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Growing Wind: Difference between revisions
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{{SkillData | {{SkillData SpecialFEH | ||
| | |effect=At the start of combat, foes within {{hover|a specific range of|...Exactly how many squares away? At least 1-2 range can be assumed, but is that the extent?}} the target take damage based on the formula | ||
|rarity=3 | |||
|cooldown={{hover|4|Originally 5}} | |||
| | |cost=300 | ||
| | |noteso=Formula: User's [[Attack (stat)|Attack]] - Target's [[Defense]]/[[Resistance]] | ||
}} | }} | ||
Revision as of 22:42, 29 June 2018
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Growing Wind is a special skill which debuted in Fire Emblem Heroes. Growing Wind allows the player to deal damage to all foes within its range based on the game's typical damage formulas. Growing Wind can be considered one of two stronger variations of the Rising Wind skill, dealing the same damage but in a wider range.
Data
Game | Icon | Effect | Cooldown | SP cost | Unusable by | Inheritable | Notes |
---|---|---|---|---|---|---|---|
Heroes | At the start of combat, foes within a specific range of the target take damage based on the formula | 4 | 300 SP | -- | ✓ | -- |
Availability
Heroes
Units | Merric: Wind Mage • Soren: Shrewed Strategist |
Trivia
Etymology and other languages
Names, etymology, and in other regions | ||
---|---|---|
Language | Name | Definition, etymology, and notes |
English |
Growing Wind |
|
Gallery
See also
- Rising Wind
- Blazing Wind
- Growing Flame, this skill's fire-elemental counterpart
- Growing Light, this skill's light-elemental counterpart
- Growing Thunder, this skill's thunder-elemental counterpart