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Joyful Vows
From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.
Joyful Vows (Japanese: 幸せの誓約 Vow of hapiness) is a weapon skill in the colorless tome category which debuted in Fire Emblem Heroes.; it is a personal weapon of the bridal variation of Micaiah. Joyful Vows deals bonus damage to armored and cavalry units; additionally, when its user has a bonus, it boosts their attack and resistance, and if they initiate combat, it prevents the foe's follow-up attacks.
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Stats
Game | Icon | Type | Might | Range | SP cost | Refine cost | Prerequisites | Unusable by | Inheritable | Other effects and notes |
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Heroes |
14 | 2 | 400 | -- | Atlas | -- | ✗ | Deals bonus damage to armored and cavalry units. Grants +3 attack. If bonus is active on user, grants +6 each to attack and resistance to user during combat, and if user initiates combat, foe cannot make follow-up attacks. | ||
Heroes (refine: +Effect) |
14 | 2 | 400 | 500 200 |
-- | -- | ✗ | Deals bonus damage to armored and cavalry units. Grants +3 attack. If bonus is active on user or penalty is active on foe, grants +6 each to attack and resistance to user during combat, grants +(highest total penalties among foe and enemies within 2 spaces of foe) attack, user makes a guaranteed follow-up attack, and foe cannot make follow-up attacks. At start of turn, inflicts −7 each to corresponding stat on foes with highest attack, speed, defense, or resistance and enemies within 2 spaces of those foes through their next actions. At start of turn, inflicts Sabotage (Inflicts −(highest penalty on stat between unit and allies within 2 spaces of unit; calculated independently) each to attack, speed, defense, and resistance on unit) on foes with highest attack, speed, defense, or resistance. If user initiates combat or is within 2 spaces of an ally, grants +5 each to attack and resistance to user and reduces percentage of foe's non-special "reduces damage by X%" effects by 50% during combat. | ||
Heroes (refine: +Atk) |
15 | 2 | 400 | 500 200 |
-- | -- | ✗ | Deals bonus damage to armored and cavalry units. Grants +3 attack. If bonus is active on user or penalty is active on foe, grants +6 each to attack and resistance to user during combat, grants +(highest total penalties among foe and enemies within 2 spaces of foe) attack, user makes a guaranteed follow-up attack, and foe cannot make follow-up attacks. Grants +2 HP. | ||
Heroes (refine: +Spd) |
14 | 2 | 400 | 500 200 |
-- | -- | ✗ | Deals bonus damage to armored and cavalry units. Grants +3 attack. If bonus is active on user or penalty is active on foe, grants +6 each to attack and resistance to user during combat, grants +(highest total penalties among foe and enemies within 2 spaces of foe) attack, user makes a guaranteed follow-up attack, and foe cannot make follow-up attacks. Grants +2 HP and +2 speed. | ||
Heroes (refine: +Def) |
14 | 2 | 400 | 500 200 |
-- | -- | ✗ | Deals bonus damage to armored and cavalry units. Grants +3 attack. If bonus is active on user or penalty is active on foe, grants +6 each to attack and resistance to user during combat, grants +(highest total penalties among foe and enemies within 2 spaces of foe) attack, user makes a guaranteed follow-up attack, and foe cannot make follow-up attacks. Grants +2 HP and +2 defense. | ||
Heroes (refine: +Res) |
14 | 2 | 400 | 500 200 |
-- | -- | ✗ | Deals bonus damage to armored and cavalry units. Grants +3 attack. If bonus is active on user or penalty is active on foe, grants +6 each to attack and resistance to user during combat, grants +(highest total penalties among foe and enemies within 2 spaces of foe) attack, user makes a guaranteed follow-up attack, and foe cannot make follow-up attacks. Grants +2 HP and +2 resistance. |
Availability
Heroes
Method | Data |
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Unit (★★★★★) | Micaiah: Dawn Wind's Duo |
Flavor text
Game | Text (English) |
Text (Japanese) |
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Heroes (Unrefined) |
Effective against armored and cavalry foes.
