Site News |
---|
Warning: This wiki contains spoilers. Read at your own risk! Social media: If you would like, please join our Discord server, and/or follow us on Twitter (X) or Tumblr! |
Hardy Fighter: Difference between revisions
mNo edit summary |
Thecornerman (talk | contribs) No edit summary |
||
Line 1: | Line 1: | ||
{{Skill Infobox | {{Skill Infobox | ||
|image=[[File:Is feh hardy fighter 1.png]] | |image=[[File:Is feh hardy fighter 1.png]] | ||
|caption=Icon of the Hardy Fighter 1 skill in {{title|Heroes}}. | |caption=Icon of the Hardy Fighter 1 skill in {{title|Heroes}}. | ||
|help_text= | |help_text= | ||
|type=Passive (Type B) | |type=Passive (Type B) | ||
|games= | |games={{title|Heroes}} | ||
}} | }} | ||
'''Hardy Fighter''' (Japanese: {{ | '''Hardy Fighter''' (Japanese: {{hl|盾壁隊形|Jun'heki taikei}} ''Shield Wall Formation'') is a three-tiered passive type B [[Skills|skill]] which debuted in {{FEH}}; the individual tiers of the skill are '''Hardy Fighter 1''', '''Hardy Fighter 2''', and '''Hardy Fighter 3''' in order from lowest to highest. Hardy Fighter neutralizes effects that guarantee the foe a follow-up attack during combat, accelerates the user's special skill cooldown count if the foe's attack triggers the user's special skill at the start of turn 1, and doubles triggers of the user's damage-reduction special skills; higher tiers further reduce damage and accelerate the special skill cooldown further. | ||
==Data== | ==Data== | ||
Line 16: | Line 13: | ||
|game1={{title|Heroes}}<br>(Hardy Fighter 1) | |game1={{title|Heroes}}<br>(Hardy Fighter 1) | ||
|sprite1=[[File:Is feh hardy fighter 1.png|20px]] | |sprite1=[[File:Is feh hardy fighter 1.png|20px]] | ||
|effect1=Neutralizes effects that guarantee a follow-up | |effect1=Neutralizes effects that guarantee the foe a follow-up attack during combat.<br>If foe's attack triggers user's special skill at the start of its first user phase, accelerates the user's special skill cooldown count by -1.<br>If foe's attack triggers a special skill of the user's that reduces the foe's damage, that special skill triggers twice consecutively (second trigger applies its percentage to the final result of the first trigger). | ||
|notes1=Cost: 60 SP | |||
|notes1=Cost: | |||
|- | |- | ||
|game2={{title|Heroes}}<br>(Hardy Fighter 2) | |game2={{title|Heroes}}<br>(Hardy Fighter 2) | ||
|sprite2=[[File:Is feh hardy fighter 2.png|20px]] | |sprite2=[[File:Is feh hardy fighter 2.png|20px]] | ||
|effect2=Neutralizes effects that guarantee a follow-up | |effect2=Neutralizes effects that guarantee the foe a follow-up attack during combat.<br>If foe's attack triggers user's special skill at the start of its first user phase, accelerates the user's special skill cooldown count by -1.<br>If foe's attack triggers a special skill of the user's that reduces the foe's damage, that special skill triggers twice consecutively (second trigger applies its percentage to the final result of the first trigger) and then further reduces damage by 5. | ||
|notes2=Cost: 120 SP | |||
|notes2=Cost: | |||
|- | |- | ||
| | |game3={{title|Heroes}}<br>(Hardy Fighter 3) | ||
| | |sprite3=[[File:Is feh hardy fighter 3.png|20px]] | ||
| | |effect3=Neutralizes effects that guarantee the foe a follow-up attack during combat.<br>If foe's attack triggers user's special skill at the start of its first user phase, accelerates the user's special skill cooldown count by -2.<br>If foe's attack triggers a special skill of the user's that reduces the foe's damage, that special skill triggers twice consecutively (second trigger applies its percentage to the final result of the first trigger) and then further reduces damage by 5. | ||
