Site News |
---|
Warning: This wiki contains spoilers. Read at your own risk! Social media: If you would like, please join our Discord server, and/or follow us on Twitter (X) or Tumblr! |
Hapi: Difference between revisions
Thecornerman (talk | contribs) (Added flavor text section; set single infobox image; misc.) |
m (So I take it Balthus ended up drawing the short straw from those considered for four-star treatment? And poor Balthus got it even worse than usual--straight to 3-4 star, not even having to wait for the one point each year when most remaining four-star treatments move from 4-5 to 3-4 (though they strangely haven't announced this year's point yet)...If it weren't for Múspell making the banner proper an even gender balance, I'm sure I'd be complaining even worse...) |
||
Line 540: | Line 540: | ||
The best magic path for Hapi depends on what you value more from her. As is the case for most [[magic (stat)|magic]]-oriented units, promotion into [[Monk]] then [[Mage]], at which point you get [[Fiendish Blow]], is recommended regardless of the path chosen. If you want the max attack range for Hapi, she should promote into a [[Valkyrie]] which has inherent [[Dark Magic Range +1]] and stay in that class for the rest of the game. Afterwards, give Hapi Thyrsus for +2 range and get her to S-rank in [[Reason]] for another Dark Magic Range +1 skill. Despite the fact that the Valkyrie only has 6 movement, it is more than sufficient for endgame considering that Hapi will have 6–7 offensive range on all of her spells and will still have [[Canto]]. If you want maximum damage from Hapi rather than max range, go for [[Dark Knight]] which has inherent [[Dark Tomefaire]] and can stack with the additional Dark Tomefaire obtained at S+ in Reason, all while having a respectable 5–6 max range and 7 movement. If you want max spell uses, go for [[Gremory]] which will double all of Hapi's spell uses, including Warp and Physic, at the cost of Canto. Hapi has a strength in Flying, and can easily reach the certification requirements for [[Dark Flier]]; the class offers high movement and flier mobility, but lacks Dark Tomefaire, a spell use-boosting skill, or magic range buff. Additionally, flying battalions are very limited, especially so considering there is only one flying magic-boosting battalion—[[Nuvelle Fliers Corps]]; due to her weakness in [[Authority]], Hapi will struggle to get to the appropriate rank to use the good flying battalions, which are for the most part restricted to B rank or higher. | The best magic path for Hapi depends on what you value more from her. As is the case for most [[magic (stat)|magic]]-oriented units, promotion into [[Monk]] then [[Mage]], at which point you get [[Fiendish Blow]], is recommended regardless of the path chosen. If you want the max attack range for Hapi, she should promote into a [[Valkyrie]] which has inherent [[Dark Magic Range +1]] and stay in that class for the rest of the game. Afterwards, give Hapi Thyrsus for +2 range and get her to S-rank in [[Reason]] for another Dark Magic Range +1 skill. Despite the fact that the Valkyrie only has 6 movement, it is more than sufficient for endgame considering that Hapi will have 6–7 offensive range on all of her spells and will still have [[Canto]]. If you want maximum damage from Hapi rather than max range, go for [[Dark Knight]] which has inherent [[Dark Tomefaire]] and can stack with the additional Dark Tomefaire obtained at S+ in Reason, all while having a respectable 5–6 max range and 7 movement. If you want max spell uses, go for [[Gremory]] which will double all of Hapi's spell uses, including Warp and Physic, at the cost of Canto. Hapi has a strength in Flying, and can easily reach the certification requirements for [[Dark Flier]]; the class offers high movement and flier mobility, but lacks Dark Tomefaire, a spell use-boosting skill, or magic range buff. Additionally, flying battalions are very limited, especially so considering there is only one flying magic-boosting battalion—[[Nuvelle Fliers Corps]]; due to her weakness in [[Authority]], Hapi will struggle to get to the appropriate rank to use the good flying battalions, which are for the most part restricted to B rank or higher. | ||
=={{FEH}}== | |||
===Role=== | |||
Hapi is one of the characters added to the game in the [[Deceit]] update, and became available for summoning by players on September 17, 2021. Only one variation of Hapi is currently available in ''Heroes'', based on her ''Three Houses'' incarnation. | |||
===Starting stats=== | |||
:''Hapi: Drawn-Out Sigh is only available at 5{{star}} rarity.'' | |||
