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Hit and Run: Difference between revisions
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m (To be honest, I didn't know about the military doctrine until just now and I assumed it came from hitting people with a car and leaving immediately.) |
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In ''Fire Emblem Heroes'', it is a passive type B skill that, unlike most passive skills in ''Heroes'', comes in only one tier. Units with Hit and Run, when initiating an attack, take one step backward after combat. | In ''Fire Emblem Heroes'', it is a passive type B skill that, unlike most passive skills in ''Heroes'', comes in only one tier. Units with Hit and Run, when initiating an attack, take one step backward after combat. | ||
It later appears as a [[combat art]] in {{FE15}} where it is linked to the [[Iron Lance]] and in {{FE16}} where it is associated with the lance skill level. In those appearances, it provides a significant [[Avoid]] boost but unimpressive [[Might]] and [[Hit]] boost. | It later appears as a [[combat art]] in {{FE15}} where it is linked to the [[Iron Lance]] and in {{FE16}} where it is associated with the lance skill level. In those appearances, along with the unit retreating one tile backward, it provides a significant [[Avoid]] boost but an unimpressive [[Might]] and [[Hit]] boost. | ||
==Data== | ==Data== | ||
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{{Names | {{Names | ||
|eng-name=Hit and Run | |eng-name=Hit and Run | ||
|eng-mean=From [[wikipedia:hit-and-run tactics|hit-and-run tactics]], a military tactical doctrine. | |||
|jap-name={{hover|一撃離脱|Ichigeki ridatsu}} | |jap-name={{hover|一撃離脱|Ichigeki ridatsu}} | ||
|jap-mean=Hit and Run | |jap-mean=Hit and Run |
Revision as of 01:46, 7 July 2020
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Hit and Run (Japanese: 一撃離脱 Hit and Run) is skill which debuted in Fire Emblem Heroes.
In Fire Emblem Heroes, it is a passive type B skill that, unlike most passive skills in Heroes, comes in only one tier. Units with Hit and Run, when initiating an attack, take one step backward after combat.
It later appears as a combat art in Fire Emblem Echoes: Shadows of Valentia where it is linked to the Iron Lance and in Fire Emblem: Three Houses where it is associated with the lance skill level. In those appearances, along with the unit retreating one tile backward, it provides a significant Avoid boost but an unimpressive Might and Hit boost.
Data
In the main Fire Emblem series
Game | Icon | Might | Hit | Crit | Avo / Crit Avo* | Range | Cost | Other effects and notes |
---|---|---|---|---|---|---|---|---|
Echoes: Shadows of Valentia | +2 | +10 | +0 | +30 | 1 | 1 HP | User moves one space backward after combat. Cannot double attack. Requires 20 SP to learn. |
In other Fire Emblem series titles
Game | Icon | Effect | Activation | Capacity | Notes |
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Availability
Heroes
Units | Clair: Highborn Flier • Clive: Idealistic Knight • Gerome: Masked Rider • Tiki: Beachside Scion |
Echoes: Shadows of Valentia
Weapons | Iron Lance |
Three Houses
Skill level | Lance: C: Ingrid Lance: C+: Flayn • Shamir |
Flavor text
Trivia
Etymology and other languages
Names, etymology, and in other regions | ||
---|---|---|
Language | Name | Definition, etymology, and notes |
English |
Hit and Run |
From hit-and-run tactics, a military tactical doctrine. |
Spanish |
Cabriola |
Prance |
French |
Coup-esquive |
Hit-Dodge |
German |
Überfall |
Robbery |
Italian |
Toccata e fuga |
Hit and Run |
Dutch |
Overrompeling |
Overwhelming |
Korean |
일격 이탈 |
Breakaway |
Simplified Chinese |
一击即离 |
Hit and run |
Traditional Chinese |
一擊即離 |
Hit and run |
Gallery
See also
Combat arts | ||||||||||||||||
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