Site News |
---|
Warning: This wiki contains spoilers. Read at your own risk! Social media: If you would like, please join our Discord server, and/or follow us on Twitter (X) or Tumblr! |
In Search of Truth: Difference between revisions
m (Capitalization) |
Thecornerman (talk | contribs) |
||
(38 intermediate revisions by 11 users not shown) | |||
Line 1: | Line 1: | ||
{{Chapter Infobox | {{Chapter Infobox | ||
|image=[[File:Cm fe07 13.png|200px]] | |image=[[File:Cm fe07 13.png|200px]] | ||
|location=Castle Santaruz and its surroundings | |location=Castle [[Santaruz]] and its surroundings | ||
|req units= | |req units=All living units | ||
|new units=Eliwood's tale: [[ | |new units=*Eliwood's tale: [[Matthew]], [[Serra]], [[Guy]] | ||
*Hector's tale: [[Guy]] | |||
|boss=[[Boies]] | |boss=[[Boies]] | ||
|previous=[[Birds of a Feather]] | |||
|next=*[[False Friends]] | |||
*[[The Peddler Merlinus]] <small>(side quest)</small> | |||
|sidequest=Visit the northern village to unlock [[The Peddler Merlinus|Chapter 13x]]. | |||
}} | }} | ||
{{quote| Ha! The cub thinks | {{quote|Ha! The cub thinks he's a wolf! Does your bite match your bark? Tell you what: If you make it to the castle alive, we'll find out, eh? Geh heh heh hehhh!|[[Boies]] to [[Hector]] and [[Eliwood]]}} | ||
'''In Search of Truth''' (Japanese: {{hl|真実を求めて|Shinjitsu wo motomete}} ''Seeking the Truth'') is the thirteenth chapter in {{FE7}}. In order to unlock [[The Peddler Merlinus|Chapter 13x]], the player must visit the northern village in this chapter. | '''In Search of Truth''' (Japanese: {{hl|真実を求めて|Shinjitsu wo motomete}} ''Seeking the Truth'') is the thirteenth chapter in {{FE7}}. In order to unlock [[The Peddler Merlinus|Chapter 13x]], the player must visit the northern village in this chapter. | ||
==Plot== | ==Plot== | ||
{{main|In Search of Truth/Script}} | {{main|In Search of Truth/Script (Eliwood)|In Search of Truth/Script (Hector)}} | ||
[[Helman]] has received news of the fight between [[Zagan]] and [[Eliwood]]. Although Helman agreed to [[Ephidel | [[Helman]] has received news of the fight between [[Zagan]] and [[Eliwood]]. Although Helman agreed to [[Ephidel]]'s plan to dissuade Eliwood, it is clear that Ephidel sent in the bandits with the intention to kill him. Helman announces his intent to receive Eliwood's party and explain everything. Ephidel calmly attempts to discourage Helman from betraying the Black Fang, who refuses to listen; Ephidel announces that he has no use for the marquess anymore and stabs him, leaving him to bleed out. Meanwhile, Eliwood and [[Hector]] approach Castle [[Santaruz]], but are stopped by [[Boies]] who challenges them to make it to the castle alive and summons his underlings. | ||
After Eliwood and Hector defeat | After Eliwood and Hector defeat Boies, they enter the castle and find Helman on the floor, dying. In his final moments, Helman apologizes to Eliwood for the trouble he has caused; he tells Eliwood that [[Darin]], the marquess of [[Laus]], knows all, and to beware of the [[Black Fang]]. Eliwood and Hector decide to heed Helman's final words and continue on towards Laus to seek answers from its marquess. | ||
==Chapter data== | ==Chapter data== | ||
{{ChapData | {{Tab | ||
|width=100% | |||
|tab1=Eliwood Normal | |||
|tab2=Eliwood Hard | |||
|tab3=Hector Normal | |||
|tab4=Hector Hard | |||
|content1={{ChapData | |||
|victory=Seize gate | |||
|defeat=[[Eliwood]] or [[Hector]] dies | |||
|ally=10{{h|+1|Upon Guy being recruited}} | |||
|enemy=12{{h|+7|Reinforcements}}{{h|−1|Upon Guy being recruited}} | |||
|map=[[File:Cm fe07 E-13.png]] | |||
}} | |||
|content2={{ChapData | |||
|victory=Seize gate | |victory=Seize gate | ||
|defeat=[[Eliwood]] or [[Hector]] dies | |defeat=[[Eliwood]] or [[Hector]] dies | ||
|ally=10{{ | |ally=10{{h|+1|Upon Guy being recruited}} | ||
| | |enemy=16{{h|+10|Reinforcements}}{{h|−1|Upon Guy being recruited}} | ||
|enemy= | |map=[[File:Cm fe07 E-13 h.png]] | ||
|map=[[File:Cm fe07 13.png]] | }} | ||
|content3={{ChapData | |||
|victory=Seize gate | |||
|defeat=[[Eliwood]] or [[Hector]] dies | |||
|ally=10{{h|+1|Upon Guy being recruited}} | |||
|enemy=14{{h|+7|Reinforcements}}{{h|−1|Upon Guy being recruited}} | |||
|map=[[File:Cm fe07 H-13.png]] | |||
}} | |||
|content4={{ChapData | |||
|victory=Seize gate | |||
|defeat=[[Eliwood]] or [[Hector]] dies | |||
|ally=10{{h|+1|Upon Guy being recruited}} | |||
|enemy=19{{h|+10|Reinforcements}}{{h|−1|Upon Guy being recruited}} | |||
|map=[[File:Cm fe07 H-13 h.png]] | |||
}} | |||
}} | }} | ||
Units are arranged based on their position in deployment order. The non-main lord will be moved from their initial position to a fixed tile. | |||
*In Eliwood's tale, deployment order if everyone is alive is: Eliwood, Marcus, Lowen, Rebecca, Dorcas, Bartre, Hector, Matthew<!--before oswin despite joing after-->, Oswin, Serra | |||