<!--{{CharStats FEH | |||
|portrait=[[File:Portrait {{subst:lc:{{subst:PAGENAME}}}} drawn-out sigh feh.png|100px]] | |||
|rarity=5 | |||
|wpntype=Blue tome | |||
|unittype=Cavalry | |||
|HP= | |||
|atk= | |||
|spd= | |||
|def= | |||
|res= | |||
|HP_gp= | |||
|atk_gp= | |||
|spd_gp= | |||
|def_gp= | |||
|res_gp= | |||
|offense=[[Demonic Tome]] | |||
|support=-- | |||
|special=[[Night Sky]] | |||
}}--> | |||
===Skill set=== | |||
{| class="cellpadding-3 mw-collapsible mw-collapsed basic" style="border-spacing: 4px; border-width: 2px; width: 50%" | |||
!colspan="4" style="background: none"|Skill set | |||
|- | |||
!style="border-top-left-radius: 15px; width: 60%" colspan="2" | Skill | |||
!style="width: 20%" | Rarity | |||
!style="border-top-right-radius: 15px; width: 20%" | [[Skill point|SP]] cost | |||
|- | |||
| [[File:Is feh skill weapon.png|24px]] | |||
| ???<!--Blue tome means full-kit datamine analysis'll be what tells us whether this is [[Thunder (tome)|Thunder]], [[Lightning|Light]], or something completely new--> | |||
|colspan="2"| Innate | |||
|- | |||
| [[File:Is feh skill weapon.png|24px]] | |||
| ???<!--Too early to assume [[Elthunder]] or [[Ellight]] as per above--> | |||
|colspan="2"| Innate | |||
|- | |||
| [[File:Is feh skill weapon.png|24px]] | |||
| ???<!--Too early to assume [[Thoron]] or [[Shine]], both as per above and the fact that this position can get tricky (ask Lex)-- | |||
|colspan="2"| Innate | |||
|- | |||
| [[File:Is feh skill weapon.png|24px]] | |||
| [[Demonic Tome]] | |||
|colspan="2"| Innate | |||
|- | |||
| [[File:Is feh skill special.png|24px]] | |||
| [[Night Sky]] | |||
|colspan="2"| Innate | |||
|- | |||
| [[File:Is feh skill special.png|24px]] | |||
| [[Glimmer]] | |||
| {{star|5}} | |||
| 200 SP | |||
|- | |||
| [[File:Is feh atk res catch 1.png|24px]]<sub>{{color|red|A}}</sub> | |||
| [[Attack/Resistance Catch|Atk/Res Catch 1]] | |||
| {{star|5}} | |||
| 60 SP | |||
|- | |||
| [[File:Is feh atk res catch 2.png|24px]]<sub>{{color|red|A}}</sub> | |||
| [[Attack/Resistance Catch|Atk/Res Catch 2]] | |||
| {{star|5}} | |||
| 120 SP | |||
|- | |||
| [[File:Is feh atk res catch 3.png|24px]]<sub>{{color|red|A}}</sub> | |||
| [[Attack/Resistance Catch|Atk/Res Catch 3]] | |||
| {{star|5}} | |||
| 240 SP | |||
|- | |||
| [[File:Is feh atk res catch 4.png|24px]]<sub>{{color|red|A}}</sub> | |||
| [[Attack/Resistance Catch|Atk/Res Catch 4]] | |||
| {{star|5}} | |||
| 300 SP | |||
|- | |||
| [[File:Is feh a r far trace 1.png|24px]]<sub>{{color|blue|B}}</sub> | |||
| [[Attack/Resistance Far Trace|A/R Far Trace 1]] | |||
| {{star|5}} | |||
| 60 SP | |||
|- | |||
| [[File:Is feh a r far trace 2.png|24px]]<sub>{{color|blue|B}}</sub> | |||
| [[Attack/Resistance Far Trace|A/R Far Trace 2]] | |||
| {{star|5}} | |||
| 120 SP | |||
|- | |||
| [[File:Is feh a r far trace 3.png|24px]]<sub>{{color|blue|B}}</sub> | |||
| [[Attack/Resistance Far Trace|A/R Far Trace 3]] | |||
| {{star|5}} | |||
| 240 SP | |||
|- | |||
!colspan="4" style="border-bottom-left-radius: 15px; border-bottom-right-radius: 15px"| | |||
|} | |||
==Personality and character== | ==Personality and character== | ||
Line 623: | Line 720: | ||
{{quote|This has been a long time coming, but... I'm not ready. I'm not ready!|Hapi's death quote in classic mode as a playable character in Part II}} | {{quote|This has been a long time coming, but... I'm not ready. I'm not ready!|Hapi's death quote in classic mode as a playable character in Part II}} | ||
===''Heroes'' quotes=== | |||
{{main|Hapi/Quotes (Heroes)}} | |||
==Other appearances== | ==Other appearances== | ||
Line 693: | Line 793: | ||
|ital-name=Hapi | |ital-name=Hapi | ||
|ital-mean=As above. | |ital-mean=As above. | ||
|por-br-name= | |||
|por-br-mean= | |||
|kor-name={{hover|하피|Hapi}} | |kor-name={{hover|하피|Hapi}} | ||
|kor-mean=Hapi | |kor-mean=Hapi | ||
Line 723: | Line 825: | ||
{{Nav16}} | {{Nav16}} | ||
{{NavH}} | |||
[[Category:Playable characters in Fire Emblem: Three Houses]] | [[Category:Playable characters in Fire Emblem: Three Houses]] | ||
[[Category:Playable characters in Fire Emblem Heroes]] |
Revision as of 05:24, 15 September 2021
This page has been marked as a stub. Please help improve the page by adding information. |
| ||||||||||||||||
|
“ | Why do I have to go? No matter what we do, we're all just gonna die in the end anyway. | ” | — Hapi |
---|
Hapi (pronounced /hæpi/[key]; Japanese: ハピ Hapi) is a playable character in Fire Emblem: Three Houses, made available via downloadable content. Hapi plays a prominent role in the DLC side story, Cindered Shadows.
