Site News
Warning: This wiki contains spoilers. Read at your own risk!

Social media: If you would like, please join our Discord server, and/or follow us on Twitter (X) or Tumblr!

Hit rate

From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.
Revision as of 21:58, 31 December 2018 by Moydow (talk | contribs) (Text replacement - "class="(.*) cellpadding=([0-9])" to "class="cellpadding-$2 $1")
Not to be confused with the hit stat applied to weapons.

Archers like Norne tend to consistently be very accurate, because their good skill stat and the high accuracy of their Bows gives them high hit rates.

Hit rate or accuracy (Japanese: 命中 hit) is a calculation determining the accuracy of a unit's attacks and their chance of successfully striking and harming their opponent. Hit rate is calculated primarily using the unit's skill stat and their equipped weapon's hit stat, and depending on the individual Fire Emblem series game may include other factors such as their luck stat and bonuses awarded by supports, skills and the weapon triangle.

Hit rate can be loosely divided into two separate calculations: a unit's base hit rate, which is calculated first from the unit's stats and typically displayed on a unit's profile, weapons and other bonuses, and the battle hit rate, the calculation used and displayed in actual battles which takes into account the opponent's avoid.

Calculations

Base hit rate

style="Template:Roundtl; border: 1px solid #b0b0b0; background: #222222" | Game Formula style="Template:Roundtr; border: 1px solid #b0b0b0; background: #222222" | Notes
Shadow Dragon and the Blade of Light Physical hit rate (Hit + Skill)
Magical hit rate: (Hit)
--
Gaiden Physical hit rate (Hit + Skill)
Magical accuracy: (Hit)
--
Mystery of the Emblem (Skill x 2) + Hit + Support bonus If the support effect is not relevant, the support bonus is taken to be 0.
Genealogy of the Holy War (Skill x 2) + Hit + (Authority bonus) + (Charm bonus)
+ (Lover bonus) + (Weapon triangle advantage/disadvantage)
If the authority, Charm, lover or weapon triangle effects are not relevant, the bonus in question is taken to be 0.
Thracia 776 (Skill x 2) + Hit + (Support bonus) + (Authority bonus)
+ (Charm bonus) + (Weapon triangle advantage/disadvantage)
If the authority, Charm, support or weapon triangle effects are not relevant, the bonus in question is taken to be 0.
The Binding Blade (Skill x 2) + Hit + (Luck / 2) + (Support bonus)
+ (Weapon triangle advantage/disadvantage)
If the support or weapon triangle effects are not relevant, the bonus is taken to be 0.
Fire Emblem: The Blazing Blade (Skill x 2) + Hit + (Luck / 2) + (Support bonus)
+ (Weapon triangle advantage/disadvantage) + (S rank bonus) + (Tactician bonus)
If the support, weapon triangle, S rank or tactician effects are not relevant, the bonus in question is taken to be 0.
The Sacred Stones (Skill x 2) + Hit + (Luck / 2) + (Support bonus)
+ (Weapon triangle advantage/disadvantage) + (S rank bonus)
If the support, weapon triangle or S rank effects are not relevant, the bonus in question is taken to be 0.
Path of Radiance (Skill x 2) + Hit + (Luck / 2) + (Support bonus)
+ (Weapon triangle advantage/disadvantage) + (Biorhythm bonus) + (Any bonuses from skills)
If the support, weapon triangle or biorhythm effects are not relevant, the bonus in question is taken to be 0.
Radiant Dawn (Skill x 2) + Hit + (Luck) + (Biorhythm bonus)
+ (Weapon triangle advantage/disadvantage) + (Buddy support bonus) + (Authority bonus) + (Altitude bonus) + (Range bonus) + (Any bonuses from skills)
If any bonus is not relevant, the bonus in question is taken to be 0.
Shadow Dragon (Skill) + Hit + (Luck / 2) + (Support bonus)
+ (Weapon triangle advantage/disadvantage) + (Weapon level bonus) + (Class bonus)
If any bonus is not relevant, the bonus in question is taken to be 0.
The class bonus is +5 for Snipers and +10 for Swordmasters.
New Mystery of the Emblem (Skill) + Hit + (Luck / 2) + (Support bonus)
+ (Weapon triangle advantage/disadvantage) + (Weapon level bonus) + (Class bonus) + (Lunatic Mode bonus)
If any bonus is not relevant, the bonus in question is taken to be 0.
The class bonus is +5 for Snipers only.
The Lunatic Mode bonus is +10 for all enemies on Lunatic Mode and is unavailable to the player.
style="Template:Roundbl; border: 1px solid #b0b0b0; background: #222222; text-align: center" | Awakening (Skill x 3) + Hit + (Luck / 2) + (Support/Dual bonus)
+ (Weapon triangle advantage/disadvantage) + (Weapon level bonus) + (Any bonuses from skills)
style="Template:Roundbr; border: 1px solid #b0b0b0; background: #222222; text-align: center" | If any bonus is not relevant, the bonus in question is taken to be 0.

