The Siege of Arianrhod
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The Siege of Arianrhod is the main battle map of the sixteenth chapter of the Crimson Flower route in Fire Emblem: Three Houses. In this map, the Black Eagle Strike Force takes a detour on their way to Rhea, in order to capture a strategic location.
Map data
This map features two levers. Activating both levers will convert all floor trap tiles into non-damaging floor terrain.
Character data
Item data
Enemy data
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Name
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Class
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Lv
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#
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Inventory and Skills
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Notes
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Name
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Class
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Lv
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#
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Inventory and Skills
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Notes
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Name
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Class
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Lv
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#
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Inventory and Skills
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Notes
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Kingdom Soldier
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Pegasus Knight
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40
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1
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Silver Lance Canto • Lancefaire • Avo +10 • Lance Prowess Lv 5 • Swordbreaker+ • Weight -3
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Begins moving if Gwendal is provoked.
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Kingdom Soldier
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Fortress Knight
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40
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3
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Silver Axe Axefaire • Weight -5 • Axe Prowess Lv 5 • Armored Blow • Defiant Def
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The southwestern two both begin moving if either of them, Rodrigue, Felix*/the Kingdom General Swordmaster*, or a nearby Paladin is provoked.
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Kingdom Soldier
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Warrior
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40
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2
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Silver Axe Axefaire • Axe Crit +10 • Axe Prowess Lv 5 • Lancebreaker+ • Wrath
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• The southern one begins moving if the War Master is provoked. • The northern one begins moving if Ingrid*/the Kingdom General Falcon Knight* or the nearby Fortress Knight is provoked.
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Kingdom Soldier
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Fortress Knight
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40
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3
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Silver Axe Axefaire • Weight -5 • Axe Prowess Lv 5 • Armored Blow • Defiant Def
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Immobile.
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Kingdom Soldier
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Fortress Knight
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40
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3
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Tomahawk • Silver Axe Axefaire • Weight -5 • Axe Prowess Lv 5 • Armored Blow • Defiant Def
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Immobile.
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Kingdom Soldier
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Fortress Knight
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40
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1
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Silver Axe Axefaire • Weight -5 • Axe Prowess Lv 5 • Armored Blow • Defiant Def
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Begins moving if Ingrid*/the Kingdom General Falcon Knight* or the nearby Warrior is provoked.
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Kingdom Soldier
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Great Knight
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40
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1
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Silver Axe Canto • Lancefaire • Axefaire • Axe Prowess Lv 5 • Defiant Def
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Begins moving if the other Great Knight is provoked.
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Kingdom Soldier
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Great Knight
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40
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1
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Silver Axe Canto • Lancefaire • Axefaire • Axe Prowess Lv 5 • Defiant Def
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Begins moving if the other Great Knight is provoked.
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Kingdom Soldier
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Paladin
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40
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3
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Silver Lance Canto • Lancefaire • Terrain Resistance • Lance Prowess Lv 5 • Swordbreaker+ • Weight -3
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The southwestern two both begin moving if either of them, Rodrigue, Felix*/the Kingdom General Swordmaster*, or a nearby Fortress Knight is provoked.
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Kingdom Soldier
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Warlock
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40
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3
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Ragnarok Black Tomefaire • Black Magic Uses x2 • Reason Lv 5 • Magic +2 • Seal Defense
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--
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Kingdom Soldier
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Dark Bishop
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40
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3
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Banshee Θ • Miasma Δ • Death Γ Miasma Δ • Fiendish Blow • Heartseeker • Reason Lv 5 • Magic +2 • Seal Strength
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--
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Kingdom Soldier
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Warlock
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40
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2
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Ragnarok Black Tomefaire • Black Magic Uses x2 • Reason Lv 5 • Magic +2 • Seal Defense
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Immobile.
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Titanus
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Titanus
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40
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1
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Giant Katar Sword Prowess Lv 3 • Barrier • Pavise • Aegis • Axebreaker+ • Swordfaire Titanomachy
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Weak to Axes.
