Hit and Run: Difference between revisions
m (To be honest, I didn't know about the military doctrine until just now and I assumed it came from hitting people with a car and leaving immediately.) |
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{{Skill Infobox | {{Skill Infobox | ||
|image=[[File:Is feh hit and run.png]] | |image=[[File:Is feh hit and run.png]] | ||
|caption=Icon of the Hit and Run skill in {{title|Heroes}}. | |caption=Icon of the Hit and Run skill in {{title|Heroes}}. | ||
|type=*Passive (Type B) <small>(''Heroes'')</small> | |type=*Passive (Type B) <small>(''Heroes'')</small> | ||
*[[Combat art]] <small>(''Echoes: Shadows of Valentia'', ''Three Houses'') | *[[Combat art]] <small>(''Echoes: Shadows of Valentia'', ''Three Houses'') | ||
|games= | |games=*{{title|Heroes}} | ||
*{{title|Heroes}} | |||
*{{title|Echoes: Shadows of Valentia}} | *{{title|Echoes: Shadows of Valentia}} | ||
*{{title|Three Houses}} | *{{title|Three Houses}} | ||
Line 14: | Line 11: | ||
'''Hit and Run''' (Japanese: {{hl|一撃離脱|Ichigeki ridatsu}} ''Hit and Run'') is [[Skills|skill]] which debuted in {{FEH}}. | '''Hit and Run''' (Japanese: {{hl|一撃離脱|Ichigeki ridatsu}} ''Hit and Run'') is [[Skills|skill]] which debuted in {{FEH}}. | ||
In ''Fire Emblem Heroes'', it is a passive type B skill that | In ''Fire Emblem Heroes'', it is a passive type B skill that comes in only one tier. Units with Hit and Run, when initiating an attack, take one step backward after combat. | ||
It later appears as a [[combat art]] in {{FE15}} where it is linked to the [[Iron Lance]] and in {{FE16}} where it is associated with the lance skill level. In those appearances | It later appears as a [[combat art]] in {{FE15}} where it is linked to the [[Iron Lance]] and in {{FE16}} where it is associated with the lance skill level. In those appearances, it provides a significant [[Avoid]] boost but an unimpressive [[Might]] and [[Hit]] boost. In the latter, it also has the user move a tile backward after combat. | ||
==Data== | ==Data== | ||
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|avo1=+30 | |avo1=+30 | ||
|rng1=1 | |rng1=1 | ||
|cost1= | |cost1=−1 [[HP]] | ||
|notes1= | |notes1=Cannot make [[follow-up attack]]s.<br>Requires 20 [[SP]] to learn. | ||
|- | |- | ||
| | |game2={{title|Three Houses}} | ||
| | |sprite2=[[File:Is ns01 combat art lance.png|20px]] | ||
| | |mt2=+4 | ||
| | |hit2=+10 | ||
| | |crt2=+0 | ||
| | |avo2=+20 | ||
| | |rng2=1 | ||
| | |cost2=4 [[durability]] | ||
| | |notes2=User moves one space backward after combat.<br>Cannot make [[follow-up attack]]s. | ||
}} | }} | ||
===In other ''Fire Emblem'' series titles=== | ===In other ''Fire Emblem'' series titles=== | ||
{{ | {{PassiveDataHdr FEH|y}} | ||
{{PassiveDataCell FEH | |||
| | |type=B | ||
| | |effect=If user initiates combat, user moves 1 space away from foe after combat. | ||
| | |sp=150 | ||
| | |use={{SwordFEH}} {{LanceFEH}} {{AxeFEH}} {{BreathFEH}} {{BeastFEH}} | ||
}} | }} | ||
{{PassiveDataFtr FEH}} | |||
==Availability== | ==Availability== | ||
===''Echoes: Shadows of Valentia''=== | ===''Echoes: Shadows of Valentia''=== | ||
{{ | {{ItemLoc | ||
| | |methodlast=[[Weapon]]s | ||
| | |datalast=[[Iron Lance]] | ||
}} | }} | ||
===''Three Houses''=== | ===''Three Houses''=== | ||
{{ | {{ItemLoc | ||
| | |methodlast=[[Skill level]] | ||
| | |datalast=[[Lance]]: C: [[Ingrid]]<br>[[Lance]]: C+: [[Flayn]] • [[Shamir]] | ||
}} | }} | ||
===''Heroes''=== | |||
{{FEH skill availability}} | |||
==Flavor text== | ==Flavor text== | ||
{{ | {{DescriptionHdr}} | ||
| | {{DescriptionCell | ||
| | |game={{title|Echoes: Shadows of Valentia}} | ||
| | |english=An attack that places<br>emphasis on evasion. | ||
|japanese=回避に重きを置く攻撃 | |||
| | }} | ||
| | {{DescriptionCell | ||
| | |game={{title|Three Houses}} | ||
|english=After combat, your unit moves back 1 space. | |||
|japanese=戦闘後、自分が1マス手前へ移動する | |||
}} | |||
{{DescriptionCell | |||
|game={{title|Heroes}} | |||
|english=If unit initiates combat, unit moves 1 space away<br>after combat. | |||
|japanese=自分から攻撃した時、<br>戦闘後、自分を1マス手前へ移動させる | |||
}} | }} | ||
{{DescriptionFtr}} | |||
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==Trivia== | ==Trivia== | ||
--> | |||
==Etymology and other languages== | ==Etymology and other languages== | ||
{{Names | {{Names | ||
|eng-name=Hit and Run | |eng-name=Hit and Run | ||
