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Heir of Light: Difference between revisions

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m (Text replacement - "nál" to "Nál")
(2 intermediate revisions by the same user not shown)
Line 20: Line 20:
{{ChapData SNES02
{{ChapData SNES02
|victory=Seize Rivough
|victory=Seize Rivough
|defeat=Seliph dies ''or'' Tirnanog is seized
|defeat=[[Seliph]] dies ''or'' Tirnanog is seized
|pl=4{{hover|+7|Upon Diarmuid, Lester, Oifey, Julia, Fee, Arthur, Iucharba or Iuchar, or any of their substitues being recruited}}
|pl=4{{hover|+7|Upon Diarmuid, Lester, Oifey, Julia, Fee, Arthur, Iucharba or Iuchar, or any of their substitutes being recruited}}
|ot=22{{hover|-22|Upon recruiting Sophara and Isaach becoming enemies}}
|ot=22{{hover|-22|Upon recruiting Sophara and Isaach becoming enemies}}
|pa=0{{hover|+10|Upon recruiting Iuchar or Iucharba and the respective army shifting affiliation}}
|pa=0{{hover|+10|Upon recruiting Iuchar or Iucharba and the respective army shifting affiliation}}
Line 212: Line 212:
|HP=40
|HP=40
|lv=12
|lv=12
|recruitment method=Enemy, talk with Larcei/Creidne{{hover|*|Mutually exclusive with Iucharba}}
|recruitment method=Enemy, talk to with [[Larcei]]/[[Creidne]]{{hover|*|Mutually exclusive with Iucharba}}
}}
}}
|newunit12={{NewUnit
|newunit12={{NewUnit
Line 220: Line 220:
|HP=42
|HP=42
|lv=12
|lv=12
|recruitment method=Enemy, talk with Larcei/Creidne{{hover|*|Mutually exclusive with Iuchar}}
|recruitment method=Enemy, talk to with [[Larcei]]/[[Creidne]]{{hover|*|Mutually exclusive with Iuchar}}
}}
}}
}}
}}
Line 335: Line 335:
====Ganeishire====
====Ganeishire====
The Ganeishire army is present at the start of the chapter.
The Ganeishire army is present at the start of the chapter.
{{ChapEnemies
{{ChapUnitHdr|type=Enemy|platform=snes02}}
|platform=snes02
{{ChapUnitCellFE4
|name1=Ganeishire
|name=Ganeishire
|class1=Fighter
|class=Fighter
|lv1=3
|lv=3
|#1=7
|#=12
|inventory1={{item|4|Iron Axe}}
|hp=38
|notes1='''Authority:''' ★
|str=8
|-
|mag=0
|name2=Ganeishire
|skill=3
|class2=Armored Axe
|spd=10
|lv2=5
|lck=0
|#2=3
|def=8
|inventory2={{item|4|Steel Axe}}
|res=0
|-
|mov=6
|name3=Ganeishire
|inventory={{item|4|Iron Axe}}
|class3=Bow Armor
|notes='''Authority:''' ★<br>The eastern five begin moving unprovoked on turn 4.
|lv3=5
}}
|#3=2
{{ChapUnitCellFE4
|inventory3={{item|4|Steel Bow}}
|name=Ganeishire
|-
|class=Armored Axe
|name4=Ganeishire
|lv=5
|class4=Fighter
|#=4
|lv4=3
|hp=45
|#4=5
|str=10
|inventory4={{item|4|Iron Axe}}
|mag=0
|notes4='''Authority:''' ★<br>Begins to move on turn 4.
|skill=6
|-
|spd=4
|name5=Ganeishire
|lck=0
|class5=Armored Axe
|def=11
|lv5=5
|res=0
|#5=1
|mov=5
|inventory5={{item|4|Steel Axe}}
|inventory={{item|4|Steel Axe}}
|notes5=Begins to move on turn 4.
|notes=The eastern one begins moving unprovoked on turn 4.
|-
}}
|name6=Ganeishire
{{ChapUnitCellFE4
|class6=Bow Armor
|name=Ganeishire
|lv6=5
|class=Bow Armor
|#6=2
|lv=5
|inventory6={{item|4|Steel Bow}}
|#=4
|notes6=Begins to move on turn 4.
|hp=45
|-
|str=10
|name7=Ganeishire
|mag=0
|class7=Armored Axe
|skill=6
|lv7=7
|spd=4
|#7=3
|lck=0
|inventory7={{item|4|Steel Axe}}
|def=11
|notes7='''Authority:''' Harold<br>Does not move while Harold is alive.
|res=0
|-
|mov=5
|nameb=[[Harold]]
|inventory={{item|4|Steel Bow}}
|classb=General
|notes=The eastern two begin moving unprovoked on turn 4.
|lvb=10
}}
|inventoryb={{item|4|Steel Axe}} • {{item|4|Steel Bow}} • {{item|4|Return Ring|type=drop}}{{hover|*|If it was not inherited}}<br>{{item|4|Pavise}}
{{ChapUnitCellFE4
|notesb='''Authority:''' ★<br>Does not move; guards Ganeishire Castle.
|name=Ganeishire
|class=Armored Axe
|lv=7
|#=3
|hp=47
|str=11
|mag=0
|skill=7
|spd=5
|lck=0
|def=11
|res=0
|mov=5
|inventory={{item|4|Steel Axe}}
|notes='''Authority:''' Harold<br>Will not move while [[Harold]] is alive.
}}
{{ChapUnitCellFE4
|name=[[Harold]]
|class=General
|lv=10
|#=1
|hp=50
|str=13
|mag=1
|skill=9
|spd=8
|lck=0
|def=15
|res=4
|mov=5
|inventory={{item|4|Steel Axe}} • {{item|4|Steel Bow}} • {{item|4|Return Ring|type=drop}}{{hover|*|Dropped if it was not inherited}}<br>{{item|4|Pavise}}
|notes='''Authority:''' ★<br>Does not move; guards Ganeishire Castle.
|last=y
}}
}}
{{ChapUnitFtr}}


