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Hit and Run: Difference between revisions
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Revision as of 22:51, 10 September 2019
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Hit and Run (Japanese: 一撃離脱 Hit and Run) is a passive type B skill which debuted in Fire Emblem Heroes; unlike most passive skills in Heroes, Hit and Run comes in only one tier. Units with Hit and Run, when initiating an attack, take one step backward after combat. It later appears in Fire Emblem Echoes: Shadows of Valentia. A combat art linked to the Iron Lance, Hit and Run is a skill with a simple special effect of granting a significant Avoid boost; the stat alterations granted by the skill aren't impressive otherwise.
Data
In the main Fire Emblem series
Game | Icon | Effect | Activation | Capacity | Notes |
---|---|---|---|---|---|
Echoes: Shadows of Valentia | Grants +2 to Might, +10 to Hit, and +30 to Avoid. User moves one space backward after combat. |
Command (Cost: 1 HP) |
-- | Requires 20 SP to learn. Cannot double attack. |
In other Fire Emblem series titles
Game | Icon | Effect | Activation | Capacity | Notes |
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Availability
Heroes
Units | Clair: Highborn Flier • Clive: Idealistic Knight • Gerome: Masked Rider • Tiki: Beachside Scion |
Echoes: Shadows of Valentia
Weapons | Iron Lance |
Trivia
Etymology and other languages
Names, etymology, and in other regions | ||
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Language | Name | Definition, etymology, and notes |
English |
Hit and Run |
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Spanish (Latin America) |
Cabriola |
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French |
Coup-esquive |
Hit-Dodge |
Gallery
See also
Combat arts | ||||||||||||||||
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