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Ilia's Salvation

From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.
Ilia's Salvation

Cm fe06 20A.png

Location

Edessa

New units

Juno

Boss(es)

Roartz

Previous chapter(s)

Bitter Cold

Next chapter(s)
Side quest conditions
  • Zelot and Juno are recruited and alive
  • Chapter is completed within 25 turns
When we take this castle, we can use it as a base to launch attacks on Bern.
— Roy to Guinivere

Ilia's Salvation (Japanese: イリア解放 Ilia's Liberation) is Chapter 20A of Fire Emblem: The Binding Blade. In order to play the side quest after, this chapter must be completed within 25 turns and Juno and Zelot must be recruited and alive.

Plot

Main article: Ilia's Salvation/Script

The Etrurian Army reach Edessa in the northeast of Ilia. Castle Edessa is both Zelot's home and the mercenaries' headquarters, but was taken by Bern during Zelot's absence and used as Bern's stronghold for their invasion of Ilia. With General Murdock back in Bern, the former Etrurian High Chancellor Roartz remains in charge of Bern's last Ilian base.

Roartz requests aid from the mercenary groups Bern hired, yet none respond after Sigune's death. Even Zelot's troop cannot be found, since they've joined the Etrurian Army, even though Roartz is holding Zelot's wife Juno hostage in the castle dungeon.

Outside, Roy asks Guinivere more about her family. She explains that she and Zephiel are half-siblings. Her father and Zephiel's mother had been in a loveless political marriage. He truly wanted to be with his lover, Guinivere's mother, and loathed Zephiel because of this circumstance. Despite this, Zephiel strived to be the perfect son for his father's affection. Before Guinivere can explain more, the battle around Castle Edessa begins.

If Juno reunites with any of her family members, including her sisters Shanna and Thea as well as her husband Zelot, she will join the Etrurian Army in battle. Additionally, if she and Zelot survive after Roartz's defeat, Merlinus will receive a report of that ruins containing a legendary lance used in the Scouring are nearby. Roy then decides to head for the ruins immediately.

If either Juno or Zelot die, or the battle drags on for too long, Roy will instead resume his conversation with Guinivere once Roartz is dead and the castle is secured. She tells him that her father was jealous of Zephiel's talents because he was so ordinary, and wished to prevent Zephiel's ascension, going so far as to promise Bern's throne to Guinivere's future husband. Yet the people of Bern wished for Zephiel to become king, motivating Desmond to attempt to murder his son.

Desmond gave Zephiel a poisoned drink at a banquet. For ten days, Zephiel fell ill and only survived thanks to Murdock's aid. Somehow, Zephiel learned of Desmond's plans to murder anyone Zephiel held dear, including his mother and Murdock, so Zephiel faked his own demise. During the funeral, when Desmond went to view Zephiel's body, Zephiel jumped from the coffin with a sword in hand, killing his father. Since that moment, Zephiel never smiled again. Though Guinivere misses the kind brother she once knew, she asks Roy to put a stop to Zephiel's plans. Roy answers that he may need his sword to do so, which Guinivere accepts.

Chapter data

Normal Hard

Chapter Data
Conditions
Unit Data
Victory: Seize the throne Player Partner Other Enemy
Defeat: Roy dies 1–13+2 {{{partner}}} 6−1 32+23−1
Cm fe06 20A.png

Character data

Characters
New units
Juno
Portrait juno fe06.png
Falcoknight
HP
33
Inventory
--
Level
9
NPC, talk to with Shanna, Thea, or Zelot
Cath
Portrait cath fe06.png
Thief
HP
16
Inventory
Iron Sword
Lockpick
Vulnerary
Level
5
Enemy, talk to with Roy if they talked in two previous chapters
(will not appear if she was previously recruited or killed)
Required characters
Roy ​
Available characters
Marcus ​Alen ​Bors ​Wolt ​Lance ​Merlinus ​Elen ​Ward ​Lot ​Dieck ​Shanna ​Chad ​Lugh ​Clarine ​Rutger ​Saul ​Dorothy ​Sue ​Zelot ​Trec ​Noah ​Astolfo ​Lilina ​Gwendolyn ​Barthe ​Ogier ​Fir ​Sin ​Gonzalez ​Klein ​Thea ​Larum ​Echidna ​Elffin ​Bartre ​Geese ​Raigh ​Cath ​Melady ​Perceval ​Cecilia ​Sophia ​Igrene ​Garret ​Fae ​Hugh ​Zeiss ​Douglas ​Niime ​

