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Hit: Difference between revisions

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:''Not to be confused with the actual calculated '''[[hit rate]]'''.''
:''Not to be confused with the actual calculated [[hit rate]].''
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----
'''Hit''' (Japanese: {{hl|命中|Meichū}} ''Hit'') is a stat applied to weapons in the {{FES}}, roughly analogious to a [[unit]]'s [[Skill (stat)|skill]] stat. It acts as a base measure of accuracy inherent to weapons, and is used as a core part of calculating a unit's accuracy, or [[hit rate]], with a given weapon in battle.
'''Hit''' (Japanese: {{hl|命中|Meichū}} ''Hit'') is a stat applied to weapons in the {{FES}}, roughly analogious to a [[unit]]'s [[Skill (stat)|skill]] stat. It acts as a base measure of accuracy inherent to weapons, and is used as a core part of calculating a unit's accuracy, or [[hit rate]], with a given weapon in battle.


Of the [[weapon triangle]] and [[Trinity of Magic]], [[sword]]s, [[Wind (magic)|wind magic]] and [[light (magic)|light magic]] are traditionally associated with possessing the highest hit of their respective weapon groups, and thus the greatest raw accuracy; in compensation, they tend toward possessing lower [[might]].
Of the [[weapon triangle]] and [[Trinity of Magic]], [[sword]]s, [[Wind (magic)|wind magic]] and [[light (magic)|light magic]] are traditionally associated with possessing the highest hit of their respective weapon groups, and thus the greatest raw accuracy; in compensation, they tend toward possessing lower [[might]].
Line 7: Line 7:
==Calculations==
==Calculations==
===Base [[hit rate]]===
===Base [[hit rate]]===
{| style="{{round}}; border: 1px solid {{Color2}}; background: {{Color1}}; font-size: 85%"
{{Hit calculations}}
! style="{{roundtl}}; border: 1px solid {{Color2}}; background: {{Color3}}" | Game
! style="border: 1px solid {{Color2}}; background: {{Color3}}" | Formula
! style="{{roundtr}}; border: 1px solid {{Color2}}; background: {{Color3}}" | Notes
|-
| style="border: 1px solid {{Color2}}; background: {{Color3}}; text-align: center" | {{title|Shadow Dragon and the Blade of Light}}
! style="border: 1px solid {{Color2}}; background: {{Color3}}" |Physical accuracy: Hit + ([[Skill (stat)|Skill]])<br>Magical accuracy: Hit
| style="border: 1px solid {{Color2}}; background: {{Color3}}; text-align: center" | --
|-
| style="border: 1px solid {{Color2}}; background: {{Color3}}; text-align: center" | {{title|Gaiden}}
! style="border: 1px solid {{Color2}}; background: {{Color3}}" | Physical accuracy: Hit + ([[Skill (stat)|Skill]])<br>Magical accuracy: Hit
| style="border: 1px solid {{Color2}}; background: {{Color3}}; text-align: center" | --
|-
| style="border: 1px solid {{Color2}}; background: {{Color3}}; text-align: center" | {{title|Mystery of the Emblem}}
! style="border: 1px solid {{Color2}}; background: {{Color3}}" | Hit + ([[Skill (stat)|Skill]] x 2) + [[Support]] bonus
| style="border: 1px solid {{Color2}}; background: {{Color3}}; text-align: center" | If the support effect is not relevant, the support bonus is taken to be 0.
|-
| style="border: 1px solid {{Color2}}; background: {{Color3}}; text-align: center" | {{title|Genealogy of the Holy War}}
! style="border: 1px solid {{Color2}}; background: {{Color3}}" | Hit + ([[Skill (stat)|Skill]] x 2) + ([[Authority]] bonus) + ([[Charm]] bonus) <br>+ ([[Love]]r bonus) + ([[Weapon triangle]] advantage/disadvantage)
