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Gold: Difference between revisions

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:''This article is about the currency. For the class from {{title|Gaiden}} and character from {{title|Echoes: Shadows of Valentia}} sharing the name in Japanese, see '''[[Aurum]]'''.''
:''This article is about the currency. For the class from ''Gaiden'' and character from ''Shadows of Valentia'' with the same name in Japanese, see '''[[Aurum]]'''.''
----
 
[[File:Is ds bullion.png|right]]
[[File:FE16Gold.png|right]]
'''Gold''' (Japanese: {{hover|ゴールド|Gōrudo}} ''gold''), abbreviated as '''G''', is the currency used in all but two games, {{FE2}} and {{FE15}}, in the {{FES}}. It is accumulated and used by the player to fund their army, and its primary use in every game is to purchase [[item]]s and [[weapon]]s from [[shop]]s. It occasionally has other uses, such as to pay certain units to [[Recruitment|join]] the player's army.
'''Gold''' (Japanese: {{hl|ゴールド|Gōrudo}} ''gold''), abbreviated as '''G''', is the currency used in all but two games, {{FE2}} and {{FE15}}, in the {{FES}}. It is accumulated and used by the player to fund their army, and its primary use in every game is to purchase [[item]]s and [[weapon]]s from [[shop]]s. It occasionally has other uses, such as to pay certain units to [[Recruitment|join]] the player's army.


{{title|Gaiden}} is the only game where gold is wholly absent; its remake, {{title|Echoes: Shadows of Valentia}}, uses the similar [[Silver Mark]]s and [[Gold Mark]]s as currency.
{{title|Gaiden}} is the only game where gold is wholly absent; its remake, {{title|Echoes: Shadows of Valentia}}, uses the similar [[Silver Mark]]s and [[Gold Mark]]s as currency.


==Overview==
==Overview==
The majority of installments in the serie handle gold through giving the player's army a communal supply thereof. Under the player's direction, any unit can use the army's gold to purchase items from shops located, depending on the individual game, on the chapter maps, the [[world map]], the [[Battle Preparations|preparations]] screen or at the [[base]].
The majority of installments in the series handle gold through giving the player's army a communal supply thereof. Under the player's direction, any unit can use the army's gold to purchase items from shops located, depending on the individual game, on the chapter maps, the [[world map]], the [[Battle Preparations|preparations]] screen or at the [[base]].


Most of the time, the player will start the game with a set amount of gold. Further gold is obtained through selling items, finding it in [[Chest|treasure chests]], winning [[arena]] battles, receiving it from villages or in cutscene events. The majority of games have a small number of special and rare items which serve no use beyond being sold to shops in exchange for high amounts of gold, such as the [[Red Gem]] or [[Bullion]].
Most of the time, the player will start the game with a set amount of gold. Further gold is obtained through selling items, finding it in [[Chest|treasure chests]], winning [[arena]] battles, receiving it from villages or in cutscene events. The majority of games have a small number of special and rare items which serve no use beyond being sold to shops in exchange for high amounts of gold, such as the [[Red Gem]] or [[Bullion]].


===In ''Genealogy of the Holy War''===
===In ''Genealogy of the Holy War''===
{{FE4}} features a significantly different system of handling gold than the rest of the series. In this game, instead of the communal gold supply, every unit has their own personal supply of gold. Units can use gold to buy or repair weapons from the shops located in [[castle]]s, or can use it to be healed at the [[church]]es on the map for a sum of 5G per [[hit point]] restored. Additionally, in [[Crisis in Agustria|Chapter 2]], [[Beowolf]] can be recruited by any unit by paying him a sum of 10,000G, which he keeps upon joining the army. The maximum amount of gold any one unit can carry at a time is 50,000G.
{{FE4}} features a significantly different system of handling gold than the rest of the series. In this game, instead of the communal gold supply, every unit has their own personal supply of gold. Units can use gold to buy or repair weapons from the shops located in [[castle]]s, or can use it to be healed at the churches on the map for a sum of 5G per [[hit point]] restored. Additionally, in [[Crisis in Agustria|Chapter 2]], [[Beowolf]] can be recruited by any unit by paying him a sum of 10,000G, which he keeps upon joining the army. The maximum amount of gold any one unit can carry at a time is 50,000G.