====Sophara====
====Sophara====
The neutral Sophara army is present at the start of the chapter. The army becomes an enemy once Ganeishire is seized. The army becomes a partner if Iucharba is recruited.
The neutral Sophara army is present at the start of the chapter. The army becomes an enemy once Ganeishire is seized. The army becomes a partner if Iucharba is recruited.
{{tab
{{Tab
|width=100%
|width=100%
|tab1=Neutral
|tab1=Neutral
|tab2=Enemy
|tab2=Enemy
|tab3=Partner
|tab3=Partner
|content1={{ChapOthers
|content1={{ChapUnitHdr|type=Other|platform=snes02}}
|platform=snes02
{{ChapUnitCellFE4
|name1=Sophara
|name=Sophara
|class1=Fighter
|class=Fighter
|lv1=7
|type=other
|#1=9
|lv=7
|inventory1={{item|4|Steel Axe}}
|#=9
|notes1='''Authority:''' Iucharba<br>• Does not move.<br>• Becomes an enemy when Ganeishire is seized.
|hp=42
|-
|str=10
|name2=Sophara
|mag=0
|class2=Fighter
|skill=5
|lv2=12
|spd=12
|#2=1
|lck=0
|inventory2={{item|4|Steel Axe}}
|def=10
|notes2='''Authority:''' ★<br>• Does not move; guards Sophara Castle.<br>• Becomes an enemy when Ganeishire is seized.
|res=0
|-
|mov=6
|namel=[[Iucharba]]
|inventory={{item|4|Steel Axe}}
|classl=Fighter
|notes='''Authority:''' Iucharba<br>• Does not move.<br>• Becomes an enemy when Ganeishire is seized.
|lvl=12
}}
|#l=1
{{ChapUnitCellFE4
|inventoryl={{item|4|Steel Axe}} • {{item|4|Paragon Ring|type=drop}}{{hover|*|If it was not inherited}}<br>{{item|4|Accost}}
|name=Sophara
|notesl=• Does not move.<br>• Becomes an enemy when Ganeishire is seized.
|class=Fighter
|type=other
|lv=12
|#=1
|hp=47
|str=11
|mag=0
|skill=6
|spd=13
|lck=0
|def=11
|res=0
|mov=6
|inventory={{item|4|Steel Axe}}
|notes='''Authority:''' ★<br>• Does not move; guards Sophara Castle.<br>• Becomes an enemy when Ganeishire is seized.
}}
{{ChapUnitCellFE4
|name=[[Iucharba]]
|class=Fighter
|type=other
|lv=12
|#=1
|hp=42
|str=16
|mag=0
|skill=7
|spd=16
|lck=5
|def=14
|res=1
|mov=6
|inventory={{item|4|Steel Axe}} • {{item|4|Paragon Ring|type=drop}}{{hover|*|If it was not inherited}}<br>{{item|4|Accost}}
|notes=• Does not move.<br>• Becomes an enemy when Ganeishire is seized.
|last=y
}}
{{ChapUnitFtr}}
|content2={{ChapUnitHdr|type=Enemy|platform=snes02}}
{{ChapUnitCellFE4
|name=Sophara
|class=Fighter
|lv=7
|#=9
|hp=42
|str=10
|mag=0
|skill=5
|spd=12
|lck=0
|def=10
|res=0
|mov=6
|inventory={{item|4|Steel Axe}}
|notes='''Authority:''' Iucharba<br>Initially a neutral unit; becomes a partner if [[Iucharba]] is recruited.
}}
{{ChapUnitCellFE4
|name=Sophara
|class=Fighter
|lv=12
|#=1
|hp=47
|str=11
|mag=0
|skill=6
|spd=13
|lck=0
|def=11
|res=0
|mov=6
|inventory={{item|4|Steel Axe}}
|notes='''Authority:''' ★<br>• Does not move; guards Sophara Castle.<br>• Initially a neutral unit; becomes a partner if [[Iucharba]] is recruited.
}}
{{ChapUnitCellFE4
|name=[[Iucharba]]
|class=Fighter
|lv=12
|#=1
|hp=42
|str=16
|mag=0
|skill=7
|spd=16
|lck=5
|def=14
|res=1
|mov=6
|inventory={{item|4|Steel Axe}} • {{item|4|Paragon Ring|type=drop}}{{hover|*|If it was not inherited}}<br>{{item|4|Accost}}
|notes=• Begins retreating to Sophara Castle upon killing every unit under his authority or receiving severe damage; upon reaching the castle, returns healed the next turn with reinforcements.<br>• Initially a neutral unit.
|last=y
}}
{{ChapUnitReinf|type=Enemy|platform=snes02}}
{{ChapUnitCellFE4
|name=Sophara
|class=Fighter
|lv=7
|#=∞
|hp=42
|str=10
|mag=0
|skill=5
|spd=12
|lck=0
|def=10
|res=0
|mov=6
|inventory={{item|4|Steel Axe}}
|notes='''Authority:''' Iucharba
|last=y
}}
}}
|content2={{ChapEnemies
{{ChapUnitFtr}}
|platform=snes02
|content3={{ChapUnitHdr|type=Partner|platform=snes02}}
|name1=Sophara
{{ChapUnitCellFE4
|class1=Fighter
|name=Sophara
|lv1=7
|class=Fighter
|#1=9
|type=partner
|inventory1={{item|4|Steel Axe}}
|lv=7
|notes1='''Authority:''' Iucharba<br>Initially a neutral unit; becomes a partner if Iucharba is recruited.
|#=9
|-
|hp=42
|name2=Sophara
|str=10
|class2=Fighter
|mag=0
|lv2=12
|skill=5
|#2=1
|spd=12
|inventory2={{item|4|Steel Axe}}
|lck=0
|notes2='''Authority:''' ★<br>• Does not move; guards Sophara Castle.<br>• Initially a neutral unit; becomes a partner if Iucharba is recruited.
|def=10
|-
|res=0
|nameb=[[Iucharba]]
|mov=6
|classb=Fighter
|inventory={{item|4|Steel Axe}}
|lvb=12
|notes='''Authority:''' Iucharba<br>Initially an enemy unit.
|inventoryb={{item|4|Steel Axe}} • {{item|4|Paragon Ring|type=drop}}{{hover|*|If it was not inherited}}<br>{{item|4|Accost}}
|notesb=• Begins retreating to Sophara Castle upon killing every unit under his authority or receiving severe damage; upon reaching the castle, returns healed the next turn with reinforcements.<br>• Initially a neutral unit.
|-
|namerl=Sophara
|classrl=Fighter
|lvrl=7
|#rl=
|inventoryrl={{item|4|Steel Axe}}
|notesrl='''Authority:''' Iucharba
}}
}}
|content3={{ChapPartners
{{ChapUnitCellFE4
|platform=snes02
|name=Sophara
|name1=Sophara
|class=Fighter
|class1=Fighter
|type=partner
|lv1=7
|lv=12
|#1=9
|#=1
|inventory1={{item|4|Steel Axe}}
|hp=47
|notes1='''Authority:''' Iucharba<br>Initially an enemy unit.
|str=11
|-
|mag=0
|namel=Sophara
|skill=6
|classl=Fighter
|spd=13
|lvl=12
|lck=0
|#l=1
|def=11
|inventoryl={{item|4|Steel Axe}}
|res=0
|notesl='''Authority:''' ★<br>• Does not move; guards Sophara Castle.<br>• Initially an enemy unit.
|mov=6
|inventory={{item|4|Steel Axe}}
|notes='''Authority:''' ★<br>• Does not move; guards Sophara Castle.<br>• Initially an enemy unit.
|last=y
}}
}}
{{ChapUnitFtr}}
}}
}}