|eng-mean=From [[wikipedia:hit-and-run tactics|hit-and-run tactics]], a military tactical doctrine. | |eng-mean=From [[wikipedia:hit-and-run tactics|hit-and-run tactics]], a military tactical doctrine. | ||
| | |jpn-name={{h|一撃離脱|Ichigeki ridatsu}} | ||
| | |jpn-mean=Hit and Run | ||
|span-name=Cabriola | |span-name=Cabriola | ||
|span-mean=Prance | |span-mean=Prance | ||
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|dut-name=Overrompeling | |dut-name=Overrompeling | ||
|dut-mean=Overwhelming | |dut-mean=Overwhelming | ||
|por | |por-name=Bate-volta | ||
|por | |por-mean=Return strike | ||
|kor-name={{ | |kor-name=• {{h|히트앤런|hiteuaenreon}}<br>• {{h|일격 이탈|ilgyeok ital}} | ||
|kor-mean=Breakaway | |kor-mean=• Hit and run; used in ''Shadows of Valentia''.<br>• Breakaway; used in ''Three Houses''. | ||
|ch-simp-name={{ | |ch-simp-name={{h|一击即离|yī jī jí lí}} | ||
|ch-simp-mean=Hit and run | |ch-simp-mean=Hit and run | ||
|ch-trad-name={{ | |ch-trad-name={{h|一擊即離|yī jī jí lí}} | ||
|ch-trad-mean=Hit and run | |ch-trad-mean=Hit and run | ||
}} | }} | ||
<!-- | |||
==Gallery== | ==Gallery== | ||
--> | |||
==See also== | ==See also== | ||
*[[Fading Blow]] | *[[Fading Blow]] | ||
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{{NavSkillFE15}} | {{NavSkillFE15}} | ||
{{NavCombatart}} | {{NavCombatart}} | ||
{{NavPassiveBH}} | |||
[[Category:Combat arts of Fire Emblem Echoes: Shadows of Valentia]] | [[Category:Combat arts of Fire Emblem Echoes: Shadows of Valentia]] | ||
[[Category:Combat arts of Fire Emblem: Three Houses]] | [[Category:Combat arts of Fire Emblem: Three Houses]] | ||
Latest revision as of 19:58, 17 December 2023
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Hit and Run (Japanese: 一撃離脱 Hit and Run) is skill which debuted in Fire Emblem Heroes.
In Fire Emblem Heroes, it is a passive type B skill that comes in only one tier. Units with Hit and Run, when initiating an attack, take one step backward after combat.
It later appears as a combat art in Fire Emblem Echoes: Shadows of Valentia where it is linked to the Iron Lance and in Fire Emblem: Three Houses where it is associated with the lance skill level. In those appearances, it provides a significant Avoid boost but an unimpressive Might and Hit boost. In the latter, it also has the user move a tile backward after combat.
Data
In the main Fire Emblem series
Game | Icon | Might | Hit | Crit | Avo / Crit Avo* | Range | Cost | Other effects and notes |
---|---|---|---|---|---|---|---|---|
Echoes: Shadows of Valentia | +2 | +10 | +0 | +30 | 1 | −1 HP | Cannot make follow-up attacks. Requires 20 SP to learn. | |
Three Houses | +4 | +10 | +0 | +20 | 1 | 4 durability | User moves one space backward after combat. Cannot make follow-up attacks. |
In other Fire Emblem series titles
Game | Icon | Type | Effect | SP cost | Prerequisites | Usable by | Inheritable | Other effects and notes |
---|---|---|---|---|---|---|---|---|
Heroes |
B | If user initiates combat, user moves 1 space away from foe after combat. | 150 | -- | ✓ | -- |
Availability
Echoes: Shadows of Valentia
Weapons | Iron Lance |
Three Houses
Skill level | Lance: C: Ingrid Lance: C+: Flayn • Shamir |
Heroes
Method | Data |
---|---|
Unit (★★★) | Clair: Highborn Flier |
Unit (★★★★) | Clive: Idealistic Knight • Gerome: Masked Rider |
Unit (★★★★★) | Tiki: Beachside Scion |
Flavor text
Game | Text (English) |
Text (Japanese) |
---|---|---|
Echoes: Shadows of Valentia | An attack that places
emphasis on evasion. |
回避に重きを置く攻撃
|
Three Houses | After combat, your unit moves back 1 space.
|
戦闘後、自分が1マス手前へ移動する
|
Heroes | If unit initiates combat, unit moves 1 space away
after combat. |
自分から攻撃した時、
戦闘後、自分を1マス手前へ移動させる |
Etymology and other languages
Names, etymology, and in other regions | ||
---|---|---|
Language | Name | Definition, etymology, and notes |
English |
Hit and Run |
From hit-and-run tactics, a military tactical doctrine. |
Japanese |
一撃離脱 |
Hit and Run |
Spanish |
Cabriola |
Prance |
French |
Coup-esquive |
Hit-Dodge |
German |
Überfall |
Robbery |
Italian |
Toccata e fuga |
Hit and Run |
Dutch |
Overrompeling |
Overwhelming |
Portuguese |
Bate-volta |
Return strike |
Korean |
• 히트앤런 |
• Hit and run; used in Shadows of Valentia. |
Simplified Chinese |
一击即离 |
Hit and run |
Traditional Chinese |
一擊即離 |
Hit and run |
See also
Combat arts | ||||||||||||||||
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|
Type B passive skills in Heroes | ||||||||||||||||
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