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Titanus
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Titanus
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40
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1
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Giant Katar Sword Prowess Lv 3 • Barrier • Pavise • Aegis • Axebreaker+ • Swordfaire Titanomachy
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Weak to Swords.
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Titanus
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Titanus
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40
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1
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Giant Katar Sword Prowess Lv 3 • Barrier • Pavise • Aegis • Axebreaker+ • Swordfaire Titanomachy
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Weak to Lances.
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Kingdom Soldier
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War Master
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40
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1
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Silver Axe Fistfaire • Axefaire • Crit +20 • Axe Prowess Lv 5 • Brawling Prowess Lv 3 • Tomebreaker Kingdom Brave Lance Co. Lv 5: Onslaught
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Begins moving if the nearby Warrior is provoked.
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Kingdom Soldier
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Fortress Knight
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40
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2
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Silver Axe Axefaire • Weight -5 • Axe Prowess Lv 5 • Armored Blow • Defiant Def Kingdom Heavy Soldiers Lv 5: Group Lance Attack
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Both begin moving if either is provoked.
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Kingdom Soldier
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Sniper
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40
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2
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Silver Bow Bowfaire • Bowrange +1 • Bow Prowess Lv 5 • Poison Strike • Vantage Kingdom Snipers Lv 5: Fusillade
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Immobile.
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Kingdom Soldier
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Bow Knight
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40
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2
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Silver Bow Canto • Bowfaire • Bowrange +2 • Bow Prowess Lv 5 • Poison Strike Kingdom Snipers Lv 5: Fusillade
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The northern one begins moving if Ingrid*/the Kingdom General Falcon Knight* or the nearby Fortress Knight or Warrior is provoked.
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Kingdom Soldier
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Dark Bishop
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40
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1
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Banshee Θ • Miasma Δ • Death Γ Miasma Δ • Fiendish Blow • Heartseeker • Reason Lv 5 • Magic +2 • Seal Strength Kingdom Magic Users Lv 5: Resonant Ice
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Rodrigue
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Holy Knight
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42
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1
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Aura • Silver Lance • Elixir • Fortify Commander • Canto • White Tomefaire • Terrain Resistance • Faith Lv 5 • Lance Prowess Lv 5 • Cavalry Effect Null • Hit +20 • Weight -5 Fraldarius Soldiers Lv 5: Onslaught
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Begins moving if Felix*/the Kingdom General Swordmaster* or a nearby Paladin or Fortress Knight is provoked.
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Felix
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Swordmaster
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42
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1
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Sword of Zoltan • Aegis Shield • Elixir Lone Wolf • Swordfaire • Sword Crit +10 • Sword Prowess Lv 5 • Darting Blow • Axebreaker+ Fraldarius Soldiers Lv 5: Onslaught
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• Begins moving if Rodrigue or a nearby Paladin or Fortress Knight is provoked. • Replaced by a Kingdom General Swordmaster with a Silver Sword and Royal Guard instead of the Sword of Zoltan and Fraldarius Soldiers, and without Crests, the Aegis Shield, an Elixir, Lone Wolf, or Darting Blow if he was recruited.
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Ingrid
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Falcon Knight
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42
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1
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Lúin • Elixir Lady Knight • Canto • Lancefaire • Avo +10 • Lance Prowess Lv 5 • Pass • Darting Blow Burning Quake Galatea Pegasus Co. Lv 5: Lure
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• Begins moving if the nearby Fortress Knight, Warrior, or Bow Knight is provoked. • Replaced by a Kingdom General Falcon Knight with a Silver Lance instead of Lúin and without Crests or Lady Knight if she was recruited.
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Gwendal
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Great Knight
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42
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1
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Brave Axe • Tomahawk General • Canto • Lancefaire • Axefaire • Hit +20 • Keen Intuition • Armored Blow • Axe Prowess Lv 5 • Authority Lv 5 Rowe Knights Lv 5: Linked Horses
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Begins moving if the nearby Pegasus Knight is provoked.