Item data

Items
Name Obtainment Method
Is gba red gem.png Red Gem Steal from Roartz
Is gba red gem.png Red Gem Steal from enemy Druid
Is gba vulnerary.png Vulnerary Steal from enemy Fighter
Is gba vulnerary.png Vulnerary Steal from enemy Fighter
Is gba elysian whip.png Elysian Whip Steal from enemy Archer (requires Warp to access)
Is gba lockpick.png Lockpick Steal from Cath or recruit her (reinforcement)
Is gba vulnerary.png Vulnerary Steal from Cath or recruit her (reinforcement)
Is gba lockpick.png Lockpick Steal from enemy Thief (reinforcement; up to two)
Is gba vulnerary.png Vulnerary Steal from enemy Thief (reinforcement; up to two)
Is gba speedwings.png Speedwings Open upper-left chest in western room
Is gba axereaver.png Axereaver Open lower-left chest in western room
Is gba longbow.png Longbow Open lower-right chest in western room
Is gba wo dao.png Wo Dao Open upper-right chest in western room
Is gba wyrmslayer.png Wyrmslayer Open left-most chest in eastern room
Is gba nosferatu.png Nosferatu Open center-left chest in eastern room
Is gba sleep.png Sleep Open center-right chest in eastern room
Is gba purge.png Purge Open right-most chest in eastern room
Is gba angelic robe.png Angelic Robe Automatically at end of chapter if all NPC units survive or escape

Shop data

Armories and vendors

Swords Lances Axes Bows Anima Light Dark Staves Items Secret

Name Cost
Is gba iron sword.png Iron Sword 460
Is gba steel sword.png Steel Sword 600
Is gba silver sword.png Silver Sword 1,500
Is gba iron blade.png Iron Blade 980
Is gba steel blade.png Steel Blade 1,250

Enemy data

Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.

