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Ignatz
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“ | When I see something beautiful, I can't suppress the urge to paint it. I don't have a choice. And if my art can bring happiness to even one person, that's good enough for me. | ” | — Ignatz |
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Ignatz Victor (pronounced /'ɪgnɑts 'vɪktɚ/[key]; Japanese: イグナーツ=ヴィクター Ignaz Victor) is a playable character appearing in Fire Emblem: Three Houses. He is a member of the Golden Deer house at the Officers Academy.
Biography
Ignatz is the second son of a merchant family in Leicester. Since his brother is inheriting the family business, he has decided to attend the Officers Academy and become a knight, with his parents' blessing. In 1180, he enrolled in the Officers Academy at Garreg Mach Monastery and joined the Golden Deer, studying and fighting alongside them.
After the timeskip, if Ignatz is a member of Byleth's class, he returns to Garreg Mach on the day of the millennium festival and accompanies them throughout the war. If not recruited, on the Azure Moon route he remains with Claude and fights alongside him in the Battle at Gronder on Leicester's side, while on the Crimson Flower route he defends the Great Bridge of Myrddin alongside Acheron, Judith and a non-recruited Leonie. In both circumstances, he can be circumvented or slain at the player's discretion. Ignatz makes no appearances in the story on the Silver Snow route, but is most likely one of the many casualties of the Battle at Gronder.
Fire Emblem: Three Houses
Role
Ignatz is a starting playable character for the Golden Deer route, a recruitable unit on the Black Eagles and Blue Lions routes and a recurring enemy should he not be poached during Part I.
Starting stats and growth rates
Playable
- Main article:
Ignatz/Stats
Main story P: Death Toll, Normal P: Death Toll, Hard P: Death Toll, Maddening
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Enemy - Chapter 1
Normal Hard Maddening
Enemy - Chapter 7
Normal Hard Maddening
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Enemy - Crimson Flower Chapter 13
Normal Hard Maddening
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Enemy - Azure Moon Chapter 17
Normal Hard Maddening
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Growth rates when reclassed
- Main article:
Ignatz/Stats § Growth rates when reclassed
Abilities
style="Template:Roundtl; border:none; background-color:#222222;" colspan="2" | Ability | style="Template:Roundtr; border:none; background-color:#222222;" | Learned at | |
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Watchful Eye | Personal ability, innate and unremovable | |
Sword Prowess | Innate; replaced with higher levels at D+, C+, B+, and A+ | |
Wrath Strike | D | |
Grounder | C | |
Haze Slice | C+ | |
Axebreaker | B | |
Sword Crit +10 | S | |
Swordfaire | S+ | |
Lance Prowess | E+; replaced with higher levels at D+, C+, B+, and A+ | |
Tempest Lance | D | |
Knightkneeler | C | |
Swordbreaker | B | |
Lance Crit +10 | S | |
Lancefaire | S+ | |
Axe Prowess | E+; replaced with higher levels at D+, C+, B+, and A+ | |
Smash | D | |
Helm Splitter | C | |
Lancebreaker | B | |
Axe Crit +10 | S | |
Axefaire | S+ | |
Bow Prowess | Innate; replaced with higher levels at D+, C+, B+, and A+ | |
Curved Shot | D | |
Close Counter | C | |
Break Shot | C+ | |
Ward Arrow | A | |
Bow Crit +10 | S | |
Bowfaire | S+ | |
Brawling Prowess | E+; replaced with higher levels at D+, C+, B+, and A+ | |
Fading Blow | D | |
Rushing Blow | C | |
Healing Focus | B | |
Brawl Crit +10 | S | |