Line 474: Line 608:
====Isaach====
====Isaach====
The neutral Isaach army is present at the start of the chapter. The army becomes an enemy once Ganeishire is seized. The army becomes a partner if Iuchar is recruited.
The neutral Isaach army is present at the start of the chapter. The army becomes an enemy once Ganeishire is seized. The army becomes a partner if Iuchar is recruited.
{{tab
{{Tab
|width=100%
|width=100%
|tab1=Neutral
|tab1=Neutral
|tab2=Enemy
|tab2=Enemy
|tab3=Partner
|tab3=Partner
|content1={{ChapOthers
|content1={{ChapUnitHdr|type=Other|platform=snes02}}
|platform=snes02
{{ChapUnitCellFE4
|name1=Isaach
|name=Isaach
|class1=Axe Knight
|class=Axe Knight
|lv1=7
|type=other
|#1=9
|lv=7
|inventory1={{item|4|Steel Axe}}
|#=9
|notes1='''Authority:''' Iuchar<br>• Does not move; guards Sophara Castle.<br>• Becomes an enemy when Ganeishire is seized.
|hp=37
|-
|str=9
|name2=Isaach
|mag=0
|class2=Axe Knight
|skill=8
|lv2=12
|spd=8
|#2=12
|lck=0
|inventory2={{item|4|Steel Axe}}
|def=8
|notes2='''Authority:''' ★<br>• Does not move; guards Sophara Castle.<br>• Becomes an enemy when Ganeishire is seized.
|res=0
|-
|mov=8
|namel=[[Iuchar]]
|inventory={{item|4|Steel Axe}}
|classl=Axe Knight
|notes='''Authority:''' Iuchar<br>• Does not move.<br>• Becomes an enemy when Ganeishire is seized.
|lvl=12
}}
|#l=1
{{ChapUnitCellFE4
|inventoryl={{item|4|Steel Axe}} • {{item|4|Speed Ring|type=drop}}{{hover|*|If it was not inherited}}<br>{{item|4|Vantage}}
|name=Isaach
|notesl=• Does not move; guards Sophara Castle.<br>• Becomes an enemy when Ganeishire is seized.
|class=Axe Knight
|type=other
|lv=12
|#=1
|hp=42
|str=10
|mag=1
|skill=9
|spd=9
|lck=0
|def=9
|res=1
|mov=8
|inventory={{item|4|Steel Axe}}
|notes='''Authority:''' ★<br>• Does not move; guards Sophara Castle.<br>• Becomes an enemy when Ganeishire is seized.
}}
{{ChapUnitCellFE4
|name=[[Iuchar]]
|class=Axe Knight
|type=other
|lv=12
|#=1
|hp=40
|str=15
|mag=0
|skill=10
|spd=12
|lck=5
|def=12
|res=1
|mov=8
|inventory={{item|4|Steel Axe}} • {{item|4|Speed Ring|type=drop}}{{hover|*|If it was not inherited}}<br>{{item|4|Vantage}}
|notes=• Does not move.<br>• Becomes an enemy when Ganeishire is seized.
|last=y
}}
{{ChapUnitFtr}}
|content2={{ChapUnitHdr|type=Enemy|platform=snes02}}
{{ChapUnitCellFE4
|name=Isaach
|class=Axe Knight
|lv=7
|#=9
|hp=37
|str=9
|mag=0
|skill=8
|spd=8
|lck=0
|def=8
|res=0
|mov=8
|inventory={{item|4|Steel Axe}}
|notes='''Authority:''' Iuchar<br>Initially a neutral unit; becomes a partner if [[Iuchar]] is recruited.
}}
{{ChapUnitCellFE4
|name=Isaach
|class=Axe Knight
|lv=12
|#=1
|hp=42
|str=10
|mag=1
|skill=9
|spd=9
|lck=0
|def=9
|res=1
|mov=8
|inventory={{item|4|Steel Axe}}
|notes='''Authority:''' ★<br>• Does not move; guards Isaach Castle.<br>• Initially a neutral unit; becomes a partner if [[Iuchar]] is recruited.
}}
{{ChapUnitCellFE4
|name=[[Iuchar]]
|class=Axe Knight
|lv=12
|#=1
|hp=40
|str=15
|mag=0
|skill=10
|spd=12
|lck=5
|def=12
|res=1
|mov=8
|inventory={{item|4|Steel Axe}} • {{item|4|Speed Ring|type=drop}}{{hover|*|If it was not inherited}}<br>{{item|4|Vantage}}
|notes=• Begins retreating to Isaach Castle upon killing every unit under his authority or receiving severe damage; upon reaching the castle, returns healed the next turn with reinforcements.<br>• Initially a neutral unit.
|last=y
}}
{{ChapUnitReinf|type=Enemy|platform=snes02}}
{{ChapUnitCellFE4
|name=Isaach
|class=Axe Knight
|lv=7
|#=∞
|hp=37
|str=9
|mag=0
|skill=8
|spd=8
|lck=0
|def=8
|res=0
|mov=8
|inventory={{item|4|Steel Axe}}
|notes='''Authority:''' Iuchar
|last=y
}}
}}
|content2={{ChapEnemies
{{ChapUnitFtr}}
|platform=snes02
|content3={{ChapUnitHdr|type=Partner|platform=snes02}}
|name1=Isaach
{{ChapUnitCellFE4
|class1=Axe Knight
|name=Isaach
|lv1=7
|class=Axe Knight
|#1=9
|type=partner
|inventory1={{item|4|Steel Axe}}
|lv=7
|notes1='''Authority:''' Iuchar<br>Initially a neutral unit; becomes a partner if Iuchar is recruited.
|#=9
|-
|hp=37
|name2=Isaach
|str=9
|class2=Axe Knight
|mag=0
|lv2=12
|skill=8
|#2=12
|spd=8
|inventory2={{item|4|Steel Axe}}
|lck=0
|notes2='''Authority:''' ★<br>• Does not move; guards Isaach Castle.<br>• Initially a neutral unit; becomes a partner if Iuchar is recruited.
|def=8
|-
|res=0
|nameb=[[Iuchar]]
|mov=8
|classb=Axe Knight
|inventory={{item|4|Steel Axe}}
|lvb=12
|notes='''Authority:''' Iuchar<br>Initially an enemy unit.
|inventoryb={{item|4|Steel Axe}} • {{item|4|Speed Ring|type=drop}}{{hover|*|If it was not inherited}}<br>{{item|4|Vantage}}
|notesb=• Begins retreating to Isaach Castle upon killing every unit under his authority or receiving severe damage; upon reaching the castle, returns healed the next turn with reinforcements.<br>• Initially a neutral unit.
|-
|namerl=Isaach
|classrl=Axe Knight
|lvrl=7
|#rl=
|inventoryrl={{item|4|Steel Axe}}
|notesrl='''Authority:''' Iuchar
}}
}}
|content3={{ChapPartners
{{ChapUnitCellFE4
|platform=snes02
|name=Isaach
|name1=Isaach
|class=Axe Knight
|class1=Axe Knight
|type=partner
|lv1=7
|lv=12
|#1=9
|#=1
|inventory1={{item|4|Steel Axe}}
|hp=42
|notes1='''Authority:''' Iuchar<br>Initially an enemy unit.
|str=10
|-
|mag=1
|namel=Isaach
|skill=9
|classl=Axe Knight
|spd=9
|lvl=12
|lck=0
|#l=1
|def=9
|inventoryl={{item|4|Steel Axe}}
|res=1
|notesl='''Authority:''' ★<br>• Does not move; guards Isaach Castle.<br>• Initially an enemy unit.
|mov=8
|inventory={{item|4|Steel Axe}}
|notes='''Authority:''' ★<br>• Does not move; guards Isaach Castle.<br>• Initially an enemy unit.
|last=y
}}
}}
{{ChapUnitFtr}}
}}
}}