| | |notes3=Cost: 240 SP | ||
}} | }} | ||
==Availability== | ==Availability== | ||
===''Heroes''=== | ===''Heroes''=== | ||
{{ | {{ItemLoc | ||
| | |methodlast=Units | ||
| | |datalast=[[Fjorm|Fjorm: Ice Ascendant]] | ||
}} | }} | ||
==Flavor text== | |||
{{Flavor Text | |||
|game1={{title|Heroes}}<br><small>(Hard Fighter 1)</small> | |||
|english1=Neutralizes effects that guarantee foe's<br>follow-up attacks during combat. At the<br>start of turn 1, if foe's attack triggers<br>Special, grants Special cooldown count-1.<br>If foe's attack triggers Special and Special<br>has the "reduces damage by X%" effect,<br>Special triggers twice. (Example: if Special<br>has the "reduces damage by 50%" effect<Br>and no other damage reduction effects<br>trigger, reduces initial damage by 50%,<br>then reduces remaining damage by 50%<br>for a total damage reduction of 75%.)<br>Each Special trigger is calculated as<br>a separate activation. | |||
|japanese1=戦闘中、敵の絶対追撃を無効<br><br>敵から攻撃を受ける際に発動する奥義を装備していたら、<br>1ターン目開始時、奥義発動カウント-1<br><br>上記の奥義発動時、<br>奥義が「ダメージを◯◯%軽減」効果なら、<br>その奥義効果を複製発動<br>(例えば「ダメージを50%軽減」なら<br> 他に軽減効果が無い場合、<br> 50%軽減して残った値を再度<br> 50%軽減し、実質75%軽減となる)<br>(複製発動した効果は奥義扱い) | |||
|- | |||
|game2={{title|Heroes}}<br><small>(Hard Fighter 2)</small> | |||
|english2=Neutralizes effects that guarantee foe's<br>follow-up attacks during combat. At the<br>start of turn 1, if foe's attack triggers<br>Special, grants Special cooldown count-1.<br>If foe's attack triggers Special and Special<br>has the "reduces damage by X%" effect,<br>Special triggers twice, then reduces damage<br>by 5. (Example: if Special has the "reduces<br>damage by 50%" effect and no other damage<br>reduction effects trigger, reduces initial<br>damage by 50%, then reduces remaining<br>damage by 50% for a total reduction<br>of 75%. Remaining damage is then reduced<br>further by 5.) Each Special trigger is calculated<br>as a separate activation. | |||
|japanese2=戦闘中、敵の絶対追撃を無効<br><br>敵から攻撃を受ける際に発動する奥義を装備していたら、<br>1ターン目開始時、奥義発動カウント-1<br><br>上記の奥義発動時、<br>奥義が「ダメージを◯◯%軽減」効果なら、<br>その奥義効果を複製発動、<br>(例えば「ダメージを50%軽減」なら<br> 他に軽減効果が無い場合、<br> 50%軽減して残った値を再度<br> 50%軽減し、実質75%軽減となる)<br>その後、受けるダメージ-5<br>(複製発動した効果は奥義扱い) | |||
|- | |||
|game3={{title|Heroes}}<br><small>(Hard Fighter 3)</small> | |||
|english3=Neutralizes effects that guarantee foe's<br>follow-up attacks during combat. At the<br>start of turn 1, if foe's attack triggers<br>Special, grants Special cooldown count-2.<br>If foe's attack triggers Special and Special<br>has the "reduces damage by X%" effect,<br>Special triggers twice, then reduces damage<br>by 5. (Example: if Special has the "reduces<br>damage by 50%" effect and no other damage<br>reduction effects trigger, reduces initial<br>damage by 50%, then reduces remaining<br>damage by 50% for a total damage reduction<br>of 75%. Remaining damage is then reduced<br>further by 5.) Each Special trigger is calculated<br>as a separate activation. | |||
|japanese3=戦闘中、敵の絶対追撃を無効<br><br>敵から攻撃を受ける際に発動する奥義を装備していたら、<br>1ターン目開始時、奥義発動カウント-2<br><br>上記の奥義発動時、<br>奥義が「ダメージを◯◯%軽減」効果なら、<br>その奥義効果を複製発動、<br>(例えば「ダメージを50%軽減」なら<br> 他に軽減効果が無い場合、<br> 50%軽減して残った値を再度<br> 50%軽減し、実質75%軽減となる)<br>その後、受けるダメージ-5<br>(複製発動した効果は奥義扱い) | |||
}} | |||
<!-- | <!-- | ||
==Trivia== | ==Trivia== | ||
--> | --> | ||
==Etymology and other languages== | ==Etymology and other languages== | ||
{{Names | {{Names | ||
|eng-name=Hardy Fighter | |eng-name=Hardy Fighter | ||
|jap-name={{h|盾壁隊形|Jun'heki taikei}} | |jap-name={{h|盾壁隊形|Jun'heki taikei}} | ||
|jap-mean=Shield Wall Formation | |jap-mean=Shield Wall Formation | ||
