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Hawk King Claw
From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.
Hawk King Claw (Japanese: 鷹王の嘴爪 Hawk King's Beak and Claws) is a weapon skill in the beast category which debuted in Fire Emblem Heroes; it is a personal weapon of Tibarn. Hawk King Claw boosts its user's attack, and guarantees its user a follow-up attack when initiating combat against an enemy with full HP.
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Stats
Game | Icon | Type | Might | Range | SP cost | Refine cost | Prerequisites | Usable by | Inheritable | Other effects and notes |
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Heroes (refine: Unrefined) |
14 | 1 | 400 | -- | Adult (Flier) | ✗ | Grants +3 attack. If foe's HP = 100% and user initiates combat, user makes guaranteed follow-up attack. If user is not adjacent to human allies (i.e. allies with non-breath or -beast weapons) at start of turn, user transforms; otherwise, user reverts. If user transforms, user can move 1 extra space (that turn only). If user transforms, grants +2 attack. | |||
Heroes (refine: +Effect) |
14 | 1 | 400 | 500 200 |
-- | ✗ | Grants +3 attack. If user is transformed or foe's HP ≥ 75% at start of combat, grants +5 each to attack and defense to user during combat and user makes guaranteed follow-up attack. If user is not adjacent to human allies (i.e. allies with non-breath or -beast weapons) at start of turn, user transforms; otherwise, user reverts. If user transforms, user can move 1 extra space (that turn only). If user transforms, grants +2 attack. Grants +3 HP. If user's HP ≥ 25% at start of combat, grants +5 each to attack and defense and +1 special cooldown charger per attack to user during combat. | |||
Heroes (refine: +Atk) |
16 | 1 | 400 | 500 200 |
-- | ✗ | Grants +3 attack. If user is transformed or foe's HP ≥ 75% at start of combat, grants +5 each to attack and defense to user during combat and user makes guaranteed follow-up attack. If user is not adjacent to human allies (i.e. allies with non-breath or -beast weapons) at start of turn, user transforms; otherwise, user reverts. If user transforms, user can move 1 extra space (that turn only). If user transforms, grants +2 attack. Grants +5 HP. | |||
Heroes (refine: +Spd) |
14 | 1 | 400 | 500 200 |
-- | ✗ | Grants +3 attack. If user is transformed or foe's HP ≥ 75% at start of combat, grants +5 each to attack and defense to user during combat and user makes guaranteed follow-up attack. If user is not adjacent to human allies (i.e. allies with non-breath or -beast weapons) at start of turn, user transforms; otherwise, user reverts. If user transforms, user can move 1 extra space (that turn only). If user transforms, grants +2 attack. Grants +5 HP and +3 speed. | |||
Heroes (refine: +Def) |
14 | 1 | 400 | 500 200 |
-- | ✗ | Grants +3 attack. If user is transformed or foe's HP ≥ 75% at start of combat, grants +5 each to attack and defense to user during combat and user makes guaranteed follow-up attack. If user is not adjacent to human allies (i.e. allies with non-breath or -beast weapons) at start of turn, user transforms; otherwise, user reverts. If user transforms, user can move 1 extra space (that turn only). If user transforms, grants +2 attack. Grants +5 HP and +4 defense. | |||
Heroes (refine: +Res) |
14 | 1 | 400 | 500 200 |
-- | ✗ | Grants +3 attack. If user is transformed or foe's HP ≥ 75% at start of combat, grants +5 each to attack and defense to user during combat and user makes guaranteed follow-up attack. If user is not adjacent to human allies (i.e. allies with non-breath or -beast weapons) at start of turn, user transforms; otherwise, user reverts. If user transforms, user can move 1 extra space (that turn only). If user transforms, grants +2 attack. Grants +5 HP and +4 resistance. |
Availability
Heroes
Method | Data |
---|---|
Unit (★★★★★) | Tibarn: Lord of the Air |
Flavor text
Game | Text (English) |
Text (Japanese) |
---|---|---|
Heroes (Unrefined) |
Grants Atk+3. If foe's HP = 100% and if unit
initiates combat, unit makes a guaranteed follow-up attack. At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, unit can move 1 extra space. (That turn only. Does not stack.) If unit transforms, grants Atk+2. |
攻撃+3
自分から攻撃し、かつ 敵のHPが100%で戦闘開始時、自分は絶対追撃 ターン開始時、竜、獣以外の味方と隣接していない場合 化身状態になり、移動+1(1ターン、重複しない) (そうでない場合、化身状態を解除) 化身状態なら、攻撃+2 |
Heroes (Refined) |
Grants Atk+3. If unit is transformed or foe's
HP ≥ 75% at start of combat, grants Atk/Def+5 to unit during combat and unit makes a guaranteed follow-up attack. At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, unit can move 1 extra space. (That turn only. Does not stack.) If unit transforms, grants Atk+2. |
攻撃+3
化身時、または、 戦闘開始時、敵のHPが75%以上の時、 戦闘中、攻撃、守備+5、絶対追撃 ターン開始時、竜、獣以外の味方と隣接していない場合 化身状態になり、移動+1(1ターン、重複しない) (そうでない場合、化身状態を解除) 化身状態なら、攻撃+2 |
Heroes (Refined: +effect) |
At start of combat, if unit's HP ≥ 25%, grants
Atk/Def+5 and Special cooldown charge +1 to unit per attack during combat. (Only highest value applied. Does not stack.) |
戦闘開始時、自身のHPが25%以上なら、
戦闘中、攻撃、守備+5、かつ 自身の奥義発動カウント変動量+1 (同系統効果複数時、最大値適用) |
Etymology and other languages
Names, etymology, and in other regions | ||
---|---|---|
Language | Name | Definition, etymology, and notes |
English |
Hawk King Claw |
-- |
Japanese |
鷹王の嘴爪 |
Hawk King's Beak and Claws |
Spanish |
Garra de halcón |
Falcon's talon |
French |
Serre de roi |
King's talons |
German |
Falkenklaue |
Falcon Claw |
Italian |
Artiglio regale |
Regal talon |
Portuguese |
Garra de falcão |
Falcon's claw |
Traditional Chinese |
鷹王之喙 |
Hawk king's beak |