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In Search of Truth: Difference between revisions

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{{Stub}}
{{Chapter Infobox
{{Chapter Infobox
|image=[[File:Cm fe07 13.png|200px]]
|image=[[File:Cm fe07 13.png|200px]]
|location=Castle Santaruz and its surroundings
|location=Castle [[Santaruz]] and its surroundings
|req units=All living units
|req units=All living units
|new units=*Eliwood's tale: [[Matthew]], [[Serra]], [[Guy]]
|new units=*Eliwood's tale: [[Matthew]], [[Serra]], [[Guy]]
Line 9: Line 8:
|previous=[[Birds of a Feather]]
|previous=[[Birds of a Feather]]
|next=*[[False Friends]]
|next=*[[False Friends]]
*[[The Peddler Merlinus]] <small>(sidequest)</small>
*[[The Peddler Merlinus]] <small>(side quest)</small>
|sidequest=Visit the northern village to unlock [[The Peddler Merlinus|Chapter 13x]].
|sidequest=Visit the northern village to unlock [[The Peddler Merlinus|Chapter&nbsp;13x]].
}}
}}


{{quote|Ha! The cub thinks he's a wolf! Does your bite match your bark? Tell you what: If you make it to the castle alive, we'll find out, eh? Geh heh heh hehhh!|[[Boies]] to [[Hector]] and [[Eliwood]]}}
{{quote|Ha! The cub thinks he's a wolf! Does your bite match your bark? Tell you what: If you make it to the castle alive, we'll find out, eh? Geh heh heh hehhh!|[[Boies]] to [[Hector]] and [[Eliwood]]}}


'''In Search of Truth''' (Japanese: {{hl|真実を求めて|Shinjitsu wo motomete}} ''Seeking the Truth'') is the thirteenth chapter in {{FE7}}. In order to unlock [[The Peddler Merlinus|Chapter 13x]], the player must visit the northern village in this chapter.
'''In Search of Truth''' (Japanese: {{hl|真実を求めて|Shinjitsu wo motomete}} ''Seeking the Truth'') is the thirteenth chapter in {{FE7}}. In order to unlock [[The Peddler Merlinus|Chapter&nbsp;13x]], the player must visit the northern village in this chapter.


==Plot==
==Plot==
{{main|In Search of Truth/Script (Eliwood)|In Search of Truth/Script (Hector)}}
{{main|In Search of Truth/Script (Eliwood)|In Search of Truth/Script (Hector)}}
[[Helman]] has received news of the fight between [[Zagan]] and [[Eliwood]]. Although Helman agreed to [[Ephidel]]'s plan, it is clear that Ephidel sent in the bandits with the intention to kill Eliwood. For Helman, this is the last straw. He chastises Ephidel for not being forthcoming with his true intentions and begins to make preparations to receive Eliwood's party and explain everything. Ephidel calmly attempts to dissuade Helman from betraying the Black Fang. When Helman refuses to listen Ephidel announces that he has no use for the Marquess anymore and stabs him, leaving him to bleed out on the floor of his castle. Meanwhile, Eliwood and [[Hector]] approach Castle [[Santaruz]] only to be stopped by [[Boies]] who, with the intention of delaying them from saving Helman,<ref>{{Cite|You've beaten me...but you're too late to save him... Too...too bad, eh, laddie? Geha ha...geha!|[[Boies]] upon being defeated|The Blazing Blade}}</ref> challenges them to make it to the castle alive and summons his underlings.
[[Helman]] has received news of the fight between [[Zagan]] and [[Eliwood]]. Although Helman agreed to [[Ephidel]]'s plan to dissuade Eliwood, it is clear that Ephidel sent in the bandits with the intention to kill him. Helman announces his intent to receive Eliwood's party and explain everything. Ephidel calmly attempts to discourage Helman from betraying the Black Fang, who refuses to listen; Ephidel announces that he has no use for the marquess anymore and stabs him, leaving him to bleed out. Meanwhile, Eliwood and [[Hector]] approach Castle [[Santaruz]], but are stopped by [[Boies]] who challenges them to make it to the castle alive and summons his underlings.


After Eliwood and Hector defeat Boise, they enter the castle and find Helman on the floor, slowly dying from the wound Ephidel inflicted upon him. In his final moments, Helman apologizes to Eliwood for the trouble he has caused and tells him that [[Darin]], the marquess of [[Laus]], knows all and to beware of the [[Black Fang]]. Eliwood and Hector decide to heed Helman's final words and continue on towards Laus to seek answers from its marquess.
After Eliwood and Hector defeat Boies, they enter the castle and find Helman on the floor, dying. In his final moments, Helman apologizes to Eliwood for the trouble he has caused; he tells Eliwood that [[Darin]], the marquess of [[Laus]], knows all, and to beware of the [[Black Fang]]. Eliwood and Hector decide to heed Helman's final words and continue on towards Laus to seek answers from its marquess.
 