Fistfaire | S+ | |
Seal Strength | Budding Talent: | |
Reason | E+; replaced with higher levels at D+, C+, B+, and A+ | |
Black Magic Range +1 | S | |
Black Tomefaire | S+ | |
Faith | E+; replaced with higher levels at D+, C+, B+, and A+ | |
White Magic Range +1 | S | |
White Tomefaire | S+ | |
Authority | Innate; replaced with higher levels at D+, C+, B+, and A+ | |
Rally Speed | D | |
Battalion Desperation | C | |
Rally Dexterity | C+ | |
Defensive Tactics | B | |
Battalion Vantage | A | |
Rally Strength | S | |
Offensive Tactics | S+ | |
Weight -3 | C | |
Smite | B | |
Weight -5 | A | |
Armored Effect Null | S+ | |
Dexterity +4 | C | |
Movement +1 | A+ | |
Cavalry Effect Null | S+ | |
Alert Stance | B | |
Alert Stance+ | A+ | |
Flying Effect Null | S+ | |
colspan="3" style="Template:Roundb; border:none; background-color:#222222" width="100%"|The above ability list does not include class abilities, or abilities and combat arts that are granted by items. |
Spell list
style="Template:Roundtl; border:none; background-color:#222222; width: 30%;" | Spell | style="Template:Roundtr; border:none; background-color:#222222;" | Learned at |
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Blizzard | D |
Cutting Gale | C |
Fimbulvetr | A |
Heal | D |
Nosferatu | D+ |
Physic | C |
style="Template:Roundbl; border:none; background-color:#222222;" | Ward | style="Template:Roundbr; border:none; background-color:#222222;" | B |
Analysis
This character analysis section may not be accurate to every player's experience. |
Ignatz is a more debuff-oriented unit who compensates for his lack of combat prowess with great utility in his skills and combat arts. Despite having lackluster bases and being consistently doubled with a bow equipped, Ignatz has several tools in his kit to compensate for this weakness. First, Ignatz is one of the two units in the Golden Deer who has Curved Shot at base, allowing him to safely chip away at enemy health, enabling other units to secure the kill. Second, his personal skill, which grants Hit +20, is among the best in the game, ensuring that Ignatz consistently has a one hundred percent hit rate even when attacking at three-range with bows. This skill also boosts gambit hit rates, compensating for Ignatz's low charm growth. The ability to consistently hit the enemy is an amazing boon especially on maddening difficulty, where enemies are very difficult or impossible to one-round, and makes Ignatz an essential part of the early game. Even as the game progresses, Ignatz will prove valuable in weakening enemies with very high speed stats, and consequently high avoid. In addition to these boons, Ignatz also has early access to Rally Speed—only needing a D-rank in authority to obtain it—granting Ignatz a valuable method of supporting allies outside of combat and chipping. For the late game, Ignatz has access to Rally Strength upon achieving an S-rank in authority, allowing him to boost all offensive stats. With a C+-rank in bows, Ignatz obtains Break Shot, a combat art that reduces enemy defense by five. Additionally, Ignatz has a Budding Talent in Reason, which when realized gives him Seal Strength. Inflicting -6 to an enemy's strength, especially in conjunction with Break Shot's -5 to defense, makes Ignatz incredibly adept at weakening the enemy and setting up kills for his allies to secure. These factors combined make Ignatz one of the best debuffers in the game. Nearly every desirable boon that Igantz has is either present at base or obtained surprisingly early, making Ignatz very valuable not only in the early game but throughout the mid and late game as well.
