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Hit: Difference between revisions
From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.
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==Calculations== | ==Calculations== | ||
=== | ===Base [[hit rate]]=== | ||
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Revision as of 20:21, 22 August 2019
- Not to be confused with the actual calculated hit rate.
Hit (Japanese: 命中 Hit) is a stat applied to weapons in the Fire Emblem series, roughly analogious to a unit's skill stat. It acts as a base measure of accuracy inherent to weapons, and is used as a core part of calculating a unit's accuracy, or hit rate, with a given weapon in battle.
Of the weapon triangle and Trinity of Magic, swords, wind magic and light magic are traditionally associated with possessing the highest hit of their respective weapon groups, and thus the greatest raw accuracy; in compensation, they tend toward possessing lower might.
Calculations
Base hit rate
style="Template:Roundtl; border: 1px solid #b0b0b0; background: #222222" | Game | Formula | style="Template:Roundtr; border: 1px solid #b0b0b0; background: #222222" | Notes |
---|---|---|
Shadow Dragon and the Blade of Light | Physical accuracy Hit + (Skill) Magical accuracy: Hit |
-- |
Gaiden | Physical accuracy Hit + (Skill) Magical accuracy: Hit |
-- |
Mystery of the Emblem | Hit + (Skill x 2) + Support bonus | If the support effect is not relevant, the support bonus is taken to be 0. |
Genealogy of the Holy War | Hit + (Skill x 2) + (Authority bonus) + (Charm bonus) + (Lover bonus) + (Weapon triangle advantage/disadvantage) |
If the authority, Charm, lover or weapon triangle effects are not relevant, the bonus in question is taken to be 0. |
Thracia 776 | Hit + (Skill x 2) + (Support bonus) + (Authority bonus) + (Charm bonus) + (Weapon triangle advantage/disadvantage) |
If the authority, Charm, support or weapon triangle effects are not relevant, the bonus in question is taken to be 0. |
The Binding Blade | Hit + (Skill x 2) + (Luck / 2) + (Support bonus) + (Weapon triangle advantage/disadvantage) |
If the support or weapon triangle effects are not relevant, the bonus is taken to be 0. |
Fire Emblem: The Blazing Blade | Hit + (Skill x 2) + (Luck / 2) + (Support bonus) + (Weapon triangle advantage/disadvantage) + (S rank bonus) + (Tactician bonus) |
If the support, weapon triangle, S rank or tactician effects are not relevant, the bonus in question is taken to be 0. |
The Sacred Stones | Hit + (Skill x 2) + (Luck / 2) + (Support bonus) + (Weapon triangle advantage/disadvantage) + (S rank bonus) |
If the support, weapon triangle or S rank effects are not relevant, the bonus in question is taken to be 0. |
Path of Radiance | Hit + (Skill x 2) + (Luck / 2) + (Support bonus) + (Weapon triangle advantage/disadvantage) + (Biorhythm bonus) |
If the support, weapon triangle or biorhythm effects are not relevant, the bonus in question is taken to be 0. |
Radiant Dawn | Hit + (Skill x 2) + (Luck) + (Biorhythm bonus) + (Weapon triangle advantage/disadvantage) + (Buddy support bonus) + (Authority bonus) + (Altitude bonus) + (Range bonus) |
If any bonus is not relevant, the bonus in question is taken to be 0. |
Shadow Dragon | Hit + (Skill)+ (Luck / 2) + (Support bonus) + (Weapon triangle advantage/disadvantage) + (Weapon level bonus) + (Class bonus) |
If any bonus is not relevant, the bonus in question is taken to be 0. The class bonus is +5 for Snipers and +10 for Swordmasters. |
New Mystery of the Emblem | Hit + (Skill) + (Luck / 2) + (Support bonus) + (Weapon triangle advantage/disadvantage) + (Weapon level bonus) + (Class bonus) + (Lunatic Mode bonus) |
If any bonus is not relevant, the bonus in question is taken to be 0. The class bonus is +5 for Snipers only. The Lunatic Mode bonus is +10 for all enemies on Lunatic Mode and is unavailable to the player. |
Awakening | Hit + (Skill × 1.5) + (Luck / 2) + (Support/Dual bonus) + (Weapon triangle advantage/disadvantage) + (Weapon level bonus) + (Skill bonus) |
If any bonus is not relevant, the bonus in question is taken to be 0. |
Fates | Weapon hit: Hit + (Skill x 1.5) + (Luck / 2) + (Support/Dual bonus) + (Weapon triangle advantage/disadvantage) + (Weapon level bonus) + (Class bonus) + (Skill bonus) Staff hit: Hit + (Magic) + (Skill) + (Weapon level bonus) |
If any bonus is not relevant, the bonus in question is taken to be 0. |
Shadows of Valentia | Hit + (Skill) + (Support bonus) | If any bonus is not relevant, the bonus in question is taken to be 0. |
style="Template:Roundbl; border: 1px solid #b0b0b0; background: #222222; text-align: center" | Three Houses | Physical accuracy: Hit + (Dexterity) + (Support bonus) + (Ability bonus) + (Equipment bonus) + (Battalion bonus) Magical accuracy: Hit + [(Dexterity + Luck) / 2] + (Support bonus) + (Ability bonus) + (Equipment bonus) + (Battalion bonus) |
style="Template:Roundbr; border: 1px solid #b0b0b0; background: #222222; text-align: center" | If any bonus is not relevant, the bonus in question is taken to be 0. |
Trivia
- The weapon with the greatest raw hit in the entire series is the Onager, with 255 hit in both appearances. The weapons with the next-highest hit are the Trainer and Practice Axe in Path of Radiance, both of which have 150 hit (105 points behind the Onager).
Etymology and other languages
Names, etymology, and in other regions | ||
---|---|---|
Language | Name | Definition, etymology, and notes |
English |
Hit |
-- |
Spanish |
Golpe |
Hit |
French |
Précision |
Accuracy |
German |
Trefferquote |
Hit rate |
Italian |
Colpisca |
Hit |