*In Hector's tale, deployment order if everyone is alive is: Hector, Matthew, Eliwood, Marcus, Rebecca, Lowen, Dorcas, Bartre, Oswin, Serra | |||
Additionally, if [[Lyn's tale]] is used to form the player's save file, Dorcas, Serra, and Matthew are moved to the end of deployment order if they retained their stats (i.e. if they were recruited and were never defeated), themselves in the order they were at the end of Lyn's tale. | |||
===Character data=== | ===Character data=== | ||
Line 40: | Line 71: | ||
|tab2=Hector's tale | |tab2=Hector's tale | ||
|content1={{ChapChars | |content1={{ChapChars | ||
|newunit1={{NewUnit | |newunit1={{NewUnit | ||
|name=Matthew | |||
|portrait=[[File:portrait matthew fe07.png|link=Matthew#Starting stats and growth rates]] | |||
|class=Thief | |||
|HP={{h|18|Potentially higher if trained in Lyn's tale}} | |||
|lv={{h|2|Potentially higher if trained in Lyn's tale}} | |||
|inventory={{Item|7|Iron Sword}}<br>{{Item|7|Lockpick}} | |||
|recruitment method=Automatically from turn 1 | |||
}} | |||
|newunit2={{NewUnit | |||
|name=Serra | |name=Serra | ||
|portrait=[[File:portrait serra fe07.png|link=Serra#Starting stats and growth rates]] | |portrait=[[File:portrait serra fe07.png|link=Serra#Starting stats and growth rates]] | ||
|class=Cleric | |class=Cleric | ||
|HP={{ | |HP={{h|17|Potentially higher if trained in Lyn's tale}} | ||
|lv={{ | |lv={{h|1|Potentially higher if trained in Lyn's tale}} | ||
|inventory={{Item|7|Heal}}<br>{{Item|7|Vulnerary}} | |inventory={{Item|7|Heal}}<br>{{Item|7|Vulnerary}} | ||
|recruitment method=Automatically from | |recruitment method=Automatically from turn 1 | ||
}} | }} | ||
|newunit3={{NewUnit | |newunit3={{NewUnit | ||
Line 66: | Line 96: | ||
|lv=3 | |lv=3 | ||
|inventory={{Item|7|Killing Edge}}<br>{{Item|7|Vulnerary}} | |inventory={{Item|7|Killing Edge}}<br>{{Item|7|Vulnerary}} | ||
|recruitment method= | |recruitment method=Enemy, talk to with [[Matthew]] | ||
}} | }} | ||
|game#=07 | |game#=07 | ||
|return1= | |forced1=eliwood | ||
|forced2=hector | |||
|return1=marcus | |||
|return2=lowen | |return2=lowen | ||
|return3= | |return3=rebecca | ||
|return4= | |return4=dorcas | ||
|return5= | |return5=bartre | ||
|return6 | |return6=oswin | ||
}} | }} | ||
|content2={{ChapChars | |content2={{ChapChars | ||
|newunit1={{NewUnit | |newunit1={{NewUnit | ||
|name=Guy | |name=Guy | ||
Line 87: | Line 116: | ||
|lv=3 | |lv=3 | ||
|inventory={{Item|7|Killing Edge}}<br>{{Item|7|Vulnerary}} | |inventory={{Item|7|Killing Edge}}<br>{{Item|7|Vulnerary}} | ||
|recruitment method= | |recruitment method=Enemy, talk to with [[Matthew]] | ||
}} | }} | ||
|game#=07 | |game#=07 | ||
|return1= | |forced1=hector | ||
|return2= | |forced2=eliwood | ||
|return3= | |return1=matthew | ||
|return4= | |return2=marcus | ||
|return3=rebecca | |||
|return4=lowen | |||
|return5=dorcas | |return5=dorcas | ||
|return6=bartre | |return6=bartre | ||
|return7= | |return7=oswin | ||
|return8 | |return8=serra | ||
}} | }} | ||
}} | }} | ||
Line 112: | Line 141: | ||
|obtain2=Visit northern [[village]] | |obtain2=Visit northern [[village]] | ||
|item3=Vulnerary | |item3=Vulnerary | ||
|obtain3=Steal from [[Archer]] | |obtain3=Steal from enemy [[Archer]] | ||
|item4=Vulnerary | |||
|obtain4=Steal from [[Guy]] or recruit him | |||
|item5=Vulnerary | |||
|obtain5=Steal from enemy [[Soldier]] | |||
|item6=Vulnerary | |||
|obtain6=Steal from enemy [[Brigand]] <small>(Eliwood Hard Mode only)</small> | |||
|item7=Vulnerary | |||
|obtain7=Steal from enemy [[Brigand]] <small>(Eliwood Hard Mode only)</small> | |||
|itemlast=Vulnerary | |itemlast=Vulnerary | ||
|obtainlast=Steal from [[ | |obtainlast=Steal from enemy [[Archer]] <small>(Eliwood Hard Mode only)</small> | ||
}} | }} | ||
===Shop data=== | ===Shop data=== | ||
{{ | {{ChapShop GBA | ||
| | |sword1=Iron Sword | ||
|swcost1=460 | |||
|lance1=Javelin | |||
|lacost1=400 | |||
|axe1=Hand Axe | |||
|axcost1=300 | |||
|bow1=Iron Bow | |||
|bocost1=540 | |||
|staff1=Heal | |||
|stcost1=600 | |||
|item1=Vulnerary | |||
|itcost1=300 | |||
| | |||
}} | }} | ||
===Enemy data=== | ===Enemy data=== | ||
{{ | :''Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.'' | ||
| | {{Tab | ||
| | |width=100% | ||
| | |tab1=Eliwood Normal | ||
| | |tab2=Eliwood Hard | ||
| | |tab3=Hector Normal | ||
| | |tab4=Hector Hard | ||
|content1={{ChapUnitHdr|type=Enemy|platform=gba}} | |||
| | {{ChapUnitCellGBA | ||
| | |name=[[Boies]] | ||
| | |class=Knight | ||
|# | |lv=13 | ||
| | |#=1 | ||
| | |hp=27 | ||
| | |str=12 | ||
| | |skill=8 | ||
|spd=4 | |||
| | |lck=1 | ||
| | |def=13 | ||
| | |res=7 | ||
|con=13 | |||
| | |mov=4 | ||
| | |inventory={{Item|7|Steel Lance}} | ||
|notes=Does not move; stands on a [[Terrain/Game Boy Advance games#Fire Emblem: The Blazing Blade|gate]], the chapter's seize point. | |||
