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Grima (chapter)

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Grima (Japanese: 邪竜ギムレー Evil Dragon Gimurei) is the endgame of Fire Emblem Awakening. The chapter depicts the Shepherds' final battle with the Fell Dragon Grima.

Grima

No image available.

Location

Grima

Boss(es)

Grima

Previous chapter(s)

To Slay a God

Hrrngh! *Huff, huff* ...Wh-what... What manner of magic...
— Chrom, upon being weakened by Grima's initial attack

Plot

Main article: Grima (chapter)/Script

From the summit of Origin Peak, Naga teleports the Shepherds onto Grima's back, so that they can reach Grima's weak spot on the nape of his neck. Once they reach Grima, though, the Fell Dragon unleashes a powerful attack that leaves the Shepherds at death's door. Grima states that he/she will spare Robin's friends, if he/she will become one with Grima. This proves to be a trap, and regardless of Robin's answer, Grima attempts to absorb Robin into him/herself. Robin refuses Grima again, prompting Grima to attack him/her, dragging him/her into complete darkness.

Robin is left unable to see or hear anything, and is on the verge of giving up, until Chrom's voice breaks through the void. Chrom and the Shepherds encourage Robin to fight back, giving him/her the energy to break out of Grima's grip. Naga uses her power to restore the Shepherds' energy, and the Shepherds engage in their final battle.

As the Shepherds approach Grima, Naga appears, and again warns Chrom and Robin of the choice they must make: let Chrom defeat Grima, sealing him/her away for another thousand years, or have Robin sacrifice him/herself, killing Grima forever—but also almost certainly ending Robin's life as well. Once Grima has been weakened, the time comes for Robin to make his/her decision.

If Chrom defeats Grima, Grima is sealed away once again. Chrom and the other Shepherds express their relief that the battle ended without Robin sacrificing him/herself. Though Robin still doubts that he/she made the right decision, his/her family reassure him/her of his/her decision.

If Robin chooses to sacrifice him/herself, both he/she and Grima disappear, apparently gone forever. The Shepherds, however, remember that Naga mentioned that there was a slight possibility that Robin may return, and refuse to give up hope. At an unknown point in time after the final battle, Robin awakens once again in the field outside Southtown, and is greeted by Chrom and Lissa in identical fashion to their first meeting, but with one critical change—the Brand of Grima, once located on Robin's right hand, has disappeared, proving that Grima has been slain once and for all.

Chapter data

Normal Hard/Lunatic

Chapter Data
Conditions
Unit Data
Victory: Defeat Grima Player Partner Other Enemy
Defeat: Chrom or Robin dies 1–16 {{{partner}}} {{{other}}} 25+∞
 
Map dimensions:
25 columns by 26 rows

Character data

Characters
New units

None

Required characters
 
Available characters
                           

Note: The returning characters list does not include any characters recruitable in paralogues, as the player may not have taken on any available paralogue chapters yet. The list also does not include any bonus units, as they are recruitable at the player's discretion.

Item data

There are no items obtained in this chapter.

Shop data

There is no shop in this chapter.

Event tiles

There are no event tiles in this chapter.

Enemy data

Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.

Normal Hard Lunatic(+)