The primary means of receiving gold is through [[village]]s: every village in the game will give visiting units a sum of gold, sometimes in addition to an item. An undamaged village rewards the unit with 5,000G, and the amount decreases by 500G per turn of damage sustained by the village from [[Brigand]]s until the village is destroyed. As with in other games, units can also receive gold by selling items or winning rounds of combat at arenas. Additionally, [[Thief|Thieves]], [[Thief Fighter]]s, units wielding the [[Thief's Sword]], or units equipped with the [[Thief's Band]] are equipped with the [[Steal]] skill, which automatically steals all of an enemy unit's gold upon damaging the enemy and adds it to the unit's own stockpile.
The primary means of receiving gold is through [[village]]s: every village in the game will give visiting units a sum of gold, sometimes in addition to an item. An undamaged village rewards the unit with 5,000G, and the amount decreases by 500G per turn of damage sustained by the village from [[Brigand]]s until the village is destroyed. As with in other games, units can also receive gold by selling items or winning rounds of combat at arenas. Additionally, [[Thief|Thieves]], [[Thief Fighter]]s, units wielding the [[Thief's Sword]], or units equipped with the [[Thief's Band]] are equipped with the [[Steal]] skill, which automatically steals all of an enemy unit's gold upon damaging the enemy and adds it to the unit's own stockpile. Lastly, at the start of each chapter, all player units will receive 1,000G for each player or partner castle—excluding the home castle and the final castle seized—at the end of the previous chapter; no gold is earned for castles between Chapters [[Doorway to Destiny|5]] and [[Heir of Light|6]].


There are only two ways of directly transferring gold between units: a Thief or Thief Fighter ([[Dew]], [[Patty]], [[Daisy]]) can give all of their gold to another unit, and any pair of [[love]]r characters can give each other all of their gold. In either case, the giving unit always gives up all of their gold to the receiver, unless this would result in the receiver having an amount of gold above the 50,000G cap: in this case, the giving unit will only give the receiver enough gold to reach the 50,000G cap and will keep the remainder.
There are only two ways of directly transferring gold between units: a Thief or Thief Fighter ([[Dew]], [[Patty]], [[Daisy]]) can give all of their gold to another unit, and any pair of [[love]]r characters can give each other all of their gold. In either case, the giving unit always gives up all of their gold to the receiver, unless this would result in the receiver having an amount of gold above the 50,000G cap; in this case, the giving unit will only give the receiver enough gold to reach the 50,000G cap and will keep the remainder.


All classes are assigned a base amount of gold which they possess by default. While this is not particularly relevant to playable units, since they have their own individual starting gold supply, this results in almost all enemy units having a supply of gold which can be stolen through the Steal skill.
All classes are assigned a base amount of gold which they possess by default. While this is not particularly relevant to playable units, since they have their own individual starting gold supply, this results in almost all enemy units having a supply of gold which can be stolen through the Steal skill.