Line 555: Line 790:
====Rivough====
====Rivough====
The ruffians and [[Danann]] are present from the start of the chapter. [[Schmidt]] and his forces emerge once Ganeishire is seized.
The ruffians and [[Danann]] are present from the start of the chapter. [[Schmidt]] and his forces emerge once Ganeishire is seized.
{{ChapEnemies
{{ChapUnitHdr|type=Enemy|platform=snes02}}
|platform=snes02
{{ChapUnitCellFE4
|name1=Ruffian
|name=Ruffian
|class1=Brigand
|class=Brigand
|lv1=5
|lv=5
|#1=1
|#=5
|inventory1={{item|4|Iron Axe}}
|hp=40
|notes1='''Authority:''' ★<br>Prioritizes raiding [[village]]s; begins to move on turn 8.
|str=6
|-
|mag=0
|name2=Ruffian
|skill=1
|class2=Brigand
|spd=8
|lv2=5
|lck=0
|#2=4
|def=6
|inventory2={{item|4|Iron Axe}}
|res=0
|notes2='''Authority:''' ★<br>Prioritizes raiding [[village]]s; begins to move once Ganeishire is seized.
|mov=6
|-
|inventory={{item|4|Iron Axe}}
|nameb=[[Danann]]
|notes='''Authority:''' ★<br>Prioritizes raiding [[village]]s.<br>• The northeastern one begins moving on turn 8.<br>• The other four begin moving once Ganeishire is seized.
|classb=Baron
}}
|lvb=25
{{ChapUnitCellFE4
|inventoryb={{item|4|Silver Axe}} • {{item|4|Thief's Sword|type=drop}}<br>{{item|4|Pavise}}
|name=[[Danann]]
|notesb='''Authority:''' ★★★★<br>Does not move; guards Rivough Castle.
|class=Baron
|-
|lv=25
|namer1=Rivough
|#=1
|classr1=Axe Knight
|hp=60
|lvr1=12
|str=21
|#r1={{hover|∞|11 initially}}
|mag=10
|inventoryr1={{item|4|Hand Axe}}
|skill=14
|notesr1='''Authority:''' Schmidt<br>Moves to attack any player unit in range of any unit under Schmidt's authority; begins to move after Iucharba or Iuchar is recruited.
|spd=13
|-
|lck=0
|namerl=[[Schmidt]]
|def=20
|classrl=Great Knight
|res=10
|lvrl=20
|mov=5
|#rl=1
|inventory={{item|4|Silver Axe}} • {{item|4|Thief's Sword|type=drop}}{{h|*|Dropped if it was not inherited}}<br>{{item|4|Pavise}}
|inventoryrl={{item|4|Brave Axe|type=drop}}
|notes='''Authority:''' ★★★★<br>Does not move; guards Rivough Castle.
|notesrl='''Authority:''' ★★★<br>• Moves to attack any player unit in range of any unit under his authority; begins to move if Iucharba or Iuchar is recruited.<br>• Begins retreating to Rivough Castle upon reducing the number of units under his authority to 4 or less or receiving severe damage; upon reaching the castle, returns healed the next turn with reinforcements.
|last=y
}}
{{ChapUnitReinf|type=Enemy|platform=snes02}}
{{ChapUnitCellFE4
|name=Rivough
|class=Axe Knight
|lv=12
|#={{hover|∞|11 initially}}
|hp=42
|str=10
|mag=1
|skill=9
|spd=9
|lck=0
|def=9
|res=1
|mov=8
|inventory={{item|4|Hand Axe}}
|notes='''Authority:''' Schmidt<br>Moves to attack any player unit in range of any unit under Schmidt's authority; begins moving after [[Iucharba]] or [[Iuchar]] is recruited.
}}
{{ChapUnitCellFE4
|name=[[Schmidt]]
|class=Great Knight
|lv=20
|#=1
|hp=60
|str=18
|mag=2
|skill=13
|spd=13
|lck=0
|def=16
|res=5
|mov=9
|inventory={{item|4|Brave Axe|type=drop}}
|notes='''Authority:''' ★★★<br>• Moves to attack any player unit in range of any unit under his authority; begins moving if [[Iucharba]] or [[Iuchar]] is recruited.<br>• Begins retreating to Rivough Castle upon reducing the number of units under his authority to 4 or less or receiving severe damage; upon reaching the castle, returns healed the next turn with reinforcements.
|last=y
}}
}}
{{ChapUnitFtr}}


