Infantry Pulse
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Icon of the Infantry Pulse skill in Heroes.
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Type(s)
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Passive (Type C)
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Game(s)
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Infantry Pulse is a three-tiered passive type C skill which debuted in Fire Emblem Heroes; the individual tiers of the skill are known as Infantry Pulse 1, Infantry Pulse 2, and Infantry Pulse 3 in order from lowest to highest. Units with an Infantry Pulse skill allows any allied infantry units with less HP than the skill's user to accelerate their cooldown counts when they begin; the amount of HP less than the skill's user needed to enable the cooldown acceleration decreases with the skill's tier.
Data
Game
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Icon
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Effect
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Activation
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Capacity
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Notes
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Heroes (Infantry Pulse 1)
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Accelerates cooldown for special skills by -1 for any allied infantry units with at least 5 HP less than user at the start of their countdown.
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Cost: 60 SP
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Heroes (Infantry Pulse 2)
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Accelerates cooldown for special skills by -1 for any allied infantry units with at least 3 HP less than user at the start of their countdown.
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Cost: 120 SP
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Availability
Heroes
Trivia
Etymology and other languages
Names, etymology, and in other regions
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Language
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Name
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Definition, etymology, and notes
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English
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Infantry Pulse 1 Infantry Pulse 2 Infantry Pulse 3
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Gallery
See also
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