Normal Hard

Enemy Units
Name Class Lv # HP Str/Mag Mag Skill Spd Lck Prf Def Res Cha Lck Con Mov Inventory and Skills
Ma gba general enemy.gif Roartz General 10 1 50 21 13 12 13 20 11 16 5 Spear Red Gem
Does not move; stands on the throne, the chapter's seize point.
Ma gba knight enemy.gif Ilia Knight 20 2 30~35 11~14 7~10 2~4 4~6 13~15 0~2 13 4 Horseslayer
• The southern one does not move, except to heal.
• The northern one moves to attack units in range.
Ma gba knight enemy.gif Ilia Knight 19 2 29~34 11~14 7~10 2~4 3~6 13~15 0~2 13 4 Axereaver
Moves to attack units in range; the eastern one begins moving unprovoked when a unit acts in the central room (columns 9–19, rows 11–15).
Ma gba mercenary enemy.gif Ilia Mercenary 18 2 29~34 9~12 13~16 12~15 4~6 6~8 2~3 9 5 Armorslayer
--
Ma gba mercenary enemy.gif Ilia Mercenary 19 2 30~35 10~13 14~17 13~15 4~7 6~8 2~4 9 5 Killing Edge
• The western one moves to attack units in range.
• The eastern one does not move, except to heal; begins moving unprovoked when a unit acts in the central room (columns 9–19, rows 11–15).
Ma gba mercenary enemy.gif Ilia Mercenary 18 1 29~34 9~12 13~16 12~15 4~6 6~8 2~3 9 5 Lancereaver
Moves to attack units in range; begins moving unprovoked when a unit acts in the central room (columns 9–19, rows 11–15).
Ma gba mercenary enemy.gif Ilia Mercenary 18 3 29~34 9~12 13~16 12~15 4~6 6~8 2~3 9 5 Steel Sword
--
Ma gba hero enemy.gif Ilia Hero 7 1 37~45 11~16 14~19 14~17 5~8 12~15 3~6 10 6 Iron Blade
Moves to attack units in range; begins moving unprovoked when a unit acts in the central room (columns 9–19, rows 11–15).
Ma gba hero enemy.gif Ilia Hero 7 1 37~45 11~16 14~19 14~17 5~8 12~15 3~6 10 6 Light Brand
--
Ma gba sniper enemy.gif Ilia Sniper 8 2 34~41 12~17 11~16 9~12 5~10 7~11 4~8 8 6 Longbow
• The central one moves to attack units in range.
• The southern one begins moving unprovoked when he can attack a unit within two turns.
Ma gba sniper enemy.gif Ilia Sniper 8 1 34~41 12~17 11~16 9~12 5~10 7~11 4~8 8 6 Killer Bow
Moves to attack units in range.
Ma gba druid enemy.gif Ilia Druid 6 1 27~32 17~22 8~12 9~12 3~7 5~8 11~14 6 6 Nosferatu
--
Ma gba druid enemy.gif Ilia Druid 6 1 27~32 17~22 8~12 9~12 3~7 5~8 11~14 6 6 Flux Sleep Red Gem
--
Ma gba druid enemy.gif Ilia Druid 6 1 27~32 17~22 8~12 9~12 3~7 5~8 11~14 6 6 Flux Sleep
Moves to attack units in range.
Ma gba druid enemy.gif Ilia Druid 6 1 27~32 17~22 8~12 9~12 3~7 5~8 11~14 6 6 Nosferatu Berserk
Does not move, except to heal.
Ma gba fighter enemy.gif Ilia Fighter 20 1 34~39 14~17 7~10 8~11 2~4 4~6 1~3 11 5 Steel Axe Hand Axe
--
Ma gba fighter enemy.gif Ilia Fighter 20 1 34~39 14~17 7~10 8~11 2~4 4~6 1~3 11 5 Swordreaver Vulnerary
--
Ma gba fighter enemy.gif Ilia Fighter 18 1 32~37 13~16 7~9 8~10 2~3 4~5 1~2 11 5 Steel Axe Hand Axe
Moves to attack units in range; begins moving unprovoked when a unit acts in the central room (columns 9–19, rows 11–15).
Ma gba fighter enemy.gif Ilia Fighter 19 1 33~38 13~17 7~10 8~11 2~4 4~6 1~3 11 5 Swordreaver Vulnerary
Moves to attack units in range; begins moving unprovoked when a unit acts in the central room (columns 9–19, rows 11–15).
Ma gba bishop enemy.gif Ilia Bishop 7 1 30~35 10~15 9~12 8~11 8~12 4~6 16~20 6 6 Lightning Purge Physic
Moves to attack units in range.
Ma gba bishop enemy.gif Ilia Bishop 7 2 30~35 10~15 9~12 8~11 8~12 4~6 16~20 6 6 Lightning Mend
Moves to attack units in range.
Ma gba archer enemy.gif Etruria Archer 18 1 28~32 9~11 8~11 7~10 5~7 5~6 1~2 7 5 Killer Bow Elysian Whip
Does not move; operates a Killer Ballista
Ma gba archer enemy.gif Etruria Archer 18 2 28~32 9~11 8~11 7~10 5~7 5~6 1~2 7 5 Steel Bow
Does not move; operates an Iron Ballista
Reinforcements
Name Class Lv # HP Str/Mag Mag Skill Spd Lck Prf Def Res Cha Lck Con Mov Inventory and Skills
Ma gba thief female enemy.gif Cath Thief 5 1 16 3 7 11 8 2 1 5 6 Iron Sword Lockpick Vulnerary
• Does not appear if she was recruited or killed in a previous chapter.
• Ignores combat; moves to open chests and doors, then moves to escape via the north edge of the map once all chests and doors are open, her inventory is filled, she lacks a means of opening chests or doors, or Roy talks to her.
Ma gba thief enemy.gif Thief Thief 20 2 24~27 3~5 8~11 15~18 6~9 2~4 3~5 6 6 Iron Sword Lockpick
Ignores combat; moves to open chests and doors, then moves to escape via the north edge of the map once all chests and doors are open, his inventory is filled, or he lacks a means of opening chests or doors.
Ma gba fighter enemy.gif Ilia Fighter 20 12 34~39 14~17 7~10 8~11 2~4 4~6 1~3 11 5 Steel Axe
--
Ma gba mercenary enemy.gif Ilia Mercenary 18 8 29~34 9~12 13~16 12~15 4~6 6~8 2~3 9 5 Steel Sword
--