=====Reinforcements=====
=====Reinforcements=====
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{{main|Harold}}
{{main|Harold}}
{{BossStats FE4
{{BossStats FE4
|portrait=[[File:Portrait harold fe04.png|Harold]]
|portrait=[[File:Portrait harold fe04.png]]
|sprite=general enemy
|sprite=general enemy
|class=General
|class=General
Line 614: Line 886:
|res=4
|res=4
|move=5
|move=5
|inventory={{item|4|Steel Axe}}<br>{{item|4|Steel Bow}}<br>{{item|4|Return Ring|type=drop}}{{hover|*|If it was not inherited}}<br>3,000 [[Gold]]
|inventory={{item|4|Steel Axe}}<br>{{item|4|Steel Bow}}<br>{{item|4|Return Ring|type=drop}}{{hover|*|Dropped if the Return Ring from the Chapter 4 shop was not inherited}}<br>3,000 [[Gold]]
|skills={{item|4|Pavise}}
|skills={{item|4|Pavise}}
|sw=A
|sw=A
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{{main|Iucharba}}
{{main|Iucharba}}
{{BossStats FE4
{{BossStats FE4
|portrait=[[File:Portrait iucharba fe04.png|Iucharba]]
|portrait=[[File:Portrait iucharba fe04.png]]
|sprite=fighter enemy
|sprite=fighter enemy
|class=Fighter
|class=Fighter
Line 649: Line 921:
{{main|Iuchar}}
{{main|Iuchar}}
{{BossStats FE4
{{BossStats FE4
|portrait=[[File:Portrait iuchar fe04.png|Iuchar]]
|portrait=[[File:Portrait iuchar fe04.png]]
|sprite=axe knight enemy
|sprite=axe knight enemy
|class=Axe Knight
|class=Axe Knight
Line 687: Line 959:
|res=10
|res=10
|move=5
|move=5
|inventory={{item|4|Silver Axe}}<br>{{item|4|Thief's Sword|type=drop}}{{hover|*|If it was not inherited}}<br>5,000 [[Gold]]
|inventory={{item|4|Silver Axe}}<br>{{item|4|Thief's Sword|type=drop}}{{hover|*|Dropped if it was not inherited}}<br>5,000 [[Gold]]
|skills={{item|4|Pavise}}
|skills={{item|4|Pavise}}
|sw=A
|sw=A

Revision as of 14:58, 27 July 2021

Heir of Light

Cm fe04 6.png

Location

Isaach

New units

Seliph, Scáthach/Dalvin, Larcei/Creidne, Lana/Muirne, Diarmuid/Tristan, Lester/Deimne, Oifey, Julia, Fee/Hermina, Arthur/Amid, Iucharba or Iuchar

Boss(es)

Harold, Iuchar, Iucharba, Schmidt, Danann

Heir of Light (Japanese: 光をつぐもの Heir to the Light) is the sixth chapter of Fire Emblem: Genealogy of the Holy War, and the beginning of its second generation. It chronicles Seliph's emergence from hiding in Tirnanog, his liberation of Isaach from the Grannvale army, and start of his revolution.

Plot

Main article: Heir of Light/Script

Seventeen years after the Battle of Belhalla, both Oifey and Shannan are currently away from Tirnanog, the remote village in which they raised Seliph, son of the late Sigurd. Danann, the "King of Isaach", has finally learned of Tirnanog's status as the hideout of the growing revolution force against his rule of Isaach, and in light of the absence of Oifey and Shannan orders a strike against the vulnerable village. In response to the news of the impending Dozel army, Seliph chooses to set out with the two remaining fighters in the village—Larcei/Creidne and Scáthach/Dalvin—and confront the enemy head-on, bringing with him the priestess Lana/Muirne. Shortly into the skirmish, Oifey returns from his scouting mission with his protegés, Diarmuid/Tristan and Lester/Deimne, and joins the fray.

Seliph's first victory is at Ganeishire Castle, administered by Danann's assistant General Harold, whom he defeats. At Ganeishire, he finds Lewyn, who entrusts to him Julia, his amnesiac ward, while he travels to Leonster. In response to the news of Ganeishire's fall, Danann orders his sons Iuchar and Iucharba to sortie and fight Seliph, though both are reluctant to do so. Meanwhile, near Isaach Castle, Fee/Hermina and Arthur/Amid arrive from Silesse and join Seliph's army. One of Danann's sons is convinced by Larcei/Creidne to ally with Seliph, while the other is defeated in battle by Seliph's army; Seliph captures the slain brother's held castle, where he finds a light tome to give to Julia.

Their final destination is Rivough Castle, held by Danann himself. Following their defeat of Danann's subordinate Schmidt, Seliph's army challenges and kills Danann himself, who without his Helswath is easier to fight. Upon taking Rivough Castle, Lewyn returns and tells him of the struggling revolutionary war in Leonster led by Seliph's cousin, Leif, and encourages him to lead his new liberation across Jugdral to free it from the tyranny of his half-brother, Prince Julius of Grannvale.

Chapter data

Chapter Data
Conditions Unit Data
Victory: Seize Rivough
Defeat: Seliph dies or Tirnanog is seized
Player:
4+7
Partner:
0+10
Other:
22-22
Enemy:
30+23+∞
Chapter Map
Cm fe04 6.png
Map dimensions:
62 columns by 62 rows
Combatants and castles
Army Commander Affiliation Units Castles Guardian Notes
Seliph's Seliph Player 4 Tirnanog -- Home castle
Ganeishire -- Enemy 24 Ganeishire Harold --
Sophara Iucharba Other 11+∞ Sophara Sophara The army becomes an enemy after Ganeishire is seized, and becomes a partner if Iucharba is recruited.
Enemy
-- Partner 10
Isaach Iuchar Other 11+∞ Isaach Isaach The army becomes an enemy after Ganeishire is seized, and becomes a partner if Iuchar is recruited.
Enemy
-- Partner 10
Rivough Danann Enemy 6+12 +∞ Rivough Danann An additional 12 units appear once Ganeishire has been seized.

