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Incandescent Glow

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Incandescent Glow (Japanese: 灼熱の果て Incandescent End) is the eighth chapter of Part III of Fire Emblem: Radiant Dawn. In this chapter, the Laguz Alliance traverses the dangerous Kauku Caves to retreat to Gallia.

Incandescent Glow

Cm fe10 3-8.png

Location

Kauku Caves

Boss(es)

Septimus

Previous chapter(s)

Rivals Collide

Next chapter(s)

Marauders

Caves? Oh...yeah, those are the Kauku Caves. We don't want to go there.
— Ranulf

Plot

Main articles: Incandescent Glow/Script and Incandescent Glow/Conversations

At the edge of the Serenes Forest, the Laguz Alliance attempts to retreat back to Gallia, but they are closely pursued by Begnion's main forces. Soren notes that using the secret passage to Gallia would alert Begnion of its existence, which could spell doom for the nation. Ike states that fighting in Serenes is also not an option, due to both terrain disadvantage and its damaged state. The only other option to them is the Kauku Caves, which are notoriously dangerous and labyrinthine. Soren takes this option, noting Begnion's possible unwillingness to face the danger.

After they head in, Levail informs Zelgius of the Alliance's movements. Not wanting to risk further casualties, Zelgius elects not to pursue them; however, he is met with Senator Valtome, the newly appointed commander-in-chief of the Imperial Army. Valtome orders most of the army to approach Gallia from another route, while leaving the northern force to continue pursuing the Alliance through the Kauku Caves. Zelgius objects, but he is nonetheless forced to comply.

Inside the caves, General Septimus moans over his assignment to blockade them from the Alliance. Ranulf and Janaff see his forces, and inform Ike of the force's small size. Ike and his forces then begin to strike them down, as to give Skrimir's division more time to find the exit. Ike and company succeed, and Skrimir leads them to the exit. Unfortunately, the exit he found did not lead to Gallia, but to Goldoa, the land of the dragons. To make amends for their trespass, Tibarn explains the situation to the king of Goldoa, Dheginsea. Dheginsea orders them to leave immediately, back through the caves. Skrimir is infuriated by this, and Tibarn tells him that the dragon tribes have neglected the other laguz in the past as well. Dheginsea attempts to uphold his nation's neutrality, though Ike challenges his orders. Two other dragons, Ena and Nasir, then arrive, requesting that they may guide the Alliance to Gallia. Dheginsea allows them as such, and the two then lead the Alliance back home.

Beginning log

The diversion created by the Greil Mercenaries allows the Laguz Alliance to slip successfully past the Daein army's blockade. Yet General Zelgius and his Central Army show no mercy and continue their relentless pursuit of the Laguz Alliance. The weakened alliance is forced to a hard choice: they must pass through the northern edge of the Serenes Forest. From there, they will try to make their way to a hidden road that will lead them out of Begnion and back to Gallia.

Chapter data

Easy Normal/Hard

Chapter Data
Conditions
Unit Data
Victory: Rout enemy Player Partner Other Enemy
Defeat: Ike or Ranulf dies 2–12 {{{partner}}} {{{other}}} 36+6
 
Bonus EXP
Requirement Easy Normal Hard
Clear the chapter 5,500 5,500 2,750
Clear the chapter in 20/25 turns or less 2,750/1,375 2,750/1,375 1,375/687.5

This map's elemental affinity is Earth. This is an indoor chapter, meaning mounted units receive a -2 movement penalty.

This chapter features lava geysers; these tiles deal 10 damage to any units standing on them at the start of player phase. They are visible on the map as dark, burnt patches of ground.

Character data

Characters
New units

None

Required characters
  
Available characters
                        
Note: Jill and Zihark are only available if they defected in a previous chapter. If they did, they will not be available to Micaiah's party in future chapters.