| style="border: 1px solid {{Color2}}; background: {{Color3}}; text-align: center" | If the authority, Charm, lover or weapon triangle effects are not relevant, the bonus in question is taken to be 0.
|-
| style="border: 1px solid {{Color2}}; background: {{Color3}}; text-align: center" | {{title|Thracia 776}}
! style="border: 1px solid {{Color2}}; background: {{Color3}}" | Hit + ([[Skill (stat)|Skill]] x 2) + ([[Support]] bonus) + ([[Authority]] bonus) <br>+ ([[Charm]] bonus) + ([[Weapon triangle]] advantage/disadvantage)
| style="border: 1px solid {{Color2}}; background: {{Color3}}; text-align: center" | If the authority, Charm, support or weapon triangle effects are not relevant, the bonus in question is taken to be 0.
|-
| style="border: 1px solid {{Color2}}; background: {{Color3}}; text-align: center" | {{title|The Binding Blade}}
! style="border: 1px solid {{Color2}}; background: {{Color3}}" | Hit + ([[Skill (stat)|Skill]] x 2) + ([[Luck]] / 2) + ([[Support]] bonus) <br>+ ([[Weapon triangle]] advantage/disadvantage)
| style="border: 1px solid {{Color2}}; background: {{Color3}}; text-align: center" | If the support or weapon triangle effects are not relevant, the bonus is taken to be 0.
|-
| style="border: 1px solid {{Color2}}; background: {{Color3}}; text-align: center" | {{FE7}}
! style="border: 1px solid {{Color2}}; background: {{Color3}}" | Hit + ([[Skill (stat)|Skill]] x 2) + ([[Luck]] / 2) + ([[Support]] bonus) <br>+ ([[Weapon triangle]] advantage/disadvantage) + ([[Weapon rank|S rank]] bonus) + ([[Tactician (The Blazing Blade)|Tactician]] bonus)
| style="border: 1px solid {{Color2}}; background: {{Color3}}; text-align: center" | If the support, weapon triangle, S rank or tactician effects are not relevant, the bonus in question is taken to be 0.
|-
| style="border: 1px solid {{Color2}}; background: {{Color3}}; text-align: center" | {{title|The Sacred Stones}}
! style="border: 1px solid {{Color2}}; background: {{Color3}}" | Hit + ([[Skill (stat)|Skill]] x 2) + ([[Luck]] / 2) + ([[Support]] bonus) <br>+ ([[Weapon triangle]] advantage/disadvantage) + ([[Weapon rank|S rank]] bonus)
| style="border: 1px solid {{Color2}}; background: {{Color3}}; text-align: center" | If the support, weapon triangle or S rank effects are not relevant, the bonus in question is taken to be 0.
|-
| style="border: 1px solid {{Color2}}; background: {{Color3}}; text-align: center" | {{title|Path of Radiance}}
! style="border: 1px solid {{Color2}}; background: {{Color3}}" | Hit + ([[Skill (stat)|Skill]] x 2) + ([[Luck]] / 2) + ([[Support]] bonus) <br>+ ([[Weapon triangle]] advantage/disadvantage) + ([[Biorhythm]] bonus)
| style="border: 1px solid {{Color2}}; background: {{Color3}}; text-align: center" | If the support, weapon triangle or biorhythm effects are not relevant, the bonus in question is taken to be 0.
|-
| style="border: 1px solid {{Color2}}; background: {{Color3}}; text-align: center" | {{title|Radiant Dawn}}
! style="border: 1px solid {{Color2}}; background: {{Color3}}" | Hit + ([[Skill (stat)|Skill]] x 2) + ([[Luck]]) + ([[Biorhythm]] bonus) <br>+ ([[Weapon triangle]] advantage/disadvantage) + (Buddy [[support]] bonus) + ([[Authority]] bonus) + ([[Terrain/GameCube and Wii games#Altitude|Altitude]] bonus) + ([[Range]] bonus)
| style="border: 1px solid {{Color2}}; background: {{Color3}}; text-align: center" | If any bonus is not relevant, the bonus in question is taken to be 0.
|-
| style="border: 1px solid {{Color2}}; background: {{Color3}}; text-align: center" | {{title|Shadow Dragon}}
! style="border: 1px solid {{Color2}}; background: {{Color3}}" | Hit + ([[Skill (stat)|Skill]])+ ([[Luck]] / 2) + ([[Support]] bonus) <br>+ ([[Weapon triangle]] advantage/disadvantage) + ([[Weapon level]] bonus) + (Class bonus)