Battle hit rate

In all games except Thracia 776, the minimum possible battle hit rate is 0%, while the maximum possible battle hit rate is 100%. An attack cannot be a critical hit unless it hits, thus even if the critical rate is 100% you will not always land a critical hit. They can also be blocked by Pavise or Dual Guards depending on the game. In all games from The Binding Blade onward, the displayed battle hit rate is not accurate and the actual battle hit rate is a hidden calculation averaging two random number generator rolls; for more details, see true hit.

The battle hit rate for offensive staves is an entirely separate calculation based on the resistance of the target and the magic stat of the staff's wielder; for this calculation, see here.

style="Template:Roundtl; border: 1px solid #b0b0b0; background: #222222" | Game Formula style="Template:Roundtr; border: 1px solid #b0b0b0; background: #222222" | Notes
Shadow Dragon and the Blade of Light Physical hit rate [(Base physical hit rate) - (Opponent's physical avoid)]%
Magical hit rate: [(User's weapon's hit) - (Opponent's luck)]%
--
Gaiden Physical hit rate [(Base hit rate) - (opponent's avoid)]%
Magical hit rate: [(User's spell's hit) - (Opponent's speed + luck)]%
--
Mystery of the Emblem [(Unit's base hit rate) - (Opponent's avoid)]% --
Genealogy of the Holy War [(Unit's base hit rate) - (Opponent's avoid)]% --
Thracia 776 [(Unit's base hit rate) - (Opponent's avoid)]% The minimum possible battle hit rate is 1%,
while the maximum possible battle hit rate is 99%.
The Binding Blade [(Unit's base hit rate) - (Opponent's avoid)]% --
Fire Emblem: The Blazing Blade [(Unit's base hit rate) - (Opponent's avoid)]% --
The Sacred Stones [(Unit's base hit rate) - (Opponent's avoid)]% --
Path of Radiance [(Unit's base hit rate) - (Opponent's avoid)]% --
Radiant Dawn [(Unit's base hit rate) - (Opponent's avoid)]% --
Shadow Dragon [(Unit's base hit rate) - (Opponent's avoid)]% --
New Mystery of the Emblem [(Unit's base hit rate) - (Opponent's avoid)]% --
style="Template:Roundbl; border: 1px solid #b0b0b0; background: #222222; text-align: center" | Awakening [(Unit's base hit rate) - (Opponent's avoid)]% --

Skills affecting hit rate

style="Template:Roundtl; border:none" width="100%" colspan="2"|Skills awarding hit rate bonuses or penalties
style="Template:Roundtl; border:none; background-color:#222222; color:#fff" width="1%"| Item Effect style="Template:Roundtr; border:none; background-color:#222222; color:#fff" width="30%"|Games
-- Nosferatu Always has a battle hit rate of 50, regardless of its user's skill or hit or of the target's avoid. Gaiden
Is 3ds01 charm.png Charm +10*/+5* hit rate and avoid to all allied units within a 3-tile radius of the user. Genealogy of the Holy War, Thracia 776, Awakening
-- Sure Strike Maximizes the user's hit rate for a single strike when activated. The Sacred Stones
Is 3ds02 gamble.png Gamble Doubles critical hit rate and halves hit rate for the user for one round of attack on command.*/+10 critical hit rate, -5 hit rate.*/+10 critical hit rate, -10 hit rate.* Path of Radiance, Radiant Dawn, Awakening, Fates
Is wii insight.png Insight +20 hit rate when equipped. Janaff only. Path of Radiance, Radiant Dawn
Is wii daunt.png Daunt -5 hit rate and avoid to all enemy units within a 3-tile radius of the user. Path of Radiance, Radiant Dawn
Is gcn deadeye.png Deadeye Multiplies the user's hit rate by 2 for a single strike when activated.* Path of Radiance, Radiant Dawn
Is wii corona.png Corona It nullifies the enemy's resistance and halves their accuracy for one turn when activated. Radiant Dawn
Is 3ds01 outdoor fighter.png Outdoor Fighter +10 hit rate and avoid in outdoor maps. Awakening
Is 3ds01 indoor fighter.png Indoor Fighter +10 hit rate and avoid in indoor maps. Awakening
Is 3ds01 patience.png Patience +10 hit rate and avoid during the opponent's phase. Awakening
Is 3ds01 prescience.png Prescience +10 hit rate and avoid during the unit's phase. Awakening
Is 3ds01 swordbreaker.png Swordbreaker +50 hit rate and avoid when the opponent is wielding a sword. Awakening, Fates
Is 3ds01 lancebreaker.png Lancebreaker +50 hit rate and avoid when the opponent is wielding a lance. Awakening, Fates
Is 3ds01 axebreaker.png Axebreaker +50 hit rate and avoid when the opponent is wielding an axe. Awakening, Fates
Is 3ds01 bowbreaker.png Bowbreaker +50 hit rate and avoid when the opponent is wielding a bow. Awakening, Fates
Is 3ds01 tomebreaker.png Tomebreaker +50 hit rate and avoid when the opponent is wielding a tome. Awakening, Fates
Is 3ds01 lucky seven.png Lucky Seven +20 hit rate and avoid during the first seven turns of a chapter/skirmish. Awakening, Fates
Is 3ds01 tantivy.png Tantivy +10 hit rate and avoid if there are no other allied units in a 3-tile radius of the user. Awakening
Is 3ds01 quick burn.png Quick Burn +15 hit rate and avoid during the first turn of a chapter/skirmish; each bonus decreases by 1 point per elapsed turn until the 15th turn, where the skill ceases effect. Awakening
Is 3ds01 slow burn.png Slow Burn +1 hit rate and avoid during the first turn of a chapter/skirmish; each bonus increases by 1 point per elapsed turn until the 15th turn (for a maximum +15 bonus for each), where the skill ceases effect. Awakening
Is 3ds01 underdog.png Underdog +15 hit rate and avoid if the user's level is lower than the opponent (counting advanced units as level 20 + their current displayed level). Awakening, Fates
Is 3ds01 even rhythm.png Even Rhythm +10 hit rate and avoid during even-numbered turns. Awakening
Is 3ds01 odd rhythm.png Odd Rhythm +10 hit rate and avoid during odd-numbered turns. Awakening
Is 3ds01 hit rate +10.png Hit Rate +10 +10 hit rate when equipped. Awakening
Is 3ds01 hit rate +20.png Hit Rate +20 +20 hit rate when equipped. Awakening
Is 3ds01 hawkeye.png Hawkeye Maximizes hit rate when equipped. Awakening
Is 3ds02 supportive.png Supportive +10 hit rate to the lead unit when the user is the support unit in a Tag Team or Pair Up and the pair has at least a C-rank support. Fates
Is 3ds02 wind disciple.png Wind Disciple +10 hit rate when the user's HP is not full. Fates
Is 3ds02 forceful partner.png Forceful Partner +15 hit rate to the lead unit when the user is the support unit and Corrin is the lead unit. Fates
Is 3ds02 perspicacious.png Perspicacious +5 hit rate to all allies. Fates
Is 3ds02 shurikenbreaker.png Shurikenbreaker +50 hit rate and avoid when the opponent is wielding a shuriken. Fates