Reinforcements

  • Enemy phase of turn 10
    • Cath from the southeast path, if she was not previously recruited or killed
    • 2 Thieves from the north edge of the map
  • Enemy phase of turns 11 – 14 (Normal Mode)/18 (Hard Mode)
    • 3 Fighters from the north edge of the map
  • Enemy phase of turns 11 (Hard Mode)/15 (Normal Mode) – 18

NPC data

NPC Units
Name Class Lv # HP Str/Mag Mag Skill Spd Lck Prf Def Res Cha Lck Con Mov Inventory and Skills
Ma gba falcoknight other.gif Juno Falcoknight 9 1 33 11 14 16 14 8 12 7 8 --
Does not move, except to heal.
Ma gba civilian female01 other.gif Citizen Civilian 10 5 10 0 0 0 0 0 0 4 5 --
Does not move, except to heal.

Boss data

Main article: Roartz
Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.[1]

Normal Hard

Portrait roartz fe06.png
Ma gba general enemy.gif General
Level 10
Stats
Max HP 50 Luck 13
Strength 21 Defense 20
Skill 13 Resistance 11
Speed 12 Constitution 16
Movement 5 Aid 15
Inventory
Spear
Red Gem
Weapon Levels
Swords Lances Axes Bows
Anima magic Light magic Dark magic Staves

Strategy

This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.

1. Enemy Formation and Tactics:

  • A diverse group of enemies will aggressively move in to attack.
  • Position your strongest units as a barrier a safe distance from the castle's entry points.
  • Avoid using Knights or Generals; Druids can eliminate them in a single move. Instead, use units with high evasion, resistance, and HP, especially those wielding lances or swords.
  • Equip some of your magical units with Restore Staves to counter the Sleep staves wielded by Druids.
  • Take your time to keep from facing too many enemies at the same time.

2. Advancing After Initial Defense:

  • Once the initial onslaught is over, look over the enemy's weapons and split your team into two to cover both entrances. Beware of the Bishop with long-range magic located in the map's center. A ranged mounted unit, paired with Elffin/Larum for an extra move, can effectively counter this threat.
  • You will now mainly face enemies at the bottom of the map and Archers on Ballistae. Reinforcements will arrive, but they are armed only with steel weapons. Position sword-wielding units against Fighters and lance-users against Mercenaries. Equip these defenders with Vulneraries and capitalize on the XP gains.

3. Key Points to Remember:

  • Engage Juno in conversation using Thea, Shanna, or Zelot to make her an ally.
  • Use a Thief to pilfer the treasure chests. If you are out of Lockpicks, swipe them from enemy thieves.
  • Purchase several silver weapons, about 5 Aircaliburs, and stock up on Pure Waters. While these are not immediate necessities, they will be invaluable soon. The Silver Card can help a lot here.
  • The civilians are vulnerable and can be killed easily. Use mounted units to rescue them and transport them to your starting point so they can easily escape. Alternatively, clear the map of distant attackers and let them exit on their own.
  • This chapter provides another opportunity for Cath's recruitment. Note that only one more such chance exists. If this is Roy's first interaction with her, recruitment is off the table.

4. Boss Strategy:

  • The Druid and Sniper near the boss, Roartz, pose a significant threat. You can either exhaust the Druid's Berserk staff (with its 14-tile range) or confront and neutralize them while keeping a Restore staff handy. Engage Roartz using magic; well-leveled mages can deal considerable damage but may require healing afterward.

