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Hit

From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.
Revision as of 15:13, 14 December 2019 by Xamad (talk | contribs) (→‎Base hit rate: Was able to test this out after getting some info on /r/fireemblem's question thread)
Not to be confused with the actual calculated hit rate.

Hit (Japanese: 命中 Hit) is a stat applied to weapons in the Fire Emblem series, roughly analogious to a unit's skill stat. It acts as a base measure of accuracy inherent to weapons, and is used as a core part of calculating a unit's accuracy, or hit rate, with a given weapon in battle.

Of the weapon triangle and Trinity of Magic, swords, wind magic and light magic are traditionally associated with possessing the highest hit of their respective weapon groups, and thus the greatest raw accuracy; in compensation, they tend toward possessing lower might.

Calculations

Base hit rate

style="Template:Roundtl; border: 1px solid #b0b0b0; background: #222222" | Game Formula style="Template:Roundtr; border: 1px solid #b0b0b0; background: #222222" | Notes
Shadow Dragon and the Blade of Light Physical accuracy: Hit + (Skill)
Magical accuracy: Hit
--
Gaiden Physical accuracy: Hit + (Skill)
Magical accuracy: Hit
--
Mystery of the Emblem Hit + (Skill x 2) + Support bonus If the support effect is not relevant, the support bonus is taken to be 0.
Genealogy of the Holy War Hit + (Skill x 2) + (Authority bonus) + (Charm bonus)
+ (Lover bonus) + (Weapon triangle advantage/disadvantage)
If the authority, Charm, lover or weapon triangle effects are not relevant, the bonus in question is taken to be 0.
Thracia 776 Hit + (Skill x 2) + (Support bonus) + (Authority bonus)
+ (Charm bonus) + (Weapon triangle advantage/disadvantage)
If the authority, Charm, support or weapon triangle effects are not relevant, the bonus in question is taken to be 0.
The Binding Blade Hit + (Skill x 2) + (Luck / 2) + (Support bonus)
+ (Weapon triangle advantage/disadvantage)
If the support or weapon triangle effects are not relevant, the bonus is taken to be 0.
Fire Emblem: The Blazing Blade Hit + (Skill x 2) + (Luck / 2) + (Support bonus)
+ (Weapon triangle advantage/disadvantage) + (S rank bonus) + (Tactician bonus)
If the support, weapon triangle, S rank or tactician effects are not relevant, the bonus in question is taken to be 0.
The Sacred Stones Hit + (Skill x 2) + (Luck / 2) + (Support bonus)
+ (Weapon triangle advantage/disadvantage) + (S rank bonus)
If the support, weapon triangle or S rank effects are not relevant, the bonus in question is taken to be 0.
Path of Radiance Hit + (Skill x 2) + (Luck / 2) + (Support bonus)
+ (Weapon triangle advantage/disadvantage) + (Biorhythm bonus)
If the support, weapon triangle or biorhythm effects are not relevant, the bonus in question is taken to be 0.
Radiant Dawn Hit + (Skill x 2) + (Luck) + (Biorhythm bonus)
+ (Weapon triangle advantage/disadvantage) + (Buddy support bonus) + (Authority bonus) + (Altitude bonus) + (Range bonus)
If any bonus is not relevant, the bonus in question is taken to be 0.
Shadow Dragon Hit + (Skill)+ (Luck / 2) + (Support bonus)
+ (Weapon triangle advantage/disadvantage) + (Weapon level bonus) + (Class bonus)
If any bonus is not relevant, the bonus in question is taken to be 0.
The class bonus is +5 for Snipers and +10 for Swordmasters.
New Mystery of the Emblem Hit + (Skill) + (Luck / 2) + (Support bonus)
+ (Weapon triangle advantage/disadvantage) + (Weapon level bonus) + (Class bonus) + (Lunatic Mode bonus)
If any bonus is not relevant, the bonus in question is taken to be 0.
The class bonus is +5 for Snipers only.
The Lunatic Mode bonus is +10 for all enemies on Lunatic Mode and is unavailable to the player.
Awakening Hit + (Skill × 1.5) + (Luck / 2) + (Support/Dual bonus)
+ (Weapon triangle advantage/disadvantage) + (Weapon level bonus) + (Skill bonus)
If any bonus is not relevant, the bonus in question is taken to be 0.
Fates Weapon hit: Hit + (Skill x 1.5) + (Luck / 2) + (Support/Dual bonus)
+ (Weapon triangle advantage/disadvantage) + (Weapon level bonus) + (Class bonus) + (Skill bonus)
Staff hit: Hit + (Magic) + (Skill) + (Weapon level bonus)
If any bonus is not relevant, the bonus in question is taken to be 0.
Shadows of Valentia Physical accuracy: Hit + (Skill) + (Support bonus)
Magical accuracy: Hit + [(Skill + Luck) / 2] + (Support bonus)
If any bonus is not relevant, the bonus in question is taken to be 0.
style="Template:Roundbl; border: 1px solid #b0b0b0; background: #222222; text-align: center" | Three Houses Physical accuracy: Hit + (Dexterity) + (Support bonus) + (Ability bonus) + (Equipment bonus) + (Battalion bonus) - (Bow range penalty)
Magical accuracy: Hit + [(Dexterity + Luck) / 2] + (Support bonus) + (Ability bonus) + (Equipment bonus) + (Battalion bonus) - (Bow range penalty)
style="Template:Roundbr; border: 1px solid #b0b0b0; background: #222222; text-align: center" | If any bonus is not relevant, the bonus in question is taken to be 0.
Bow penalty is only relevant for units attacking with bows from further than 2 spaces; in such a case, the user suffers a penalty of [20 × (Range -2)].