Trivia

Etymology and other languages

Names, etymology, and in other regions
Language Name Definition, etymology, and notes
English

Hit rate

--

Spanish

Golpe

Hit

French

Précision

Accuracy

German

Trefferquote

Hit rate

Italian

Colpisca

Hit

References

See also

Game mechanics
Out-of-battle management Base (BarracksBase CampBase conversationEveryone's ConditionsExpeditionGarreg Mach Monastery (Abyss) • My CastleSomniel) • Bonus experienceDungeonsGameplay modes (DifficultyCreature CampaignNew Game +) • GoldLessonsMila ShrinesPeddlerPreparationsRenownShopping (ArmoryBargainsForgeItem shopMerchantOnline shopSecret shop) • Supply convoyWorld map
Battles and chapters ArenaBattle saveBossCastleChapter (Alternate routeParalogueSide quest) • ChestCombat forecastEvent tilesHidden treasureObjectivesReinforcementSkirmishTerrain (Hazards) • Turn (Turn rewind) • Weather (Fog of war) • Village
Stats Units ActionAffinityAuthorityBiorhythmCharmClass (Class masteryClass relative powerUnit type) • Constitution (Aid) • DefenseExperienceFollow-up critical multiplierGrowth rateHit pointHoly BloodInventoryLevelLuckMagicMovementProficiencyResistanceSkillSpeedStrengthWeapon levelWeight
Weapons Brave weaponCritical rateDurabilityHitKill bonusMightPersonal weaponsRangeWeapon experienceWeapon levelWeightWorth
Unit mechanics and commands AdjutantAttack (Counterattack) • Auto-BattleBattalion (Gambit) • CantoChain attackChain GuardClass change (Reclass) • Combat artCrestsDance (GaldrarPlaySing) • Death (Decoy) • DismountDragon VeinEmblem RingsFatigueInventoryLaguz transformationLove (JealousyInheritance) • Pair UpRallyRecruitmentRescue (Capture) • Skills (Offensive skill) • SmashStaggering BlowStatus effectsSupportTalkTradeUnit (AvatarBond unitsBonus unitEinherjarLoan unitPrisonerReplacement unitSubstitute character) • Visit
Calculations AttackAttack speedAvoidBonus damageCritical hit (Combination bonusDodgeTriangle Attack) • Hit rate (True hit) • Random number generatorWeapon triangle (Trinity of magic)
Connectivity amiiboData transferDouble DuelDownloadable contentLink ArenaMultiplayer battleOnline shopSpotPassStreetPass
Other BarrierBirthdayClass rollGlitchesMultiple endingsRankingsSound RoomTactician bonus