Site News
Warning: This wiki contains spoilers. Read at your own risk!

Social media: If you would like, please join our Discord server, and/or follow us on Twitter (X) or Tumblr!

Hardy Fighter: Difference between revisions

From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.
mNo edit summary
No edit summary
Line 1: Line 1:
{{stub}}
{{Skill Infobox
{{Skill Infobox
|name=Hardy Fighter
|image=[[File:Is feh hardy fighter 1.png]]
|image=[[File:Is feh hardy fighter 1.png]]
|caption=Icon of the Hardy Fighter 1 skill in {{title|Heroes}}.
|caption=Icon of the Hardy Fighter 1 skill in {{title|Heroes}}.
|help_text=
|help_text=
|type=Passive (Type B)
|type=Passive (Type B)
|games=
|games={{title|Heroes}}
*{{title|Heroes}}
}}
}}


'''Hardy Fighter''' (Japanese: {{h|盾壁隊形|Jun'heki taikei}} ''Shield Wall Formation'') is a three-tiered passive type B [[Skills|skill]] which debuted in {{FEH}}; the individual tiers of the skill are known as '''Hardy Fighter 1''', '''Hardy Fighter 2''', and '''Hardy Fighter 3''' in order from lowest to highest. Units with a Hardy Fighter skill can neutralize effects that guarantee the target a follow-up strike during combat, accelerates the target's special skill cooldown count should the target's attack trigger its special skill at the start of turn 1, and doubles triggers of the user's damage-reduction special skills and further reduces the target's damage output by an additional 5 [[Hit point|HP]]; it is currently unknown how the skill's tier affects the effect.
'''Hardy Fighter''' (Japanese: {{hl|盾壁隊形|Jun'heki taikei}} ''Shield Wall Formation'') is a three-tiered passive type B [[Skills|skill]] which debuted in {{FEH}}; the individual tiers of the skill are '''Hardy Fighter 1''', '''Hardy Fighter 2''', and '''Hardy Fighter 3''' in order from lowest to highest. Hardy Fighter neutralizes effects that guarantee the foe a follow-up attack during combat, accelerates the user's special skill cooldown count if the foe's attack triggers the user's special skill at the start of turn 1, and doubles triggers of the user's damage-reduction special skills; higher tiers further reduce damage and accelerate the special skill cooldown further.