Grants Atk+3. If【Bonus】is active on unit, grants Atk/Res+6 during combat, and if unit initiates combat, foe cannot make a follow-up attack. 【Bonus】 All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance). |
攻撃+3 重装、騎馬特効
自身が【有利な状態】を受けている時、 戦闘中、攻撃、魔防+6、かつ、 自分から攻撃していれば、敵は追撃不可 【有利な状態】 「1ターン」の効果全般 (強化、移動+1、敵弱化ダメージ+等) |
Heroes (Refined) |
Effective against armored and cavalry foes.
Grants Atk+3. If【Bonus】is active on unit or if【Penalty】is active on foe, grants Atk/Res+6 to unit, grants additional bonus to unit's Atk = highest total penalties among target and foes within 2 spaces of target, unit makes a guaranteed follow-up attack, and foe cannot make a follow-up attack during combat. 【Bonus】 All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance). 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). |
攻撃+3 重装、騎馬特効
自分が【有利な状態】を受けている時、 または、敵が【不利な状態異常】を受けている時、 戦闘中、攻撃、魔防+6、 さらに、攻撃が増加 増加値は、敵とその周囲2マス以内にいる敵のうち 弱化の合計値が最も高い値、 自分は絶対追撃、敵は追撃不可 【有利な状態】 「1ターン」の効果全般 (強化、移動+1、敵弱化ダメージ+等) 【不利な状態異常】 「敵の次回行動終了まで」の効果全般 (弱化、移動制限、パニック、反撃不可、 相性激化、キャンセル等) |
Heroes (Refined: +effect) |
At start of turn, if any foes have the highest
Atk, Spd, Def, or Res on the enemy team, inflicts -7 on the corresponding stat of those foes and foes within 2 spaces of those foes through their next actions. At start of turn, if any foes have the highest Atk, Spd, Def, or Res on the enemy team, inflicts【Sabotage】on those foes. If unit initiates combat or is within 2 spaces of an ally, grants Atk/Res+5 to unit and reduces the percentage of foe's non-Special "reduces damage by X%" skills by 50% during combat (excluding area-of-effect Specials). 【Sabotage】 Inflicts penalty on unit's Atk/Spd/Def/Res during combat = highest penalty on each stat between unit and allies within 2 spaces of unit through its next action. Calculates each stat penalty independently. |
ターン開始時、敵軍内で最も
攻撃、速さ、守備、魔防が高い敵と、 その周囲2マス以内にいる敵それぞれについて、 その能力値-7(敵の次回行動終了まで) ターン開始時、敵軍内で最も 攻撃、速さ、守備、魔防が高い敵それぞれについて、 【混乱】を付与 自分から攻撃した時、または、 周囲2マス以内に味方がいる時、 戦闘中、攻撃、魔防+5、 敵の奥義以外のスキルによる 「ダメージを◯◯%軽減」を半分無効 (無効にする数値は端数切捨て) (範囲奥義を除く) 【混乱】 戦闘中、攻撃、速さ、守備、魔防が減少する状態異常 減少値は、 自分と周囲2マス以内にいる味方のうち 弱化が最も高い値(能力値ごとに計算) (敵の次回行動終了まで) |
Etymology and other languages
Names, etymology, and in other regions | ||
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Language | Name | Definition, etymology, and notes |
English |
Joyful Vows |
-- |
Japanese |
幸せの誓約 |
Vow of happiness |
Spanish |
Votos dichosos |
Blissful vows |
French |
Vœux joyeux |
Joyful vows |
German |
Frohes Gelöbnis |
Cheerful vow |
Italian |
Voti giulivi |
Joyous vows |
Portuguese |
Votos jubilosos |
Jubilant vows |
Traditional Chinese |
幸福的誓約 |
Vow of happiness |
Gallery
The Joyful Vows as it appears in Heroes.
Colorless tome skills in Heroes | ||||||
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