===Beginning log===
Eliwood's tale: "[[Eliwood]] enters [[Santaruz]], only to be attacked by a strange group. In a desperate moment, he is rescued by a childhood friend, Marquess Ostia's younger brother, [[Hector]]. The assailants' leader reveals that an unknown party seeks Eliwood's head...Eliwood cannot help but think this is related to [[Elbert|his father]]'s disappearance. In search of more traces of his father's footsteps, Eliwood sets out for the castle of Lord [[Helman]], the marquess of Santaruz."
 
Hector's tale: "Hector rescues Eliwood and the two friends are reunited. The paladin [[Marcus]] reveals news: Someone has called for Eliwood's death. [[Pherae]]'s problems must be connected to the attempt on Eliwood's life. Searching for more clues, Hector and friends depart for the castle of Marquess Santaruz."


==Chapter data==
==Chapter data==
Line 39: Line 33:
|defeat=[[Eliwood]] or [[Hector]] dies
|defeat=[[Eliwood]] or [[Hector]] dies
|ally=10{{h|+1|Upon Guy being recruited}}
|ally=10{{h|+1|Upon Guy being recruited}}
|enemy=12{{h|+7|Reinforcements}}{{h|-1|Upon Guy being recruited}}
|enemy=12{{h|+7|Reinforcements}}{{h|−1|Upon Guy being recruited}}
|map=[[File:Cm fe07 E-13.png]]
|map=[[File:Cm fe07 E-13.png]]
}}
}}
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|defeat=[[Eliwood]] or [[Hector]] dies
|defeat=[[Eliwood]] or [[Hector]] dies
|ally=10{{h|+1|Upon Guy being recruited}}
|ally=10{{h|+1|Upon Guy being recruited}}
|enemy=16{{h|+10|Reinforcements}}{{h|-1|Upon Guy being recruited}}
|enemy=16{{h|+10|Reinforcements}}{{h|−1|Upon Guy being recruited}}
|map=[[File:Cm fe07 E-13 h.png]]
|map=[[File:Cm fe07 E-13 h.png]]
}}
}}
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|defeat=[[Eliwood]] or [[Hector]] dies
|defeat=[[Eliwood]] or [[Hector]] dies
|ally=10{{h|+1|Upon Guy being recruited}}
|ally=10{{h|+1|Upon Guy being recruited}}
|enemy=14{{h|+7|Reinforcements}}{{h|-1|Upon Guy being recruited}}
|enemy=14{{h|+7|Reinforcements}}{{h|−1|Upon Guy being recruited}}
|map=[[File:Cm fe07 H-13.png]]
|map=[[File:Cm fe07 H-13.png]]
}}
}}
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|defeat=[[Eliwood]] or [[Hector]] dies
|defeat=[[Eliwood]] or [[Hector]] dies
|ally=10{{h|+1|Upon Guy being recruited}}
|ally=10{{h|+1|Upon Guy being recruited}}
|enemy=19{{h|+10|Reinforcements}}{{h|-1|Upon Guy being recruited}}
|enemy=19{{h|+10|Reinforcements}}{{h|−1|Upon Guy being recruited}}
|map=[[File:Cm fe07 H-13 h.png]]
|map=[[File:Cm fe07 H-13 h.png]]
}}
}}
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|lv={{h|2|Potentially higher if trained in Lyn's tale}}
|lv={{h|2|Potentially higher if trained in Lyn's tale}}
|inventory={{Item|7|Iron Sword}}<br>{{Item|7|Lockpick}}
|inventory={{Item|7|Iron Sword}}<br>{{Item|7|Lockpick}}
|recruitment method=Automatically from the start
|recruitment method=Automatically from turn 1
}}
}}
|newunit2={{NewUnit
|newunit2={{NewUnit
Line 91: Line 85:
|lv={{h|1|Potentially higher if trained in Lyn's tale}}
|lv={{h|1|Potentially higher if trained in Lyn's tale}}
|inventory={{Item|7|Heal}}<br>{{Item|7|Vulnerary}}
|inventory={{Item|7|Heal}}<br>{{Item|7|Vulnerary}}
|recruitment method=Automatically from the start
|recruitment method=Automatically from turn 1
}}
}}
|newunit3={{NewUnit
|newunit3={{NewUnit
Line 103: Line 97:
}}
}}
|game#=07
|game#=07
|return1=eliwood
|forced1=eliwood
|return2=marcus
|forced2=hector
|return3=lowen
|return1=marcus
|return4=rebecca
|return2=lowen
|return5=dorcas
|return3=rebecca
|return6=bartre
|return4=dorcas
|return7=hector
|return5=bartre
|return8=oswin
|return6=oswin
}}
}}
|content2={{ChapChars
|content2={{ChapChars
Line 123: Line 117:
}}
}}
|game#=07
|game#=07
|return1=hector
|forced1=hector
|return2=matthew
|forced2=eliwood
|return3=eliwood
|return1=matthew
|return4=marcus
|return2=marcus
|return5=rebecca
|return3=rebecca
|return6=lowen
|return4=lowen
|return7=dorcas
|return5=dorcas
|return8=bartre
|return6=bartre
|return9=oswin
|return7=oswin
|return10=serra
|return8=serra
}}
}}
}}
}}
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|tab4=Hector Hard