==Data==
==Data==
Line 16: Line 13:
|game1={{title|Heroes}}<br>(Hardy Fighter 1)
|game1={{title|Heroes}}<br>(Hardy Fighter 1)
|sprite1=[[File:Is feh hardy fighter 1.png|20px]]
|sprite1=[[File:Is feh hardy fighter 1.png|20px]]
|effect1=Neutralizes effects that guarantee a follow-up strike during combat.<br>If target's attack triggers user's special skill at the start of its first user phase, accelerates the target's special skill cooldown count by -1.<br>If target's attack triggers a special skill of the user's that reduces the target's damage output, that special skill triggers twice consecutively (second trigger applies its percentage to the final result of the first trigger).
|effect1=Neutralizes effects that guarantee the foe a follow-up attack during combat.<br>If foe's attack triggers user's special skill at the start of its first user phase, accelerates the user's special skill cooldown count by -1.<br>If foe's attack triggers a special skill of the user's that reduces the foe's damage, that special skill triggers twice consecutively (second trigger applies its percentage to the final result of the first trigger).
|active1=--
|notes1=Cost: 60 SP
|capacity1=--
|notes1=Cost: 60 SP
|-
|-
|game2={{title|Heroes}}<br>(Hardy Fighter 2)
|game2={{title|Heroes}}<br>(Hardy Fighter 2)
|sprite2=[[File:Is feh hardy fighter 2.png|20px]]
|sprite2=[[File:Is feh hardy fighter 2.png|20px]]
|effect2=Neutralizes effects that guarantee a follow-up strike during combat.<br>If target's attack triggers user's special skill at the start of its first user phase, accelerates the target's special skill cooldown count by -1.<br>If target's attack triggers a special skill of the user's that reduces the target's damage output, that special skill triggers twice consecutively (second trigger applies its percentage to the final result of the first trigger) and then further reduces the target's damage output by an additional -5.
|effect2=Neutralizes effects that guarantee the foe a follow-up attack during combat.<br>If foe's attack triggers user's special skill at the start of its first user phase, accelerates the user's special skill cooldown count by -1.<br>If foe's attack triggers a special skill of the user's that reduces the foe's damage, that special skill triggers twice consecutively (second trigger applies its percentage to the final result of the first trigger) and then further reduces damage by 5.
|active2=--
|notes2=Cost: 120 SP
|capacity2=--
|notes2=Cost: 120 SP
|-
|-
|gameo={{title|Heroes}}<br>(Hardy Fighter 3)
|game3={{title|Heroes}}<br>(Hardy Fighter 3)
|spriteo=[[File:Is feh hardy fighter 3.png|20px]]
|sprite3=[[File:Is feh hardy fighter 3.png|20px]]
|effecto=Neutralizes effects that guarantee a follow-up strike during combat.<br>If target's attack triggers its special skill at the start of its first user phase, accelerates the target's special skill cooldown count by -2.<br>If target's attack triggers a special skill of the user's that reduces the target's damage output, that special skill triggers twice consecutively (second trigger applies its percentage to the final result of the first trigger) and then further reduces the target's damage output by an additional -5.
|effect3=Neutralizes effects that guarantee the foe a follow-up attack during combat.<br>If foe's attack triggers user's special skill at the start of its first user phase, accelerates the user's special skill cooldown count by -2.<br>If foe's attack triggers a special skill of the user's that reduces the foe's damage, that special skill triggers twice consecutively (second trigger applies its percentage to the final result of the first trigger) and then further reduces damage by 5.
|activeo=--
|notes3=Cost: 240 SP
|capacityo=--
|noteso=Cost: 240 SP
}}
}}


==Availability==
==Availability==
===''Heroes''===
===''Heroes''===
{{ItemLoc1
{{ItemLoc
|method=Units
|methodlast=Units
|data=[[Fjorm|Fjorm: Ice Ascendant]]
|datalast=[[Fjorm|Fjorm: Ice Ascendant]]
}}
}}