Enemy Units
Name Class Lv # HP Str Mag Skill Spd Lck Prf Def Res Cha Lck Con Mov Inventory and Skills
  Grima Grima 30 1 80 35 25 30 25 25 35 30 -   Expiration
  Anathema  Dragonskin
Stands on ire.
  Grimleal Paladin 20 2 58~59 26~27 1 22~23 23~24 21 22~23 16~17 8   Silver Lance  Silver Sword
  Outdoor Fighter
Can have 0–1 skill(s) at random
Immediately begins moving unprovoked.
  Grimleal Sniper 20 1 54~55 20~21 1 31 23~24 16~17 20~21 11~12 6   Silver Bow
  Skill +2  Prescience  Hit Rate +20
Can have 0–1 skill(s) at random
Immediately begins moving unprovoked.
  Grimleal Great Knight 20 2 62~63 28 0 18~19 16~17 19~20 27~28 6~7 7   Silver Axe  Silver Lance
  Outdoor Fighter  Defense +2  Indoor Fighter
Can have 0–1 skill(s) at random
Immediately begins moving unprovoked.
  Grimleal Assassin 20 1 51~52 25~26 0 33 31 15~16 14~15 6~7 6   Killing Edge  Killer Bow
  Avoid +10  Vantage  Movement +1
Can have 0–1 skill(s) at random
Immediately begins moving unprovoked.
  Grimleal General 20 2 66 31 0 21~22 13~14 19 28~29 11~12 5   Spear
  Defense +2  Indoor Fighter  Rally Defense
Can have 0–1 skill(s) at random
Immediately begins moving unprovoked.
  Grimleal Griffon Rider 20 1 56~57 25~26 0 26 25~26 20~21 20 8~9 8   Hammer
  Strength +2  Tantivy
Can have 0–1 skill(s) at random
Immediately begins moving unprovoked.
  Grimleal Hero 20 1 56~57 25 1 30 26 20~21 19~20 11~12 6   Silver Sword  Silver Axe
  HP +5  Zeal  Patience
Can have 0–1 skill(s) at random
Immediately begins moving unprovoked.
  Grimleal Bow Knight 20 1 58 21~22 0 25~26 24~25 16~17 15~16 7~8 8   Silver Bow  Silver Sword
  Patience  Skill +2  Prescience  Rally Skill
Can have 0–1 skill(s) at random
Immediately begins moving unprovoked.
  Grimleal War Monk 20 1 58 22~23 18~19 15~16 23~24 21 16~17 20~21 6   Killer Axe  Physic
  Resistance +2  Healtouch  Rally Luck  Renewal
Can have 0–1 skill(s) at random
Immediately begins moving unprovoked.
  Grimleal Swordmaster 20 1 50~51 24 2 30 33 24 16~17 15~16 6   Silver Sword
  Avoid +10  Vantage
Can have 0–1 skill(s) at random
Immediately begins moving unprovoked.
  Grimleal Wyvern Lord 20 1 58~59 30 0 21~22 20~21 19~20 25~26 9~10 8   Silver Lance  Silver Axe
  Strength +2  Tantivy  Quick Burn
Can have 0–1 skill(s) at random
Immediately begins moving unprovoked.
  Grimleal Trickster 20 1 45~46 20~21 18~19 27 28~29 16~17 12~13 14~15 6   Levin Sword  Physic
  Movement +1  Lucky Seven
Can have 0–1 skill(s) at random
Immediately begins moving unprovoked.
  Grimleal Warrior 20 1 64 31 0 23~24 18~19 22~23 17~18 9~10 6   Silver Axe  Silver Bow
  Gamble  HP +5  Zeal  Rally Strength
Can have 0–1 skill(s) at random
Immediately begins moving unprovoked.
  Grimleal Dark Flier 20 1 47~48 14~15 20~21 23~24 27~28 25~26 14~15 26 8   Thoron  Silver Lance
  Speed +2  Relief
Can have 0–1 skill(s) at random
Immediately begins moving unprovoked.
  Grimleal Sorcerer 20 1 57~58 2 22~23 15~16 15~16 14~15 19~20 20~21 6   Waste
  Hex  Anathema
Can have 0–1 skill(s) at random
Immediately begins moving unprovoked.
  Grimleal Berserker 20 2 68 35~36 0 16~17 26~27 14~15 14~15 6~7 6   Tomahawk
  Gamble  Wrath
Can have 0–1 skill(s) at random
Immediately begins moving unprovoked.
  Grimleal Valkyrie 20 1 45~46 0 21~22 15~16 28 24 10~11 24~25 8   Rexcalibur  Physic
  Resistance +2  Demoiselle  Rally Resistance
Can have 0–1 skill(s) at random
Immediately begins moving unprovoked.
  Grimleal Sage 20 1 46~47 1 23~24 20~21 22 19~20 11~12 18~19 6   Bolganone  Physic
  Magic +2  Focus  Rally Magic
Can have 0–1 skill(s) at random
Immediately begins moving unprovoked.
  Grimleal Dark Knight 20 1 61 18~19 21~22 20~21 17~18 14~15 21~22 16~17 8   Bolganone  Silver Sword
  Focus  Hex  Anathema  Slow Burn
Can have 0–1 skill(s) at random
Immediately begins moving unprovoked.
  Grimleal Falcon Knight 20 1 50~51 21~22 14~15 29 29 28~29 14~15 24~25 8   Beast Killer  Physic
  Speed +2  Relief  Rally Speed
Can have 0–1 skill(s) at random
Immediately begins moving unprovoked.

