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Lagdou Ruins/Floor 3 From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.
Lagdou Ruins 3 (Japanese: ラグドゥ遺跡 3層 Lagdou Ruins: third level ) is the third floor of the Lagdou Ruins .
Lagdou Ruins 3
Map data
Victory: Rout the enemy
Player
Partner
Other
Enemy
Third
Defeat: Eirika or Ephraim dies or the player's army is routed
1–8
{{{partner}}}
{{{other}}}
45+17
{{{third}}}
Letters indicate the spawn group of a random enemy. Enemies marked with a plus (+) can vary in their starting position by up to two tiles in any direction.
Character data
More characters may be available if this map is attempted during the Creature Campaign .
Item data
Additionally, random monsters may have items that will drop upon defeat or can be stolen.
Enemy data
Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.
Name
Class
Lv
#
HP
Str /Mag
Mag
Skill
Spd
Lck
Prf
Def
Res
Cha
Lck
Con
Mov
Inventory and Skills
Monster
Wight
16
1
39~44
12~16
10~14
9~13
1~5
9~11
7~10
9
6
Runesword • Steel Blade • Blue Gem
Does not move.
Monster
Wight
15
1
31~36
10~14
10~14
7~11
0~4
7~9
4~8
8
6
Short Bow
Moves to attack units in range.
Monster
Wight
15
1
31~36
10~14
10~14
7~11
0~4
7~9
4~8
8
6
Steel Bow
Moves to attack units in range.
Monster
Gorgon
15
6
25~30
17~22
7~11
7~10
4~8
5~9
13~17
11
6
Steel Bow
--
Monster
Wight
13~19
Var.
30~39
10~15
10~15
7~12
0~4
7~10
4~9
8
6
Varies
• Randomly determined: group A. • The center-east two move to attack units in range.
Monster
Wight
13~19
Var.
30~39
9~14
7~12
8~13
0~4
7~10
4~9
9
6
Varies
• Randomly determined: group A. • The center-east two move to attack units in range.
Monster
Wight
13~19
Var.
30~39
9~14
7~12
8~13
0~4
7~10
4~9
9
6
Varies
• Randomly determined: group B. • The northeast one and the two north of the central Gorgon move to attack units in range. • The upper-left one of the two west of the central Gorgon begins moving unprovoked on turn 2.
Monster
Wight
13~19
Var.
30~39
10~15
10~15
7~12
0~4
7~10
4~9
8
6
Varies
• Randomly determined: group B. • The northeast one and the two north of the central Gorgon move to attack units in range. • The upper-left one of the two west of the central Gorgon begins moving unprovoked on turn 2.
Monster
Gwyllgi
13~19
Var.
30~39
9~14
16~22
16~22
2~7
7~10
4~9
8
8
Hellfang
Randomly determined: group C.
Monster
Maelduin
13~19
Var.
35~45
12~17
8~13
9~12
0~4
10~14
5~10
12
8
Varies
Randomly determined: group C.
Monster
Elder Bael
13~19
Var.
47~59
14~21
7~12
7~12
0~4
11~16
6~9
15
6
Varies
Randomly determined: group C.
Monster
Wight
16
1
32~37
10~14
8~12
8~12
0~4
7~9
5~8
9
6
Javelin • Steel Sword • Chest Key
Does not move.
Name
Class
Lv
#
HP
Str /Mag
Mag
Skill
Spd
Lck
Prf
Def
Res
Cha
Lck
Con
Mov
Inventory and Skills
Monster
Wight
15
2
31~36
10~13
8~11
8~12
0~4
7~9
4~8
9
6
Steel Blade • Door Key
Ignores combat; moves to open doors, and does not move if it has no means to open doors or no doors to open.
Monster
Wight
15
1
31~36
10~13
8~11
8~12
0~4
7~9
4~8
9
6
Steel Lance • Door Key
Ignores combat; moves to open doors, and does not move if it has no means to open doors or no doors to open.
Monster
Wight
13~19
Var.
30~39
9~14
7~12
8~13
0~4
7~10
4~9
9
6
Varies
Randomly determined: group B.
Monster
Wight
13~19
Var.
30~39
10~15
10~15
7~12
0~4
7~10
4~9
8
6
Varies
Randomly determined: group B.
Monster
Wight
13~19
Var.
30~39
10~15
10~15
7~12
0~4
7~10
4~9
8
6
Varies
Randomly determined: group A.
Monster
Wight
13~19
Var.