| style="border: 1px solid {{Color2}}; background: {{Color3}}; text-align: center" | If any bonus is not relevant, the bonus in question is taken to be 0.<br>The class bonus is +5 for [[Sniper]]s and +10 for [[Swordmaster]]s.
|-
| style="border: 1px solid {{Color2}}; background: {{Color3}}; text-align: center" | {{title|New Mystery of the Emblem}}
! style="border: 1px solid {{Color2}}; background: {{Color3}}" | Hit + ([[Skill (stat)|Skill]]) + ([[Luck]] / 2) + ([[Support]] bonus) <br>+ ([[Weapon triangle]] advantage/disadvantage) + ([[Weapon level]] bonus) + (Class bonus) + ([[Difficulty|Lunatic Mode]] bonus)
| style="border: 1px solid {{Color2}}; background: {{Color3}}; text-align: center" | If any bonus is not relevant, the bonus in question is taken to be 0.<br>The class bonus is +5 for [[Sniper]]s only.<br>The Lunatic Mode bonus is +10 for all enemies on Lunatic Mode and is unavailable to the player.
|-
| style="border: 1px solid {{Color2}}; background: {{Color3}}; text-align: center" | {{title|Awakening}}
! style="border: 1px solid {{Color2}}; background: {{Color3}}" | Hit + ([[Skill (stat)|Skill]] × 1.5) + ([[Luck]] / 2) + ([[Support]]/[[Dual]] bonus) <br>+ ([[Weapon triangle]] advantage/disadvantage) + ([[Weapon level]] bonus) + ([[Skills|Skill]] bonus)
| style="border: 1px solid {{Color2}}; background: {{Color3}}; text-align: center" | If any bonus is not relevant, the bonus in question is taken to be 0.
|-
| style="border: 1px solid {{Color2}}; background: {{Color3}}; text-align: center" | {{title|Fates}}
! style="border: 1px solid {{Color2}}; background: {{Color3}}" | Weapon hit: Hit + ([[Skill (stat)|Skill]] x 1.5) + ([[Luck]] / 2) + ([[Support]]/[[Dual]] bonus) <br>+ ([[Weapon triangle]] advantage/disadvantage) + ([[Weapon level]] bonus) + ([[Class]] bonus) + ([[Skills|Skill]] bonus)<br>Staff hit: Hit + ([[Magic (stat)|Magic]]) + ([[Skill (stat)|Skill]]) + ([[Weapon level]] bonus)
| style="border: 1px solid {{Color2}}; background: {{Color3}}; text-align: center" | If any bonus is not relevant, the bonus in question is taken to be 0.
|-
| style="border: 1px solid {{Color2}}; background: {{Color3}}; text-align: center" | {{title|Shadows of Valentia}}
! style="border: 1px solid {{Color2}}; background: {{Color3}}" | Physical accuracy: Hit + ([[Skill (stat)|Skill]]) + ([[Support]] bonus)<br>Magical accuracy: Hit + [([[Skill (stat)|Skill]] + [[Luck]]) / 2] + ([[Support]] bonus)
| style="border: 1px solid {{Color2}}; background: {{Color3}}; text-align: center" | If any bonus is not relevant, the bonus in question is taken to be 0.
|-
| style="{{roundbl}}; border: 1px solid {{Color2}}; background: {{Color3}}; text-align: center" | {{title|Three Houses}}
! style="border: 1px solid {{Color2}}; background: {{Color3}}" | Physical accuracy: Hit + ([[Dexterity]]) + ([[Support]] bonus) + ([[Ability]] bonus) + ([[Equipment]] bonus) + ([[Battalion]] bonus) - ([[Bow]] range penalty)<br>Magical accuracy: Hit + [([[Dexterity]] + [[Luck]]) / 2] + ([[Support]] bonus) + ([[Ability]] bonus) + ([[Equipment]] bonus) + ([[Battalion]] bonus) - ([[Bow]] range penalty)
| style="{{roundbr}}; border: 1px solid {{Color2}}; background: {{Color3}}; text-align: center" | If any bonus is not relevant, the bonus in question is taken to be 0.<br>Bow penalty is only relevant for units attacking with [[bow]]s from further than 2 spaces; in such a case, the user suffers a penalty of [20 × ([[Range]] - 2)]. On [[Difficulty|Maddening]], the first additional space will have a penalty of 30 Hit instead of 20.
|}
 