{|width="30%" align=center class="cellpadding-3" style="border-spacing: 3px; margin-left:auto; margin-right:auto; {{round}}; border:1px solid {{Color2}}; background-color: {{Color1}}; text-align: center"
{| class="cellpadding-3 basic" style="width: 60%; padding: 3px"
!style="{{roundtl}}; border:none" width="100%" colspan="2"|Gold supply of generic units
! style="background: none" colspan="2" | Gold supply of generic units
|- style="color: #fff"
! style="border-top-left-radius: 15px" | Amount
! style="border-top-right-radius: 15px" | Classes
|-
|-
{{!}}
| 0G
{|width="100%" align=center border=1 class="cellpadding-3 sortable" style="border-spacing: 3px; {{roundt}}; {{roundb}}; border-right:1px solid {{Color1}}; border-top:1px solid {{Color1}}; border-left:1px solid {{Color1}}; border-bottom:1px solid {{Color3}}; background-color: {{Color1}}; text-align: center"
| [[Civilian]] • [[Dark Prince]]
!style="{{roundtl}}; border:none; background-color:{{Color3}}; color:#fff"|Amount
!style="{{roundtr}}; border:none; background-color:{{Color3}}; color:#fff"|Classes
|-
|-
|style="border:none; background-color:{{Color3}}"|0G
| 1,000G
|style="border:none; background-color:{{Color3}}"|[[File:Ma snes02 civilian partner.gif|link=Civilian]] [[File:Ma snes02 dark prince enemy.gif|link=Dark Prince]]
| [[Cavalier]] • [[Lance Knight]] • [[Arch Knight]] • [[Axe Knight]] • [[Free Knight]] • [[Troubadour]] • [[Pegasus Rider]] • [[Dragon Rider]] • [[Bow Fighter]] • [[Myrmidon]] • [[Barbarian]] • [[Hunter]] • [[Dancer]] • [[Priest]] • [[Mage]] • [[Fire Mage]] • [[Thunder Mage]] • [[Wind Mage]] • [[Ballista (class)|Ballista]] • [[Iron Ballista (class)|Iron Ballista]] [[Killer Ballista (class)|Killer Ballista]] • [[Soldier]] • [[Spear Soldier]] • [[Axe Soldier]] • [[Archer]] • [[Sword Soldier]]
|-
|-
|style="border:none; background-color:{{Color3}}"|1000G
| 2,000G
|style="border:none; background-color:{{Color3}}"|[[File:Ma snes02 cavalier playable.gif|link=Cavalier]][[File:Ma snes02 free knight playable.gif|link=Free Knight]][[File:Ma snes02 axe knight playable.gif|link=Axe Knight]][[File:Ma snes02 lance knight playable.gif|link=Lance Knight]][[File:Ma snes02 arch knight playable.gif|link=Arch Knight]][[File:Ma snes02 troubadour playable.gif|link=Troubadour]][[File:Ma snes02 dragon rider enemy.gif|link=Dragon Rider]][[File:Ma snes02 bow fighter playable.gif|link=Bow Fighter]][[File:Ma snes02 myrmidon playable.gif|link=Myrmidon]][[File:Ma snes02 barbarian enemy.gif|link=Barbarian]][[File:Ma snes02 hunter enemy.gif|link=Hunter]][[File:Ma snes02 dancer playable.gif|link=Dancer]][[File:Ma snes02 priest playable.gif|link=Priest]][[File:Ma snes02 mage playable.gif|link=Mage]][[File:Ma snes02 fire mage enemy.gif|link=Fire Mage]][[File:Ma snes02 thunder mage female playable.gif|link=Thunder Mage]][[File:Ma snes02 wind mage playable.gif|link=Wind Mage]][[File:Ma snes02 ballista enemy.gif|link=Ballista (class)]][[File:Ma snes02 iron ballista enemy.gif|link=Iron Ballista (class)]][[File:Ma snes02 killer ballista enemy.gif|link=Killer Ballista (class)]]
| [[Knight]] [[Armored Sword]] [[Armored Axe]] [[Bow Armor]] [[Fighter]] [[Bard (Jugdral)|Bard]] [[Light Priestess]]
|-
|-
|style="border:none; background-color:{{Color3}}"|2000G
| 3,000G
|style="border:none; background-color:{{Color3}}"|[[File:Ma snes02 knight enemy.gif|link=Knight]][[File:Ma snes02 armored sword playable.gif|link=Armored Sword]][[File:Ma snes02 armored axe enemy.gif|link=Armored Axe]][[File:Ma snes02 bow armor enemy.gif|link=Bow Armor]][[File:Ma snes02 fighter playable.gif|link=Fighter]][[File:Ma snes02 bard playable.gif|link=Bard]][[File:Ma snes02 shaman playable.gif|link=Shaman (Genealogy of the Holy War)]]
| [[Knight Lord]] • [[Duke Knight]] [[Master Knight]] [[Paladin]] [[Bow Knight]] • [[Ranger]] • [[Mage Knight]] • [[Great Knight]] • [[Pegasus Knight]] • [[Wyvern Rider]] • [[Swordmaster]] • [[Forrest (class)|Forrest]] • [[Warrior]] • [[Sniper]] • [[General]] • [[Mage Fighter]] • [[High Priest]] • [[Bishop]] [[Dark Mage]]
|-
|-
|style="border:none; background-color:{{Color3}}"|3000G
| 5,000G
|style="border:none; background-color:{{Color3}}"|[[File:Ma snes02 lord knight seliph playable.gif|link=Knight Lord]][[File:Ma snes02 master knight playable.gif|link=Master Knight]][[File:Ma snes02 paladin playable.gif|link=Paladin]][[File:Ma snes02 ranger playable.gif|link=Ranger]][[File:Ma snes02 great knight playable.gif|link=Great Knight]][[File:Ma snes02 bow knight playable.gif|link=Bow Knight]][[File:Ma snes02 mage knight playable.gif|link=Mage Knight]][[File:Ma snes02 pegasus knight playable.gif|link=Pegasus Knight]][[File:Ma snes02 wyvern rider female playable.gif|link=Wyvern Rider]][[File:Ma snes02 swordmaster playable.gif|link=Swordmaster]][[File:Ma snes02 forrest playable.gif|link=Forrest (class)]][[File:Ma snes02 warrior playable.gif|link=Warrior]][[File:Ma snes02 sniper playable.gif|link=Sniper]][[File:Ma snes02 general playable.gif|link=General]][[File:Ma snes02 mage fighter playable.gif|link=Mage Fighter]][[File:Ma snes02 high priest playable.gif|link=High Priest]][[File:Ma snes02 bishop enemy.gif|link=Bishop]]
| [[Falcoknight]] [[Wyvern Lord]] [[Baron]] [[Brigand]] [[Pirate]] [[Princess]] [[Prince]] [[Sage]] [[Dark Bishop]] [[Thief]]
|-
|-
|style="border:none; background-color:{{Color3}}"|5000G
| 6,000G
|style="border:none; background-color:{{Color3}}"|[[File:Ma snes02 falcon knight playable.gif|link=Falcoknight]][[File:Ma snes02 wyvern lord female playable.gif|link=Wyvern Lord]][[File:Ma snes02 baron enemy.gif|link=Baron]][[File:Ma snes02 brigand enemy.gif|link=Brigand]][[File:Ma snes02 pirate enemy.gif|link=Pirate]][[File:Ma snes02 princess playable.gif|link=Princess]][[File:Ma snes02 prince playable.gif|link=Prince]][[File:Ma snes02 sage playable.gif|link=Sage]][[File:Ma snes02 dark bishop enemy.gif|link=Dark Bishop]][[File:Ma snes02 thief playable.gif|link=Thief]]
| [[Emperor]] [[Junior Lord]] [[Queen]] [[Thief Fighter]]
|-
|-
|style="border:none; background-color:{{Color3}}"|6000G
! style="border-bottom-left-radius: 15px; border-bottom-right-radius: 15px" colspan="2" |
|style="border:none; background-color:{{Color3}}"|[[File:Ma snes02 emperor enemy.gif|link=Emperor]][[File:Ma snes02 junior lord playable.gif|link=Junior Lord]][[File:Ma snes02 queen enemy.gif|link=Queen]][[File:Ma snes02 thief fighter playable.gif|link=Thief Fighter]]
|}
|}
|}