|span-name=Resistente | |span-name=Resistente | ||
|span-mean= | |span-mean=Resistant | ||
|fren-name=Robustesse | |fren-name=Robustesse | ||
|fren-mean= | |fren-mean=Robustness | ||
|ger-name=Zäher Kämpfer | |ger-name=Zäher Kämpfer | ||
|ger-mean= | |ger-mean=Resilient Fighter | ||
|ital-name=Robustezza | |ital-name=Robustezza | ||
|ital-mean= | |ital-mean=Robustness | ||
|por-br-name=Resistente | |por-br-name=Resistente | ||
|por-br-mean= | |por-br-mean=Resistant | ||
|ch-trad-name={{h|盾壁隊形|Dùn bì duìxíng}} | |ch-trad-name={{h|盾壁隊形|Dùn bì duìxíng}} | ||
|ch-trad-mean=Shield Wall Formation | |ch-trad-mean=Shield Wall Formation | ||
}} | }} | ||
<!-- | |||
==Gallery== | ==Gallery== | ||
--> | |||
==See also== | ==See also== | ||
*[[Shield Pulse]] | *[[Shield Pulse]] | ||
{{NavPassiveBH}} | {{NavPassiveBH}} |
Revision as of 17:00, 19 October 2021
| ||||
|
Hardy Fighter (Japanese: 盾壁隊形 Shield Wall Formation) is a three-tiered passive type B skill which debuted in Fire Emblem Heroes; the individual tiers of the skill are Hardy Fighter 1, Hardy Fighter 2, and Hardy Fighter 3 in order from lowest to highest. Hardy Fighter neutralizes effects that guarantee the foe a follow-up attack during combat, accelerates the user's special skill cooldown count if the foe's attack triggers the user's special skill at the start of turn 1, and doubles triggers of the user's damage-reduction special skills; higher tiers further reduce damage and accelerate the special skill cooldown further.
Data
Game | Icon | Effect | Activation | Capacity | Notes |
---|---|---|---|---|---|
Heroes (Hardy Fighter 1) |
Neutralizes effects that guarantee the foe a follow-up attack during combat. If foe's attack triggers user's special skill at the start of its first user phase, accelerates the user's special skill cooldown count by -1. If foe's attack triggers a special skill of the user's that reduces the foe's damage, that special skill triggers twice consecutively (second trigger applies its percentage to the final result of the first trigger). |
-- | -- | Cost: 60 SP | |
Heroes (Hardy Fighter 2) |
Neutralizes effects that guarantee the foe a follow-up attack during combat. If foe's attack triggers user's special skill at the start of its first user phase, accelerates the user's special skill cooldown count by -1. If foe's attack triggers a special skill of the user's that reduces the foe's damage, that special skill triggers twice consecutively (second trigger applies its percentage to the final result of the first trigger) and then further reduces damage by 5. |
-- | -- | Cost: 120 SP | |
Heroes (Hardy Fighter 3) |
Neutralizes effects that guarantee the foe a follow-up attack during combat. If foe's attack triggers user's special skill at the start of its first user phase, accelerates the user's special skill cooldown count by -2. If foe's attack triggers a special skill of the user's that reduces the foe's damage, that special skill triggers twice consecutively (second trigger applies its percentage to the final result of the first trigger) and then further reduces damage by 5. |
-- | -- | Cost: 240 SP |
Availability
Heroes
Units | Fjorm: Ice Ascendant |
Flavor text
Etymology and other languages
Names, etymology, and in other regions | ||
---|---|---|
Language | Name | Definition, etymology, and notes |
English |
Hardy Fighter |
-- |
Spanish |
Resistente |
Resistant |
French |
Robustesse |
Robustness |
German |
Zäher Kämpfer |
Resilient Fighter |
Italian |
Robustezza |
Robustness |
Portuguese (Brazil) |
Resistente |
Resistant |
Traditional Chinese |
盾壁隊形 |
Shield Wall Formation |