|tab4=Hector Hard
|content1={{ChapUnitHdr|type=Enemy|platform=gba}}
|content1={{ChapUnitHdr|type=Enemy|platform=gba}}
{{ChapUnitCellGBA
|name=[[Boies]]
|class=Knight
|lv=13
|#=1
|hp=27
|str=12
|skill=8
|spd=4
|lck=1
|def=13
|res=7
|con=13
|mov=4
|inventory={{Item|7|Steel Lance}}
|notes=Does not move; stands on a [[Terrain/Game Boy Advance games#Fire Emblem: The Blazing Blade|gate]], the chapter's seize point.
}}
{{ChapUnitCellGBA
{{ChapUnitCellGBA
|name=Bandit
|name=Bandit
Line 205: Line 216:
|lv=2
|lv=2
|#=3
|#=3
|hp=21~22
|hp=20~21
|str=3~5
|str=3~4
|skill=0~1
|skill=0~1
|spd=1~2
|spd=1~2
Line 316: Line 327:
|inventory={{Item|7|Iron Bow}}
|inventory={{Item|7|Iron Bow}}
|notes=Moves to attack units in range.
|notes=Moves to attack units in range.
}}
{{ChapUnitCellGBA
|name=[[Boies]]
|class=Knight
|lv=13
|#=1
|hp=27
|str=12
|skill=8
|spd=4
|lck=1
|def=13
|res=7
|con=13
|mov=4
|inventory={{Item|7|Steel Lance}}
|notes=Does not move; stands on a [[Terrain/Game Boy Advance games#Fire Emblem: The Blazing Blade|gate]], the chapter's seize point.
|last=y
|last=y
}}
}}
Line 351: Line 345:
|mov=5
|mov=5
|inventory={{Item|7|Hand Axe}}
|inventory={{Item|7|Hand Axe}}
|notes=Moves to raid the [[village]]s, then moves to attack units unprovoked.
|notes=Moves to raid open [[village]]s; moves to attacks units if one is in range or all villages are destroyed or visited.
}}
}}
{{ChapUnitCellGBA
{{ChapUnitCellGBA
Line 404: Line 398:
{{ChapUnitFtr}}
{{ChapUnitFtr}}
|content2={{ChapUnitHdr|type=Enemy|platform=gba}}
|content2={{ChapUnitHdr|type=Enemy|platform=gba}}
{{ChapUnitCellGBA
|name=[[Boies]]
|class=Knight
|lv=13
|#=1
|hp=27
|str=12
|skill=8
|spd=4
|lck=1
|def=13
|res=7
|con=13
|mov=4
|inventory={{Item|7|Steel Lance}}
|notes=Does not move; stands on a [[Terrain/Game Boy Advance games#Fire Emblem: The Blazing Blade|gate]], the chapter's seize point.
}}
{{ChapUnitCellGBA
{{ChapUnitCellGBA
|name=Bandit
|name=Bandit
Line 426: Line 437:
|lv=2
|lv=2
|#=3
|#=3
|hp=21~22
|hp=20~21
|str=3~5
|str=3~4
|skill=0~1
|skill=0~1
|spd=1~2
|spd=1~2
Line 554: Line 565:
|mov=5
|mov=5
|inventory={{Item|7|Hand Axe}} • {{Item|7|Vulnerary}}
|inventory={{Item|7|Hand Axe}} • {{Item|7|Vulnerary}}
|notes=Moves to raid the [[village]]s, then moves to attack units unprovoked.
|notes=Moves to raid open [[village]]s; moves to attacks units if one is in range or all villages are destroyed or visited.
}}
}}
{{ChapUnitCellGBA
{{ChapUnitCellGBA
|name=Bandit
|name=Bandit
|class=Archer
|class=Archer
|lv=2
|lv=3
|#=1
|#=1
|hp=19~20
|hp=19~20
Line 572: Line 583:
|inventory={{Item|7|Iron Bow}} • {{Item|7|Vulnerary}}
|inventory={{Item|7|Iron Bow}} • {{Item|7|Vulnerary}}
|notes=Moves to attack units in range.
|notes=Moves to attack units in range.
}}
{{ChapUnitCellGBA
|name=[[Boies]]
|class=Knight
|lv=13
|#=1
|hp=27
|str=12
|skill=8
|spd=4
|lck=1
|def=13
|res=7
|con=13
|mov=4
|inventory={{Item|7|Steel Lance}}
|notes=Does not move; stands on a [[Terrain/Game Boy Advance games#Fire Emblem: The Blazing Blade|gate]], the chapter's seize point.
|last=y
|last=y
}}
}}
Line 607: Line 601:
|mov=5
|mov=5
|inventory={{Item|7|Hand Axe}}
|inventory={{Item|7|Hand Axe}}
|notes=Moves to raid the [[village]]s, then moves to attack units unprovoked.
|notes=Moves to raid open [[village]]s; moves to attacks units if one is in range or all villages are destroyed or visited.
}}
}}
{{ChapUnitCellGBA
{{ChapUnitCellGBA
Line 660: Line 654:
{{ChapUnitFtr}}
{{ChapUnitFtr}}
|content3={{ChapUnitHdr|type=Enemy|platform=gba}}
|content3={{ChapUnitHdr|type=Enemy|platform=gba}}
{{ChapUnitCellGBA
|name=[[Boies]]
|class=Knight
|lv=13
|#=1
|hp=27
|str=12
|skill=8
|spd=4
|lck=1
|def=13
|res=7
|con=13
|mov=4
|inventory={{Item|7|Steel Lance}}
|notes=Does not move; stands on a [[Terrain/Game Boy Advance games#Fire Emblem: The Blazing Blade|gate]], the chapter's seize point.
}}
{{ChapUnitCellGBA
{{ChapUnitCellGBA
|name=Bandit
|name=Bandit
Line 810: Line 821:
|inventory={{Item|7|Iron Lance}} • {{Item|7|Vulnerary}}
|inventory={{Item|7|Iron Lance}} • {{Item|7|Vulnerary}}