Character data

Characters
New units
Seliph
Portrait seliph fe04.png
Junior Lord
HP
Variable
Inventory
--
Level
1
Automatically from the start
Scáthach / Dalvin*
Portrait scáthach fe04.png Portrait dalvin fe04.png
Myrmidon
HP
Var. / 30
Inventory
--
Level
1
Automatically from the start
Larcei / Creidne*
Portrait larcei fe04.png Portrait creidne fe04.png
Myrmidon
HP
Var. / 28
Inventory
--
Level
1
Automatically from the start
Lana / Muirne*
Portrait lana fe04.png Portrait muirne fe04.png
Priest
HP
Var. / 24
Inventory
--
Level
1
Automatically from the start
Diarmuid / Tristan*
Portrait diarmuid fe04.png Portrait tristan fe04.png
Free Knight
HP
Var. / 30
Inventory
--
Level
3
Automatically from turn 3
Lester / Deimne*
Portrait lester fe04.png Portrait deimne fe04.png
Arch Knight
HP
Var. / 30
Inventory
--
Level
1
Automatically from turn 3
Oifey
Portrait oifey 02 fe04.png
Paladin
HP
40
Inventory
--
Level
15
Automatically from turn 3
Julia
Portrait julia fe04.png
Light Priestess
HP
24
Inventory
--
Level
1
Automatically after seizing Ganeishire
Fee / Hermina*
Portrait fee fe04.png Portrait hermina fe04.png
Pegasus Knight
HP
Var. / 28
Inventory
--
Level
2
Automatically after seizing Ganeishire
Arthur / Amid*
Portrait arthur fe04.png Portrait amid fe04.png
Mage / Wind Mage
HP
Var. / 29
Inventory
--
Level
2
Automatically after seizing Ganeishire
Iuchar
Portrait iuchar fe04.png
Axe Knight
HP
40
Inventory
--
Level
12
Enemy, talk to with Larcei/Creidne*
Iucharba
Portrait iucharba fe04.png
Fighter
HP
42
Inventory
--
Level
12
Enemy, talk to with Larcei/Creidne*
Available characters
None

Item data

Items
Name Obtainment Method
Is snes02 return ring.png Return Ring Dropped by Harold*
Is snes02 paragon ring.png Paragon Ring Dropped by Iucharba*
Is snes02 speed ring.png Speed Ring Dropped by Iuchar*
Is snes02 brave axe.png Brave Axe Dropped by Schmidt
Is snes02 thief's sword.png Thief's Sword Dropped by Danann*
Is snes02 skill ring.png Skill Ring Visit the village south of Ganeishire
Is snes02 mend.png Mend Event: Talk to Julia with Lana/Muirne after seizing Ganeishire
Is snes02 aura.png Aura Event: Talk to Julia with Seliph after seizing Sophara Castle
Is snes02 nosferatu.png Nosferatu Event: Seliph talks to Julia after seizing Isaach Castle

In addition, six villages are present on the map, which can be visited for up to 5,000 gold each.

Castle data

Castle facilities

Vendor Arena enemies

Name Cost
Is snes02 iron sword.png Iron Sword* 1,000
Is snes02 iron sword.png Iron Sword* 1,000
Is snes02 iron sword.png Iron Sword* 1,000
Is snes02 silver sword.png Silver Sword* 5,000
Is snes02 iron blade.png Iron Blade* 2,000
Is snes02 light brand.png Light Brand* 12,000

Event data

Events
Initiator Recipient Criteria Reward
Scáthach/Dalvin Larcei/Creidne -- +1 Lck for Larcei/Creidne
Oifey Seliph -- --
Lester/Deimne Lana/Muirne -- +1 Lck for Lana/Muirne
Diarmuid/Tristan or Lester/Deimne Neutral Sophara Fighters Ganeishire not yet seized --
Diarmuid/Tristan or Lester/Deimne Neutral Isaach Axe Knights Ganeishire not yet seized --
Lana/Muirne Julia Ganeishire seized Mend for Julia
Larcei/Creidne Iuchar or Iucharba Ganeishire seized Iuchar or Iucharba joins and their respective army becomes an ally and the other an enemy
Fee/Hermina Seliph Ganeishire seized --
Arthur/Amid Seliph Ganeishire seized --
Iuchar or Iucharba Creidne Iuchar or Iucharba ends his turn next to Larcei/Creidne 10 times +2 Str and +2 Lck for Larcei/Creidne
Seliph -- Seliph visits the village northwest of Isaach --
Seliph Lana/Muirne Sophara seized +3 HP for Lana/Muirne and 100 love points between the pair
Julia Seliph Sophara or Isaach seized Aura if Sophara was seized or Nosferatu if Isaach was seized, both for Julia
Deimne -- Deimne enters Isaach castle +5 Str for Deimne

Unit data

Ganeishire

The Ganeishire army is present at the start of the chapter.

Enemy Units
Name Class Lv # HP Str Mag Skill Spd Lck Prf Def Res Cha Lck Con Mov Inventory and Skills
File:Ma snes02 fighter enemy.gif Ganeishire Fighter 3 12 38 8 0 3 10 0 8 0 6 Iron Axe
Authority:
The eastern five begin moving unprovoked on turn 4.
File:Ma snes02 armored axe enemy.gif Ganeishire Armored Axe 5 4 45 10 0 6 4 0 11 0 5 Steel Axe
The eastern one begins moving unprovoked on turn 4.
Ma snes02 bow armor enemy.gif Ganeishire Bow Armor 5 4 45 10 0 6 4 0 11 0 5 Steel Bow
The eastern two begin moving unprovoked on turn 4.
File:Ma snes02 armored axe enemy.gif Ganeishire Armored Axe 7 3 47 11 0 7 5 0 11 0 5 Steel Axe
Authority: Harold
Will not move while Harold is alive.
Ma snes02 general enemy.gif Harold General 10 1 50 13 1 9 8 0 15 4 5 Steel Axe Steel Bow Return RingThis item is dropped upon this unit's defeat.*
Pavise
Authority:
Does not move; guards Ganeishire Castle.