==Locations==
==Locations==
===''Shadow Dragon and the Blade of Light''===
Listed below are all the locations where gold can be obtained by itself as an item. For other sources of gold, see the "Selling items" section further down to see which are available in each game, and where they can be found, so that one may better plan out how much gold can be obtained in a playthrough of each game.
 
===''Shadow Dragon & the Blade of Light''===
{{ItemLoc
{{ItemLoc
|method1=Event
|method1=Initial
|data1=[[A Brush in the Teeth|Chapter 3]]: 15,000, closing cutscene
|data1=2,000
|method2=Event
|data2=[[A Brush in the Teeth|Chapter 3]]: 15,000, closing cutscene
|methodlast=Treasure
|methodlast=Treasure
|datalast=[[Marth Embarks|Chapter 1]]: 10,000, [[village]] • [[The Pirates of Galder|Chapter 2]]: 5,000, [[village]] • [[Battle in the Lea|Chapter 4]]: 5,000, [[village]] • [[Fire Emblem (Shadow Dragon)|Chapter 6]]: 10,000, [[chest]] • [[The Pyrathi Dragon|Chapter 9]]: 15,000, [[chest]] • [[The Ageless Palace|Chapter 12]]: 20,000, [[chest]] • [[Land of Sorrow (Shadow Dragon)|Chapter 14]]: 10,000, [[chest]] • [[Star and Savior|Chapter 17]]: 15,000, [[chest]] • [[Manakete Princess|Chapter 19]]: 30,000, [[chest]] • [[Dark Pontifex|Chapter 23]]: 10,000, [[chest]]
|datalast=[[Marth Embarks|Chapter 1]]: 10,000, [[village]] • [[The Pirates of Galder|Chapter 2]]: 5,000, [[village]] • [[Battle in the Lea|Chapter 4]]: 5,000, [[village]] • [[Fire Emblem (Shadow Dragon chapter)|Chapter 6]]: 10,000, [[chest]] • [[The Pyrathi Dragon|Chapter 9]]: 15,000, [[chest]] • [[The Ageless Palace|Chapter 12]]: 20,000, [[chest]] • [[Land of Sorrow (Shadow Dragon)|Chapter 14]]: 10,000, [[chest]] • [[Star and Savior|Chapter 17]]: 15,000, [[chest]] • [[Manakete Princess|Chapter 19]]: 30,000, [[chest]] • [[Dark Pontifex|Chapter 23]]: 10,000, [[chest]]
}}
}}