|notes=Moves to attack units in range.
|notes=Moves to attack units in range.
}}
{{ChapUnitCellGBA
|name=[[Boies]]
|class=Knight
|lv=13
|#=1
|hp=27
|str=12
|skill=8
|spd=4
|lck=1
|def=13
|res=7
|con=13
|mov=4
|inventory={{Item|7|Steel Lance}}
|notes=Does not move; stands on a [[Terrain/Game Boy Advance games#Fire Emblem: The Blazing Blade|gate]], the chapter's seize point.
|last=y
|last=y
}}
}}
Line 845: Line 839:
|mov=5
|mov=5
|inventory={{Item|7|Hand Axe}}
|inventory={{Item|7|Hand Axe}}
|notes=Moves to raid the [[village]]s, then moves to attack units unprovoked.
|notes=Moves to raid open [[village]]s; moves to attacks units if one is in range or all villages are destroyed or visited.
}}
}}
{{ChapUnitCellGBA
{{ChapUnitCellGBA
Line 898: Line 892:
{{ChapUnitFtr}}
{{ChapUnitFtr}}
|content4={{ChapUnitHdr|type=Enemy|platform=gba}}
|content4={{ChapUnitHdr|type=Enemy|platform=gba}}
{{ChapUnitCellGBA
|name=[[Boies]]
|class=Knight
|lv=13
|#=1
|hp=30~32
|str=13~15
|skill=9~10
|spd=4~5
|lck=1
|def=14~15
|res=7~9
|con=13
|mov=4
|inventory={{Item|7|Steel Lance}}
|notes=Does not move; stands on a [[Terrain/Game Boy Advance games#Fire Emblem: The Blazing Blade|gate]], the chapter's seize point.
}}
{{ChapUnitCellGBA
{{ChapUnitCellGBA
|name=Bandit
|name=Bandit
Line 936: Line 947:
|class=Pegasus Knight
|class=Pegasus Knight
|lv=5
|lv=5
|#=5
|#=4
|hp=18~21
|hp=18~21
|str=6~8
|str=6~8
Line 947: Line 958:
|mov=7
|mov=7
|inventory={{Item|7|Iron Lance}}
|inventory={{Item|7|Iron Lance}}
|notes=The northernmost on and southernmost two move to attack units in range.
|notes=The southwestern one and the bottom of the two in the southeast immediately begin moving unprovoked.<br>The other two move to attack units in range.
}}
{{ChapUnitCellGBA
|name=Bandit
|class=Pegasus Knight
|lv=5
|#=1
|hp=18~21
|str=6~8
|skill=7~10
|spd=7~10
|lck=0
|def=3~5
|res=4~6
|con=5
|mov=7
|inventory={{Item|7|Steel Lance}}
|notes=Moves to attack units in range.
}}
}}
{{ChapUnitCellGBA
{{ChapUnitCellGBA
Line 981: Line 1,009:
|mov=5
|mov=5
|inventory={{Item|7|Steel Bow}}
|inventory={{Item|7|Steel Bow}}
|notes=Immediately begins moving unprovoked.
}}
}}
{{ChapUnitCellGBA
{{ChapUnitCellGBA
Line 997: Line 1,026:
|mov=5
|mov=5
|inventory={{Item|7|Iron Axe}}
|inventory={{Item|7|Iron Axe}}
|notes=Immediately begins moving unprovoked.
}}
}}
{{ChapUnitCellGBA
{{ChapUnitCellGBA
Line 1,065: Line 1,095:
|inventory={{Item|7|Javelin}}
|inventory={{Item|7|Javelin}}
|notes=Moves to attack units in range.
|notes=Moves to attack units in range.
}}
{{ChapUnitCellGBA
|name=[[Boies]]
|class=Knight
|lv=13
|#=1
|hp=30~32
|str=13~15
|skill=9~10
|spd=4~5
|lck=1
|def=14~15
|res=7~9
|con=13
|mov=4
|inventory={{Item|7|Steel Lance}}
|notes=Does not move; stands on a [[Terrain/Game Boy Advance games#Fire Emblem: The Blazing Blade|gate]], the chapter's seize point.
|last=y
|last=y
}}
}}
Line 1,100: Line 1,113:
|mov=5
|mov=5
|inventory={{Item|7|Hand Axe}}
|inventory={{Item|7|Hand Axe}}
|notes=Moves to raid the [[village]]s, then moves to attack units unprovoked.
|notes=Moves to raid open [[village]]s; moves to attacks units if one is in range or all villages are destroyed or visited.
}}
}}
{{ChapUnitCellGBA
{{ChapUnitCellGBA
Line 1,174: Line 1,187:
**1 [[Brigand]] from the fort west of the south bridge
**1 [[Brigand]] from the fort west of the south bridge
*Turns 5 and 6
*Turns 5 and 6
**1 level 1 [[Soldier]] from the left southernmost fort
**1 level&nbsp;1 [[Soldier]] from the left southernmost fort
**1 [[Archer]] from the right southernmost fort
**1 [[Archer]] from the right southernmost fort
*Turns 6 <small>(Hard Mode)</small>, 7, and 8 <small>(Hard Mode)</small> <small>(Eliwood's tale)</small>
*Turns 6 <small>(Hard Mode)</small>, 7, and 8 <small>(Hard Mode)</small> <small>(Eliwood's tale)</small>
**1 level 6 [[Soldier]] from the western fort
**1 level&nbsp;6 [[Soldier]] from the western fort
*Turns 6 and 8 <small>(Hector Hard Mode)</small>
*Turns 6 and 8 <small>(Hector Hard Mode)</small>
**1 [[Cavalier]] from the western fort
**1 [[Cavalier]] from the western fort
Line 1,228: Line 1,241:


==Strategy==
==Strategy==
{{augury|character=none|note=[[Hannah]] will offer her services beginning in [[False Friends|Chapter 14]].}}
{{augury|character=none|note=[[Hannah]] will offer her services beginning in [[False Friends|Chapter&nbsp;14]].}}
{{strategy}}
{{strategy}}
{{sectstub}}
 
There are basically two paths you can take: northwest along the snags, or southeast over the bridge. The former is generally easier, and crucially allows you to visit Merlinus's village and unlock [[The Peddler Merlinus|the side quest]], but if you do not devote resources to the other route, the other village granting a [[Mine]] may be destroyed. A final, more dangerous option is to ford the river with Eliwood or Hector, who can even [[Rescue (command)|Rescue]] someone else across to help out. Whichever path you choose, anyone with good bulk should be well-equipped to defeat the boss.
 
The easiest way to recruit Guy is to take advantage of Matthew's higher movement, and position him just outside of Guy's range on the previous turn. He can avoid entering the nearby enemies' attack ranges if you approach from behind. If you do wish to draw Guy out, Marcus is the obvious choice given his high speed and bulk, but even he will take around half of his max HP in damage if Guy gets a critical hit, which is likely thanks to his [[Killing Edge]], and have a small chance to one-shot Guy in return given his own high Skill stat. Alternatively, you could use the Mine from the nearby village to prevent him from initiating combat, or sacrifice someone you weren't planning to deploy later anyway.
 
It should be noted that the Armory sells [[Javelin]]s and [[Hand Axe]]s. In Hector's tale, you may only have one of each at this point, and at least two maps remain before you can buy more in [[Noble Lady of Caelin|Chapter&nbsp;16]].


==Trivia==
==Trivia==
Line 1,239: Line 1,257:
{{Names
{{Names
|eng-name=In Search of Truth
|eng-name=In Search of Truth
|jap-name={{h|真実を求めて|Shinjitsu wo motomete}}
|jpn-name={{h|真実を求めて|Shinjitsu wo motomete}}
|jap-mean=Seeking the Truth
|jpn-mean=Seeking the Truth
|span-name=En busca de la verdad
|span-name=En busca de la verdad
|span-mean=In Search of the Truth
|span-mean=In Search of the Truth

Latest revision as of 20:10, 28 March 2024

In Search of Truth

Cm fe07 13.png

Location

Castle Santaruz and its surroundings

Required units

All living units

New units
Boss(es)

Boies

Previous chapter(s)

Birds of a Feather

Next chapter(s)
Side quest conditions

Visit the northern village to unlock Chapter 13x.