Biography
Hapi was born in the village of Saint Timotheos, a village hidden within a forest in the Holy Kingdom of Faerghus, and she lived there until she was nine years old. Wanting to see the world outside her village, Hapi ran away, but was quickly kidnapped by Cornelia and was experimented on for eight years; these experiments resulted in monsters being attracted to her whenever she sighs.
Once Hapi was released, she took refuge in Faerghus, but was discovered by the Knights of Seiros and relocated to Abyss; they claimed to have a cure for her unusual condition, but truly locked her away fearing that she would be a danger to people on the surface. Some time later, Aelfric recruited her to become a member of the Ashen Wolves, the unofficial fourth house of the Officers Academy.
After the timeskip, if Hapi was recruited, she returns to Garreg Mach on the day of the millennium festival and accompanies the group throughout the war. If not recruited, Hapi disappears from Abyss, and her whereabouts are unknown.
Fire Emblem: Three Houses
Role
Hapi is a recruitable unit regardless of which house you pick, and will be available to recruit once you complete Chapter 5 of Cindered Shadows.
Starting stats and growth rates
Playable
- Main article:
Hapi/Stats
Main story Cindered Shadows P: Black Market Scheme, Normal P: Black Market Scheme, Hard P: Black Market Scheme, Maddening
|
|
|
- At the beginning of Part II, Hapi automatically gains 1 level-up.
Enemy - Cindered Shadows Chapter 1
Normal Hard
|
|
|
Growth rates when reclassed
- Main article:
Hapi/Stats § Growth rates when reclassed
Abilities
Ability set | ||
---|---|---|
Ability | Learned at | |
Monstrous Appeal | Personal ability, innate and unremovable | |
Sword Prowess | E+; replaced with higher levels at D+, C+, B+, and A+ | |
Wrath Strike | D | |
Grounder | C | |
Axebreaker | B | |
Sword Crit +10 | S | |
Swordfaire | S+ | |
Lance Prowess | Innate; replaced with higher levels at D+, C+, B+, and A+ | |
Tempest Lance | D | |
Knightkneeler | C | |
Swordbreaker | B | |
Lance Crit +10 | S | |
Lancefaire | S+ | |
Exhaustive Strike | Budding Talent: | |
Axe Prowess | E+; replaced with higher levels at D+, C+, B+, and A+ | |
Smash | D | |
Helm Splitter | C | |
Lancebreaker | B | |
Axe Crit +10 | S | |
Axefaire | S+ | |
Bow Prowess | E+; replaced with higher levels at D+, C+, B+, and A+ | |
Curved Shot | D | |
Close Counter | C | |
Bow Crit +10 | S | |
Bowfaire | S+ | |
Brawling Prowess | E+; replaced with higher levels at D+, C+, B+, and A+ | |
Fading Blow | D | |
Rushing Blow | C | |
Healing Focus | B | |
Brawl Crit +10 | S | |
Fistfaire | S+ | |
Reason | Innate; replaced with higher levels at C+, B+, and A+ | |
Dark Magic Range +1 | S | |
Dark Tomefaire | S+ | |
Faith | E+; replaced with higher levels at D+, C+, B+, and A+ | |
White Magic Range +1 | S | |
White Tomefaire | S+ | |
Authority | E+; replaced with higher levels at D+, C+, B+, and A+ | |
Rally Dexterity | D | |
Battalion Wrath | C | |
Defensive Tactics | B | |
Offensive Tactics | S+ | |
Weight -3 | C | |
Smite | B | |
Weight -5 | A | |
Armored Effect Null | S+ | |
Dexterity +4 | C | |
Movement +1 | A+ | |
Cavalry Effect Null | S+ | |
Alert Stance | B | |
Alert Stance+ | A+ | |
Flying Effect Null | S+ | |
The above ability list does not include class abilities, or abilities and combat arts that are granted by items. |
Spell list
Spell | Learned at |
---|---|
Miasma Δ | Innate |
Swarm Ζ | D+ |
Banshee Θ | C |
Death Γ | B |
Hades Ω | A |
Heal | D |
Nosferatu | D+ |
Physic | C |
Seraphim | B |
Warp | A |
Analysis
This character analysis section may not be accurate to every player's experience. |
