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Kitsune Fang

From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.

Kitsune Fang (Japanese: 妖狐王の爪牙 Kitsune King's Claws and Fangs) is a weapon skill in the beast category which debuted in Fire Emblem Heroes; it is a personal weapon of Kaden. Kitsune Fang boosts the stats of nearby allies during combat based on the bonuses applied to the user's own stats.

Kitsune Fang

No image available.

Type

Beast

Wielder(s)

Kaden

First game

Heroes

Stats

Game Icon Type Might Range SP cost Refine cost Prerequisites Usable by Inheritable Other effects and notes
Heroes
(refine: Unrefined)
    14 1 400 -- Adult (Cavalry)   Grants +3 defense.
Grants +⁠(current bonus on units stat; calculated independently) each to attack, speed, defense, and resistance during combat of allies within 2 spaces.
If user is not adjacent to human allies (i.e. allies with non-beast or -breath weapons) at start of turn, user transforms; otherwise, user reverts.
If user transforms, grants +2 attack to user, and if user initiates combat, inflicts −4 each to foe's attack and defense and foe cannot make a follow-up attack.
Heroes
(refine: option 1, +Effect)
    14 1 400 500  
200  
--   Grants +3 defense.
If user is within 3 spaces of an ally, grants +5 each to user's attack and speed during combat.
Grants +⁠(current bonus on units stat; calculated independently) each to attack, speed, defense, and resistance during combat of allies within 2 spaces.
If user is not adjacent to human allies (i.e. allies with non-beast or -breath weapons) at start of turn, user transforms; otherwise, user reverts.
If user transforms, grants +2 attack to user, and if user initiates combat, inflicts −4 each to foe's attack and defense and foe cannot make a follow-up attack.
Grants +3 HP.
If user is within 3 space of an ally, grants +5 each to user's attack and speed during combat, and if user is within 2 spaces of an ally, grants +2 each to user's defense and resistance during combat and inflicts −1 special cooldown charge per attack on foe.
Heroes
(refine: option 1, +Atk)
    16 1 400 500  
200  
--   Grants +3 defense.
If user is within 3 spaces of an ally, grants +5 each to user's attack and speed during combat.
Grants +⁠(current bonus on units stat; calculated independently) each to attack, speed, defense, and resistance during combat of allies within 2 spaces.
If user is not adjacent to human allies (i.e. allies with non-beast or -breath weapons) at start of turn, user transforms; otherwise, user reverts.
If user transforms, grants +2 attack to user, and if user initiates combat, inflicts −4 each to foe's attack and defense and foe cannot make a follow-up attack.
Grants +5 HP.
Heroes
(refine: option 1, +Spd)
    14 1 400 500  
200  
--   Grants +3 defense.
If user is within 3 spaces of an ally, grants +5 each to user's attack and speed during combat.
Grants +⁠(current bonus on units stat; calculated independently) each to attack, speed, defense, and resistance during combat of allies within 2 spaces.
If user is not adjacent to human allies (i.e. allies with non-beast or -breath weapons) at start of turn, user transforms; otherwise, user reverts.
If user transforms, grants +2 attack to user, and if user initiates combat, inflicts −4 each to foe's attack and defense and foe cannot make a follow-up attack.
Grants +5 HP and +3 speed.
Heroes
(refine: option 1, +Def)
    14 1 400 500  
200  
--   Grants +3 defense.
If user is within 3 spaces of an ally, grants +5 each to user's attack and speed during combat.
Grants +⁠(current bonus on units stat; calculated independently) each to attack, speed, defense, and resistance during combat of allies within 2 spaces.
If user is not adjacent to human allies (i.e. allies with non-beast or -breath weapons) at start of turn, user transforms; otherwise, user reverts.
If user transforms, grants +2 attack to user, and if user initiates combat, inflicts −4 each to foe's attack and defense and foe cannot make a follow-up attack.
Grants +5 HP and +4 defense.
Heroes
(refine: option 1, +Res)
    14 1 400 500  
200  
--   Grants +3 defense.
If user is within 3 spaces of an ally, grants +5 each to user's attack and speed during combat.
Grants +⁠(current bonus on units stat; calculated independently) each to attack, speed, defense, and resistance during combat of allies within 2 spaces.
If user is not adjacent to human allies (i.e. allies with non-beast or -breath weapons) at start of turn, user transforms; otherwise, user reverts.
If user transforms, grants +2 attack to user, and if user initiates combat, inflicts −4 each to foe's attack and defense and foe cannot make a follow-up attack.
Grants +5 HP and +4 resistance.
Heroes
(refine: option 2, +Effect)
    14 1 400 500  
200  
--   Grants +3 defense.
If user is within 3 spaces of an ally, grants +5 each to user's attack and speed during combat.
Grants +⁠(current bonus on units stat; calculated independently) each to attack, speed, defense, and resistance during combat of allies within 2 spaces.
If user is not adjacent to human allies (i.e. allies with non-beast or -breath weapons) at start of turn, user transforms; otherwise, user reverts.
If user transforms, grants +2 attack to user, inflicts −⁠(number of spaces from starting position of unit initiating combat + 3; maximum: 6) each to foe's attack and dense during combat, and if spaces moved ≥ 5, foe's first attack deals −30% damage.
Grants +3 HP.
If user is within 3 space of an ally, grants +5 each to user's attack and speed during combat, and if user is within 2 spaces of an ally, grants +2 each to user's defense and resistance during combat and inflicts −1 special cooldown charge per attack on foe.
Heroes
(refine: option 2, +Atk)
    16 1 400 500  
200  
--   Grants +3 defense.
If user is within 3 spaces of an ally, grants +5 each to user's attack and speed during combat.
Grants +⁠(current bonus on units stat; calculated independently) each to attack, speed, defense, and resistance during combat of allies within 2 spaces.
If user is not adjacent to human allies (i.e. allies with non-beast or -breath weapons) at start of turn, user transforms; otherwise, user reverts.
If user transforms, grants +2 attack to user, inflicts −⁠(number of spaces from starting position of unit initiating combat + 3; maximum: 6) each to foe's attack and dense during combat, and if spaces moved ≥ 5, foe's first attack deals −30% damage.
Grants +5 HP.
Heroes
(refine: option 2, +Spd)
    14 1 400 500  
200  
--   Grants +3 defense.
If user is within 3 spaces of an ally, grants +5 each to user's attack and speed during combat.
Grants +⁠(current bonus on units stat; calculated independently) each to attack, speed, defense, and resistance during combat of allies within 2 spaces.
If user is not adjacent to human allies (i.e. allies with non-beast or -breath weapons) at start of turn, user transforms; otherwise, user reverts.
If user transforms, grants +2 attack to user, inflicts −⁠(number of spaces from starting position of unit initiating combat + 3; maximum: 6) each to foe's attack and dense during combat, and if spaces moved ≥ 5, foe's first attack deals −30% damage.
Grants +5 HP and +3 speed.
Heroes
(refine: option 2, +Def)
    14 1 400 500  
200  
--   Grants +3 defense.
If user is within 3 spaces of an ally, grants +5 each to user's attack and speed during combat.
Grants +⁠(current bonus on units stat; calculated independently) each to attack, speed, defense, and resistance during combat of allies within 2 spaces.
If user is not adjacent to human allies (i.e. allies with non-beast or -breath weapons) at start of turn, user transforms; otherwise, user reverts.
If user transforms, grants +2 attack to user, inflicts −⁠(number of spaces from starting position of unit initiating combat + 3; maximum: 6) each to foe's attack and dense during combat, and if spaces moved ≥ 5, foe's first attack deals −30% damage.
Grants +5 HP and +4 defense.
Heroes
(refine: option 2, +Res)
    14 1 400 500  
200  
--   Grants +3 defense.
If user is within 3 spaces of an ally, grants +5 each to user's attack and speed during combat.
Grants +⁠(current bonus on units stat; calculated independently) each to attack, speed, defense, and resistance during combat of allies within 2 spaces.
If user is not adjacent to human allies (i.e. allies with non-beast or -breath weapons) at start of turn, user transforms; otherwise, user reverts.
If user transforms, grants +2 attack to user, inflicts −⁠(number of spaces from starting position of unit initiating combat + 3; maximum: 6) each to foe's attack and dense during combat, and if spaces moved ≥ 5, foe's first attack deals −30% damage.
Grants +5 HP and +4 resistance.