Ha! The cub thinks he's a wolf! Does your bite match your bark? Tell you what: If you make it to the castle alive, we'll find out, eh? Geh heh heh hehhh!
— Boies to Hector and Eliwood

In Search of Truth (Japanese: 真実を求めて Seeking the Truth) is the thirteenth chapter in Fire Emblem: The Blazing Blade. In order to unlock Chapter 13x, the player must visit the northern village in this chapter.

Plot

Main articles: In Search of Truth/Script (Eliwood) and In Search of Truth/Script (Hector)

Helman has received news of the fight between Zagan and Eliwood. Although Helman agreed to Ephidel's plan to dissuade Eliwood, it is clear that Ephidel sent in the bandits with the intention to kill him. Helman announces his intent to receive Eliwood's party and explain everything. Ephidel calmly attempts to discourage Helman from betraying the Black Fang, who refuses to listen; Ephidel announces that he has no use for the marquess anymore and stabs him, leaving him to bleed out. Meanwhile, Eliwood and Hector approach Castle Santaruz, but are stopped by Boies who challenges them to make it to the castle alive and summons his underlings.

After Eliwood and Hector defeat Boies, they enter the castle and find Helman on the floor, dying. In his final moments, Helman apologizes to Eliwood for the trouble he has caused; he tells Eliwood that Darin, the marquess of Laus, knows all, and to beware of the Black Fang. Eliwood and Hector decide to heed Helman's final words and continue on towards Laus to seek answers from its marquess.

Chapter data

Eliwood Normal Eliwood Hard Hector Normal Hector Hard

Chapter Data
Conditions
Unit Data
Victory: Seize gate Player Partner Other Enemy
Defeat: Eliwood or Hector dies 10+1 {{{partner}}} {{{other}}} 12+7−1
Cm fe07 E-13.png

Units are arranged based on their position in deployment order. The non-main lord will be moved from their initial position to a fixed tile.

  • In Eliwood's tale, deployment order if everyone is alive is: Eliwood, Marcus, Lowen, Rebecca, Dorcas, Bartre, Hector, Matthew, Oswin, Serra
  • In Hector's tale, deployment order if everyone is alive is: Hector, Matthew, Eliwood, Marcus, Rebecca, Lowen, Dorcas, Bartre, Oswin, Serra

Character data

Eliwood's tale Hector's tale

Characters
New units
Matthew
Portrait matthew fe07.png
Thief
HP
18
Inventory
Iron Sword
Lockpick
Level
2
Automatically from turn 1
Serra
Portrait serra fe07.png
Cleric
HP
17
Inventory
Heal
Vulnerary
Level
1
Automatically from turn 1
Guy
Portrait guy fe07.png
Myrmidon
HP
21
Inventory
Killing Edge
Vulnerary
Level
3
Enemy, talk to with Matthew
Required characters
Eliwood ​Hector ​
Available characters
Marcus ​Lowen ​Rebecca ​Dorcas ​Bartre ​Oswin ​

Item data

Items
Name Obtainment Method
Is gba mine.png Mine Visit southern village
Is gba torch.png Torch Visit northern village
Is gba vulnerary.png Vulnerary Steal from enemy Archer
Is gba vulnerary.png Vulnerary Steal from Guy or recruit him
Is gba vulnerary.png Vulnerary Steal from enemy Soldier
Is gba vulnerary.png Vulnerary Steal from enemy Brigand (Eliwood Hard Mode only)
Is gba vulnerary.png Vulnerary Steal from enemy Brigand (Eliwood Hard Mode only)
Is gba vulnerary.png Vulnerary Steal from enemy Archer (Eliwood Hard Mode only)

Shop data

Armories and vendors

Swords Lances Axes Bows Anima Light Dark Staves Items Secret

Name Cost
Is gba iron sword.png Iron Sword 460

Enemy data

Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.