Hapi is a DLC-exclusive unit and is among the best spellcasters in the game, boasting a varied and excellent spell list that grants her great support and combat utility. Hapi starts with a D+ in Reason, meaning that with a month of tutoring in Reason, Hapi gets access to great debuffing spells in Swarm Ζ and Banshee Θ. Swarm Ζ reduces the enemy's speed on hit, consequently reducing their avoid and attack speed and enabling another unit to more easily score the kill; Banshee Θ, which was previously restricted to Hubert, inflicts movement -5 on the enemy, which in the early game reduces most enemies' movement to zero, allowing you to negate the threat an enemy poses for one turn without needing to kill them. These debuff options are of great utility in the early chapters of Maddening mode, which are littered with fast units capable of outright one-rounding many of your units. Upon achieving a B-rank, Hapi also gets a 3-range spell in Death Γ, allowing her to attack most units without risking a counterattack, compensating for her poor defenses. With the proper build, by endgame, Hapi can attack from 6–7 spaces away, essentially nullifying her poor defenses unless you deliberately place her in enemy range. Hapi's personal skill Monstrous Appeal also has immense utility in making all of Hapi's attacks, regardless of weapon, deal bonus damage against monsters, allowing her to attack at 3-range with Death Γ for massive damage or to break a barrier or deal massive damage with Hades Ω. The supposed downside of Monstrous Appeal is that Hapi becomes the top priority target for monsters, though this downside is easily circumvented by shield breaking the monster thereby stunning it, or by using a gambit to draw its attention to a different unit. On top of Hapi's great offensive magic, she also has two great support spells in Physic and Warp which allow her to support allies outside of attacking enemies and get units to objectives faster by warping them.
Hapi has a major Crest of Timotheos, which grants a 20% chance of conserving uses of recovery magic. As is the case with most crest effects, while the effect is nice, the activation rate is unreliable; moreover, the Crest of Timotheos has no associated relic or exclusive combat art, meaning the true benefit of having a crest for Hapi is that it allows her to use Heroes' Relics, like Thyrsus, without a 10 HP penalty per round of combat. Hapi also has a budding talent in Axes that when realized grants her Exhaustive Strike; despite having a decent growth rate in strength, the talent is likely best ignored, as Hapi is better off investing into her spells, and the max range an axe will have on her is 2–3, compared to the max potential magic range of 6–7.
The best magic path for Hapi depends on what you value more from her. As is the case for most magic-oriented units, promotion into Monk then Mage, at which point you get Fiendish Blow, is recommended regardless of the path chosen. If you want the max attack range for Hapi, she should promote into a Valkyrie which has inherent Dark Magic Range +1 and stay in that class for the rest of the game. Afterwards, give Hapi Thyrsus for +2 range and get her to S-rank in Reason for another Dark Magic Range +1 skill. Despite the fact that the Valkyrie only has 6 movement, it is more than sufficient for endgame considering that Hapi will have 6–7 offensive range on all of her spells and will still have Canto. If you want maximum damage from Hapi rather than max range, go for Dark Knight which has inherent Dark Tomefaire and can stack with the additional Dark Tomefaire obtained at S+ in Reason, all while having a respectable 5–6 max range and 7 movement. If you want max spell uses, go for Gremory which will double all of Hapi's spell uses, including Warp and Physic, at the cost of Canto. Hapi has a strength in Flying, and can easily reach the certification requirements for Dark Flier; the class offers high movement and flier mobility, but lacks Dark Tomefaire, a spell use-boosting skill, or magic range buff. Additionally, flying battalions are very limited, especially so considering there is only one flying magic-boosting battalion—Nuvelle Fliers Corps; due to her weakness in Authority, Hapi will struggle to get to the appropriate rank to use the good flying battalions, which are for the most part restricted to B rank or higher.
Fire Emblem Heroes
Role
Hapi is one of the characters added to the game in the Deceit update, and became available for summoning by players on September 17, 2021. Only one variation of Hapi is currently available in Heroes, based on her Three Houses incarnation.
Starting stats
- Hapi: Drawn-Out Sigh is only available at 5★ rarity.