Item data

Items
Name Obtainment Method
  Daunt View base conversation "Siblings"
  Crossbow Dropped by enemy Warrior
  Vulnerary Steal from enemy Lance General
  Vulnerary Steal from enemy Fire Sage
  Concoction Steal from Septimus
  Pure Water Steal from Septimus
  Coin Hidden treasure (upper right corner of the eastern chamber)

Shop data

Armory and vendor

Swords Lances Axes Bows Knives Tomes Staves Items Bargains

Name Cost
  Iron Sword 500
  Steel Sword 800
  Iron Blade 800
  Steel Blade 1,400
  Wind Edge 700

Enemy data

Easy Normal/Hard

Enemy Units
Name Class Lv # Inventory and Skills Notes
Begnion Halberdier 8 2   Steel Lance
  Critical +5  Shove
One starts on a lava geyser.
Begnion Axe General 9 2   Steel Poleax
  Shove
--
Begnion Swordmaster 7 1   Steel Blade
  Critical +10  Shove
Immediately begins moving unprovoked.
Begnion Thunder Sage 11 1   Elthunder
  Shove
--
Begnion Fire Sage 8 2   Elfire
  Shove
The southeastern one immediately begins moving unprovoked.
Begnion Sword General 9 3   Steel Blade
  Shove
The southern two will not move except to heal.
Begnion Sword General 10 1   Storm Sword
  Shove
--
Begnion Lance General 8 2   Steel Greatlance
  Shove
• One starts on a lava geyser.
• The northern one immediately begins moving unprovoked.
• The southern one does not move.
Begnion Sniper 9 1   Steel Longbow
  Critical +10  Shove
--
Begnion Axe General 8 1   Steel Poleax
  Shove
Immediately begins moving unprovoked.
Begnion Axe General 10 1   Steel Poleax
  Shove
--
Begnion Fire Sage 9 1   Elfire
  Shove
--
Begnion Wind Sage 8 1   Elwind
  Shove
--
Begnion Axe General 9 1   Short Axe
  Shove
--
Begnion Lance General 10 1   Steel Greatlance  Vulnerary
  Shove
--
Begnion Halberdier 8 1   Steel Greatlance
  Critical +5  Shove
Immediately begins moving unprovoked.
Begnion Warrior 7 1   Steel Poleax
  Shove
Immediately begins moving unprovoked.
Begnion Warrior 8 1   Steel Poleax
  Shove
Immediately begins moving unprovoked.
Begnion Lance General 10 2   Short Spear
  Shove
--
Begnion Druid 10 2   Worm
  Shove
--
Begnion Warrior 8 1   Crossbow 
  Shove
Immediately begins moving unprovoked.
Begnion Sniper 9 1   Steel Bow
  Critical +10  Shove
Will not move except to heal.
Begnion Halberdier 9 1   Steel Lance
  Critical +5  Shove
--
Begnion Halberdier 10 1   Steel Greatlance
  Critical +5  Shove
--
Begnion Fire Sage 10 1   Elfire  Vulnerary
  Shove
Will not move except to heal.
Begnion Swordmaster 7 1   Steel Sword
  Critical +10  Shove
Starts on a lava geyser.
Begnion Bishop 8 1   Mend
  Shove
--
Septimus Lance General 15 1   Silver Greatlance   Concoction  Pure Water
  Shove
Does not move.
Reinforcements
Name Class Lv # Inventory and Skills Notes
Begnion Halberdier 9 1   Steel Lance
  Critical +5  Shove
--
Begnion Sniper 8 1   Crossbow
  Critical +10  Shove
--
Begnion Thunder Sage 9 1   Elthunder
  Shove
--
Begnion Fire Sage 9 1   Elfire
  Shove
--
Begnion Lance General 10 2   Steel Greatlance
  Shove
--

Reinforcements

Boss data

Main article: Septimus
 
Lance General
Level 15
Affinity  
Constitution 12
Stats
Max HP 45 Speed 20
Strength 25 Luck 9
Magic 11 Defense 27
Skill 21 Resistance 17
Movement 6 Weight 22
Inventory Skills
  Silver Greatlance 
  Concoction
  Pure Water
  Shove
Weapon Levels
  --   A   E   --   --   --
  --   --   --   --   --   --
Biorhythm
Best
Good
Normal
Bad
Worst

Strategy


This section has been marked as a stub. Please help improve the page by adding information.


This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.