Eliwood Normal Eliwood Hard Hector Normal Hector Hard

Enemy Units
Name Class Lv # HP Str/Mag Mag Skill Spd Lck Prf Def Res Cha Lck Con Mov Inventory and Skills
Ma gba knight enemy.gif Boies Knight 13 1 27 12 8 4 1 13 7 13 4 Steel Lance
Does not move; stands on a gate, the chapter's seize point.
Ma gba archer enemy.gif Bandit Archer 3 1 19~20 4~5 3~4 3~4 0 3~4 0~1 7 5 Iron Bow Vulnerary
Begins moving unprovoked if he can attack within two turns.
Ma gba soldier enemy.gif Bandit Soldier 2 3 20~21 3~4 0~1 1~2 0 0~1 0~1 6 5 Iron Lance
Moves to attack units in range.
Ma gba mercenary enemy.gif Bandit Mercenary 2 1 18~19 4~5 8~9 8~9 0 4~5 0~1 9 5 Iron Sword
Moves to attack units in range.
Ma gba archer enemy.gif Bandit Archer 4 1 19~21 4~6 4~5 3~5 0 3~4 0~1 7 5 Steel Bow
--
Ma gba brigand enemy.gif Bandit Brigand 1 1 20 5 1 5 0 3 0 12 5 Iron Axe
--
Ma gba myrmidon enemy.gif Guy Myrmidon 3 1 21 6 11 11 5 5 0 5 5 Killing Edge Vulnerary
Moves to attack units in range.
Ma gba soldier enemy.gif Bandit Soldier 2 1 20~21 3~4 0~1 1~2 0 0~1 0~1 6 5 Iron Lance Vulnerary
Moves to attack units in range.
Ma gba archer enemy.gif Bandit Archer 2 2 18~19 4~5 3~4 3~4 0 3~4 0~1 7 5 Iron Bow
Moves to attack units in range.
Reinforcements
Name Class Lv # HP Str/Mag Mag Skill Spd Lck Prf Def Res Cha Lck Con Mov Inventory and Skills
Ma gba brigand enemy.gif Bandit Brigand 2 2 20~21 5~6 1~2 5~6 0 3~4 0~1 12 5 Hand Axe
Moves to raid open villages; moves to attacks units if one is in range or all villages are destroyed or visited.
Ma gba soldier enemy.gif Bandit Soldier 2 2 20~21 3~4 0~1 1~2 0 0~1 0~1 6 5 Iron Lance
--
Ma gba archer enemy.gif Bandit Archer 2 2 18~19 4~5 3~4 3~4 0 3~4 0~1 7 5 Iron Bow
--
Ma gba soldier enemy.gif Bandit Soldier 6 1 23~25 5~6 1~2 1~3 0 0~1 0~1 6 5 Iron Lance
--

Reinforcements

  • Turns 2 (Hard Mode), 3, and 4
    • 1 Brigand from the fort west of the south bridge
  • Turns 5 and 6
    • 1 level 1 Soldier from the left southernmost fort
    • 1 Archer from the right southernmost fort
  • Turns 6 (Hard Mode), 7, and 8 (Hard Mode) (Eliwood's tale)
    • 1 level 6 Soldier from the western fort
  • Turns 6 and 8 (Hector Hard Mode)
  • Turn 7 (Hector's tale)

Boss data

Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.
Main article: Boies

Normal/Eliwood Hard Hector Hard

Portrait boies fe07.png
Ma gba knight enemy.gif Knight
Level 13
Affinity --
Stats
Max HP 27 Luck 1
Strength 12 Defense 13
Skill 8 Resistance 7
Speed 4 Constitution 13
Movement 4 Aid 12
Inventory
Steel Lance
Weapon Levels
Swords -- Lances D Axes -- Bows --
Anima magic -- Light magic -- Dark magic -- Staves --

Strategy

Augury
This chapter has no augury. Hannah will offer her services beginning in Chapter 14.
This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.

There are basically two paths you can take: northwest along the snags, or southeast over the bridge. The former is generally easier, and crucially allows you to visit Merlinus's village and unlock the side quest, but if you do not devote resources to the other route, the other village granting a Mine may be destroyed. A final, more dangerous option is to ford the river with Eliwood or Hector, who can even Rescue someone else across to help out. Whichever path you choose, anyone with good bulk should be well-equipped to defeat the boss.

The easiest way to recruit Guy is to take advantage of Matthew's higher movement, and position him just outside of Guy's range on the previous turn. He can avoid entering the nearby enemies' attack ranges if you approach from behind. If you do wish to draw Guy out, Marcus is the obvious choice given his high speed and bulk, but even he will take around half of his max HP in damage if Guy gets a critical hit, which is likely thanks to his Killing Edge, and have a small chance to one-shot Guy in return given his own high Skill stat. Alternatively, you could use the Mine from the nearby village to prevent him from initiating combat, or sacrifice someone you weren't planning to deploy later anyway.

It should be noted that the Armory sells Javelins and Hand Axes. In Hector's tale, you may only have one of each at this point, and at least two maps remain before you can buy more in Chapter 16.

Trivia

Hannah's portrait
  • Hannah, or a character using her portrait, first appears in the southern village of this chapter. She gives the units who visits a mine, one of her new inventions.[1]

Etymology and other languages

Names, etymology, and in other regions
Language Name Definition, etymology, and notes
English

In Search of Truth

--

Japanese

真実を求めて

Seeking the Truth

Spanish

En busca de la verdad

In Search of the Truth

French

En quête de la vérité

In Search of Truth

German

Suche nach Wahrheit

Search for Truth

Gallery


This section has been marked as a stub. Please help improve the page by adding information.


