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Ground Orders: Difference between revisions

From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.
(...Kind of interesting that a flight unit is the first one to get Ground Orders. I would have expected this out of, say, a cavalry unit such as the groom Pent--and I would have actually expected flight units to be barred from even getting this...)
 
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Revision as of 16:05, 20 May 2019


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Ground Orders

Is feh ground orders 1.png
Icon of the Ground Orders 1 skill in Heroes.

Type(s)

Passive (Type C)

Game(s)

Ground Orders is a three-tiered passive type C skill which debuted in Fire Emblem Heroes; the individual tiers of the skill are known as Ground Orders 1, Ground Orders 2, and Ground Orders 3 in order from lowest to highest. Units with a Ground Orders skill can, at the start of the user's phase, allow any non-flight unit adjacent to the user to be able to move to any space adjacent to an ally within two spaces for the duration of the turn; the user's HP required to activate this effect drastically decreases with the skill's tier.

Data

Game Icon Effect Activation Capacity Notes
Heroes
(Ground Orders 1)
Is feh ground orders 1.png If user's HP is full, at start of user's phase, allows adjacent non-flight allies may move to any space adjacent to any ally within two spaces during the turn. -- -- Cost: 60 SP
Heroes
(Ground Orders 2)
Is feh ground orders 2.png If user's HP is 50% or higher, at start of user's phase, allows adjacent non-flight allies may move to any space adjacent to any ally within two spaces during the turn. -- -- Cost: 120 SP

Availability

Heroes

Units Fjorm: Bride of Rime

Trivia

Etymology and other languages

Names, etymology, and in other regions
Language Name Definition, etymology, and notes
English

Ground Orders 1
Ground Orders 2
Ground Orders 3

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Gallery

See also

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