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Imbued Koma
Imbued Koma (Japanese: 神宿りの独楽 Divine night's spinning top) is a weapon skill in the blue tome category which debuted in Fire Emblem Heroes; it is a personal weapon of the New Year's variation of Alfonse. In addition to accelerating its user's special skill cooldown, it also boosts all of its user's stats during combat if its user's special skill is ready at the start of combat and also prevents its target from making a follow-up strike.
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Stats
Game | Icon | Type | Might | Range | SP cost | Refine cost | Prerequisites | Unusable by | Inheritable | Other effects and notes |
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Heroes (refine: Unrefined) |
14 | 2 | 400 | -- | Thoron or Shine | -- | ✗ | Grants −1 special cooldown count. If user's special is ready at start of combat, grants +5 each to user's attack, speed, defense, and resistance during combat and foe cannot make follow-up attacks. | ||
Heroes (refine: +Effect) |
14 | 2 | 400 | 500 200 |
-- | -- | ✗ | Grants −1 special cooldown count. If user's special is ready to trigger at start of combat, grants +5 each to user's attack, speed, defense, and resistance during combat, foe cannot make follow-up attacks, and user takes −(user's defense × 20%) damage (except from area-of-effect specials) during combat. If user is within 3 spaces of an ally, grants +4 each to user's attack, speed, defense, and resistance, inflicts −1 special cooldown charge per attack to foe, changes effects that prevent user from healing HP to reduce healing by 50%, and when special triggers, user deals +(user's defense × 15%) damage. | ||
Heroes (refine: +Atk) |
15 | 2 | 400 | 500 200 |
-- | -- | ✗ | Grants −1 special cooldown count. If user's special is ready to trigger at start of combat, grants +5 each to user's attack, speed, defense, and resistance during combat, foe cannot make follow-up attacks, and user takes −(user's defense × 20%) damage (except from area-of-effect specials) during combat. Grants +2 HP. | ||
Heroes (refine: +Spd) |
14 | 2 | 400 | 500 200 |
-- | -- | ✗ | Grants −1 special cooldown count. If user's special is ready to trigger at start of combat, grants +5 each to user's attack, speed, defense, and resistance during combat, foe cannot make follow-up attacks, and user takes −(user's defense × 20%) damage (except from area-of-effect specials) during combat. Grants +2 HP and +2 speed. | ||
Heroes (refine: +Def) |
14 | 2 | 400 | 500 200 |
-- | -- | ✗ | Grants −1 special cooldown count. If user's special is ready to trigger at start of combat, grants +5 each to user's attack, speed, defense, and resistance during combat, foe cannot make follow-up attacks, and user takes −(user's defense × 20%) damage (except from area-of-effect specials) during combat. Grants +2 HP and +3 defense. | ||
Heroes (refine: +Res) |
14 | 2 | 400 | 500 200 |
-- | -- | ✗ | Grants −1 special cooldown count. If user's special is ready to trigger at start of combat, grants +5 each to user's attack, speed, defense, and resistance during combat, foe cannot make follow-up attacks, and user takes −(user's defense × 20%) damage (except from area-of-effect specials) during combat. Grants +2 HP and +3 resistance. |
Availability
Heroes
Method | Data |
---|---|
Unit (★★★★★) | Alfonse: Askran Duo |
Flavor text
Game | Text (English) |
Text (Japanese) |
---|---|---|
Heroes (Unrefined) |
Accelerates Special trigger (cooldown count-1).
At start of combat, if Special is ready, grants Atk/Spd/Def/Res+5 during combat and foe cannot make a follow-up attack. |
奥義が発動しやすい(発動カウント-1)
戦闘開始時、奥義発動可能状態の場合、 戦闘中、攻撃、速さ、守備、魔防+5、かつ 敵は追撃不可 |
Heroes (Refined) |
Accelerates Special trigger (cooldown count-1).
At start of combat, if unit's Special is ready, grants Atk/Spd/Def/Res+5 to unit, foe cannot make a follow-up attack, and reduces damage from foe's attacks by 20% of unit's Def (excluding area-of-effect Specials) during combat. |
奥義が発動しやすい(発動カウント-1)
戦闘開始時、奥義発動可能状態の場合、 戦闘中、攻撃、速さ、守備、魔防+5、かつ 敵は追撃不可、受けるダメージ-自分の守備の20% (範囲奥義を除く) |
Heroes (Refined: +effect) |
If unit is within 3 spaces of an ally, grants
Atk/Spd/Def/Res+4 to unit, inflicts Special cooldown charge -1 on foe per attack (only highest value applied; does not stack), reduces the effect of【Deep Wounds】on unit by 50% during combat, and also, when Special triggers, unit deals damage = 15% of unit's Def. 【Deep Wounds】 Unit's HP cannot be healed through its next action. |
周囲3マス以内に味方がいる時、
戦闘中、自身の攻撃、速さ、守備、魔防+4、 敵の奥義発動カウント変動量-1 (同系統効果複数時、最大値適用)、 自分の【回復不可】を50%無効、かつ 奥義発動時、自分が与えるダメージ+守備の15% 【回復不可】 HPを回復できない状態異常 (敵の次回行動終了まで) |
Etymology and other languages
Names, etymology, and in other regions | ||
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Language | Name | Definition, etymology, and notes |
English |
Imbued Koma |
Koma (独楽) is the Japanese word for spinning top, a small toy that rotates on a point. |
Japanese |
神宿りの独楽 |
Divine night's spinning top |
Spanish |
Koma totémica |
Totem koma |
French |
Koma divin |
Divine koma |
German |
Mächtiger Kreisel |
Mighty Top |
Italian |
Koma divina |
Divine koma |
Portuguese |
Koma imbuído |
Imbued koma |
Traditional Chinese |
神宿陀螺 |
Divine night spinning top |
Gallery
The Imbued Koma as it appears in Heroes.