===''Mystery of the Emblem''===
===''Mystery of the Emblem''===
{{ItemLoc
{{ItemLoc
|method1=Treasure
|method1=Event
|data1=Book 1: [[Marth Embarks|Chapter 1]]: 5,000, [[village]] • [[The Pirates of Galder|Chapter 2]]: 3,000, [[village]] • [[Fire Emblem (Shadow Dragon)|Chapter 5]]: 5,000, [[chest]] • [[The Ageless Palace|Chapter 10]]: 10,000, [[chest]] • [[Land of Sorrow (Shadow Dragon)|Chapter 11]]: 5,000, [[chest]] • [[Star and Savior|Chapter 14]]: 7,500, [[chest]] • [[Manakete Princess|Chapter 15]]: 10,000, [[chest]] • [[Dark Pontifex|Chapter 18]]: 10,000, [[chest]]<br>Book 2: [[Two Sorcerers|Chapter 10]]: 10,000, [[chest]] • [[Frozen Land|Chapter 13]]: 10,000, [[chest]] • [[Regaining the Capital|Chapter 16]]: 10,000, [[chest]] • [[Dark Emperor|Chapter 20]]: 10,000, [[chest]]
|data1=Book 1: [[A Brush in the Teeth|Chapter&nbsp;3]]: 10,000, closing cutscene
|method2=Treasure
|data2=Book 1: [[Marth Embarks|Chapter&nbsp;1]]: 5,000, [[village]] • [[The Pirates of Galder|Chapter&nbsp;2]]: 3,000, [[village]] • [[Fire Emblem (Shadow Dragon chapter)|Chapter&nbsp;5]]: 5,000, [[chest]] • [[The Ageless Palace|Chapter&nbsp;10]]: 10,000, [[chest]] • [[Land of Sorrow (Shadow Dragon)|Chapter&nbsp;11]]: 5,000, [[chest]] • [[Star and Savior|Chapter&nbsp;14]]: 7,500, [[chest]] • [[Manakete Princess|Chapter&nbsp;15]]: 10,000, [[chest]] • [[Dark Pontifex|Chapter&nbsp;18]]: 10,000, [[chest]]<br>Book 2: [[Two Sorcerers|Chapter&nbsp;10]]: 10,000, [[chest]] • [[Frozen Land|Chapter&nbsp;13]]: 10,000, [[chest]] • [[Regaining the Capital|Chapter&nbsp;16]]: 10,000, [[chest]] • [[Dark Emperor|Chapter&nbsp;20]]: 10,000, [[chest]]
|methodlast=Dropped by
|methodlast=Dropped by
|datalast=Book 1: [[Champions of Aurelis|Chapter 4]]: 1,000, enemy [[Thief]] • [[Fire Emblem (Shadow Dragon)|Chapter 5]]: 1,000, enemy [[Thief]] • [[Manakete Princess|Chapter 15]]: 1,000, enemy [[Thief]] • [[The Dragonkin Realm|Chapter 19]]: 500, enemy [[Thief]]<br>Book 2: [[Rebellion at Macedon|Chapter 2]]: 500, enemy [[Thief]] • [[Abducted Princess|Chapter 3]]: 1,000, enemy [[Thief]] • [[Joy and Sorrow|Chapter 4]]: 1,000, enemy [[Thief]] • [[Liberation of Grust|Chapter 5]]: 1,000, enemy [[Thief]] • [[The Scarlet Sword|Chapter 7]]: 500, enemy [[Thief]] (×2); 5,000, enemy [[Thief]] • [[A Mystery Revealed|Chapter 14]]: 1,000, enemy [[Thief]] • [[Return of the Prince|Chapter 15]]: 1,500, enemy [[Thief]]; 200, enemy [[Thief]] (reinforcement, ×10) • [[Regaining the Capital|Chapter 16]]: 500, enemy [[Thief]] • [[The Last Decisive Battle|Chapter 19]]: 1000, enemy [[Thief]]
|datalast=Book 1: [[Champions of Aurelis|Chapter&nbsp;4]]: 1,000, enemy [[Thief]] • [[Fire Emblem (Shadow Dragon chapter)|Chapter&nbsp;5]]: 1,000, enemy [[Thief]] • [[Manakete Princess|Chapter&nbsp;15]]: 1,000, enemy [[Thief]] • [[The Dragonkin Realm|Chapter&nbsp;19]]: 500, enemy [[Thief]]<br>Book 2: [[Rebellion at Macedon|Chapter&nbsp;2]]: 500, enemy [[Thief]] • [[Abducted Princess|Chapter&nbsp;3]]: 1,000, enemy [[Thief]] • [[Joy and Sorrow|Chapter&nbsp;4]]: 1,000, enemy [[Thief]] • [[Liberation of Grust|Chapter&nbsp;5]]: 1,000, enemy [[Thief]] • [[The Scarlet Sword|Chapter&nbsp;7]]: 500, enemy [[Thief]] (×2); 5,000, enemy [[Thief]] • [[Sanctuary of Sorcery|Chapter&nbsp;9]]: 1,000, enemy [[Thief]] • [[A Mystery Revealed|Chapter&nbsp;14]]: 1,000, enemy [[Thief]] • [[Return of the Prince|Chapter&nbsp;15]]: 1,500, enemy [[Thief]]; 200, enemy [[Thief]] (reinforcement, ×10) • [[Regaining the Capital|Chapter&nbsp;16]]: 500, enemy [[Thief]] • [[The Last Decisive Battle|Chapter&nbsp;19]]: 1,000, enemy [[Thief]]
}}
}}
===''Genealogy of the Holy War''===
{{main|Village/Super Famicom games#Village locations and rewards in Genealogy of the Holy War{{!}}Village locations and rewards in Genealogy of the Holy War}}


