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In {{FE16}}, [[monster]] units have multiple HP reserves, or health bars, usually around 2–4. If a monster unit runs out of hit points, then instead of dying, the unit will instead move on to their next HP reserve; monster units will only die once all of their HP reserves have run out of hit points. | In {{FE16}}, [[monster]] units have multiple HP reserves, or health bars, usually around 2–4. If a monster unit runs out of hit points, then instead of dying, the unit will instead move on to their next HP reserve; monster units will only die once all of their HP reserves have run out of hit points. | ||
HP reserves can also have varying amounts of hit points per reserve. Typically, the second reserve will have as much as the first, and if the unit has even more than just two reserves, then the third will have roughly 1.5× as much as the first, and the fourth will have roughly double the amount of HP. | HP reserves can also have varying amounts of hit points per reserve. Typically, the second reserve will have as much as the first, and if the unit has even more than just two reserves, then the third will have roughly 1.5× as much as the first, and the fourth will have roughly double the first reserve's amount of HP. | ||
==Items and skills affecting HP== | ==Items and skills affecting HP== |
Revision as of 21:17, 3 July 2020
This page has been marked as a stub. Please help improve the page by adding information. |
HP or hit points (Japanese: HP) is a stat that determines how much damage a unit can take. Some units on average have more health than others, such as knights. Weapons like Nosferatu and Runeswords can take HP from an opponent and give it back to the wielder.
Maximum HP (Japanese: 最大HP Maximum HP) is the maximum amount of HP that a unit can have at once. It can be increased by leveling up or using a Seraph Robe or similar item.
Overview
In most games, if all hit points are gone, the unit will then die, and not return to battle. If a main or special character has run out of hit points, it will result in a "Game Over." In other games that have Casual Mode, units return on the next map, however the defeat of main or important characters still triggers a Game Over.
Restoring HP
Items such as vulneraries and elixirs can restore health, while many staves also restore health. If a unit is standing on a certain structure (such as a fortress or gate) and you end the turn, they will recover a small amount of health.
Casting spells with HP
In a small number of Fire Emblem series games, Fire Emblem Gaiden and Fire Emblem Echoes: Shadows of Valentia, mages and other magic-using classes use their HP to cast black and white magic. More powerful spells cost more HP to cast and mages become unable to use most spells when their HP is low.
HP reserves
In Fire Emblem: Three Houses, monster units have multiple HP reserves, or health bars, usually around 2–4. If a monster unit runs out of hit points, then instead of dying, the unit will instead move on to their next HP reserve; monster units will only die once all of their HP reserves have run out of hit points.
HP reserves can also have varying amounts of hit points per reserve. Typically, the second reserve will have as much as the first, and if the unit has even more than just two reserves, then the third will have roughly 1.5× as much as the first, and the fourth will have roughly double the first reserve's amount of HP.
Items and skills affecting HP
style="Template:Roundtl; border:none" width="100%" colspan="2"|Skills providing equipping bonus | ||||||||
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style="Template:Roundtl; border:none" width="100%" colspan="2"|Items providing a permanent increase | ||||||||||||||||||||
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style="Template:Roundtl; border:none" width="100%" colspan="2"|Items and skills modifying the growth rate | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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style="Template:Roundtl; border:none" width="100%" colspan="2"|Weapons, items and skills restoring HP | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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style="Template:Roundtl; border:none" width="100%" colspan="2"|Items and skills providing a temporary boost to max HP | ||||||||||||||||
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style="Template:Roundtl; border:none" width="100%" colspan="2"|Items and skills inflicting damage or providing a temporary decrease after use | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Flavor text
Trivia
Etymology and other languages
HP
Names, etymology, and in other regions | ||
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Language | Name | Definition, etymology, and notes |
English |
HP |
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Spanish |
PV |
HP |
French |
PV |
Life points |
German |
KP |
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Italian |
PS |
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Maximum HP
Names, etymology, and in other regions | ||
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Language | Name | Definition, etymology, and notes |
English |
Maximum HP |
Often abbreviated to "Max HP". |