==Flavor text==
{{Flavor Text
|game1={{title|Heroes}}<br><small>(Hard Fighter 1)</small>
|english1=Neutralizes effects that guarantee foe's<br>follow-up attacks during combat. At the<br>start of turn 1, if foe's attack triggers<br>Special, grants Special cooldown count-1.<br>If foe's attack triggers Special and Special<br>has the "reduces damage by X%" effect,<br>Special triggers twice. (Example: if Special<br>has the "reduces damage by 50%" effect<Br>and no other damage reduction effects<br>trigger, reduces initial damage by 50%,<br>then reduces remaining damage by 50%<br>for a total damage reduction of 75%.)<br>Each Special trigger is calculated as<br>a separate activation.
|japanese1=戦闘中、敵の絶対追撃を無効<br><br>敵から攻撃を受ける際に発動する奥義を装備していたら、<br>1ターン目開始時、奥義発動カウント-1<br><br>上記の奥義発動時、<br>奥義が「ダメージを◯◯%軽減」効果なら、<br>その奥義効果を複製発動<br>(例えば「ダメージを50%軽減」なら<br> 他に軽減効果が無い場合、<br> 50%軽減して残った値を再度<br> 50%軽減し、実質75%軽減となる)<br>(複製発動した効果は奥義扱い)
|-
|game2={{title|Heroes}}<br><small>(Hard Fighter 2)</small>
|english2=Neutralizes effects that guarantee foe's<br>follow-up attacks during combat. At the<br>start of turn 1, if foe's attack triggers<br>Special, grants Special cooldown count-1.<br>If foe's attack triggers Special and Special<br>has the "reduces damage by X%" effect,<br>Special triggers twice, then reduces damage<br>by 5. (Example: if Special has the "reduces<br>damage by 50%" effect and no other damage<br>reduction effects trigger, reduces initial<br>damage by 50%, then reduces remaining<br>damage by 50% for a total reduction<br>of 75%. Remaining damage is then reduced<br>further by 5.) Each Special trigger is calculated<br>as a separate activation.
|japanese2=戦闘中、敵の絶対追撃を無効<br><br>敵から攻撃を受ける際に発動する奥義を装備していたら、<br>1ターン目開始時、奥義発動カウント-1<br><br>上記の奥義発動時、<br>奥義が「ダメージを◯◯%軽減」効果なら、<br>その奥義効果を複製発動、<br>(例えば「ダメージを50%軽減」なら<br> 他に軽減効果が無い場合、<br> 50%軽減して残った値を再度<br> 50%軽減し、実質75%軽減となる)<br>その後、受けるダメージ-5<br>(複製発動した効果は奥義扱い)
|-
|game3={{title|Heroes}}<br><small>(Hard Fighter 3)</small>
|english3=Neutralizes effects that guarantee foe's<br>follow-up attacks during combat. At the<br>start of turn 1, if foe's attack triggers<br>Special, grants Special cooldown count-2.<br>If foe's attack triggers Special and Special<br>has the "reduces damage by X%" effect,<br>Special triggers twice, then reduces damage<br>by 5. (Example: if Special has the "reduces<br>damage by 50%" effect and no other damage<br>reduction effects trigger, reduces initial<br>damage by 50%, then reduces remaining<br>damage by 50% for a total damage reduction<br>of 75%. Remaining damage is then reduced<br>further by 5.) Each Special trigger is calculated<br>as a separate activation.
|japanese3=戦闘中、敵の絶対追撃を無効<br><br>敵から攻撃を受ける際に発動する奥義を装備していたら、<br>1ターン目開始時、奥義発動カウント-2<br><br>上記の奥義発動時、<br>奥義が「ダメージを◯◯%軽減」効果なら、<br>その奥義効果を複製発動、<br>(例えば「ダメージを50%軽減」なら<br> 他に軽減効果が無い場合、<br> 50%軽減して残った値を再度<br> 50%軽減し、実質75%軽減となる)<br>その後、受けるダメージ-5<br>(複製発動した効果は奥義扱い)
}}
<!--
<!--
==Trivia==
==Trivia==
-->
-->
==Etymology and other languages==
==Etymology and other languages==
{{Names
{{Names
|eng-name=Hardy Fighter 1<br>Hardy Fighter 2<br>Hardy Fighter 3
|eng-name=Hardy Fighter
|eng-mean=
|jap-name={{h|盾壁隊形|Jun'heki taikei}}
|jap-name={{h|盾壁隊形|Jun'heki taikei}}
|jap-mean=Shield Wall Formation
|jap-mean=Shield Wall Formation
|span-name=Resistente
|span-name=Resistente
|span-mean=
|span-mean=Resistant
|fren-name=Robustesse
|fren-name=Robustesse
|fren-mean=
|fren-mean=Robustness
|ger-name=Zäher Kämpfer
|ger-name=Zäher Kämpfer
|ger-mean=
|ger-mean=Resilient Fighter
|ital-name=Robustezza
|ital-name=Robustezza
|ital-mean=
|ital-mean=Robustness
|por-br-name=Resistente
|por-br-name=Resistente
|por-br-mean=
|por-br-mean=Resistant
|ch-trad-name={{h|盾壁隊形|Dùn bì duìxíng}}
|ch-trad-name={{h|盾壁隊形|Dùn bì duìxíng}}
|ch-trad-mean=Shield Wall Formation
|ch-trad-mean=Shield Wall Formation
}}
}}
 
<!--
==Gallery==
==Gallery==
 
-->
==See also==
==See also==
*[[Shield Pulse]]
*[[Shield Pulse]]
{{NavPassiveBH}}
{{NavPassiveBH}}

Revision as of 17:00, 19 October 2021

Hardy Fighter

Is feh hardy fighter 1.png
Icon of the Hardy Fighter 1 skill in Heroes.