==Flavor text==
{{Flavor Text
|game1={{title|The Binding Blade}}
|english1=Chance that the attack will hit.<br>Affected by terrain and enemies.{{hover|*|Fan translation}}
|japanese1=??
|-
|game2={{title|The Blazing Blade}}
|english2=Chance that the attack will hit.<br>Affected by terrain and enemies.
|japanese2=??
|-
|game3={{title|The Sacred Stones}}
|english3=Chance that the attack will hit.<br>Affected by terrain and enemies.
|japanese3=??
|-
|game4={{title|Path of Radiance}}
|english4=The chance that the attack will hit.<br>This is affected by terrain and<br>the enemy unit's defenses.
|japanese4=??
|-
|game5={{title|Radiant Dawn}}
|english5=The chance that the attack will hit.<br>This is affected by the terrain and<br>the enemy unit's defenses.
|japanese5=??
|-
|game6={{title|Awakening}}
|english6=Hit Rate. Affects the odds<br>attacks will connect.
|japanese6=??
|-
|game7={{title|Fates}}
|english7=Hit Rate. Affects the odds of<br>hitting an enemy unit.
|japanese7=??
|-
|game8={{title|Three Houses}}
|english8=Affects the odds of hitting an enemy unit.
|japanese8=??
}}


==Trivia==
==Trivia==
*The weapon with the greatest raw hit in the entire series is the [[Onager]], with 255 hit in both appearances. The weapons with the next-highest hit are the [[Trainer]] and [[Practice Axe]] in {{title|Path of Radiance}}, both of which have 150 hit (105 points behind the Onager).
*The weapon with the greatest raw hit in the entire series is the [[Onager]], with 255&nbsp;hit in {{title|Path of Radiance}} and {{title|Radiant Dawn}}. The weapons with the next-highest hit are the [[Trainer (weapon)|Trainer]] and [[Practice Axe]] in {{title|Path of Radiance}}, both of which have 150&nbsp;hit (105&nbsp;points behind the Onager).
**[[Lunar Flash]], a [[combat art]] tied to [[Luna (weapon)|Luna]], grants 500&nbsp;hit, practically guaranteeing that the attack will hit.


==Etymology and other languages==
==Etymology and other languages==
{{Names
{{Names
|eng-name=Hit
|eng-name=Hit
|jap-name={{hover|命中|Meichū}}
|jpn-name={{h|命中|Meichū}}
|jap-mean=Hit, in the context of describing accuracy; e.g. a direct hit, a [[wikipedia:Bull's eye|bull's eye]].
|jpn-mean=Hit, in the context of describing accuracy; e.g. a direct hit, a [[wikipedia:Bull's eye|bull's eye]].
|span-name=Golpe
|span-mean=Hit. Abbreviated to '''{{lang|es|Gol}}''' in ''Shadows of Valentia'' due to space restrictions.
|fren-name=Précision
|fren-name=Précision
|fren-mean=Accuracy
|fren-mean=Accuracy. Abbreviated to '''{{lang|fr|Prc}}''' due to space restrictions.
|ger-name=Trefferquote
|ger-name=Trefferquote
|ger-mean=Hit rate
|ger-mean=Hit rate. Abbreviated to '''{{lang|de|Trf.}}''' due to space restrictions.
|span-name=Golpe
|span-mean=Hit
|ital-name=Colpisca
|ital-name=Colpisca
|ital-mean=Hit
|ital-mean=Hit. Abbreviated to '''{{lang|it|Clp}}''' due to space restrictions.
|dut-name=Treffer
|dut-mean=Hit. Abbreviated to '''TRF''' due to space restrictions.
|kor-name=
|kor-mean=
|ch-simp-name=
|ch-simp-mean=
|ch-trad-name=
|ch-trad-mean=
}}
}}
{{refbar}}
{{refbar}}

Latest revision as of 20:13, 19 October 2023

Not to be confused with the actual calculated hit rate.

Hit (Japanese: 命中 Hit) is a stat applied to weapons in the Fire Emblem series, roughly analogious to a unit's skill stat. It acts as a base measure of accuracy inherent to weapons, and is used as a core part of calculating a unit's accuracy, or hit rate, with a given weapon in battle.

Of the weapon triangle and Trinity of Magic, swords, wind magic and light magic are traditionally associated with possessing the highest hit of their respective weapon groups, and thus the greatest raw accuracy; in compensation, they tend toward possessing lower might.