| | }} | ||
| | {{ChapUnitCellGBA | ||
|name=Bandit | |||
| | |class=Archer | ||
|lv=3 | |||
|#=1 | |||
|hp=19~20 | |||
|str=4~5 | |||
| | |skill=3~4 | ||
| | |spd=3~4 | ||
| | |lck=0 | ||
|# | |def=3~4 | ||
| | |res=0~1 | ||
| | |con=7 | ||
|mov=5 | |||
| | |inventory={{Item|7|Iron Bow}} • {{Item|7|Vulnerary}} | ||
| | |notes=Begins moving unprovoked if he can attack within two turns. | ||
| | }} | ||
| | {{ChapUnitCellGBA | ||
| | |name=Bandit | ||
|class=Soldier | |||
| | |lv=2 | ||
| | |#=3 | ||
|hp=20~21 | |||
|str=3~4 | |||
| | |skill=0~1 | ||
|spd=1~2 | |||
| | |lck=0 | ||
| | |def=0~1 | ||
| | |res=0~1 | ||
| | |con=6 | ||
| | |mov=5 | ||
| | |inventory={{Item|7|Iron Lance}} | ||
| | |notes=Moves to attack units in range. | ||
| | }} | ||
| | {{ChapUnitCellGBA | ||
| | |name=Bandit | ||
| | |class=Mercenary | ||
| | |lv=2 | ||
| | |#=1 | ||
| | |hp=18~19 | ||
|str=4~5 | |||
|skill=8~9 | |||
| | |spd=8~9 | ||
|lck=0 | |||
|def=4~5 | |||
|res=0~1 | |||
|con=9 | |||
|mov=5 | |||
|inventory={{Item|7|Iron Sword}} | |||
|notes=Moves to attack units in range. | |||
}} | |||
{{ChapUnitCellGBA | |||
|name=Bandit | |||
|class=Archer | |||
|lv=4 | |||
|#=1 | |||
|hp=19~21 | |||
|str=4~6 | |||
|skill=4~5 | |||
|spd=3~5 | |||
|lck=0 | |||
|def=3~4 | |||
|res=0~1 | |||
|con=7 | |||
|mov=5 | |||
|inventory={{Item|7|Steel Bow}} | |||
}} | |||
{{ChapUnitCellGBA | |||
|name=Bandit | |||
|class=Brigand | |||
|lv=1 | |||
|#=1 | |||
|hp=20 | |||
|str=5 | |||
|skill=1 | |||
|spd=5 | |||
|lck=0 | |||
|def=3 | |||
|res=0 | |||
|con=12 | |||
|mov=5 | |||
|inventory={{Item|7|Iron Axe}} | |||
}} | |||
{{ChapUnitCellGBA | |||
|name=[[Guy]] | |||
|class=Myrmidon | |||
|lv=3 | |||
|#=1 | |||
|hp=21 | |||
|str=6 | |||
|skill=11 | |||
|spd=11 | |||
|lck=5 | |||
|def=5 | |||
|res=0 | |||
|con=5 | |||
|mov=5 | |||
|inventory={{Item|7|Killing Edge}} • {{Item|7|Vulnerary}} | |||
|notes=Moves to attack units in range. | |||
}} | |||
{{ChapUnitCellGBA | |||
|name=Bandit | |||
|class=Soldier | |||
|lv=2 | |||
|#=1 | |||
|hp=20~21 | |||
|str=3~4 | |||
|skill=0~1 | |||
|spd=1~2 | |||
|lck=0 | |||
|def=0~1 | |||
|res=0~1 | |||
|con=6 | |||
|mov=5 | |||
|inventory={{Item|7|Iron Lance}} • {{Item|7|Vulnerary}} | |||
|notes=Moves to attack units in range. | |||
}} | |||
{{ChapUnitCellGBA | |||
|name=Bandit | |||
|class=Archer | |||
|lv=2 | |||
|#=2 | |||
|hp=18~19 | |||
|str=4~5 | |||
|skill=3~4 | |||
|spd=3~4 | |||
|lck=0 | |||
|def=3~4 | |||
|res=0~1 | |||
|con=7 | |||
|mov=5 | |||
|inventory={{Item|7|Iron Bow}} | |||
|notes=Moves to attack units in range. | |||
|last=y | |||
}} | |||
{{ChapUnitReinf|type=Enemy|platform=gba}} | |||
{{ChapUnitCellGBA | |||
|name=Bandit | |||
|class=Brigand | |||
|lv=2 | |||
|#=2 | |||
|hp=20~21 | |||
|str=5~6 | |||
|skill=1~2 | |||
|spd=5~6 | |||
|lck=0 | |||
|def=3~4 | |||
|res=0~1 | |||
|con=12 | |||
|mov=5 | |||
|inventory={{Item|7|Hand Axe}} | |||
|notes=Moves to raid open [[village]]s; moves to attacks units if one is in range or all villages are destroyed or visited. | |||
}} | |||
{{ChapUnitCellGBA | |||
|name=Bandit | |||
|class=Soldier | |||
|lv=2 | |||
|#=2 | |||
|hp=20~21 | |||
|str=3~4 | |||
|skill=0~1 | |||
|spd=1~2 | |||
|lck=0 | |||
|def=0~1 | |||
|res=0~1 | |||
|con=6 | |||
|mov=5 | |||
|inventory={{Item|7|Iron Lance}} | |||
}} | |||
{{ChapUnitCellGBA | |||
|name=Bandit | |||
|class=Archer | |||
|lv=2 | |||
|#=2 | |||
|hp=18~19 | |||
|str=4~5 | |||
|skill=3~4 | |||
|spd=3~4 | |||
|lck=0 | |||
|def=3~4 | |||
|res=0~1 | |||
|con=7 | |||
|mov=5 | |||
|inventory={{Item|7|Iron Bow}} | |||
}} | |||
{{ChapUnitCellGBA | |||
|name=Bandit | |||
|class=Soldier | |||
|lv=6 | |||
|#=1 | |||
|hp=23~25 | |||
|str=5~6 | |||
|skill=1~2 | |||
|spd=1~3 | |||
|lck=0 | |||
|def=0~1 | |||
|res=0~1 | |||
|con=6 | |||
|mov=5 | |||
|inventory={{Item|7|Iron Lance}} | |||
|last=y | |||
}} | |||
{{ChapUnitFtr}} | |||
|content2={{ChapUnitHdr|type=Enemy|platform=gba}} | |||
{{ChapUnitCellGBA | |||
|name=[[Boies]] | |||
|class=Knight | |||
|lv=13 | |||
|#=1 | |||
|hp=27 | |||
|str=12 | |||
|skill=8 | |||
|spd=4 | |||
|lck=1 | |||
|def=13 | |||
|res=7 | |||
|con=13 | |||
|mov=4 | |||
|inventory={{Item|7|Steel Lance}} | |||
|notes=Does not move; stands on a [[Terrain/Game Boy Advance games#Fire Emblem: The Blazing Blade|gate]], the chapter's seize point. | |||
}} | |||
{{ChapUnitCellGBA | |||
|name=Bandit | |||
|class=Archer | |||
|lv=3 | |||
|#=1 | |||
|hp=19~20 | |||
|str=4~5 | |||
|skill=3~4 | |||
|spd=3~4 | |||
|lck=0 | |||
|def=3~4 | |||
|res=0~1 | |||
|con=7 | |||
|mov=5 | |||
|inventory={{Item|7|Iron Bow}} • {{Item|7|Vulnerary}} | |||
|notes=Begins moving unprovoked if he can attack within two turns. | |||
}} | |||
{{ChapUnitCellGBA | |||
|name=Bandit | |||
|class=Soldier | |||
|lv=2 | |||
|#=3 | |||
|hp=20~21 | |||
|str=3~4 | |||
