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Ground Orders: Difference between revisions

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|game1={{title|Heroes}}<br>(Ground Orders 1)
|game1={{title|Heroes}}<br>(Ground Orders 1)
|sprite1=[[File:Is feh ground orders 1.png|20px]]
|sprite1=[[File:Is feh ground orders 1.png|20px]]
|effect1=If user's [[Hit point|HP]] is full, at start of user's phase, allows adjacent non-flight allies may move to any space adjacent to any ally within two spaces during the turn.
|effect1=If user's [[Hit point|HP]] is full, at start of user's phase, allows adjacent non-flight allies to move to any space adjacent to any ally within two spaces during the turn.
|active1=--
|active1=--
|capacity1=--
|capacity1=--
|notes1=Cost: 60 SP
|notes1=Cost: 60 SP
|-
|-
|game2={{title|Heroes}}<br>(Ground Orders 2)
|game2={{title|Heroes}}<br>(Ground Orders 2)
|sprite2=[[File:Is feh ground orders 2.png|20px]]
|sprite2=[[File:Is feh ground orders 2.png|20px]]
|effect2=If user's [[Hit point|HP]] is 50% or higher, at start of user's phase, allows adjacent non-flight allies may move to any space adjacent to any ally within two spaces during the turn.
|effect2=If user's [[Hit point|HP]] is 50% or higher, at start of user's phase, allows adjacent non-flight allies to move to any space adjacent to any ally within two spaces during the turn.
|active2=--
|active2=--
|capacity2=--
|capacity2=--
|notes2=Cost: 120 SP
|notes2=Cost: 120 SP
|-
|-
|gameo={{title|Heroes}}<br>(Ground Orders 3)
|gameo={{title|Heroes}}<br>(Ground Orders 3)
|spriteo=[[File:Is feh ground orders 3.png|20px]]
|spriteo=[[File:Is feh ground orders 3.png|20px]]
|effecto=At start of user's phase, allows adjacent non-flight allies may move to any space adjacent to any ally within two spaces during the turn.
|effecto=At start of user's phase, allows adjacent non-flight allies to move to any space adjacent to any ally within two spaces during the turn.
|activeo=--
|activeo=--
|capacityo=--
|capacityo=--
|noteso=Cost: 240 SP
|noteso=Cost: 240 SP
}}
}}



Revision as of 23:29, 16 July 2019


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Ground Orders

Is feh ground orders 1.png
Icon of the Ground Orders 1 skill in Heroes.

Type(s)

Passive (Type C)

Game(s)

Ground Orders is a three-tiered passive type C skill which debuted in Fire Emblem Heroes; the individual tiers of the skill are known as Ground Orders 1, Ground Orders 2, and Ground Orders 3 in order from lowest to highest. Units with a Ground Orders skill can, at the start of the user's phase, allow any non-flight unit adjacent to the user to be able to move to any space adjacent to an ally within two spaces for the duration of the turn; the user's HP required to activate this effect drastically decreases with the skill's tier.

Data

Game Icon Effect Activation Capacity Notes
Heroes
(Ground Orders 1)
Is feh ground orders 1.png If user's HP is full, at start of user's phase, allows adjacent non-flight allies to move to any space adjacent to any ally within two spaces during the turn. -- -- Cost: 60 SP
Heroes
(Ground Orders 2)
Is feh ground orders 2.png If user's HP is 50% or higher, at start of user's phase, allows adjacent non-flight allies to move to any space adjacent to any ally within two spaces during the turn. -- -- Cost: 120 SP

Availability

Heroes

Units Fjorm: Bride of Rime

Trivia

Etymology and other languages

Names, etymology, and in other regions
Language Name Definition, etymology, and notes
English

Ground Orders 1
Ground Orders 2
Ground Orders 3

--

Gallery

See also

Template:NavPassiveH