===''Thracia 776''===
===''Thracia 776''===
The player starts with zero gold, and there are no events which provide any. The only way to obtain gold is to sell items to shops. [[Capture|Capturing]] enemies will allow players to steal all their items, which can then be sold, in turn making capturing the main source of gold.
The player starts with zero gold, and there are no events which provide any. The only way to obtain gold is to sell items to shops or win battles at the arena. [[Capture|Capturing]] enemies will allow players to steal all their items, which can then be sold, in turn making capturing the main source of gold.


===''The Binding Blade''===
===''The Binding Blade''===
Line 73: Line 81:
|data1=3,500
|data1=3,500
|methodlast=Treasure
|methodlast=Treasure
|datalast=[[Breath of Destiny|Chapter 1]]: 5,000, [[village]] • [[Latecomer's Sorrow|Chapter 3]]: 3,000, [[chest]] • [[Ensnared|Chapter 6]]: 5,000, [[chest]]; 3,000, [[chest]]; 2,000, [[chest]] • [[Hero of the West|Chapter 11A]]: 5,000, [[village]] • [[Storming the Capital|Chapter 16]]: 5,000, [[chest]]
|datalast=[[Breath of Destiny|Chapter&nbsp;1]]: 5,000, [[village]] • [[Latecomer's Sorrow|Chapter&nbsp;3]]: 3,000, [[chest]] • [[Ensnared|Chapter&nbsp;6]]: 5,000, [[chest]]; 3,000, [[chest]]; 2,000, [[chest]] • [[Hero of the West|Chapter&nbsp;11A]]: 5,000, [[village]] • [[Storming the Capital|Chapter&nbsp;16]]: 5,000, [[chest]]
}}
}}


===''The Blazing Blade''===
===''The Blazing Blade''===
:''This list may be incomplete.''
{{ItemLoc
{{ItemLoc
|method1=Event
|method1=Initial
|data1=[[Battle Preparations|Chapter 29xE/31xH]]: 30,000, from the start
|data1=10,000 <small>(Eliwood's tale only)</small>
|method2=Event
|data2=[[Battle Preparations|Chapter&nbsp;29xE/31xH]]: 30,000, from the start
|methodlast=Treasure
|methodlast=Treasure
|datalast=[[Band of Mercenaries|Chapter 3]]: 2,000, [[village]] • [[The Peddler Merlinus|Chapter 13x]]: 5,000, [[village]] • [[Kinship's Bond|Chapter 21E/22H]]: 10,000, [[chest]]
|datalast=[[Band of Mercenaries|Chapter&nbsp;3]]: 2,000, [[village]] • [[The Peddler Merlinus|Chapter&nbsp;13x]]: 5,000, [[village]] • [[Kinship's Bond|Chapter&nbsp;21E/22H]]: 10,000, [[chest]]
}}
}}