Availability

Heroes

Method Data
Unit (★★★★★) Kaden: Kitsune Braggart

Flavor text

Game Text
(English)
Text
(Japanese)
Heroes
(Unrefined)
Grants Def+3. Grants allies within 2 spaces
bonus to Atk/Spd/Def/Res during combat =
current bonus on each of unit's stats.
Calculates each stat bonus independently. At
start of turn, if unit is adjacent to only beast or
dragon allies or if unit is not adjacent to any
ally, unit transforms (otherwise, unit reverts). If
unit transforms, grants Atk+2, and if unit
initiates combat, inflicts Atk/Def-4 on foe
during combat and foe cannot make a
follow-up attack.
守備+3
周囲2マスの味方は、
戦闘中、攻撃、速さ、守備、魔防が上昇
上昇値は、この武器の装備者の
攻撃、速さ、守備、魔防の強化値(能力値ごとに計算)

ターン開始時、竜、獣以外の味方と隣接していない場合
化身状態になる(そうでない場合、化身状態を解除)
化身状態なら、攻撃+2、かつ自分から攻撃した時、
戦闘中、敵の攻撃、守備-4、敵は追撃不可
Heroes
(Refined: option 1)
Grants Def+3. If unit is within 3 spaces of an
ally, grants Atk/Spd+5 to unit during combat.
Grants allies within 2 spaces bonus to
Atk/Spd/Def/Res during combat = current
bonus on each of unit's stats. Calculates each
stat bonus independently.