Type(s)

Passive (Type B)

Game(s)

Heroes

Hardy Fighter (Japanese: 盾壁隊形 Shield Wall Formation) is a three-tiered passive type B skill which debuted in Fire Emblem Heroes; the individual tiers of the skill are Hardy Fighter 1, Hardy Fighter 2, and Hardy Fighter 3 in order from lowest to highest. Hardy Fighter neutralizes effects that guarantee the foe a follow-up attack during combat, accelerates the user's special skill cooldown count if the foe's attack triggers the user's special skill at the start of turn 1, and doubles triggers of the user's damage-reduction special skills; higher tiers further reduce damage and accelerate the special skill cooldown further.

Data

Game Icon Effect Activation Capacity Notes
Heroes
(Hardy Fighter 1)
Is feh hardy fighter 1.png Neutralizes effects that guarantee the foe a follow-up attack during combat.
If foe's attack triggers user's special skill at the start of its first user phase, accelerates the user's special skill cooldown count by -1.
If foe's attack triggers a special skill of the user's that reduces the foe's damage, that special skill triggers twice consecutively (second trigger applies its percentage to the final result of the first trigger).
-- -- Cost: 60 SP
Heroes
(Hardy Fighter 2)
Is feh hardy fighter 2.png Neutralizes effects that guarantee the foe a follow-up attack during combat.
If foe's attack triggers user's special skill at the start of its first user phase, accelerates the user's special skill cooldown count by -1.
If foe's attack triggers a special skill of the user's that reduces the foe's damage, that special skill triggers twice consecutively (second trigger applies its percentage to the final result of the first trigger) and then further reduces damage by 5.
-- -- Cost: 120 SP
Heroes
(Hardy Fighter 3)
Is feh hardy fighter 3.png Neutralizes effects that guarantee the foe a follow-up attack during combat.
If foe's attack triggers user's special skill at the start of its first user phase, accelerates the user's special skill cooldown count by -2.
If foe's attack triggers a special skill of the user's that reduces the foe's damage, that special skill triggers twice consecutively (second trigger applies its percentage to the final result of the first trigger) and then further reduces damage by 5.
-- -- Cost: 240 SP

Availability

Heroes

Units Fjorm: Ice Ascendant

Flavor text

Template:Flavor Text

Etymology and other languages

Names, etymology, and in other regions
Language Name Definition, etymology, and notes
English

Hardy Fighter

--

Spanish

Resistente

Resistant

French

Robustesse

Robustness

German

Zäher Kämpfer

Resilient Fighter

Italian

Robustezza

Robustness

Portuguese
(Brazil)