|skill=0~1 | |||
|spd=1~2 | |||
|lck=0 | |||
|def=0~1 | |||
|res=0~1 | |||
|con=6 | |||
|mov=5 | |||
|inventory={{Item|7|Iron Lance}} | |||
|notes=Moves to attack units in range. | |||
}} | |||
{{ChapUnitCellGBA | |||
|name=Bandit | |||
|class=Mercenary | |||
|lv=2 | |||
|#=1 | |||
|hp=18~19 | |||
|str=4~5 | |||
|skill=8~9 | |||
|spd=8~9 | |||
|lck=0 | |||
|def=4~5 | |||
|res=0~1 | |||
|con=9 | |||
|mov=5 | |||
|inventory={{Item|7|Iron Sword}} | |||
|notes=Moves to attack units in range. | |||
}} | |||
{{ChapUnitCellGBA | |||
|name=Bandit | |||
|class=Archer | |||
|lv=4 | |||
|#=1 | |||
|hp=19~21 | |||
|str=4~6 | |||
|skill=4~5 | |||
|spd=3~5 | |||
|lck=0 | |||
|def=3~4 | |||
|res=0~1 | |||
|con=7 | |||
|mov=5 | |||
|inventory={{Item|7|Steel Bow}} | |||
}} | |||
{{ChapUnitCellGBA | |||
|name=Bandit | |||
|class=Brigand | |||
|lv=1 | |||
|#=2 | |||
|hp=20 | |||
|str=5 | |||
|skill=1 | |||
|spd=5 | |||
|lck=0 | |||
|def=3 | |||
|res=0 | |||
|con=12 | |||
|mov=5 | |||
|inventory={{Item|7|Iron Axe}} | |||
|notes=The western one moves to attack units in range. | |||
}} | |||
{{ChapUnitCellGBA | |||
|name=[[Guy]] | |||
|class=Myrmidon | |||
|lv=3 | |||
|#=1 | |||
|hp=21 | |||
|str=6 | |||
|skill=11 | |||
|spd=11 | |||
|lck=5 | |||
|def=5 | |||
|res=0 | |||
|con=5 | |||
|mov=5 | |||
|inventory={{Item|7|Killing Edge}} • {{Item|7|Vulnerary}} | |||
|notes=Moves to attack units in range. | |||
}} | |||
{{ChapUnitCellGBA | |||
|name=Bandit | |||
|class=Soldier | |||
|lv=2 | |||
|#=1 | |||
|hp=20~21 | |||
|str=3~4 | |||
|skill=0~1 | |||
|spd=1~2 | |||
|lck=0 | |||
|def=0~1 | |||
|res=0~1 | |||
|con=6 | |||
|mov=5 | |||
|inventory={{Item|7|Iron Lance}} • {{Item|7|Vulnerary}} | |||
|notes=Moves to attack units in range. | |||
}} | |||
{{ChapUnitCellGBA | |||
|name=Bandit | |||
|class=Archer | |||
|lv=2 | |||
|#=2 | |||
|hp=18~19 | |||
|str=4~5 | |||
|skill=3~4 | |||
|spd=3~4 | |||
|lck=0 | |||
|def=3~4 | |||
|res=0~1 | |||
|con=7 | |||
|mov=5 | |||
|inventory={{Item|7|Iron Bow}} | |||
|notes=Moves to attack units in range. | |||
}} | |||
{{ChapUnitCellGBA | |||
|name=Bandit | |||
|class=Brigand | |||
|lv=2 | |||
|#=2 | |||
|hp=20~21 | |||
|str=5~6 | |||
|skill=1~2 | |||
|spd=5~6 | |||
|lck=0 | |||
|def=3~4 | |||
|res=0~1 | |||
|con=12 | |||
|mov=5 | |||
|inventory={{Item|7|Hand Axe}} • {{Item|7|Vulnerary}} | |||
|notes=Moves to raid open [[village]]s; moves to attacks units if one is in range or all villages are destroyed or visited. | |||
}} | |||
{{ChapUnitCellGBA | |||
|name=Bandit | |||
|class=Archer | |||
|lv=3 | |||
|#=1 | |||
|hp=19~20 | |||
|str=4~5 | |||
|skill=3~4 | |||
|spd=3~4 | |||
|lck=0 | |||
|def=3~4 | |||
|res=0~1 | |||
|con=7 | |||
|mov=5 | |||
|inventory={{Item|7|Iron Bow}} • {{Item|7|Vulnerary}} | |||
|notes=Moves to attack units in range. | |||
|last=y | |||
}} | |||
{{ChapUnitReinf|type=Enemy|platform=gba}} | |||
{{ChapUnitCellGBA | |||
|name=Bandit | |||
|class=Brigand | |||
|lv=2 | |||
|#=3 | |||
|hp=20~21 | |||
|str=5~6 | |||
|skill=1~2 | |||
|spd=5~6 | |||
|lck=0 | |||
|def=3~4 | |||
|res=0~1 | |||
|con=12 | |||
|mov=5 | |||
|inventory={{Item|7|Hand Axe}} | |||
|notes=Moves to raid open [[village]]s; moves to attacks units if one is in range or all villages are destroyed or visited. | |||
}} | |||
{{ChapUnitCellGBA | |||
|name=Bandit | |||
|class=Soldier | |||
|lv=2 | |||
|#=2 | |||
|hp=20~21 | |||
|str=3~4 | |||
|skill=0~1 | |||
|spd=1~2 | |||
|lck=0 | |||
|def=0~1 | |||
|res=0~1 | |||
|con=6 | |||
|mov=5 | |||
|inventory={{Item|7|Iron Lance}} | |||
}} | |||
{{ChapUnitCellGBA | |||
|name=Bandit | |||
|class=Archer | |||
|lv=2 | |||
|#=2 | |||
|hp=18~19 | |||
|str=4~5 | |||
|skill=3~4 | |||
|spd=3~4 | |||
|lck=0 | |||
|def=3~4 | |||
|res=0~1 | |||
|con=7 | |||
|mov=5 | |||
|inventory={{Item|7|Iron Bow}} | |||
}} | |||
{{ChapUnitCellGBA | |||
|name=Bandit | |||
|class=Soldier | |||
|lv=6 | |||
|#=3 | |||
|hp=23~25 | |||
|str=5~6 | |||
|skill=1~2 | |||
|spd=1~3 | |||
|lck=0 | |||
|def=0~1 | |||
|res=0~1 | |||
|con=6 | |||
|mov=5 | |||
|inventory={{Item|7|Iron Lance}} | |||
|last=y | |||
}} | |||
{{ChapUnitFtr}} | |||
|content3={{ChapUnitHdr|type=Enemy|platform=gba}} | |||
{{ChapUnitCellGBA | |||
|name=[[Boies]] | |||
|class=Knight | |||
|lv=13 | |||
|#=1 | |||
|hp=27 | |||
|str=12 | |||
|skill=8 | |||
|spd=4 | |||
|lck=1 | |||
|def=13 | |||
|res=7 | |||
|con=13 | |||
|mov=4 | |||
|inventory={{Item|7|Steel Lance}} | |||
|notes=Does not move; stands on a [[Terrain/Game Boy Advance games#Fire Emblem: The Blazing Blade|gate]], the chapter's seize point. | |||
}} | |||
{{ChapUnitCellGBA | |||
|name=Bandit | |||
|class=Archer | |||
|lv=3 | |||
|#=1 | |||
|hp=19~20 | |||
|str=4~5 | |||
|skill=3~4 | |||
|spd=3~4 | |||
|lck=0 | |||
|def=3~4 | |||
|res=0~1 | |||
|con=7 | |||
|mov=5 | |||
|inventory={{Item|7|Iron Bow}} • {{Item|7|Vulnerary}} | |||
