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Holy-Knight Aura: Difference between revisions
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Revision as of 05:24, 26 April 2021
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Holy-Knight Aura is a special skill which debuted in Fire Emblem Heroes. Holy-Knight Aura is a skill that allows its user an additional space of movement at any point during its phase, even if it hasn't been triggered during the phase; upon the skill actually triggering, it boosts its user's damage output based on a percentage of its user's Attack, then boosts the Attack of the user's entire team and the movement of the user's allies for the remainder of the phase. It is currently unknown which existing special skill Holy-Knight Aura can be considered an enhanced form of (if it is even an enhanced form of an existing special skill at all).
Data
Game | Icon | Effect | Cooldown | SP cost | Unusable by | Inheritable | Notes |
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Heroes | User can move 1 additional space at any point during their phase. When skill triggers, boosts damage dealt by 25% of user's Attack and, after combat (even if user was defeated during combat), boosts the Attack of user and all of user's allies by +6 each and all allies' movement by 1 additional space during their phase. |
? | ??? SP | -- | ✓ | Additional movement effects do not stack with other additional movement effects. |
Availability
Heroes
Units | Sigurd: Fated Holy Knight |
Etymology and other languages
Names, etymology, and in other regions | ||
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Language | Name | Definition, etymology, and notes |
English |
Holy-Knight Aura |
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