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Hit Rate +10: Difference between revisions
From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.
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'''Hit Rate +10''' (Japanese: {{hover|命中+10|Meichū + 10}}) is a [[Skills|skill]] which debuted in {{FE13}}. Unobtainable to the player, it boosts the unit's [[hit rate]] by 10. | '''Hit Rate +10''' (Japanese: {{hover|命中+10|Meichū + 10}} ''Hit +10'') is a [[Skills|skill]] which debuted in {{FE13}}. Unobtainable to the player, it boosts the unit's [[hit rate]] by 10. | ||
==Data== | ==Data== |
Revision as of 12:36, 13 October 2018
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Hit Rate +10 (Japanese: 命中+10 Hit +10) is a skill which debuted in Fire Emblem Awakening. Unobtainable to the player, it boosts the unit's hit rate by 10.
Data
Game | Icon | Effect | Activation | Capacity | Notes |
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Availability
Awakening
Unobtainable | Exclusively used by enemies on Lunatic and Lunatic+ Mode |
Trivia
Etymology and other languages
Names, etymology, and in other regions | ||
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Language | Name | Definition, etymology, and notes |
English |
Hit Rate +10 |
|
Spanish |
Acierto +10 |
Success +10 |
French |
Précision +10 |
Accuracy +10 |
German |
Trefferchance +10 |
Hit chance +10 |
Italian |
Prob. Clp +10 |
Probability to hit +10 |
Gallery
See also
- Avoid +10
- Defense +2
- Hawkeye (skill)
- Hit Rate +20
- HP +5
- Luck +4
- Magic +2
- Movement +1
- Resistance +2
- Skill +2
- Speed +2
- Strength +2
- Zeal