Igantz's growths and array of skills suggest a unit who would be best off as an Archer, though there are other paths for Igantz to take. The most obvious path to take is Fighter, to Archer, then Sniper, after which you can stick with Sniper for Hunter's Volley, which is incredibly accurate for Igantz even at 4-range, or you can move on to Bow Knight for Canto and eight movement. The path, while obvious, is effective and allows Ignatz to participate in combat without putting himself at risk on the frontlines with his generally low HP and defenses, and grants him the opportunity to stack Hit +20 with his personal skill by mastering the archer class. Not to mention, Hunter's Volley allows Ignatz to consistently double the enemy even on maddening where consistently doubling will prove otherwise impossible for Ignatz. Alternatively, you could take advantage of Ignatz's personal skill and make him an axe-user as axes become much more accurate in his hands. Such a promotion path will likely consist of Fighter, Brigand, Wyvern Rider, then Wyvern Lord or War Master. Wyvern Lord has great mobility and great combat while War Master gives Quick Riposte to bolster Igantz's enemy phase survivability. The main downside to this pathway is that Ignatz is generally ill-suited for the frontlines, though, these classes all still allow him to use bows to fulfill his role as a chipper and boost his strength overall making the path still worth considering. Ignatz surprisingly also has a good spell list that contains spells such as the high crit rate Blizzard and Fimbulvetr, which enjoy a boosted hit rate with Ignatz; Cutting Gale, which will hardly ever miss with Ignatz; and Physic for supporting allies from a distance, all of which make him a viable magic-user. His best paths as a magic user are as follows: Monk, then Mage—master the class for Fiendish Blow—after which you can choose between the offensively-oriented Warlock or the support-oriented Bishop, then end in Dark Knight for Black Tomefaire and mounted movement or stay as a Bishop. It is also worth noting that Ignatz can become a magic-oriented Dancer with Physic if following a magical path, giving Ignatz another way to play support.
Out-of-House Performance
When recruited out-of-house, Ignatz comes with training in swords and bows. His recruitment requirement of a B-rank in authority is convenient as authority grows without needing dedicated investment, though without investing time into building his support with Byleth, he will likely be a late recruitment. Since Ignatz becomes an archer automatically, he is already well on his way to fulfilling his role as a chipper and comes with Break Shot when recruited from Chapter 6*/7*/8* and after, and he doesn't need much more investment beyond that to reach the certification for Sniper or to get his other skills. However, Ignatz's biggest weakness in out-of-house recruitment is that his paralogue provides nothing of note that cannot be obtained elsewhere while, on the other hand, most other characters unlock paralogues that unlock exclusive weapons like relics or good battalions, often making them more worthy of recruitment.
Personality and character
This section has been marked as a stub. Please help improve the page by adding information.
Ignatz is kind, and loves the beauty of nature and art. Despite trying to be a knight at the Officers Academy, he might want to do something else deep down.
Supports
- Main article:
Ignatz/Supports
Endings
Ignatz, Worldly Artist
After returning home, Ignatz persuaded his family that he should become a painter. He traveled all though Fódlan and beyond, painting beautiful landscapes and captivating portraits of the world's cultures. His unique style set the artistic paradigm for a generation.
Ingrid, Stalwart Knight & Ignatz, Worldly Artist (Azure Moon)
Ingrid declined to rule House Galatea, choosing instead to serve House Blaiddyd as a knight. Some years later, she was reunited by chance with Ignatz, who had persuaded his family that he should become a painter and traveled all through Fódlan painting beautiful landscapes. Ignatz decided to paint Ingrid that day, and spent much of the rest of his career working to get her likeness just right. There were many depictions of her bravery in battle, of course, but later generations would most fondly remember the way he captured her smile, which was widely believed to be that of a loving wife.
Ignatz, Worldly Artist & Marianne, Survivor of the Curse
Marianne returned home to a warm welcome from her adoptive father, who recognized her wisdom and skill and began to groom her as his successor. During that time, she had a chance reunion with Ignatz, who had persuaded his family to allow him to travel the world as an artist. Marianne wholeheartedly supported his work, and before long, came to be enchanted not merely by the landscapes and portraits of all he had seen in his travels, but also by his character. The romance between artist and patron was considered unusual, but long after their wedding, the story of how they fell in love was immortalized in popular plays.