Sophara

The neutral Sophara army is present at the start of the chapter. The army becomes an enemy once Ganeishire is seized. The army becomes a partner if Iucharba is recruited.

Neutral Enemy Partner

Other Units
Name Class Lv # HP Str Mag Skill Spd Lck Prf Def Res Cha Lck Con Mov Inventory and Skills
File:Ma snes02 fighter other.gif Sophara Fighter 7 9 42 10 0 5 12 0 10 0 6 Steel Axe
Authority: Iucharba
• Does not move.
• Becomes an enemy when Ganeishire is seized.
File:Ma snes02 fighter other.gif Sophara Fighter 12 1 47 11 0 6 13 0 11 0 6 Steel Axe
Authority:
• Does not move; guards Sophara Castle.
• Becomes an enemy when Ganeishire is seized.
File:Ma snes02 fighter other.gif Iucharba Fighter 12 1 42 16 0 7 16 5 14 1 6 Steel Axe Paragon RingThis item is dropped upon this unit's defeat.*
Accost
• Does not move.
• Becomes an enemy when Ganeishire is seized.
Reinforcements
  • One turn after Iucharba reaches Sophara Castle
    • 9 Fighters and Iucharba emerge from the castle.

Isaach

The neutral Isaach army is present at the start of the chapter. The army becomes an enemy once Ganeishire is seized. The army becomes a partner if Iuchar is recruited.

Neutral Enemy Partner

Other Units
Name Class Lv # HP Str Mag Skill Spd Lck Prf Def Res Cha Lck Con Mov Inventory and Skills
Ma snes02 axe knight other.gif Isaach Axe Knight 7 9 37 9 0 8 8 0 8 0 8 Steel Axe
Authority: Iuchar
• Does not move.
• Becomes an enemy when Ganeishire is seized.
Ma snes02 axe knight other.gif Isaach Axe Knight 12 1 42 10 1 9 9 0 9 1 8 Steel Axe
Authority:
• Does not move; guards Sophara Castle.
• Becomes an enemy when Ganeishire is seized.
Ma snes02 axe knight other.gif Iuchar Axe Knight 12 1 40 15 0 10 12 5 12 1 8 Steel Axe Speed RingThis item is dropped upon this unit's defeat.*
Vantage
• Does not move.
• Becomes an enemy when Ganeishire is seized.
Reinforcements
  • One turn after Iuchar reaches Isaach Castle

Rivough

The ruffians and Danann are present from the start of the chapter. Schmidt and his forces emerge once Ganeishire is seized.

Enemy Units
Name Class Lv # HP Str Mag Skill Spd Lck Prf Def Res Cha Lck Con Mov Inventory and Skills
Ma snes02 brigand enemy.gif Ruffian Brigand 5 5 40 6 0 1 8 0 6 0 6 Iron Axe
Authority:
• Prioritizes raiding villages.
• The northeastern one begins moving on turn 8.
• The other four begin moving once Ganeishire is seized.
Ma snes02 baron enemy.gif Danann Baron 25 1 60 21 10 14 13 0 20 10 5 Silver Axe Thief's SwordThis item is dropped upon this unit's defeat.*
Pavise
Authority: ★★★★
Does not move; guards Rivough Castle.
Reinforcements
Name Class Lv # HP Str Mag Skill Spd Lck Prf Def Res Cha Lck Con Mov Inventory and Skills
Ma snes02 axe knight enemy.gif Rivough Axe Knight 12 42 10 1 9 9 0 9 1 8 Hand Axe
Authority: Schmidt
Moves to attack any player unit in range of any unit under Schmidt's authority; begins moving after Iucharba or Iuchar is recruited.
Ma snes02 great knight enemy.gif Schmidt Great Knight 20 1 60 18 2 13 13 0 16 5 9 Brave AxeThis item is dropped upon this unit's defeat.
Authority: ★★★
• Moves to attack any player unit in range of any unit under his authority; begins moving if Iucharba or Iuchar is recruited.
• Begins retreating to Rivough Castle upon reducing the number of units under his authority to 4 or less or receiving severe damage; upon reaching the castle, returns healed the next turn with reinforcements.
Reinforcements
  • One turn after Schmidt reaches Rivough Castle
    • Schmidt and a number of Axe Knights, up to 11, to replace those lost under his command emerge from the castle.

Major units

Ganeishire

Main article: Harold
Portrait harold fe04.png
Ma snes02 general enemy.gif General
Level 10
Holy Blood --
Movement 5
Authority
Stats
Max HP 60 Speed 8
Strength 13 Luck 0
Magic 1 Defense 15
Skill 9 Resistance 4
Inventory Skills
Steel Axe
Steel Bow
Return RingThis item is dropped upon this unit's defeat.*
3,000 Gold
Pavise
Weapon Levels
Swords A Lances A Axes B Bows B Staves --
Fire magic -- Thunder magic -- FE4RankWind.png -- Light magic -- Dark magic --
  • Harold is the guardian of Ganeishire Castle.

Sophara

Main article: Iucharba
Portrait iucharba fe04.png
File:Ma snes02 fighter enemy.gif Fighter
Level 12
Holy Blood Nál
Movement 6
Stats
Max HP 42 Speed 16
Strength 16 Luck 5
Magic 0 Defense 14
Skill 7 Resistance 1
Inventory Skills
Steel Axe
Paragon RingThis item is dropped upon this unit's defeat.*
5,000 Gold
Accost
Weapon Levels
Swords -- Lances -- Axes A Bows -- Staves --
Fire magic -- Thunder magic -- FE4RankWind.png -- Light magic -- Dark magic --
  • Iucharba is the boss of Sophara. He may be recruited by talking to Larcei, but he and his brother cannot both be recruited.

Isaach

Main article: Iuchar
Portrait iuchar fe04.png
Ma snes02 axe knight enemy.gif Axe Knight
Level 12
Holy Blood Nál
Movement 8
Stats
Max HP 40 Speed 12
Strength 15 Luck 5
Magic 0 Defense 12
Skill 10 Resistance 1
Inventory Skills
Steel Axe
Speed RingThis item is dropped upon this unit's defeat.*
5,000 Gold
Vantage
Weapon Levels
Swords -- Lances -- Axes A Bows -- Staves --
Fire magic -- Thunder magic -- FE4RankWind.png -- Light magic -- Dark magic --
  • Iuchar is the boss of Isaach. He may be recruited by talking to Larcei, but he and his brother cannot both be recruited.