Reinforcements

  • Reinforcements, unlimited in number, generally have the same weapon setup as the initial units of their classes, although in some cases their weapons are equipped in reverse order.
  • On turn 2, reinforcements will appear from the four sigils closest to Grima. On each of the following turns, reinforcements will appear from another set of four sigils. On Lunatic mode, they will appear from an additional set of four sigils along with the other set.

Boss data

Main article: Grima

Normal Hard Lunatic Lunatic+

 
  Grima
Level 30
Movement -
Stats
Max HP 80 Speed 25
Strength 35 Luck 25
Magic 25 Defense 35
Skill 30 Resistance 30
Inventory Skills
  Expiration   Anathema
  Dragonskin
Weapon Levels
  --   --   --
  --   --   --

Strategy

This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.

This section has been marked as a stub. Please help improve the page by adding information.


Trivia

  • This chapter is always accessible after it is unlocked regardless of whether or not it has been completed; as a consequence, it cannot host a skirmish and does not have a shop associated with it.
    • This is the only chapter in the Awakening base game that does not have event tiles, and the only main chapter that lacks a summary.
  • The standard preparations theme does not play during preparations; instead, the music from the preceding cutscene continues through the battle preparations screen.
  • If the player chooses not to deploy Robin, they will appear in cutscenes to the left of Chrom and leave the map through the south once the cutscenes are over.
  • This chapter's map was featured in the Invisible Ties Tempest Trial in Fire Emblem Heroes.

Etymology and other languages

Names, etymology, and in other regions
Language Name Definition, etymology, and notes
English

Grima

Named after the character of the same name, who is the main focus of the chapter.