Calculations

Base hit rate

Game Formula Notes
Shadow Dragon & the Blade of Light Physical accuracy: Hit + (Skill)
Magical accuracy: Hit
--
Gaiden Physical accuracy: Hit + (Skill)
Magical accuracy: Hit
--
Mystery of the Emblem Hit + (Skill × 2) + Support bonus If the support effect is not relevant, the support bonus is taken to be 0.
Genealogy of the Holy War Hit + (Skill × 2) + (Authority bonus) + (Charm bonus)
+ (Lover bonus) + (Weapon triangle advantage/disadvantage)
If the authority, Charm, lover or weapon triangle effects are not relevant, the bonus in question is taken to be 0.
Thracia 776 Hit + (Skill × 2) + (Luck) + (Support bonus) + (Authority bonus)
+ (Charm bonus) + (Weapon triangle advantage/disadvantage)
If the authority, Charm, support or weapon triangle effects are not relevant, the bonus in question is taken to be 0.
The Binding Blade Hit + (Skill × 2) + (Luck / 2) + (Support bonus)
+ (Weapon triangle advantage/disadvantage)
If the support or weapon triangle effects are not relevant, the bonus is taken to be 0.
The Blazing Blade Hit + (Skill × 2) + (Luck / 2) + (Support bonus)
+ (Weapon triangle advantage/disadvantage) + (S level bonus) + (Tactician bonus)
If the support, weapon triangle, S level or tactician effects are not relevant, the bonus in question is taken to be 0.
The Sacred Stones Hit + (Skill × 2) + (Luck / 2) + (Support bonus)
+ (Weapon triangle advantage/disadvantage) + (S level bonus)
If the support, weapon triangle or S level effects are not relevant, the bonus in question is taken to be 0.
Path of Radiance Hit + (Skill × 2) + (Luck / 2) + (Support bonus)
+ (Weapon triangle advantage/disadvantage) + (Biorhythm bonus)
If the support, weapon triangle or biorhythm effects are not relevant, the bonus in question is taken to be 0.
Radiant Dawn Hit + (Skill × 2) + (Luck) + (Biorhythm bonus)
+ (Weapon triangle advantage/disadvantage) + (Buddy support bonus) + (Authority bonus) + (Altitude bonus) + (Bow range penalty)
If any bonus is not relevant, the bonus in question is taken to be 0.
Bow range penalty is -30 for units attacking with bows from a range other than 2 spaces.
Shadow Dragon Hit + (Skill) + (Luck / 2) + (Support bonus)
+ (Weapon triangle advantage/disadvantage) + (Weapon level bonus) + (Class bonus)
If any bonus is not relevant, the bonus in question is taken to be 0.
The class bonus is +5 for Snipers and +10 for Swordmasters.
New Mystery of the Emblem Hit + (Skill) + (Luck / 2) + (Support bonus)
+ (Weapon triangle advantage/disadvantage) + (Weapon level bonus) + (Class bonus) + (Lunatic Mode bonus)
If any bonus is not relevant, the bonus in question is taken to be 0.
The class bonus is +5 for Snipers only.
The Lunatic Mode bonus is +10 for all enemies on Lunatic Mode and Lunatic′ Mode and is unavailable to the player.
Awakening Hit + (Skill × 1.5) + (Luck / 2) + (Support/Dual bonus)
+ (Weapon triangle advantage/disadvantage) + (Weapon level bonus) + (Skill bonus)
If any bonus is not relevant, the bonus in question is taken to be 0.
Fates Weapon hit: Hit + (Skill × 1.5) + (Luck / 2) + (Support/Dual bonus)
+ (Weapon triangle advantage/disadvantage) + (Weapon level bonus) + (Class bonus) + (Skill bonus)
Staff hit: Hit + (Magic) + (Skill) + (Weapon level bonus)
The class bonus is +5 for Master Ninjas and Sorcerers, and +10 for Snipers and Lodestars.
If any bonus is not relevant, the bonus in question is taken to be 0.
Shadows of Valentia Physical accuracy: Hit + (Skill) + (Support bonus)
Magical accuracy: Hit + [(Skill + Luck) / 2] + (Support bonus)
If any bonus is not relevant, the bonus in question is taken to be 0.
Three Houses Physical accuracy: Hit + (Dexterity) + (Support bonus) + (Ability bonus) + (Equipment bonus) + (Battalion bonus) − (Bow range penalty)
Magical accuracy: Hit + [(Dexterity + Luck) / 2] + (Support bonus) + (Ability bonus) + (Equipment bonus) + (Battalion bonus) − (Bow range penalty)
If any bonus is not relevant, the bonus in question is taken to be 0.
Bow range penalty is only relevant for units attacking with bows from further than 2 spaces; in such a case, the user suffers a penalty of [20 × (distance from target − 2)]; on Maddening, the total penalty is increased by 10 points. Bow range penalty caps at 60 on Normal and Hard, and at 70 on Maddening.[1]
Engage Weapon accuracy: Hit + (Dexterity × 2) + (Luck / 2) + (Support bonus) + (Skill bonus)
Staff accuracy: Hit + (Magic) + (Dexterity)
Cannon blast accuracy: Hit + (Strength + Dexterity + Build) + (Luck / 2) + (Support bonus) + (Skill bonus − (Range penalty)
If any bonus is not relevant, the bonus in question is taken to be 0.
Range penalty only relevant for units attacking with cannon blasts from further than 3 spaces; in such a case, the user suffers a penalty of [10 × (distance from target − 3)].[2]