30~39
9~14
7~12
8~13
0~4
7~10
4~9
9
6
Varies
Randomly determined: group A.
Name
Class
Lv
#
HP
Str /Mag
Mag
Skill
Spd
Lck
Prf
Def
Res
Cha
Lck
Con
Mov
Inventory and Skills
Monster
Wight
16
1
40~45
12~16
10~14
10~13
2~5
9~12
7~11
9
6
Runesword • Steel Blade • Blue Gem
Does not move.
Monster
Wight
15
1
32~37
11~15
11~15
8~11
1~4
7~10
5~8
8
6
Short Bow
Moves to attack units in range.
Monster
Wight
15
1
32~37
11~15
11~15
8~11
1~4
7~10
5~8
8
6
Steel Bow
Moves to attack units in range.
Monster
Gorgon
15
6
26~31
18~24
8~12
7~11
5~9
6~9
14~18
11
6
Steel Bow
--
Monster
Wight
13~19
Var.
31~40
10~16
10~16
7~12
0~4
7~10
4~9
8
6
Varies
• Randomly determined: group A. • The center-east two move to attack units in range.
Monster
Wight
13~19
Var.
31~40
10~15
8~13
8~13
0~4
7~10
4~9
9
6
Varies
• Randomly determined: group A. • The center-east two move to attack units in range.
Monster
Wight
13~19
Var.
31~40
10~15
8~13
8~13
0~4
7~10
4~9
9
6
Varies
• Randomly determined: group B. • The northeast one and the two north of the central Gorgon move to attack units in range. • The upper-left one of the two west of the central Gorgon begins moving unprovoked on turn 2.
Monster
Wight
13~19
Var.
31~40
10~16
10~16
7~12
0~4
7~10
4~9
8
6
Varies
• Randomly determined: group B. • The northeast one and the two north of the central Gorgon move to attack units in range. • The upper-left one of the two west of the central Gorgon begins moving unprovoked on turn 2.
Monster
Gwyllgi
13~19
Var.
31~40
10~15
17~23
17~23
3~8
7~10
4~9
8
8
Hellfang
Randomly determined: group C.
Monster
Maelduin
13~19
Var.
36~47
12~18
8~14
9~13
0~4
11~14
5~10
12
8
Varies
Randomly determined: group C.
Monster
Elder Bael
13~19
Var.
49~61
14~22
8~13
7~12
0~4
11~16
6~10
15
6
Varies
Randomly determined: group C.
Monster
Wight
16
1
33~38
10~14
8~12
9~12
1~4
7~10
5~9
9
6
Javelin • Steel Sword • Chest Key
Does not move.
Name
Class
Lv
#
HP
Str /Mag
Mag
Skill
Spd
Lck
Prf
Def
Res
Cha
Lck
Con
Mov
Inventory and Skills
Monster
Wight
15
2
32~37
10~14
8~12
9~12
1~4
7~10
5~8
9
6
Steel Blade • Door Key
Ignores combat; moves to open doors, and does not move if it has no means to open doors or no doors to open.
Monster
Wight
15
1
32~37
10~14
8~12
9~12
1~4
7~10
5~8
9
6
Steel Lance • Door Key
Ignores combat; moves to open doors, and does not move if it has no means to open doors or no doors to open.
Monster
Wight
13~19
Var.
31~40
10~15
8~13
8~13
0~4
7~10
4~9
9
6
Varies
Randomly determined: group B.
Monster
Wight
13~19
Var.
31~40
10~16
10~16
7~12
0~4
7~10
4~9
8
6
Varies
Randomly determined: group B.
Monster
Wight
13~19
Var.
31~40
10~16
10~16
7~12
0~4
7~10
4~9
8
6
Varies
Randomly determined: group A.
Monster
Wight
13~19
Var.
31~40
10~15
8~13
8~13
0~4
7~10
4~9
9
6
Varies
Randomly determined: group A.
Name
Class
Lv
#
HP
Str /Mag
Mag
Skill
Spd
Lck
Prf
Def
Res
Cha
Lck
Con
Mov
Inventory and Skills
Monster
Wight
16
1
30~46
9~24
7~24
7~23
1~17
7~22
4~20
9
6
Runesword • Steel Blade • Blue Gem
Does not move.
Monster
Wight
15
1
40~49
14~20
14~20
10~15
2~6
8~13
7~12
8
6
Short Bow
Moves to attack units in range.