Line 89: Line 98:
{{ItemLoc
{{ItemLoc
|method1=Event
|method1=Event
|data1=[[Escape!|Chapter 1]]: 5,000, closing cutscene • [[A New Journey]]: 10,000, cutscene prior to route split • [[Hamill Canyon|Chapter 13A]]: 5,000, closing cutscene
|data1=[[Escape!|Chapter&nbsp;1]]: 5,000, closing cutscene • [[A New Journey]]: 10,000, cutscene prior to route split • [[Hamill Canyon|Chapter&nbsp;13A]]: 5,000, closing cutscene • [[Last Hope|Chapter&nbsp;19]]: 10,000, closing cutscene
|method2=Dropped by
|method2=Dropped by
|data2=[[Tower of Valni]], Floor 1: 10, enemy [[Revenant]] • 100, enemy [[Entombed]]
|data2=[[Tower of Valni]], Floor 1: 10, enemy [[Revenant]] • 100, enemy [[Entombed]]
|method3=Dropped by ([[Skirmish]]){{hover|*|Items are obtainable only if a monster has two items in their inventory and neither is a poison weapon}}
|method3=Dropped by ([[Skirmish]]){{h|*|Items are obtainable only if a monster has two items in their inventory and neither is a poison weapon}}
|data3=[[Revenant]]{{hover|*|Chances of being in slot 2: 1G (0.5%), 5G (1%), 10G (3%), 50G (4%), 100G (1.5%)}} • [[Entombed]]{{hover|*|Chances of being in slot 2: 50G (2.1%), 100G (2.8%), 150G (1.4%), 200G (0.7%)}} • Melee [[Bonewalker]]{{hover|*|Chances of being in slot 2: 1G (0.25%), 5G (0.5%), 10G (1.5%), 50G (2%), 100G (0.75%)}} • Bow [[Bonewalker]]{{hover|*|Chances of being in slot 2: 1G (0.15%), 5G (0.3%), 10G (0.9%), 50G (2.1%), 100G (1.65%), 150G (0.6%) 200G (0.3%)}} • Melee [[Wight]]{{hover|*|Chances of being in slot 2: 50G (1.5%), 100G (2%), 150G (1%), 200G (0.5%)}} • Bow [[Wight]]{{hover|*|Chances of being in slot 2: 50G (1.2%), 100G (1.6%), 150G (0.8%), 200G (0.4%)}} • [[Tarvos (class)|Tarvos]]{{hover|*|Chances of being in slot 2: 1G (0.3%), 5G (0.3%), 10G (0.9%), 50G (1.2%), 100G (0.3%)}} • [[Mogall]]{{hover|*|Chances of being in slot 2: 1G (0.4%), 5G (0.4%), 10G (1.2%), 50G (1.6%), 100G (0.4%)}} • [[Arch Mogall]]{{hover|*|Chances of being in slot 2: 50G (1.2%), 100G (1.6%), 150G (0.8%), 200G (0.4%)}} • [[Gorgon]]{{hover|*|Chances of being in slot 2: 50G (1.5%), 100G (2%), 150G (1%), 200G (0.5%)}} • [[Gargoyle]]{{hover|*|Chances of being in slot 2: 1G (0.4%), 5G (0.4%), 10G (1.2%), 50G (1.6%), 100G (0.4%)}}
|data3=[[Revenant]]{{h|*|Chances of being in slot 2: 1G (0.5%), 5G (1%), 10G (3%), 50G (4%), 100G (1.5%)}} • [[Entombed]]{{h|*|Chances of being in slot 2: 50G (2.1%), 100G (2.8%), 150G (1.4%), 200G (0.7%)}} • Melee [[Bonewalker]]{{h|*|Chances of being in slot 2: 1G (0.25%), 5G (0.5%), 10G (1.5%), 50G (2%), 100G (0.75%)}} • Bow [[Bonewalker]]{{h|*|Chances of being in slot 2: 1G (0.15%), 5G (0.3%), 10G (0.9%), 50G (2.1%), 100G (1.65%), 150G (0.6%) 200G (0.3%)}} • Melee [[Wight]]{{h|*|Chances of being in slot 2: 50G (1.5%), 100G (2%), 150G (1%), 200G (0.5%)}} • Bow [[Wight]]{{h|*|Chances of being in slot 2: 50G (1.2%), 100G (1.6%), 150G (0.8%), 200G (0.4%)}} • [[Tarvos (class)|Tarvos]]{{h|*|Chances of being in slot 2: 1G (0.3%), 5G (0.3%), 10G (0.9%), 50G (1.2%), 100G (0.3%)}} • [[Mogall]]{{h|*|Chances of being in slot 2: 1G (0.4%), 5G (0.4%), 10G (1.2%), 50G (1.6%), 100G (0.4%)}} • [[Arch Mogall]]{{h|*|Chances of being in slot 2: 50G (1.2%), 100G (1.6%), 150G (0.8%), 200G (0.4%)}} • [[Gorgon]]{{h|*|Chances of being in slot 2: 50G (1.5%), 100G (2%), 150G (1%), 200G (0.5%)}} • [[Gargoyle]]{{h|*|Chances of being in slot 2: 1G (0.4%), 5G (0.4%), 10G (1.2%), 50G (1.6%), 100G (0.4%)}}
|methodlast=Treasure
|methodlast=Treasure
|datalast=[[Fort Rigwald|Chapter 9B]]: 2,500, [[chest]] • [[Queen of White Dunes|Chapter 14A]]: 10,000, [[chest]] • [[Father and Son|Chapter 14B]]: 10,000, [[chest]] • [[Ruled by Madness|Chapter 16]]: 5,000, [[chest]] • [[Last Hope|Chapter 19]]: 5,000, [[chest]]
|datalast=[[Fort Rigwald|Chapter&nbsp;9B]]: 2,500, [[chest]] • [[Queen of White Dunes|Chapter&nbsp;14A]]: 10,000, [[chest]] • [[Father and Son|Chapter&nbsp;14B]]: 10,000, [[chest]] • [[Ruled by Madness|Chapter&nbsp;16]]: 5,000, [[chest]] • [[Last Hope|Chapter&nbsp;19]]: 5,000, [[chest]]
}}
}}