Etymology and other languages

Names, etymology, and in other regions
Language Name Definition, etymology, and notes
English

Incandescent Glow

--

Japanese

灼熱の果て

Incandescent End

Spanish

Cuevas ardientes

Burning caves

French

Feux ardents

Raging fires

German

Strahlender Schein

Radiant glow

Italian

Bagliore incandescente

Incandescent glow

Gallery


This section has been marked as a stub. Please help improve the page by adding information.


← Rivals Collide • Incandescent Glow • Marauders →
Fire Emblem: Radiant Dawn
Playable characters Part I AranBlack KnightEdwardFionaIlyanaJillLauraLeonardoMegMicaiahMuarimNailahNolanRafielSotheTauroneoTormodVikaVolugZihark
Part II AstridBromCalillDanvedElinciaGeoffreyHaarHeatherKieranLeanneLetheLuciaMakalovMarciaMordecaiNealuchiNephenee
Part III BoydGatrieIkeJanaffKyzaLyreMiaMistOscarRanulfReysonRhysRolfShinonSigrunSorenTanithTitaniaUlki
Part IV BastianCaineghisEnaGarethGiffcaKurthnagaLehranNaesalaNasirOliverPelleasRenningSanakiSkrimirStefanTibarnVolke
Non-playable characters AimeeAlderAlmedhaAmyAshuneraDanielJorgeLargoMustonNicoYuneZelgius
Bosses Part I AgonyBurtonDjurIsaiyaJarodLavertonPainPugoRadminWystanZaitan
Part II LudveckMarajTashoriaYeardleyZeffren
Part III CallumGoranIkeIstvanLethe/KezhdaLombrosoMicaiahRoarkRommitSeptimusSergeiSigrunSilvanoVeyona
Part IV AsheraBlack KnightCatalenaDheginseaHetzelIzukaLekainLevailNumidaOliverSephiranValtomeYuma
Background characters AltinaElenaGreilLanvegaLilliaLoraziehMisahaRajaionRamonSoan
Regalia and personal weapons AlonditeAmitiAshera StaffBalberithBaselardCaladbolgCreiddyladCymbelineDouble BowEttardFloreteLughnasadhMatronaRagnellRexauraRexboltRexcaliburRexflameTarvosThaniUrvanVague KattiWishblade
Chapters Part I P: Under Gray Skies • 1: Maiden of Miracles • 2: The Dispossessed • 3: A Faint Light • 4: A Distant Voice • 5: The Lost Heir • 6: Raise the Standard (stage 1stage 2) • 7: A Gathering Hope • 8: Glory Unwanted • 9: One SurvivesE: Daein, Arise!
Part II P: On Drifting Clouds • 1: Winds of Rebellion • 2: Tides of Intrigue • 3: Geoffrey's ChargeE: Elincia's Gambit
Part III P: The Great Advance • 1: Laguz and Beorc • 2: Stormclouds • 3: River Crossing • 4: The General's Hand • 5: Retreat! • 6: A Reason to Fight • 7: Rivals Collide • 8: Incandescent Glow • 9: Marauders • 10: The Heart of Crimea • 11: Just Cause • 12: The Price • 13: Blood ContractE: From Pain, Awakening
Part IV P: Chaos Named • 1: Road to the Empire • 2: Silent World • 3: Distortions • 4: Revelations • 5: Unforgivable SinE: Rebirth (1)E: Rebirth (2)E: Rebirth (3)E: Rebirth (4)E: Rebirth (5)
Locations TelliusBegnion (SienneTower of Guidance) • CrimeaDaeinDesert of DeathGalliaGoldoaGrann DesertHatariKilvasPhoenicisSerenes Forest
Groups, objects and events Ancient languageBlood pactDawn BrigadeDisciples of OrderGreat FloodGreil MercenariesLaguz AllianceLehran's MedallionMad King's War • Races (BeorcBrandedLaguzZunanma) • Serenes MassacreWarp Powder
Lists Base conversationsChaptersCharacters (Availability chart) • Classes (Class change) • Hidden treasureItemsScriptsSkillsWeapons
Related topics Data transferList of version differences (Name chart) • Other games (Path of Radiance) • Pre-release information (Unused content) • Sound RoomTimeline