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Cornelia
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Gremory
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42
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1
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Death Γ • Luna Λ Agarthan Technology • Black Magic Uses x2 • Dark Magic Uses x2 • White Magic Uses x2 • Reason Lv 5 • Defense +2 • Poison Strike • Defiant Mag • Unsealable Magic Blue Lion Magic Corps Lv 5: Resonant Ice
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Immobile; stands on a heal tile +.
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Name
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Class
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Lv
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#
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Inventory and Skills
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Notes
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Boss data
- Main article: Cornelia
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Skill Levels
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E
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E
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E
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E
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E
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A
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A
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A
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E
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E
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E
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Skill Levels
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E
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E
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E
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E
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E
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A
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A
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A
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E
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E
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E
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Skill Levels
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E
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E
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E
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E
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E
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A
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A
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A
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E
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E
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E
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- Main article: Rodrigue
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Skill Levels
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E
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B
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E
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E
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E
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E
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A
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B
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E
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A
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E
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Skill Levels
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E
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B
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E
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E
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E
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E
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A
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B
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E
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A
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E
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Skill Levels
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E
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B
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E
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E
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E
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E
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A
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B
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E
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A
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E
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- Main article: Felix
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Skill Levels
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A
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E
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E
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E
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E
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E
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E
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B
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E
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E
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E
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Skill Levels
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A
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E
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E
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E
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E
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E
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E
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B
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E
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E
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E
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Skill Levels
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A
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E
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E
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E
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E
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E
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E
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B
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E
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E
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E
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- Main article: Ingrid
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Skill Levels
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C
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A
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E
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E
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E
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E
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E
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B
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E
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E
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B+
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Skill Levels
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C
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A
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E
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E
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E
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E
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E
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B
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E
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E
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B+
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Skill Levels
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C
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A
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E
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E
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E
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E
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E
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B
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E
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E
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B+
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- Main article: Gwendal
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Skill Levels
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E
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E
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B+
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E
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E
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E
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E
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E
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A
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E
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E
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Skill Levels
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E
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E
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B+
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E
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E
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E
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E
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E
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A
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E
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E
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Skill Levels
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E
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E
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B+
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E
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E
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E
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E
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E
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A
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E
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E
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Strategy
This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.
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There aren't any reinforcements on this map, so there's no rush. Feel free to slowly bait enemies one at a time by plinking them with Curved Shot then retreating, or putting one tank in their threat range. Additionally, there's not really much advantage to pulling the levers; the trap floors impede enemy mobility as well, and make it easier for long-range mages and archers to shoot down Kingdom forces on the other side safely. Don't feel obligated to have your right-side 3 units actually charge in to the fortress; they can also head south and join up with your main team if you'd prefer to keep your forces concentrated.
The most threatening turns are arguably the first two, where Felix and Rodrigue and their friends will come charging out of the gate at you. Rodrigue packs mixed damage off both Aura and a Silver Lance, so be careful who you leave in his impressive threat range; squishy mages like Linhardt will just be impaled by his Silver Lance. For Felix and the Fortress Knights, magic damage is recommended; if you can't finish them quickly enough, Bernadetta's Encloser will freeze them in place so that you can avoid eating their impressive offense. Gwendal can be baited by sticking a unit in range of his Pegasus Knight; then destroyed by any sort of magic damage. Ingrid is scary, with 52+6 speed on initiation in Maddening mode thanks to Darting Blow; the Impregnable Wall gambit is, as usual, the safest way to bait her forward. You can also set up for a lethal bow counter OHKO if you have a strong enough archer. Cornelia won't move, so you can plink her to death with Curved Shots or other long-range Bow combat arts until you have a fatal OHKO ready.
Be sure to fully shield break at least one of the Titanus's if you've been using Edelgard's Raging Storm; they drop the extremely rare Agarthium, which is needed to repair Aymr, Edelgard's axe. If you've been using the Scythe of Sariel, Jeritza's main weapon extensively as well, Agarthium can also be used to repair that.
Trivia
Etymology and other languages
Names, etymology, and in other regions
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Language
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Name
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Definition, etymology, and notes
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English
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The Siege of Arianrhod
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--
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Gallery
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