 + [number of spaces moved from starting position by unit initiating combat × 2]; maximum: 8) each to attack, speed, defense, and resistance to user during combat. | ||
Heroes (refine: +Effect) |
16 | 1 | 400 | 500 200 |
-- | -- | ✗ | If an ally has HP ≤ 80%, user can move to space adjacent to that all. If user's HP ≥ 25% at start of combat, grants +(4 + [number of spaces moved from starting position by unit initiating combat × 2]; maximum: 8) each to attack, speed, defense, and resistance to user during combat. Grants +3 HP. If user is within 3 spaces of an ally, grants +4 each to attack, speed, defense, and resistance to user during combat and grants +(current penalty on stat × 2; calculated independently) each to attack, speed, defense, and resistance to user. | ||
Heroes (refine: +Atk) |
18 | 1 | 400 | 500 200 |
-- | -- | ✗ | If an ally has HP ≤ 80%, user can move to space adjacent to that all. If user's HP ≥ 25% at start of combat, grants +(4 + [number of spaces moved from starting position by unit initiating combat × 2]; maximum: 8) each to attack, speed, defense, and resistance to user during combat. Grants +5 HP. | ||
Heroes (refine: +Spd) |
16 | 1 | 400 | 500 200 |
-- | -- | ✗ | If an ally has HP ≤ 80%, user can move to space adjacent to that all. If user's HP ≥ 25% at start of combat, grants +(4 + [number of spaces moved from starting position by unit initiating combat × 2]; maximum: 8) each to attack, speed, defense, and resistance to user during combat. Grants +5 HP and +3 speed. | ||
Heroes (refine: +Def) |
16 | 1 | 400 | 500 200 |
-- | -- | ✗ | If an ally has HP ≤ 80%, user can move to space adjacent to that all. If user's HP ≥ 25% at start of combat, grants +(4 + [number of spaces moved from starting position by unit initiating combat × 2]; maximum: 8) each to attack, speed, defense, and resistance to user during combat. Grants +5 HP and +4 defense. | ||
Heroes (refine: +Res) |
16 | 1 | 400 | 500 200 |
-- | -- | ✗ | If an ally has HP ≤ 80%, user can move to space adjacent to that all. If user's HP ≥ 25% at start of combat, grants +(4 + [number of spaces moved from starting position by unit initiating combat × 2]; maximum: 8) each to attack, speed, defense, and resistance to user during combat. Grants +5 HP and +4 resistance. |
Availability
Heroes
Method | Data |
---|---|
Unit (★★★★★) | Cynthia: Hero Chaser |
Flavor text
Game | Text (English) |
Text (Japanese) |
---|---|---|
Heroes | If an ally's HP ≤ 80%, unit can move to a space
adjacent to that ally. At start of combat, if unit's HP ≥ 25%, grants bonus to unit's Atk/Spd/Def/Res during combat = 4 + X (X = number of spaces from start position to end position of whoever initiated combat × 2; max 8). |
HPが80%以下の味方の隣接マスへ移動可能
戦闘開始時、自身のHPが25%以上なら、 戦闘中、攻撃、速さ、守備、魔防+4、 さらに、攻撃、速さ、守備、魔防が、 攻撃した側(自分からなら自分、敵からなら敵)の 移動前と移動後のマスの距離(最大4)×2だけ増加 |
Heroes (refined: +effect) |
If unit is within 3 spaces of an ally, grants
Atk/Spd/Def/Res+4 to unit during combat and bonus to Atk/Spd/Def/Res during combat = current penalty on each of those stats × 2. (Example: if unit has -7 penalty to Atk, grants Atk+18, for a net bonus of Atk+11.) Calculates each stat bonus independently. |
周囲3マス以内に味方がいる時、
戦闘中、攻撃、速さ、守備、魔防+4、かつ 自分が攻撃、速さ、守備、魔防の弱化を受けていれば、 攻撃、速さ、守備、魔防が弱化の値の2倍だけ上昇 (能力値ごとに計算) (例えば、攻撃-7の弱化を受けていれば、 -7+14+4で、戦闘中、攻撃+11となる) |
Etymology and other languages
Names, etymology, and in other regions | ||
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Language | Name | Definition, etymology, and notes |
English |
Lance of Heroics |
-- |
Japanese |
正義の直槍 |
Straight spear of justice |
Spanish |
Lanza osada |
Daring lance |
French |
Lance juste |
Just lance |
German |
Heldentatenlanze |
Heroics Lance |
Italian |
Lancia giusta |
Just lance |
Portuguese |
Lança valorosa |
Valorous lance |
Traditional Chinese |
正義的直槍 |
Straight spear of justice |
Gallery
The Lance of Heroics as it appears in Heroes.