Resistente

Resistant

Traditional Chinese

盾壁隊形

Shield Wall Formation

See also

Type B passive skills in Heroes
Debuffing skills Armored WallAtrocityAtk CantripAtk FeintAtk/Def BulwarkA/D CantripAtk/Def SnagA/D Far TraceA/D Near TraceAtk/Def RuseA/R Far TraceA/R Near TraceA/S Far TraceAtk/Res RuseAtk/Res SnagAtk/Res TempoAtk/Spd BulwarkA/S Near TraceAtk/Spd RuseAtk/Spd SnagBarbarityBeast N TraceBelief in LoveChill AtkChill Atk/DefChill Atk/ResChill Atk/SpdChill DefChill Def/ResChill ResChill SpdChill Spd/DefChill Spd/ResChilling SealCrafty FighterDazzle Far TraceDeadly BalanceDef CantripDef FeintDef/Res RuseDef/Res SmokeDef/Res SnagDivine RecreationDull CloseDull RangedFallen StarFreezing SealFruit of LifeGold UnwindingGuardKilling IntentLight and DarkLull Atk/DefLull Atk/ResLull Atk/SpdLull Spd/DefLull Spd/ResMoon-Twin WingNew DivinityPegasus FlightPrescienceRes CantripRes FeintSabotage AtkSabotage A/DSabotage A/RSabotage DefSabotage ResSabotage SpdSabotage S/RSavvy FighterSeal AtkSeal Atk/DefSeal Atk/SpdSeal Atk/ResSeal DefSeal Def/ResSeal ResSeal SpdSeal Spd/DefSeal Spd/ResSpecial FighterSpd/Def BulwarkS/D Far TraceS/D Near TraceSpd/Def RuseSpd/Def SnagSpd/Def TempoSpd CantripSpd FeintSpd/Res BulwarkS/R Far TraceS/R Near TraceSpd/Res TempoSpd PreemptSpd/Res RuseSpd/Res SnagSpoil RottenSun-Twin WingTwin-Sky WingVengeful FighterWyvern FlightWyvern RiftYune's Whispers
Follow-up skills Aerial ManeuversAssured RebirthAxebreakerBeast AgilityBeast Follow-UpBinding ShieldBlack Eagle RuleBlue Lion RuleB TomebreakerBold FighterBowbreakerBrash AssaultCanny FighterCrafty FighterCrusader's WardDaggerbreakerDive-BombDragon's IreEven Follow-UpFaithful LoyaltyFlow FeatherFlow FlightFlow ForceFlow GuardFlow N TraceFlow RefreshFollow-Up RingG TomebreakerHardy FighterHoðr's ZealHoly War's EndKilling IntentLancebreakerMag. Null FollowNull Follow-Up‎Odd Follow-UpPhys. Null FollowPotentQuick RiposteRaging StormR TomebreakerSlick FighterSoul of ZofiaSun-Twin WingSwordbreakerVengeful FighterWary FighterWatersweepWeaving FighterWily FighterWindsweepWyvern RiftYngvi Ascendant
Healing skills Armored WallFlow RefreshLive to ServeMystic BoostRecover RingRenewalS DrinkSolar Brace
Mobility skills AerobaticsA/D Far TraceA/D Near TraceA/R Far TraceA/R Near TraceA/S Far TraceA/S Near TraceBeast N TraceChivalryClose CallDeep StarDetailed ReportDrag BackEscape RouteFlier FormationFlow N TraceHit and RunKnock BackLungeMoonlight BangleMoonlit Bangle FMurderous LionObstructPassRaging StormRaging TempestRepelS/D Far TraceS/D Near TraceS/R Far TraceS/R Near TraceSoaring WingsSunlight BangleSunlit Bangle DWarp PowderWings of Mercy
Proximity skills Binding NecklaceGet Behind Me!Murderous LionRuler of NihilitySabotage AtkSabotage A/RSabotage DefSabotage ResSabotage SpdSudden PanicYune's Whispers
Stat-boosting skills Atk/Def LinkAtk/Res LinkAtk/Spd LinkBelieve in Love?Blaze DanceBufferCaldera DanceDef/Res LinkDeluge DanceEarth DanceFireflood DanceFirestorm DanceGale DanceGeyser DanceLunar BraceRockslide DanceShield PulseSpd/Def LinkSpd/Res LinkSpurnTorrent DanceVelocityWrath
Turn-related skills Aerial ManeuversAssassin's StrikeBlue Lion RuleBold FighterBrash AssaultClose CallCrafty FighterDaring FighterDesperationDive-BombDouble LionDragon's IreEven Pulse TieFlow DesperationFlow RefreshFrenzyHardy FighterHoly War's EndKilling IntentLungeOccultist's StrikeOdd Pulse TiePoison StrikePrescienceQuick RiposteRaging StormRepelSlick FighterSoul of ZofiaSpecial SpiralVantageVengeful FighterYngvi Ascendant
Miscellaneous skills Beast SenseBeorc's BlessingBushidoCancel AffinityCounter RoarDazzling ShiftDazzling StaffDisarm TrapDragon WallDragon's WrathGambitGuard BearingLaguz FriendLive for BountyLive for HonorMagic GambitMoon-Twin WingNull C-DisruptPoetic JusticeSacae's BlessingTrue Dragon WallWrathful StaffWrathful Tempo