Monster
Wight
15
1
40~49
14~20
14~20
10~15
2~6
8~13
7~12
8
6
Steel Bow
Moves to attack units in range.
Monster
Gorgon
15
6
32~40
26~29
11~17
11~16
8~14
7~11
18~25
11
6
Steel Bow
--
Monster
Wight
13~19
Var.
39~52
14~22
14~22
10~16
2~7
8~14
7~13
8
6
Varies
• Randomly determined: group A. • The center-east two move to attack units in range.
Monster
Wight
13~19
Var.
39~52
13~21
11~19
11~17
2~7
8~14
7~13
9
6
Varies
• Randomly determined: group A. • The center-east two move to attack units in range.
Monster
Wight
13~19
Var.
39~52
13~21
11~19
11~17
2~7
8~14
7~13
9
6
Varies
• Randomly determined: group B. • The northeast one and the two north of the central Gorgon move to attack units in range. • The upper-left one of the two west of the central Gorgon begins moving unprovoked on turn 2.
Monster
Wight
13~19
Var.
39~52
14~22
14~22
10~16
2~7
8~14
7~13
8
6
Varies
• Randomly determined: group B. • The northeast one and the two north of the central Gorgon move to attack units in range. • The upper-left one of the two west of the central Gorgon begins moving unprovoked on turn 2.
Monster
Gwyllgi
13~19
Var.
39~52
12~20
21~29
21~30
6~14
8~14
7~13
8
8
Hellfang
Randomly determined: group C.
Monster
Maelduin
13~19
Var.
46~62
16~24
12~20
10~16
2~7
12~16
8~14
12
8
Varies
Randomly determined: group C.
Monster
Elder Bael
13~19
Var.
60~77
20~30
11~19
10~16
2~7
14~20
7~13
15
6
Varies
Randomly determined: group C.
Monster
Wight
16
1
41~49
14~20
12~18
11~16
2~6
8~13
7~12
9
6
Javelin • Steel Sword • Chest Key
Does not move.
Name
Class
Lv
#
HP
Str /Mag
Mag
Skill
Spd
Lck
Prf
Def
Res
Cha
Lck
Con
Mov
Inventory and Skills
Monster
Wight
15
2
40~49
14~19
12~17
11~16
2~6
8~13
7~12
9
6
Steel Blade • Door Key
Ignores combat; moves to open doors, and does not move if it has no means to open doors or no doors to open.
Monster
Wight
15
1
40~49
14~19
12~17
11~16
2~6
8~13
7~12
9
6
Steel Lance • Door Key
Ignores combat; moves to open doors, and does not move if it has no means to open doors or no doors to open.
Monster
Wight
13~19
Var.
39~52
13~21
11~19
11~17
2~7
8~14
7~13
9
6
Varies
Randomly determined: group B.
Monster
Wight
13~19
Var.
39~52
14~22
14~22
10~16
2~7
8~14
7~13
8
6
Varies
Randomly determined: group B.
Monster
Wight
13~19
Var.
39~52
14~22
14~22
10~16
2~7
8~14
7~13
8
6
Varies
Randomly determined: group A.
Monster
Wight
13~19
Var.
39~52
13~21
11~19
11~17
2~7
8~14
7~13
9
6
Varies
Randomly determined: group A.
Reinforcements
Player phase of turn 2
Player phase of turn 3
One Wight with a Steel Blade from the west edge of the map
Player phase of turns 4–7
One enemy of group B from the stairs southeast of the boss
Player phase of turns 6–10
Two enemies—one of group B, one of A—from the north edge of the map
Boss data
Main article: Monster
Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.
Random monster data
Class rates
Classes (group A)
Class
Chance
Wight (ranged)
80%
Wight (melee)
20%
Classes (group B)
Class
Chance
Wight (melee)
80%
Wight (ranged)
20%
Inventories
Strategy
This section has been marked as a stub . Please help improve the page by adding information.
This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.
Etymology and other languages
Names, etymology, and in other regions
Language
Name
Definition, etymology, and notes
English
Lagdou Ruins 3
--
Japanese
ラグドゥ遺跡 3層
Lagdou Ruins: third level
Spanish
Ruinas de Lagdou 3
Lagdou Ruins 3
French
Ruines de Lagdou 3
Lagdou Ruins 3
German
Ruinen von Lagdou 3
Lagdou Ruins 3
Italian
Rovine di Lagdou 3
Lagdou Ruins 3
References