|notes=Begins moving unprovoked if he can attack within two turns. | |||
}} | |||
{{ChapUnitCellGBA | |||
|name=Bandit | |||
|class=Cavalier | |||
|lv=2 | |||
|#=3 | |||
|hp=20~21 | |||
|str=5~6 | |||
|skill=2~3 | |||
|spd=5~6 | |||
|lck=0 | |||
|def=6~7 | |||
|res=0~1 | |||
|con=9 | |||
|mov=7 | |||
|inventory={{Item|7|Iron Lance}} | |||
|notes=Moves to attack units in range. | |||
}} | |||
{{ChapUnitCellGBA | |||
|name=Bandit | |||
|class=Pegasus Knight | |||
|lv=5 | |||
|#=1 | |||
|hp=16~17 | |||
|str=5~6 | |||
|skill=6~7 | |||
|spd=6~7 | |||
|lck=0 | |||
|def=3~4 | |||
|res=3~4 | |||
|con=5 | |||
|mov=7 | |||
|inventory={{Item|7|Iron Lance}} | |||
|notes=Moves to attack units in range. | |||
}} | |||
{{ChapUnitCellGBA | |||
|name=Bandit | |||
|class=Pegasus Knight | |||
|lv=2 | |||
|#=1 | |||
|hp=14~15 | |||
|str=4~5 | |||
|skill=5~6 | |||
|spd=5~6 | |||
|lck=0 | |||
|def=3~4 | |||
|res=2~3 | |||
|con=5 | |||
|mov=7 | |||
|inventory={{Item|7|Iron Lance}} | |||
|notes=Moves to attack units in range. | |||
}} | |||
{{ChapUnitCellGBA | |||
|name=Bandit | |||
|class=Archer | |||
|lv=4 | |||
|#=1 | |||
|hp=19~21 | |||
|str=4~6 | |||
|skill=4~5 | |||
|spd=3~5 | |||
|lck=0 | |||
|def=3~4 | |||
|res=0~1 | |||
|con=7 | |||
|mov=5 | |||
|inventory={{Item|7|Steel Bow}} | |||
}} | |||
{{ChapUnitCellGBA | |||
|name=Bandit | |||
|class=Brigand | |||
|lv=1 | |||
|#=1 | |||
|hp=20 | |||
|str=5 | |||
|skill=1 | |||
|spd=5 | |||
|lck=0 | |||
|def=3 | |||
|res=0 | |||
|con=12 | |||
|mov=5 | |||
|inventory={{Item|7|Iron Axe}} | |||
}} | |||
{{ChapUnitCellGBA | |||
|name=Bandit | |||
|class=Archer | |||
|lv=2 | |||
|#=3 | |||
|hp=18~19 | |||
|str=4~5 | |||
|skill=3~4 | |||
|spd=3~4 | |||
|lck=0 | |||
|def=3~4 | |||
|res=0~1 | |||
|con=7 | |||
|mov=5 | |||
|inventory={{Item|7|Iron Bow}} | |||
|notes=Moves to attack units in range. | |||
}} | |||
{{ChapUnitCellGBA | |||
|name=[[Guy]] | |||
|class=Myrmidon | |||
|lv=3 | |||
|#=1 | |||
|hp=21 | |||
|str=6 | |||
|skill=11 | |||
|spd=11 | |||
|lck=5 | |||
|def=5 | |||
|res=0 | |||
|con=5 | |||
|mov=5 | |||
|inventory={{Item|7|Killing Edge}} • {{Item|7|Vulnerary}} | |||
|notes=Moves to attack units in range; begins moving unprovoked on turn 5. | |||
}} | |||
{{ChapUnitCellGBA | |||
|name=Bandit | |||
|class=Soldier | |||
|lv=2 | |||
|#=1 | |||
|hp=20~21 | |||
|str=3~4 | |||
|skill=0~1 | |||
|spd=1~2 | |||
|lck=0 | |||
|def=0~1 | |||
|res=0~1 | |||
|con=6 | |||
|mov=5 | |||
|inventory={{Item|7|Iron Lance}} • {{Item|7|Vulnerary}} | |||
|notes=Moves to attack units in range. | |||
|last=y | |||
}} | |||
{{ChapUnitReinf|type=Enemy|platform=gba}} | |||
{{ChapUnitCellGBA | |||
|name=Bandit | |||
|class=Brigand | |||
|lv=2 | |||
|#=2 | |||
|hp=20~21 | |||
|str=5~6 | |||
|skill=1~2 | |||
|spd=5~6 | |||
|lck=0 | |||
|def=3~4 | |||
|res=0~1 | |||
|con=12 | |||
|mov=5 | |||
|inventory={{Item|7|Hand Axe}} | |||
|notes=Moves to raid open [[village]]s; moves to attacks units if one is in range or all villages are destroyed or visited. | |||
}} | |||
{{ChapUnitCellGBA | |||
|name=Bandit | |||
|class=Soldier | |||
|lv=2 | |||
|#=2 | |||
|hp=20~21 | |||
|str=3~4 | |||
|skill=0~1 | |||
|spd=1~2 | |||
|lck=0 | |||
|def=0~1 | |||
|res=0~1 | |||
|con=6 | |||
|mov=5 | |||
|inventory={{Item|7|Iron Lance}} | |||
}} | |||
{{ChapUnitCellGBA | |||
|name=Bandit | |||
|class=Archer | |||
|lv=2 | |||
|#=2 | |||
|hp=18~19 | |||
|str=4~5 | |||
|skill=3~4 | |||
|spd=3~4 | |||
|lck=0 | |||
|def=3~4 | |||
|res=0~1 | |||
|con=7 | |||
|mov=5 | |||
|inventory={{Item|7|Iron Bow}} | |||
}} | |||
{{ChapUnitCellGBA | |||
|name=Bandit | |||
|class=Pegasus Knight | |||
|lv=6 | |||
|#=1 | |||
|hp=16~18 | |||
|str=5~6 | |||
|skill=6~8 | |||
|spd=6~8 | |||
|lck=0 | |||
|def=3~4 | |||
|res=3~4 | |||
|con=5 | |||
|mov=7 | |||
|inventory={{Item|7|Iron Lance}} | |||
|last=y | |||
}} | |||
{{ChapUnitFtr}} | |||
|content4={{ChapUnitHdr|type=Enemy|platform=gba}} | |||
{{ChapUnitCellGBA | |||
|name=[[Boies]] | |||
|class=Knight | |||
|lv=13 | |||
|#=1 | |||
|hp=30~32 | |||
|str=13~15 | |||
|skill=9~10 | |||
|spd=4~5 | |||
|lck=1 | |||
|def=14~15 | |||
|res=7~9 | |||
|con=13 | |||
|mov=4 | |||
|inventory={{Item|7|Steel Lance}} | |||
|notes=Does not move; stands on a [[Terrain/Game Boy Advance games#Fire Emblem: The Blazing Blade|gate]], the chapter's seize point. | |||
}} | |||
{{ChapUnitCellGBA | |||
|name=Bandit | |||
|class=Archer | |||
|lv=3 | |||
|#=1 | |||
|hp=22~24 | |||
|str=5~7 | |||
|skill=4~7 | |||
|spd=4~6 | |||
|lck=0 | |||
|def=3~5 | |||
|res=0~2 | |||
|con=7 | |||
|mov=5 | |||
|inventory={{Item|7|Iron Bow}} • {{Item|7|Vulnerary}} | |||
|notes=Begins moving unprovoked if he can attack within two turns. | |||
}} | |||
{{ChapUnitCellGBA | |||
|name=Bandit | |||
|class=Cavalier | |||
|lv=2 | |||
|#=3 | |||
|hp=23~26 | |||
|str=6~8 | |||
|skill=3~6 | |||
|spd=6~8 | |||
|lck=0 | |||
|def=6~8 | |||