Ignatz, Worldly Artist & Hilda, Free Spirit
After Hilda returned home, her fashionable accessories achieved widespread popularity, leading her to create the first artisan academy in Fódlan. While shopping for art supplies, she had a chance reunion with Ignatz, who had persuaded his family to allow him to travel the world as an artist. Hilda invited Ignatz to teach at her school, and as she and the students became enchanted by the landscapes and portraits of all he had seen in his travels, the two gradually fell in love. Their romance birthed a new style that inspired artists in Fódlan for generations.
Raphael, Beast of Leicester & Ignatz, Worldly Artist
Raphael returned to his hometown to serve his liege lord as a knight, and spent his spare time helping out at the inn that his family had opened during his time away. He was compelled to give up knighthood and manage the inn full-time, however, when his sister Maya suddenly declared her ambition to become an artist and vanished. Years later, when she finally returned, she did so in the company of another artist: her husband, Ignatz. With cheerful support from Raphael's family, Ignatz and his wife rose to prominence and, with their unique style, set the artistic paradigm in Fódlan for a generation.
Ignatz, Worldly Artist & Lysithea, Scholar of Misfortune
Lysithea returned home to help her parents restore their family land. Years later, when the end to their hard work was finally in sight, she relinquished House Ordelia's claim to nobility, and the family retreated from the public eye. In her new life as a commoner, she had a chance reunion with Ignatz, who had persuaded his family to allow him to travel the world as an artist. Lysithea became enchanted by his determination, and by the landscapes and portraits he painted of all he had seen in his travels. She offered the remainder of her short life in support of his work. It is said that Ignatz's most famous piece, Portrait of a Goddess, used Lysithea's face as a reference.
Ignatz, Worldly Artist & Leonie, The Blade Breaker II
Leonie took over the mercenary company formerly led by Jeralt. Though she earned a great deal of renown, the work began to dry up as the postwar chaos subsided. It was around that time she had a chance reunion with Ignatz, who had persuaded his family to allow him to wander the world as an artist. Remembering how they had once promised to travel together, Leonie disbanded her mercenary company and resolved to accompany him. The pair left Fódlan, searching for sights hitherto unseen. Where their journey took them remains unknown.
Quotes
Battle quotes
“ | I am helping Claude build the future of Fódlan! | ” | — Ignatz, as an enemy in Crimson Flower Chapter 13. |
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“ | We can't place the future of Fódlan in Edelgard's hands. If you're allied with the Empire, I have no choice but to fight you. | ” | — Ignatz, as an enemy fighting Byleth in Crimson Flower Chapter 13. |
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“ | Raphael: Outta my way, Ignatz! I don't wanna have to fight you! Ignatz: Stop deluding yourself. You joined the Empire. Didn't you consider the consequences? I don't want to fight you either, Raphael! But this is war. Raphael: Ignatz... |
” | — Ignatz, as an enemy fighting Raphael in Crimson Flower Chapter 13. |
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“ | I am helping Claude build the future of Fódlan. | ” | — Ignatz, as an enemy in Azure Moon Chapter 17. |
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“ | Alliance General: What do you think you're doing? Don't get in the way of our duty! Ignatz: Your "duty"? You're letting monsters wreak havoc on innocent people! Alliance General: Shut it! It's got nothing to do with you! |
” | — Ignatz, when any ally fights the Alliance General in Death Toll. |
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Critical quotes
“ | I'm so sorry! | ” | — Ignatz in Part I |
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“ | I'll show you! | ” | — Ignatz in Part I & II |
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“ | I can do this! | ” | — Ignatz in Parts I & II |
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“ | Let me paint you a picture! | ” | — Ignatz in Parts I & II |
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“ | I'll defeat you | ” | — Ignatz in Part II |
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Death/retreat quotes
“ | I'm sorry, everyone. It was just too much. | ” | — Ignatz's retreat quote as a playable character in Part I. |
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“ | Wish I...could've seen more of the world. | ” | — Ignatz's death quote in classic mode as a playable character in Part II. |
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“ | I've been defeated. I'll withdraw... | ” | — Ignatz's retreat quote in casual mode as a playable character in Part II. |
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“ | I've lost. The new professor is quite a commander. | ” | — Ignatz as an enemy in Chapter 1 |
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“ | Ungh... I should have known this would happen... | ” | — Ignatz's death quote as an enemy in Crimson Flower Chapter 13 |
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Other quotes
- Main article:
Ignatz/Quotes
Other appearances
Fire Emblem Cipher
Ignatz is currently featured on three cards in Fire Emblem Cipher.