Rivough

Main article: Danann
Portrait danann fe04.png
Ma snes02 baron enemy.gif Baron
Level 25
Holy Blood Nál
Movement 5
Authority ★★★
Stats
Max HP 60 Speed 13
Strength 21 Luck 0
Magic 10 Defense 20
Skill 14 Resistance 10
Inventory Skills
Silver Axe
Thief's SwordThis item is dropped upon this unit's defeat.*
5,000 Gold
Pavise
Weapon Levels
Swords A Lances A Axes Bows A Staves A
Fire magic A Thunder magic A FE4RankWind.png A Light magic -- Dark magic --
  • Danann is the guardian of Rivough Castle and the Boss of Rivough.
Main article: Schmidt
Portrait slayder schmidt fe04.png
Ma snes02 great knight enemy.gif Great Knight
Level 20
Holy Blood --
Movement 9
Authority ★★★
Stats
Max HP 60 Speed 13
Strength 18 Luck 0
Magic 2 Defense 16
Skill 13 Resistance 5
Inventory Skills
Brave AxeThis item is dropped upon this unit's defeat.
3,000 Gold
--
Weapon Levels
Swords -- Lances -- Axes A Bows -- Staves --
Fire magic -- Thunder magic -- FE4RankWind.png -- Light magic -- Dark magic --
  • Schmidt is a sub-boss affiliated with Rivough. He and his forces appear after Ganeishire is seized.

Strategy


This section has been marked as a stub. Please help improve the page by adding information.


Trivia

Etymology and other languages

Names, etymology, and in other regions
Language Name Definition, etymology, and notes
English

Heir of Light

Used in Fire Emblem Heroes as Seliph: Heir of Light's epithet. Refers to Seliph, successor of the hero Sigurd.

English
(unofficial)

• Heirs to the Light
• Light Inheritors

• Used in the "Project Naga" fan translation patch.
• Used widely in the fandom.

Spanish

Príncipe de la luz

Prince of the light; from Heroes.

French

Héritier de la lumière

Heir of the light; from Heroes.

German

Erbe des Lichts

Heir of the light; from Heroes.

Italian

L'erede della luce

The heir of the light; from Heroes.

Portuguese
(Brazil)

Herdeiro da luz

Heir of Light; from Heroes.

Traditional Chinese

光之繼承者

Heir of Light; from Heroes.

Gallery


This section has been marked as a stub. Please help improve the page by adding information.


References

← Doorway to Destiny • Heir of Light • Beyond the Desert →
Fire Emblem: Genealogy of the Holy War
Playable characters First gen. AlecArdenAyraAzelleBeowolfBrigidChulainnClaudDeirdreDewEdainErinysEthlynFinnJamkeLachesisLewynLexMidirNaoiseQuanSigurdSilviaTailtiu
Second gen. AltenaAresArthur/AmidCed/HawkCoirpre/CharlotDiarmuid/TristanFebail/AsaelloFee/HerminaFinnHannibalIucharIucharbaJuliaLana/MuirneLarcei/CreidneLeifLene/LayleaLester/DeimneNanna/JeanneOifeyPatty/DaisyScáthach/DalvinSeliphShannanTine/Linda
Non-playable characters First gen. AidaAlvaAnnandArvisAzmurBatuByronCalfCigyunEldiganEthniaEvaEveGrahnyeImcaKurthManananMariccleOifeyLahnaRingShannanTravantVictor
Second gen. AnnaFelipeJakeLewynPalmarch
Bosses First gen. AndreyBeowolfBordeauxChagallCimbaethClementCuvuliDaccarDiMaggioDíthorbaDonovanDuvallElliotEldiganErinysGerrardJacobiJamkeLamiaLombardMacbethMagornMyosMunnirPamelaPapilioPhilipPizareReptorSandimaSlayderVajaWaltzZane
Second gen. AltenaAnguillaArionArvisBanbaBaranBlegBloomBovisBoyceBramselBrianCanisCoulterDagonDanannDistlerDracoEquusEriuFisherFotlaGallusHannibalHaroldHildaIshtarIshtoreIucharIucharbaJavarroJudahJuliaJuliusJuphielKanatzKutuzovLizaMabelManfroyMaykovMengMorriganMuhammadMusMusarOvisOvoPorcusRiddellRobertoRodanSchmidtScipioSimiaTine/LindaTigrisTravantZagam
Background characters BaldrBragiCedDáinnFjalarGairHeimHoðrForsetiLoptousMaeraNagaNálNjörunOdSalamanderThrudUllr
Holy Weapons BalmungForsetiGáe BolgGungnirHelswathLoptousMjölnirMystletainnNagaTyrfingValflameValkyrieYewfelle
Chapters First gen. P: Birth of a Holy Knight • 1: Lady of the Forest • 2: Crisis in Agustria • 3: Eldigan, the Lionheart • 4: Dance in the Skies • 5: Doorway to Destiny
Second gen. 6: Heir of Light • 7: Beyond the Desert • 8: The Wyvern Knights of Thracia • 9: For Whose Sake • 10: Light and DarkE: End of the Holy War
Locations JugdralAed Desert (Dahna) • Agustria (Bragi TowerNordionOrgahil) • Grannvale (BelhallaChalphyDozelEddaFriegeVelthomerYngvi) • Isaach (Tirnanog) • Munster District (ConnachtLeonsterMunsterUlster) • MiletosSilesseThraciaVerdane
Groups, objects and events 12 crusadersAed MassacreBattle of BelhallaChild huntsCross KnightsFall of LeonsterFinal Holy WarHoly BloodHoly WarKnight brigades of GrannvaleLanceritterLoptr Church (DeadlordsLoptrian Empire) • Miracle of DahnaQuintessence
Lists ChaptersCharactersClasses (Class change) • Hidden map eventsItemsScriptsSkillsWeapons
Related topics TreasureGenealogy of the Holy War ExceedŌsawa manga adaptationFujimori manga adaptationSuzuki novelizationHeir of LightName chart • Other games (Mystery of the EmblemThracia 776Awakening) • Timeline