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Infantry Rush
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Infantry Rush (Japanese: 歩行の剛撃 Infantry hard strike) is a three-tiered passive type C skill which debuted in Fire Emblem Heroes; the individual tiers of the skill are Infantry Rush 1, Infantry Rush 2, and Infantry Rush 3 in order from lowest to highest. Infantry Rush boosts the special cooldown charge of nearby infantry allies with significantly more attack than their foe; the difference between the user's and foe's attack required decreases with the skill's tier.
Data
Game | Icon | Type | Effect | SP cost | Prerequisites | Usable by | Inheritable | Other effects and notes |
---|---|---|---|---|---|---|---|---|
Heroes (Infantry Rush 1) |
C | Grants "If unit's attack ≥ (foe's attack + 5), grants +1 special cooldown charge per unit's attack." to infantry allies within 2 spaces of user. | 60 | -- | ✓ | -- | ||
Heroes (Infantry Rush 2) |
C | Grants "If unit's attack ≥ (foe's attack + 3), grants +1 special cooldown charge per unit's attack." to infantry allies within 2 spaces of user. | 120 | Infantry Rush 1 | ✓ | -- | ||
Heroes (Infantry Rush 3) |
C | Grants "If unit's attack > foe's attack, grants +1 special cooldown charge per unit's attack." to infantry allies within 2 spaces of user. | 240 | Infantry Rush 2 | ✓ | -- |
Availability
Heroes
Method | Data | ||
---|---|---|---|
Infantry Rush 1 | Infantry Rush 2 | Infantry Rush 3 | |
Unit (★★★) | Brady: Daunting Priest | — | — |
Unit (★★★★) | — | Brady: Daunting Priest | — |
Unit (★★★★★) | Mikoto: Caring Mother • Noire: Shade Seeker | Mikoto: Caring Mother • Noire: Shade Seeker | Brady: Daunting Priest • Mikoto: Caring Mother • Noire: Shade Seeker |
Tempest Trials | Ice & Flame 1: 20,000 points | — | — |
Sacred Seal Forge | 100 , 20 , 40 | 200 , 60 , 50 , Infantry Rush 1 seal | 1,000 , 400 , 100 , Infantry Rush 2 seal |
Flavor text
Game | Text (English) |
Text (Japanese) |
---|---|---|
Heroes (Infantry Rush 1) |
Infantry allies within 2 spaces gain: "If unit's
Atk ≥ foe's Atk+5, grants Special cooldown charge +1 per unit's attack. (Only highest value applied. Does not stack.)" |
周囲2マス以内の味方歩行は以下の効果を得る。
攻撃が敵より5以上高い時、自身の攻撃による奥義発動 カウント変動量+1(同系統効果複数時、最大値適用) |
Heroes (Infantry Rush 20) |
Infantry allies within 2 spaces gain: "If unit's
Atk ≥ foe's Atk+3, grants Special cooldown charge +1 per unit's attack. (Only highest value applied. Does not stack.)" |
周囲2マス以内の味方歩行は以下の効果を得る。
攻撃が敵より3以上高い時、自身の攻撃による奥義発動 カウント変動量+1(同系統効果複数時、最大値適用) |
Heroes (Infantry Rush 3) |
Infantry allies within 2 spaces gain: "If unit's
Atk > foe's Atk, grants Special cooldown charge +1 per unit's attack. (Only highest value applied. Does not stack.)" |
周囲2マス以内の味方歩行は以下の効果を得る。
攻撃が敵より1以上高い時、自身の攻撃による奥義発動 カウント変動量+1(同系統効果複数時、最大値適用) |
Etymology and other languages
Names, etymology, and in other regions | ||
---|---|---|
Language | Name | Definition, etymology, and notes |
English |
Infantry Rush |
-- |
Japanese |
歩行の剛撃 |
Infantry hard strike |
Spanish |
Iracundia infantería |
Infantry irritability; abbreviated as Iracundia inf. |
French |
Ruée infanterie |
Infantry rush |
German |
Infanteriesturm |
Infantry Storm |
Italian |
Impeto fanteria |
Infantry force |
Portuguese |
Infantaria ágil |
Agile infantry |
Traditional Chinese |
步行之剛擊 |
Walking hard strike |
See also
Sacred Seal skills in Heroes | ||||||||||||||||||||
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