|res=0~2 | |||
|con=9 | |||
|mov=7 | |||
|inventory={{Item|7|Iron Lance}} | |||
|notes=Moves to attack units in range. | |||
}} | |||
{{ChapUnitCellGBA | |||
|name=Bandit | |||
|class=Pegasus Knight | |||
|lv=5 | |||
|#=4 | |||
|hp=18~21 | |||
|str=6~8 | |||
|skill=7~10 | |||
|spd=7~10 | |||
|lck=0 | |||
|def=3~5 | |||
|res=4~6 | |||
|con=5 | |||
|mov=7 | |||
|inventory={{Item|7|Iron Lance}} | |||
|notes=The southwestern one and the bottom of the two in the southeast immediately begin moving unprovoked.<br>The other two move to attack units in range. | |||
}} | |||
{{ChapUnitCellGBA | |||
|name=Bandit | |||
|class=Pegasus Knight | |||
|lv=5 | |||
|#=1 | |||
|hp=18~21 | |||
|str=6~8 | |||
|skill=7~10 | |||
|spd=7~10 | |||
|lck=0 | |||
|def=3~5 | |||
|res=4~6 | |||
|con=5 | |||
|mov=7 | |||
|inventory={{Item|7|Steel Lance}} | |||
|notes=Moves to attack units in range. | |||
}} | |||
{{ChapUnitCellGBA | |||
|name=Bandit | |||
|class=Pegasus Knight | |||
|lv=2 | |||
|#=1 | |||
|hp=16~19 | |||
|str=5~7 | |||
|skill=6~9 | |||
|spd=6~9 | |||
|lck=0 | |||
|def=3~5 | |||
|res=3~5 | |||
|con=5 | |||
|mov=7 | |||
|inventory={{Item|7|Iron Lance}} | |||
|notes=Moves to attack units in range. | |||
}} | |||
{{ChapUnitCellGBA | |||
|name=Bandit | |||
|class=Archer | |||
|lv=4 | |||
|#=1 | |||
|hp=22~25 | |||
|str=5~8 | |||
|skill=5~8 | |||
|spd=4~7 | |||
|lck=0 | |||
|def=3~5 | |||
|res=0~2 | |||
|con=7 | |||
|mov=5 | |||
|inventory={{Item|7|Steel Bow}} | |||
|notes=Immediately begins moving unprovoked. | |||
}} | |||
{{ChapUnitCellGBA | |||
|name=Bandit | |||
|class=Brigand | |||
|lv=1 | |||
|#=1 | |||
|hp=23~25 | |||
|str=7~8 | |||
|skill=2~3 | |||
|spd=5~7 | |||
|lck=0 | |||
|def=3~4 | |||
|res=0~1 | |||
|con=12 | |||
|mov=5 | |||
|inventory={{Item|7|Iron Axe}} | |||
|notes=Immediately begins moving unprovoked. | |||
}} | |||
{{ChapUnitCellGBA | |||
|name=Bandit | |||
|class=Archer | |||
|lv=2 | |||
|#=3 | |||
|hp=21~23 | |||
|str=5~7 | |||
|skill=4~7 | |||
|spd=4~6 | |||
|lck=0 | |||
|def=3~5 | |||
|res=0~2 | |||
|con=7 | |||
|mov=5 | |||
|inventory={{Item|7|Iron Bow}} | |||
|notes=Moves to attack units in range. | |||
}} | |||
{{ChapUnitCellGBA | |||
|name=[[Guy]] | |||
|class=Myrmidon | |||
|lv=3 | |||
|#=1 | |||
|hp=24~25 | |||
|str=7~8 | |||
|skill=12~14 | |||
|spd=12~14 | |||
|lck=5 | |||
|def=5~6 | |||
|res=0~2 | |||
|con=5 | |||
|mov=5 | |||
|inventory={{Item|7|Killing Edge}} • {{Item|7|Vulnerary}} | |||
|notes=Moves to attack units in range; begins moving unprovoked on turn 5. | |||
}} | |||
{{ChapUnitCellGBA | |||
|name=Bandit | |||
|class=Soldier | |||
|lv=2 | |||
|#=1 | |||
|hp=23~26 | |||
|str=5~7 | |||
|skill=1~3 | |||
|spd=1~4 | |||
|lck=0 | |||
|def=0~2 | |||
|res=0~2 | |||
|con=6 | |||
|mov=5 | |||
|inventory={{Item|7|Iron Lance}} • {{Item|7|Vulnerary}} | |||
|notes=Moves to attack units in range. | |||
}} | |||
{{ChapUnitCellGBA | |||
|name=Bandit | |||
|class=Cavalier | |||
|lv=2 | |||
|#=1 | |||
|hp=23~26 | |||
|str=6~8 | |||
|skill=3~6 | |||
|spd=6~8 | |||
|lck=0 | |||
|def=6~8 | |||
|res=0~2 | |||
|con=9 | |||
|mov=7 | |||
|inventory={{Item|7|Javelin}} | |||
|notes=Moves to attack units in range. | |||
|last=y | |||
}} | |||
{{ChapUnitReinf|type=Enemy|platform=gba}} | |||
{{ChapUnitCellGBA | |||
|name=Bandit | |||
|class=Brigand | |||
|lv=2 | |||
|#=3 | |||
|hp=23~26 | |||
|str=7~9 | |||
|skill=2~4 | |||
|spd=5~8 | |||
|lck=0 | |||
|def=3~5 | |||
|res=0~2 | |||
|con=12 | |||
|mov=5 | |||
|inventory={{Item|7|Hand Axe}} | |||
|notes=Moves to raid open [[village]]s; moves to attacks units if one is in range or all villages are destroyed or visited. | |||
}} | |||
{{ChapUnitCellGBA | |||
|name=Bandit | |||
|class=Soldier | |||
|lv=2 | |||
|#=2 | |||
|hp=23~26 | |||
|str=5~7 | |||
|skill=1~3 | |||
|spd=1~4 | |||
|lck=0 | |||
|def=0~2 | |||
|res=0~2 | |||
|con=6 | |||
|mov=5 | |||
|inventory={{Item|7|Iron Lance}} | |||
}} | |||
{{ChapUnitCellGBA | |||
|name=Bandit | |||
|class=Archer | |||
|lv=2 | |||
|#=2 | |||
|hp=21~23 | |||
|str=5~7 | |||
|skill=4~7 | |||
|spd=4~6 | |||
|lck=0 | |||
|def=3~5 | |||
|res=0~2 | |||
|con=7 | |||
|mov=5 | |||
|inventory={{Item|7|Iron Bow}} | |||
}} | |||
{{ChapUnitCellGBA | |||
|name=Bandit | |||
|class=Cavalier | |||
|lv=6 | |||
|#=2 | |||
|hp=26~30 | |||
|str=7~9 | |||
|skill=4~8 | |||
|spd=7~9 | |||
|lck=0 | |||
|def=6~8 | |||
|res=0~2 | |||
|con=9 | |||
|mov=7 | |||
|inventory={{Item|7|Iron Sword}} | |||
}} | |||
{{ChapUnitCellGBA | |||
|name=Bandit | |||
|class=Pegasus Knight | |||
|lv=6 | |||
|#=1 | |||
|hp=18~22 | |||
|str=6~8 | |||
|skill=7~11 | |||
|spd=7~11 | |||
|lck=0 | |||
|def=3~5 | |||
|res=4~6 | |||
|con=5 | |||
|mov=7 | |||
|inventory={{Item|7|Iron Lance}} | |||
|last=y | |||
}} | |||
{{ChapUnitFtr}} | |||
}} | }} | ||
====Reinforcements==== | |||
*Turns 2 <small>(Hard Mode)</small>, 3, and 4 | |||