At start of turn, if unit is adjacent to only beast
or dragon allies or if unit is not adjacent to any
ally, unit transforms (otherwise, unit reverts).
If unit transforms, grants Atk+2, and if unit
initiates combat, inflicts Atk/Def-4 on foe
during combat and foe cannot make a
follow-up attack.
守備+3

周囲3マス以内に味方がいる時、
戦闘中、攻撃、速さ+5

周囲2マスの味方は、
戦闘中、攻撃、速さ、守備、魔防が上昇
上昇値は、この武器の装備者の
攻撃、速さ、守備、魔防の強化値(能力値ごとに計算)

ターン開始時、竜、獣以外の味方と隣接していない場合
化身状態になる(そうでない場合、化身状態を解除)
化身状態なら、攻撃+2、かつ自分から攻撃した時、
戦闘中、敵の攻撃、守備-4、敵は追撃不可
Heroes
(Refined: option 2)
Grants Def+3. If unit is within 3 spaces of an
ally, grants Atk/Spd+5 to unit during combat.
Grants allies within 2 spaces bonus to
Atk/Spd/Def/Res during combat = current
bonus on each of unit's stats. Calculates each
stat bonus independently. At start of turn, if
unit is adjacent to only beast or dragon allies
or is not adjacent to any ally, unit transforms
(otherwise, unit reverts). If unit transforms,
grants Atk+2 to unit, inflicts Atk/Def-X on foe
during combat (X = number of spaces from
start position to end position of whoever
initiated combat + 3; max 6), and also, if X ≥ 5,
reduces damage from foe's first attack by 30%
during combat.
守備+3

周囲3マス以内に味方がいる時、
戦闘中、攻撃、速さ+5

周囲2マスの味方は、
戦闘中、攻撃、速さ、守備、魔防が上昇
上昇値は、この武器の装備者の
攻撃、速さ、守備、魔防の強化値(能力値ごとに計算)

ターン開始時、竜、獣以外の味方と隣接していない場合
化身状態になる(そうでない場合、化身状態を解除)
化身状態なら、攻撃+2、かつ
戦闘中、敵の攻撃、守備-3、
さらに、敵の攻撃、守備が
攻撃した側(自分からなら自分、敵からなら敵)の
移動前と移動後のマスの距離(最大3)だけ減少、かつ
移動前と移動後のマスの距離が2以上の時、
戦闘中、自分が最初に受けた攻撃のダメージを30%軽減
Heroes
(Refined: +effect)
If unit is within 3 spaces of an ally, grants
Atk/Spd+5 to unit during combat, and also,
if unit is within 2 spaces of an ally, grants
Def/Res+2 to unit during combat and inflicts
Special cooldown charge -1 on foe per attack.
(Only highest value applied. Does not stack.)
周囲3マス以内に味方がいる時、
戦闘中、攻撃、速さ+5

周囲2マスの味方は、
戦闘中、守備、魔防+2、かつ
敵の奥義発動カウント変動量-1
(同系統効果複数時、最大値適用)

Etymology and other languages

Names, etymology, and in other regions
Language Name Definition, etymology, and notes
English

Kitsune Fang

--

Japanese

妖狐王の爪牙

Kitsune King's Claws and Fangs

Spanish

Colmillo kitsune

Kitsune fang

French

Croc de Kitsune

Kitsune's fang

German

Wilder Kitsune

Wild Kitsune

Italian

Zanna di kitsune

Kitsune's fang

Portuguese

Presa kitsune

Kitsune fang

Traditional Chinese

妖狐王的爪牙

Spirit fox king's claws and fangs

Beast skills in Heroes
Basic beast skills Beast skills with secondary effects Personal beast skills
Infantry subtype Adult (Infantry)Whelp (Infantry)Yearling (Infantry) Bride's FangFiery FangGroom's WingHeralding HornHorn of OpeningIlluminating HornPolished FangRenewed FangResolved FangRoyal Hatari FangSabertooth FangWild Tiger FangWolf Queen FangWolfpup FangWolfskin Fang
Armor subtype Adult (Armored)Whelp (Armored)Yearling (Armored) Dosing FangLion King FangRavagerTwin-Crest Power
Cavalry subtype Adult (Cavalry)Whelp (Cavalry)Yearling (Cavalry) Arcane Nihility Brazen Cat FangBrightmare HornBunny FangCovert Cat FangCute Paper CraneDream HornFoxkit FangGuardian FangHorn of the LandKeen Rabbit FangKitsune FangNew Foxkit FangNightmare HornRaydream HornRefreshed FangSparkling FangTaguel FangWary Rabbit FangWorld-Tree Tail
Flier subtype Adult (Flier)Fledgling (Flier)Hatchling (Flier) Bat FangCrossbones ClawEbon-Pirate ClawEnclosing ClawFang of ClosureFang of FinalityHawk King ClawHeron WingQuieting ClawRaven King BeakSky-Pirate Claw