Trivia

Etymology and other languages

Names, etymology, and in other regions
Language Name Definition, etymology, and notes
English

Hit

--

Japanese

命中

Hit, in the context of describing accuracy; e.g. a direct hit, a bull's eye.

Spanish

Golpe

Hit. Abbreviated to Gol in Shadows of Valentia due to space restrictions.

French

Précision

Accuracy. Abbreviated to Prc due to space restrictions.

German

Trefferquote

Hit rate. Abbreviated to Trf. due to space restrictions.

Italian

Colpisca

Hit. Abbreviated to Clp due to space restrictions.

Dutch

Treffer

Hit. Abbreviated to TRF due to space restrictions.

References

  1. kebFE / KeeperOfChemistry, Bow Hit Rate Penalty, Triangle Attack, Retrieved: July 30, 2020
  2. Special Weapons, Serenes Forest, Retrieved: September 29, 2023

See also

Game mechanics
Out-of-battle management Base (BarracksBase CampBase conversationEveryone's ConditionsExpeditionGarreg Mach Monastery (Abyss) • My CastleSomniel) • Bonus experienceDungeonsGameplay modes (DifficultyCreature CampaignNew Game +) • GoldLessonsMila ShrinesPeddlerPreparationsRenownShopping (ArmoryBargainsForgeItem shopMerchantOnline shopSecret shop) • Supply convoyWorld map
Battles and chapters ArenaBattle saveBossCastleChapter (Alternate routeParalogueSide quest) • ChestCombat forecastEvent tilesHidden treasureObjectivesReinforcementSkirmishTerrain (Hazards) • Turn (Turn rewind) • Weather (Fog of war) • Village
Stats Units ActionAffinityAuthorityBiorhythmCharmClass (Class masteryClass relative powerUnit type) • Constitution (Aid) • DefenseExperienceFollow-up critical multiplierGrowth rateHit pointHoly BloodInventoryLevelLuckMagicMovementProficiencyResistanceSkillSpeedStrengthWeapon levelWeight
Weapons Brave weaponCritical rateDurabilityHitKill bonusMightPersonal weaponsRangeWeapon experienceWeapon levelWeightWorth
Unit mechanics and commands AdjutantAttack (Counterattack) • Auto-BattleBattalion (Gambit) • CantoChain attackChain GuardClass change (Reclass) • Combat artCrestsDance (GaldrarPlaySing) • Death (Decoy) • DismountDragon VeinEmblem RingsFatigueInventoryLaguz transformationLove (JealousyInheritance) • Pair UpRallyRecruitmentRescue (Capture) • Skills (Offensive skill) • SmashStaggering BlowStatus effectsSupportTalkTradeUnit (AvatarBond unitsBonus unitEinherjarLoan unitPrisonerReplacement unitSubstitute character) • Visit
Calculations AttackAttack speedAvoidBonus damageCritical hit (Combination bonusDodgeTriangle Attack) • Hit rate (True hit) • Random number generatorWeapon triangle (Trinity of magic)
Connectivity amiiboData transferDouble DuelDownloadable contentLink ArenaMultiplayer battleOnline shopSpotPassStreetPass
Other BarrierBirthdayClass rollGlitchesMultiple endingsRankingsSound RoomTactician bonus