Fire Emblem Cipher data for Ignatz | |||||
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Beauty-Loving Archer, Ignatz | |||||
"Did you see how the house leaders came together? What an incredible thing! Harmony, even after something so hard-fought." | |||||
Attack: 40 | Support: 20 | Range: 2-3 | Deploy Cost: 3 | ||
Class: Archer | Tier: Advanced | Class Change Cost: 2 | |||
A Keen Eye for Aesthetics: [Activate] [Once per turn] [] Until the end of the turn, this unit gains +20 attack, and non-Main Characters enemies are unable to evade this unit's attacks. Anti-Fliers: [Always] If this unit is attacking a , this unit gains +30 attack. | |||||
Card #B18-037HN • Artist: Misa Tsutsui | |||||
Second Son of a Great Merchant, Ignatz | |||||
"I'm so glad to be a student here, if only because I get to use this library." | |||||
Attack: 30 | Support: 20 | Range: 2 | Deploy Cost: 1 | ||
Class: Commoner | Tier: Base | Class Change Cost: -- | |||
Steel Bow: [Activate] [Once per turn] [] Until the end of the turn, this unit gains +10 attack. Anti-Fliers: [Always] If this unit is attacking a , this unit gains +30 attack. Bullseye Emblem: [Support] Until the end of this combat, non-Main Character defending units cannot evade. | |||||
Card #B18-038N • Artist: Misa Tsutsui | |||||
Worldly Artist, Ignatz | |||||
"When this war is over, I'd love to paint a picture of all the people we've fought with!" | |||||
Attack: 50 | Support: 20 | Range: 2-3 | Deploy Cost: 4 | ||
Class: Sniper | Tier: Advanced | Class Change Cost: 3 | |||
Determination to Survive: [Activate] [Once per turn] [] Until the end of the turn, this unit gains +20 attack, and non-Main Characters enemies are unable to evade this unit's attacks. A Portrait of Raphael: [Always] During your turn, allied "Raphael" gains +20 attack. Anti-Fliers: [Always] If this unit is attacking a , this unit gains +30 attack. | |||||
Card #B21-023HN • Artist: Simadoriru | |||||
Some card information translation provided by Serenes Forest. For more detailed strategic information on these cards, see their TCG wiki article on Ignatz . |
Trivia
- Disregarding enemy-only abilities, as an enemy, Ignatz has access to the Seal Speed ability, which he can't obtain as a playable unit.
Etymology and other languages
Names, etymology, and in other regions | ||
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Language | Name | Definition, etymology, and notes |
English |
Ignatz Victor |
Full name, known by just Ignatz in most menus. Ignatz derives from the German name Ignaz, the shortened form of Ignatius. Victor is a name of Latin origin meaning "victor" or "conqueror".[2][3] |
Spanish |
Ignatz Victor |
As above. |
French |
Ignatz Victor |
As above. |
German |
Ignatz Victor |
As above. |
Italian |
Ignatz Victor |
As above. |
Korean |
이그나츠 빅터 |
Ignaz Viktor |
Simplified Chinese |
伊古纳兹·维克特 |
Ignaz Viktor |
Traditional Chinese |
伊古納茲‧維克特 |
Ignaz Viktor |
Gallery
High quality portrait artwork of Ignatz from Three Houses.
Portrait of Ignatz from Three Houses.
Concept art of Ignatz from Three Houses.
External links
References
This article is part of Project Characters, a project focused on writing articles for every character present in the Fire Emblem series. |