**1 [[Brigand]] from the fort west of the south bridge | |||
*Turns 5 and 6 | |||
**1 level 1 [[Soldier]] from the left southernmost fort | |||
**1 [[Archer]] from the right southernmost fort | |||
*Turns 6 <small>(Hard Mode)</small>, 7, and 8 <small>(Hard Mode)</small> <small>(Eliwood's tale)</small> | |||
**1 level 6 [[Soldier]] from the western fort | |||
*Turns 6 and 8 <small>(Hector Hard Mode)</small> | |||
**1 [[Cavalier]] from the western fort | |||
*Turn 7 <small>(Hector's tale)</small> | |||
**1 [[Pegasus Knight]] from the western fort | |||
===Boss data=== | ===Boss data=== | ||
:''Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.'' | |||
{{Main|Boies}} | {{Main|Boies}} | ||
{{Tab | {{Tab | ||
|tab1= | |tab1=Normal/Eliwood Hard | ||
|tab2= | |tab2=Hector Hard | ||
|content1={{BossStats GBA | |content1={{BossStats GBA | ||
|portrait=[[File:Portrait boies fe07.png]] | |portrait=[[File:Portrait boies fe07.png]] | ||
Line 274: | Line 1,227: | ||
|class=Knight | |class=Knight | ||
|lv=13 | |lv=13 | ||
|HP= | |HP=30~32 | ||
|str= | |str=13~15 | ||
|skill=10 | |skill=9~10 | ||
|spd=5 | |spd=4~5 | ||
|luck=1 | |luck=1 | ||
|def=14 | |def=14~15 | ||
|res= | |res=7~9 | ||
|move=4 | |move=4 | ||
|con=13 | |con=13 | ||
Line 290: | Line 1,243: | ||
==Strategy== | ==Strategy== | ||
{{augury|character=none|note=[[Hannah]] will offer her services beginning in [[False Friends|Chapter 14]].}} | {{augury|character=none|note=[[Hannah]] will offer her services beginning in [[False Friends|Chapter 14]].}} | ||
{{strategy}} | {{strategy}} | ||
There are basically two paths you can take: northwest along the snags, or southeast over the bridge. The former is generally easier, and crucially allows you to visit Merlinus's village and unlock [[The Peddler Merlinus|the side quest]], but if you do not devote resources to the other route, the other village granting a [[Mine]] may be destroyed. A final, more dangerous option is to ford the river with Eliwood or Hector, who can even [[Rescue (command)|Rescue]] someone else across to help out. Whichever path you choose, anyone with good bulk should be well-equipped to defeat the boss. | |||
The easiest way to recruit Guy is to take advantage of Matthew's higher movement, and position him just outside of Guy's range on the previous turn. He can avoid entering the nearby enemies' attack ranges if you approach from behind. If you do wish to draw Guy out, Marcus is the obvious choice given his high speed and bulk, but even he will take around half of his max HP in damage if Guy gets a critical hit, which is likely thanks to his [[Killing Edge]], and have a small chance to one-shot Guy in return given his own high Skill stat. Alternatively, you could use the Mine from the nearby village to prevent him from initiating combat, or sacrifice someone you weren't planning to deploy later anyway. | |||
It should be noted that the Armory sells [[Javelin]]s and [[Hand Axe]]s. In Hector's tale, you may only have one of each at this point, and at least two maps remain before you can buy more in [[Noble Lady of Caelin|Chapter 16]]. | |||
==Trivia== | ==Trivia== | ||
[[File:Portrait hannah fe07.png|right|[[Hannah]]'s portrait]] | [[File:Portrait hannah fe07.png|right|[[Hannah]]'s portrait]] | ||
*[[Hannah]], or | *[[Hannah]], or a character using her portrait, first appears in the southern village of this chapter. She gives the units who visits a [[mine]], one of her new inventions.<ref>{{cite|Would you try this for me? It's an invention of a great witch! Me! It's a mine. It contains some very explosive magic. Hide it on the ground, and when an enemy steps on it... KA-BOOOOM!!! Hee hee hee...|Hannah|The Blazing Blade}}</ref> | ||
==Etymology and other languages== | ==Etymology and other languages== | ||
{{Names | {{Names | ||
|eng-name=In Search of Truth | |eng-name=In Search of Truth | ||
| | |jpn-name={{h|真実を求めて|Shinjitsu wo motomete}} | ||
| | |jpn-mean=Seeking the Truth | ||
|span-name=En busca de la verdad | |span-name=En busca de la verdad | ||
|span-mean=In Search of the Truth | |span-mean=In Search of the Truth | ||
Line 320: | Line 1,278: | ||
{{ChapterNav | {{ChapterNav | ||
|prechapter=Birds of a Feather | |prechapter=Birds of a Feather | ||
|nextchapter=False Friends | |nextchapter=False Friends | ||
|nextalternate=The Peddler Merlinus | |nextalternate=The Peddler Merlinus |
Latest revision as of 12:28, 19 April 2024
| ||||||||||||||
|
“ | Ha! The cub thinks he's a wolf! Does your bite match your bark? Tell you what: If you make it to the castle alive, we'll find out, eh? Geh heh heh hehhh! | ” | — Boies to Hector and Eliwood |
---|
In Search of Truth (Japanese: 真実を求めて Seeking the Truth) is the thirteenth chapter in Fire Emblem: The Blazing Blade. In order to unlock Chapter 13x, the player must visit the northern village in this chapter.