References

  1. "Would you try this for me? It's an invention of a great witch! Me! It's a mine. It contains some very explosive magic. Hide it on the ground, and when an enemy steps on it... KA-BOOOOM!!! Hee hee hee..." — Hannah, Fire Emblem: The Blazing Blade
← Birds of a Feather • In Search of Truth • False Friends →
• The Peddler Merlinus →
Fire Emblem: The Blazing Blade
Playable characters AthosBartreCanasDartDorcasEliwoodErkFarinaFioraFlorinaGeitzGuyHarkenHawkeyeHeathHectorIsadoraJaffarKarelKarlaKentLegaultLouiseLowenLuciusLynMarcusMatthewMerlinusNilsNinianNinoOswinPentPriscillaRathRavenRebeccaRenaultSainSerraVaidaWallaceWil
Non-playable characters BramimondDesmondElbertEleanoraEphidelFaeFargusGuinivereHannahHausenHelleneHelmanIgorJahnJakeJanKishunaLeilaLilinaMarkMurdockNatalieReissmannRoySophiaUtherZephiel
Bosses AionBattaBaukerBernardBeyardBoiesBoolBrendanBugCameronCarjigaDamianDarinDenningDragonEaglerErikEubansFargusGeorgGlassGroznyiHeintzJasmineJermeKaimKennethKishunaLimstellaLinusLloydLundgrenMaximeMigalNergalOlegPascalPaulPuzonSealenSoniaTeodorUhaiUrsulaVaidaWireYogiZaganZoldamZugu
Background characters AenirAeshaAthosBariganBramimondDurbanElimineHanonHartmutHassarKellesMadelynRoland
Regalia and personal weapons ArmadsAureolaBasilikosDurandalEreshkigalExcaliburForblazeGespenstLuceMani KattiRapierRegal BladeRex HastaRienflecheSol KattiWolf Beil
Chapters Lyn's Tale P: A Girl from the Plains • 1: Footsteps of Fate • 2: Sword of Spirits • 3: Band of Mercenaries • 4: In Occupation's Shadow • 5: Beyond the Borders • 6: Blood of Pride • 7: Siblings Abroad • 7x: The Black Shadow • 8: Vortex of Strategy • 9: A Grim Reunion • 10: The Distant Plains
Eliwood's Tale 11: Taking Leave • 12: Birds of a Feather • 13: In Search of Truth • 13x: The Peddler Merlinus • 14: False Friends • 15: Noble Lady of Caelin • 16: Whereabouts Unknown • 16x: The Port of Badon • 17: Pirate Ship • 18: The Dread Isle • 18x: Imprisoner of Magic • 19: Dragon's Gate • 20: New Resolve • 21: Kinship's Bond • 22: Living Legend • 22x: Genesis • 23: Four-Fanged Offense (Lloyd, Linus) • 24: Unfulfilled Heart • 25: Pale Flower of Darkness (Kenneth, Jerme) • 26: Battle before Dawn • 26x: Night of Farewells • 27: Cog of Destiny • 28: Valorous Roland • 29: Sands of Time • 29x: Battle Preparations • 30: Victory or DeathF: Light (part 1part 2)
Hector's Tale 11: Another Journey • 12: Birds of a Feather • 13: In Search of Truth • 13x: The Peddler Merlinus • 14: False Friends • 15: Talons Alight • 16: Noble Lady of Caelin • 17: Whereabouts Unknown • 17x: The Port of Badon • 18: Pirate Ship • 19: The Dread Isle • 19x: Imprisoner of Magic • 19x pt 2: A Glimpse in Time • 20: Dragon's Gate • 21: New Resolve • 22: Kinship's Bond • 23: Living Legend • 23x: Genesis • 24: Four-Fanged Offense (Lloyd, Linus) • 25: Crazed Beast • 26: Unfulfilled Heart • 27: Pale Flower of Darkness (Kenneth, Jerme) • 28: Battle before Dawn • 28x: Night of Farewells • 29: Cog of Destiny • 30: The Berserker • 31: Sands of Time • 31x: Battle Preparations • 32: Victory or Death • 32x: The Value of LifeF: Light (part 1part 2)
Locations ElibeBern (Shrine of Seals) • EtruriaIliaLycia (AraphenCaelinCornwellKhatheletLausOstiaPheraeSantaruz) • Nabata Desert (Arcadia) • Sacae (Bulgar) • Valor (Dragon's Gate) • Western Isles
Groups, objects and concepts Black Fang (Four Fangs) • Fire EmblemGenerals of EtruriaMorphsQuintessenceThe Scouring
Lists ChaptersCharactersClasses (Class change) • Hidden treasureItemsScriptsSupportsWeapons
Related topics List of version differencesMario Kart: Double Dash!! bonus discName chart • Other games (The Binding Blade) • Pre-release information (Pre-release build 0206Pre-release build 0219Unused content) • Sound RoomTimeline