Trivia

  • The northern of the two mercenary reinforcements in the southeast spawns on a peak, a tile he cannot normally traverse. Note that it is possible for him to move, as there exists traversable terrain below him.

Etymology and other languages

Names, etymology, and in other regions
Language Name Definition, etymology, and notes
English

Liberation of Ilia

Used in leftover text from the data transfer menu in the English version of Fire Emblem: The Blazing Blade.

English
(unofficial)

Ilia's Salvation

--

Japanese

イリア解放

Ilia's Liberation

Gallery

References

  1. Ilia's Salvation, triangleattack.com, Retrieved: December 24, 2020
← Bitter Cold • Ilia's Salvation • The Binding Blade →
• The Freezing Lance (side quest) →
Fire Emblem: The Binding Blade
Playable characters AlenAstolfoBartheBartreBorsCathCeciliaChadClarineDayanDieckDorothyDouglasEchidnaElenElffinFaeFirGarretGeeseGonzalezGwendolynHughIgreneJunoKarelKleinLanceLarumLilinaLotLughMarcusMerlinusMeladyNiimeNoahOgierPercevalRaighRoyRutgerSaulShannaSinSophiaSueTheaTrecWardWoltYoderZelotZeiss
Trial Map characters BrunnyaEliwoodGalleGuinivereHectorMurdockNarcianZephiel
Non-playable characters EliwoodGuinivereHectorMaryMordred
Bosses ArcardoBorsBrakulBrunnyaChanDamasDebiasDoryEinErikFlaerGalleGuerreroHenningIdunnKabulKelKudokaJahnLeganceMaggieMarralMartelMonkeMorganMurdockNarcianNordOatesOrloPeresRaithRandyRoartzRobertsRoseRuudScollanScottSiguneSlaterThorilTickWagnerWindhamZephielZinque
Background characters AthosBariganBramimondDurbanElimineHanonHartmutRoland
Regalia and personal weapons ApocalypseArmadsAureolaBinding BladeDurandalEckesachsForblazeMaltetMulagirRapierStaff of the Saint
Chapters Tutorial • 1: Breath of Destiny • 2: Princess of Bern • 3: Latecomer's Sorrow • 4: Crumbling League • 5: Fire Emblem • 6: Ensnared • 7: The Ostian Revolt • 8: Reunion • 8x: The Blazing Blade • 9: The Misty Isles • 10A: Western Resistance • 11A: The Hero of the West • 10B: Amidst a Struggle • 11B: Flight Toward Freedom • 12: The True Enemy • 12x: The Thunder Axe • 13: Rescue Mission • 14: Arcadia • 14x: The Infernal Truth • 15: The Dragon Child • 16: Storming the Capital • 16x: The Glorious Ascension • 17A: Ocean's Parting • 18A: The Frozen River • 19A: Bitter Cold • 20A: Ilia's Salvation • 20Ax: The Freezing Lance • 17B: The Bishop's Teachings • 18B: The Laws of Sacae • 19B: Battle in Bulgar • 20B: The Silver Wolf • 20Bx: The Bow of Swift Wind • 21: The Binding Blade • 21x: The Elder Revelation • 22: Unattained Dream • 23: The Ghosts of Bern • 24: Legends and LiesF: Beyond Darkness
Trial Maps Valley of DeathRainy IslandSnowy DefensivePirate's ChallengeRoy's Trial
Locations ElibeBern (Dragon TempleShrine of Seals) • Etruria (Aquleia) • IliaLycia (AraphenLausOstiaPheraeThria) • Missur (ArcadiaNabata) • Sacae (BulgarTaras) • Western Isles
Groups, objects and concepts Disturbance of BernEnding WinterFire EmblemGenerals of EtruriaThe ScouringWar Dragons
Lists ChaptersCharactersClasses (Class change) • Hidden treasureItemsScriptsSupportsWeapons
Related topics Elibe DisturbanceHasha no TsurugiName chart • Other games (The Blazing Blade) • Pre-release information (Unused content) • Sound RoomTimeline