Trivia

  • The weapon with the greatest raw hit in the entire series is the Onager, with 255 hit in both appearances. The weapons with the next-highest hit are the Trainer and Practice Axe in Path of Radiance, both of which have 150 hit (105 points behind the Onager).

Etymology and other languages

Names, etymology, and in other regions
Language Name Definition, etymology, and notes
English

Hit

--

Spanish

Golpe

Hit

French

Précision

Accuracy

German

Trefferquote

Hit rate

Italian

Colpisca

Hit

References

See also

Game mechanics
Out-of-battle management Base (BarracksBase CampBase conversationEveryone's ConditionsExpeditionGarreg Mach Monastery (Abyss) • My CastleSomniel) • Bonus experienceDungeonsGameplay modes (DifficultyCreature CampaignNew Game +) • GoldLessonsMila ShrinesPeddlerPreparationsRenownShopping (ArmoryBargainsForgeItem shopMerchantOnline shopSecret shop) • Supply convoyWorld map
Battles and chapters ArenaBattle saveBossCastleChapter (Alternate routeParalogueSide quest) • ChestCombat forecastEvent tilesHidden treasureObjectivesReinforcementSkirmishTerrain (Hazards) • Turn (Turn rewind) • Weather (Fog of war) • Village
Stats Units ActionAffinityAuthorityBiorhythmCharmClass (Class masteryClass relative powerUnit type) • Constitution (Aid) • DefenseExperienceFollow-up critical multiplierGrowth rateHit pointHoly BloodInventoryLevelLuckMagicMovementProficiencyResistanceSkillSpeedStrengthWeapon levelWeight
Weapons Brave weaponCritical rateDurabilityHitKill bonusMightPersonal weaponsRangeWeapon experienceWeapon levelWeightWorth
Unit mechanics and commands AdjutantAttack (Counterattack) • Auto-BattleBattalion (Gambit) • CantoChain attackChain GuardClass change (Reclass) • Combat artCrestsDance (GaldrarPlaySing) • Death (Decoy) • DismountDragon VeinEmblem RingsFatigueInventoryLaguz transformationLove (JealousyInheritance) • Pair UpRallyRecruitmentRescue (Capture) • Skills (Offensive skill) • SmashStaggering BlowStatus effectsSupportTalkTradeUnit (AvatarBond unitsBonus unitEinherjarLoan unitPrisonerReplacement unitSubstitute character) • Visit
Calculations AttackAttack speedAvoidBonus damageCritical hit (Combination bonusDodgeTriangle Attack) • Hit rate (True hit) • Random number generatorWeapon triangle (Trinity of magic)
Connectivity amiiboData transferDouble DuelDownloadable contentLink ArenaMultiplayer battleOnline shopSpotPassStreetPass
Other BarrierBirthdayClass rollGlitchesMultiple endingsRankingsSound RoomTactician bonus