Japanese

邪竜ギムレー

Evil Dragon Gimurei

Spanish

El Dragón Caído

The Fell Dragon

French

Grima

--

German

Grima

--

Italian

Grima

--

Gallery

← To Slay a God • Grima
Fire Emblem Awakening
Playable characters AnnaAversaBasilioBradyChercheChromCordeliaCynthiaDonnelEmmerynFlaviaFrederickGaiusGangrelGeromeGregorHenryInigoKellamKjelleLaurentLibraLissaLon'quLucinaMaribelleMirielMorganNahNoireNowiOliviaOwainPannePriamRickenRobinSay'riSeveraStahlSullySumiaTharjaTikiVaikeVirionWalhartYarneYen'fay
Non-playable characters HollandMaidenNagaOld HubbaPhila
Bosses AlgolAnguillaArdriAversaBovisCampariCanisCassiusCervantesChalardDalenDaltonDracoEquusExcellusEzraFarberGallusGangrelGarrickGeckoGrimaGyralIgnatiusJamilLepusMarthMorristanMusMustafaNelsonNombryOrtonOvisPherosPorcusPriamRaimiRisen ChiefRoddickRugerSimiaTigrisValidarVastoVictorVincentWalhartXalbadorYen'fayZanth
Background characters First exaltKe'riMarth
DLC characters AlmCatriaCelicaEirikaEldiganElinciaEphraimEstIkeKatarinaLeifLynPrince MarthMicaiahPallaRoySeliph
SpotPass characters Shadow Dragon CaedaGharnefLindeMerricMinervaNavarreNynaOgmaPrince MarthTiki
Gaiden AlmBoeyCelicaClairCliveDeenLuthierMycenNomahValbar
Mystery of the Emblem AthenaCatriaEtzelHardinHoraceKatarinaKing MarthLegionMaliceNorne
Genealogy of the Holy War G1 ArdenArvisAyraDeirdreEthlynJamkeLewynQuanRaquesisSigurd
Genealogy of the Holy War G2 AltenaAresArthurCedFeeJuliaJuliusLarceiSeliphUlster
Thracia 776 DagdarEyvelFinnLeifMareetaNannaOlwenRaydrikSaiasSalem
Binding Blade CeciliaLilinaLughPercevalRaighRoyShannaSophiaWoltZephiel
Fire Emblem EliwoodFlorinaHectorJaffarKarelLynMatthewNergalNinoSerra
Sacred Stones AmeliaEirikaEphraimInnesL'ArachelLuteLyonMarisaMoulderSeth
Path of Radiance AshnardElinciaGeoffreyIkeLuciaMiaMistSorenTitaniaZihark
Radiant Dawn Black KnightBromEdwardLeonardoMicaiahNepheneeSanakiSephiranSigrunSothe
Others CamusIshtarLinusLloydNarcianOliverPetrineSelenaTravantUrsula
Regalia and personal weapons AmatsuArmadsBalmungBook of NagaDouble BowExcaliburFalchion (Exalted FalchionParallel Falchion) • ForsetiGáe BolgGoddess StaffGoetiaGradivusGrima's TruthGungnirHauteclereHelswathMercuriusMissiletainnMjölnirMystletainnNidhoggNoble RapierParthiaRagnellRapierSol KattiTyrfingValflameWolf BergYewfelle
Chapters Main story Pm: Invisible Ties • P: The Verge of History • 1: Unwelcome Change • 2: Shepherds • 3: Warrior Realm • 4: Two Falchions • 5: The Exalt and the King • 6: Foreseer • 7: Incursion • 8: The Grimleal • 9: Emmeryn • 10: Renewal • 11: Mad King Gangrel • 12: The Seacomers • 13: Of Sacred Blood • 14: Flames on the Blue • 15: Smoldering Resistance • 16: Naga's Voice • 17: Inexorable Death • 18: Sibling Blades • 19: The Conqueror • 20: The Sword or the Knee • 21: Five Gemstones • 22: An Ill Presage • 23: Invisible Ties • 24: Awakening • 25: To Slay a GodE: Grima
Paralogues 1: Sickle to Sword • 2: The Secret Seller • 3: A Strangled Peace • 4: Anna the Merchant • 5: Scion of Legend • 6: A Man for Flowers • 7: Noble Lineage • 8: A Duel Disgraced • 9: Wings of Justice • 10: Ambivalence • 11: Twin Wyverns • 12: Disowned by Time • 13: Rival Bands • 14: Shadow in the Sands • 15: A Shot from the Dark • 16: Daughter to Dragons • 17: The Threat of Silence • 18: The Dead King's Lament • 19: Irreconcilable Paths • 20: A Hard Miracle • 21: Ghost of a Blade • 22: The Wellspring of Truth • 23: The Radiant Hero
Xenologues Champions of Yore 1Champions of Yore 2Champions of Yore 3The Golden GaffeEXPonential GrowthInfinite RegaliaLost Bloodlines 1Lost Bloodlines 2Lost Bloodlines 3Smash Brethren 1Smash Brethren 2Smash Brethren 3Rogues & Redeemers 1Rogues & Redeemers 2Rogues & Redeemers 3Death's EmbraceFive-Anna FirefightRoster RescueHarvest ScrambleSummer ScrambleHot-Spring ScrambleThe Future Past 1The Future Past 2The Future Past 3Apotheosis
Locations YlisseFerox (Arena Ferox) • Outrealm Gate (Outrealms) • Plegia (Dragon's Table) • YlisseValmChon'sinRosanneValm
Groups, objects, and concepts AwakeningEinherjarFire EmblemGrimleal (Deadlords) • RisenShepherds
Lists ChaptersCharactersClasses (Class change) • Hidden treasureItemsScriptsSkillsSupportsWeapons
Related topics Ancient LettersBirthdayDouble DuelDownloadable contentName chartNintendo Dream comics • Other games (GaidenGenealogy of the Holy WarShadow DragonNew Mystery of the Emblem) • Pre-release information (Unused content) • Unit Gallery (Soundtrack) • SpotPassStreetPassTimelineWorld map