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Ground Orders: Difference between revisions
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|game1={{title|Heroes}}<br>(Ground Orders 1) | |game1={{title|Heroes}}<br>(Ground Orders 1) | ||
|sprite1=[[File:Is feh ground orders 1.png|20px]] | |sprite1=[[File:Is feh ground orders 1.png|20px]] | ||
|effect1=If user's [[Hit point|HP]] is full, at start of user's phase, allows adjacent non-flight allies | |effect1=If user's [[Hit point|HP]] is full, at start of user's phase, allows adjacent non-flight allies to move to any space adjacent to any ally within two spaces during the turn. | ||
|active1=-- | |active1=-- | ||
|capacity1=-- | |capacity1=-- | ||
|notes1=Cost: | |notes1=Cost: 60 SP | ||
|- | |- | ||
|game2={{title|Heroes}}<br>(Ground Orders 2) | |game2={{title|Heroes}}<br>(Ground Orders 2) | ||
|sprite2=[[File:Is feh ground orders 2.png|20px]] | |sprite2=[[File:Is feh ground orders 2.png|20px]] | ||
|effect2=If user's [[Hit point|HP]] is 50% or higher, at start of user's phase, allows adjacent non-flight allies | |effect2=If user's [[Hit point|HP]] is 50% or higher, at start of user's phase, allows adjacent non-flight allies to move to any space adjacent to any ally within two spaces during the turn. | ||
|active2=-- | |active2=-- | ||
|capacity2=-- | |capacity2=-- | ||
|notes2=Cost: | |notes2=Cost: 120 SP | ||
|- | |- | ||
|gameo={{title|Heroes}}<br>(Ground Orders 3) | |gameo={{title|Heroes}}<br>(Ground Orders 3) | ||
|spriteo=[[File:Is feh ground orders 3.png|20px]] | |spriteo=[[File:Is feh ground orders 3.png|20px]] | ||
|effecto=At start of user's phase, allows adjacent non-flight allies | |effecto=At start of user's phase, allows adjacent non-flight allies to move to any space adjacent to any ally within two spaces during the turn. | ||
|activeo=-- | |activeo=-- | ||
|capacityo=-- | |capacityo=-- | ||
|noteso=Cost: | |noteso=Cost: 240 SP | ||
}} | }} | ||
Revision as of 23:29, 16 July 2019
This page has been marked as a stub. Please help improve the page by adding information. |
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Ground Orders is a three-tiered passive type C skill which debuted in Fire Emblem Heroes; the individual tiers of the skill are known as Ground Orders 1, Ground Orders 2, and Ground Orders 3 in order from lowest to highest. Units with a Ground Orders skill can, at the start of the user's phase, allow any non-flight unit adjacent to the user to be able to move to any space adjacent to an ally within two spaces for the duration of the turn; the user's HP required to activate this effect drastically decreases with the skill's tier.
Data
Game | Icon | Effect | Activation | Capacity | Notes |
---|---|---|---|---|---|
Heroes (Ground Orders 1) |
If user's HP is full, at start of user's phase, allows adjacent non-flight allies to move to any space adjacent to any ally within two spaces during the turn. | -- | -- | Cost: 60 SP | |
Heroes (Ground Orders 2) |
If user's HP is 50% or higher, at start of user's phase, allows adjacent non-flight allies to move to any space adjacent to any ally within two spaces during the turn. | -- | -- | Cost: 120 SP |
Availability
Heroes
Units | Fjorm: Bride of Rime |
Trivia
Etymology and other languages
Names, etymology, and in other regions | ||
---|---|---|
Language | Name | Definition, etymology, and notes |
English |
Ground Orders 1 |
-- |