Plot
- Main articles:
In Search of Truth/Script (Eliwood) and In Search of Truth/Script (Hector)
Helman has received news of the fight between Zagan and Eliwood. Although Helman agreed to Ephidel's plan to dissuade Eliwood, it is clear that Ephidel sent in the bandits with the intention to kill him. Helman announces his intent to receive Eliwood's party and explain everything. Ephidel calmly attempts to discourage Helman from betraying the Black Fang, who refuses to listen; Ephidel announces that he has no use for the marquess anymore and stabs him, leaving him to bleed out. Meanwhile, Eliwood and Hector approach Castle Santaruz, but are stopped by Boies who challenges them to make it to the castle alive and summons his underlings.
After Eliwood and Hector defeat Boies, they enter the castle and find Helman on the floor, dying. In his final moments, Helman apologizes to Eliwood for the trouble he has caused; he tells Eliwood that Darin, the marquess of Laus, knows all, and to beware of the Black Fang. Eliwood and Hector decide to heed Helman's final words and continue on towards Laus to seek answers from its marquess.
Chapter data
Eliwood Normal Eliwood Hard Hector Normal Hector Hard
Units are arranged based on their position in deployment order. The non-main lord will be moved from their initial position to a fixed tile.
- In Eliwood's tale, deployment order if everyone is alive is: Eliwood, Marcus, Lowen, Rebecca, Dorcas, Bartre, Hector, Matthew, Oswin, Serra
- In Hector's tale, deployment order if everyone is alive is: Hector, Matthew, Eliwood, Marcus, Rebecca, Lowen, Dorcas, Bartre, Oswin, Serra
Additionally, if Lyn's tale is used to form the player's save file, Dorcas, Serra, and Matthew are moved to the end of deployment order if they retained their stats (i.e. if they were recruited and were never defeated), themselves in the order they were at the end of Lyn's tale.
Character data
Eliwood's tale Hector's tale
Characters | |||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
New units
| |||||||||||||||||||||||||||||||||
| |||||||||||||||||||||||||||||||||
Required characters
| |||||||||||||||||||||||||||||||||
Available characters
| |||||||||||||||||||||||||||||||||
Item data
| |||||||||||||||||||||||||||
|
Shop data
Swords Lances Axes Bows Anima Light Dark Staves Items Secret
Name | Cost | |
---|---|---|
Iron Sword | 460 |
Enemy data
- Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.
Eliwood Normal Eliwood Hard Hector Normal Hector Hard
| ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
|
Reinforcements
- Turns 2 (Hard Mode), 3, and 4
- 1 Brigand from the fort west of the south bridge
- Turns 5 and 6
- Turns 6 (Hard Mode), 7, and 8 (Hard Mode) (Eliwood's tale)
- 1 level 6 Soldier from the western fort
- Turns 6 and 8 (Hector Hard Mode)
- 1 Cavalier from the western fort
- Turn 7 (Hector's tale)
- 1 Pegasus Knight from the western fort
Boss data
- Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.
- Main article:
Boies
Normal/Eliwood Hard Hector Hard
|
|
|
Strategy
Augury | |
---|---|
This chapter has no augury. Hannah will offer her services beginning in Chapter 14. |
This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody. |
There are basically two paths you can take: northwest along the snags, or southeast over the bridge. The former is generally easier, and crucially allows you to visit Merlinus's village and unlock the side quest, but if you do not devote resources to the other route, the other village granting a Mine may be destroyed. A final, more dangerous option is to ford the river with Eliwood or Hector, who can even Rescue someone else across to help out. Whichever path you choose, anyone with good bulk should be well-equipped to defeat the boss.
The easiest way to recruit Guy is to take advantage of Matthew's higher movement, and position him just outside of Guy's range on the previous turn. He can avoid entering the nearby enemies' attack ranges if you approach from behind. If you do wish to draw Guy out, Marcus is the obvious choice given his high speed and bulk, but even he will take around half of his max HP in damage if Guy gets a critical hit, which is likely thanks to his Killing Edge, and have a small chance to one-shot Guy in return given his own high Skill stat. Alternatively, you could use the Mine from the nearby village to prevent him from initiating combat, or sacrifice someone you weren't planning to deploy later anyway.
It should be noted that the Armory sells Javelins and Hand Axes. In Hector's tale, you may only have one of each at this point, and at least two maps remain before you can buy more in Chapter 16.
Trivia
- Hannah, or a character using her portrait, first appears in the southern village of this chapter. She gives the units who visits a mine, one of her new inventions.[1]
Etymology and other languages
Names, etymology, and in other regions | ||
---|---|---|
Language | Name | Definition, etymology, and notes |
English |
In Search of Truth |
-- |
Japanese |
真実を求めて |
Seeking the Truth |
Spanish |
En busca de la verdad |
In Search of the Truth |
French |
En quête de la vérité |
In Search of Truth |
German |
Suche nach Wahrheit |
Search for Truth |
Gallery
This section has been marked as a stub. Please help improve the page by adding information.
References
- ↑ "Would you try this for me? It's an invention of a great witch! Me! It's a mine. It contains some very explosive magic. Hide it on the ground, and when an enemy steps on it... KA-BOOOOM!!! Hee hee hee..." — Hannah, Fire Emblem: The Blazing Blade
← Birds of a Feather • | In Search of Truth | • False Friends → • The Peddler Merlinus → |
---|