Line 102: Line 111:
{{ItemLoc
{{ItemLoc
|method1=Initial
|method1=Initial
|data1=2,500
|data1=5,000 <small>(Easy/Normal only)</small>
|methodlast=Event
|methodlast=Event
|datalast=[[Prisoner Release|Chapter 10]]: 20,000, automatically at preparations • [[The Feral Frontier|Chapter 15]]: 10,000, automatically at preparations • [[Entrusted|Chapter 19]]: 70,000, automatically at end of chapter
|datalast=[[Pirates Aground|Chapter&nbsp;4]]: 2,500, automatically at the end of the chapter • [[Prisoner Release|Chapter&nbsp;10]]: 20,000, automatically from the start • [[The Feral Frontier|Chapter&nbsp;15]]: 10,000, automatically at preparations • [[Entrusted|Chapter&nbsp;19]]: 70,000, automatically at end of chapter
}}
}}
*<small>Note: [[Volke]] will deduct 50 gold every time he opens a lock or [[steal]]s.</small>


===''Radiant Dawn''===
===''Radiant Dawn''===
:''This list may be incomplete.''
{{ItemLoc
{{ItemLoc
|method1=Initial
|method1=Initial
|data1=5,000
|data1=[[Dawn Brigade]]: 5,000<br>[[Crimea|Crimean Army]]: 20,000<br>[[Greil Mercenaries]]: 5,000
|method2=Event
|method2=Event
|data2=Part 1: [[The Lost Heir|Chapter 5]]: 10,000, opening cutscene
|data2=Part 1: [[The Lost Heir|Chapter&nbsp;5]]: 10,000, view [[base conversation]] "Sothe" • [[Raise the Standard (stage 1)|Chapter&nbsp;6-1]]: 1,000, view [[base conversation]] "Outside the Village" • [[One Survives|Chapter&nbsp;9]]: 10,000, view [[base conversation]] "Pelleas"<br>Part 3: [[Marauders|Chapter&nbsp;9]]: 10,000, view [[base conversation]] "Lucia" • [[Just Cause|Chapter&nbsp;11]]: 20,000, view [[base conversation]] "Sigrun" • [[The Price|Chapter&nbsp;12]]: 10,000, view [[base conversation]] "Sothe"<br>Part 4: [[Rebirth (1)|Endgame (1)]]: 20,000, view [[base conversation]] "Fireman"
|methodlast=Treasure
|methodlast=Treasure
|datalast=Part 1: [[A Distant Voice|Chapter 4]]: 3,000, [[chest]]
|datalast=Part 1: [[A Distant Voice|Chapter&nbsp;4]]: 3,000, [[chest]]
}}
}}
*<small>Note: [[Volke]] will deduct 50 gold every time he opens a lock or [[steal]]s.</small>


===''Shadow Dragon''===
===''Shadow Dragon''===
:''Note: Many gold locations in ''Shadow Dragon and the Blade of Light'' have been replaced with [[bullion]]s of equivalent value.''
:''Note: Many gold locations in ''Shadow Dragon & the Blade of Light'' have been replaced with [[bullion]]s of equivalent value.''
{{ItemLoc
{{ItemLoc
|method1=Event
|method1=Event
|data1=[[A Brush in the Teeth|Chapter 3]]: 15,000, closing cutscene
|data1=[[A Brush in the Teeth|Chapter&nbsp;3]]: 15,000, closing cutscene
|methodlast=Treasure
|methodlast=Treasure
|datalast=[[Marth Embarks|Chapter 1]]: 10,000, [[village]] • [[The Pirates of Galder|Chapter 2]]: 5,000, [[village]] • [[Battle in the Lea|Chapter 4]]: 5,000, [[village]]
|datalast=[[Marth Embarks|Chapter&nbsp;1]]: 10,000, [[village]] • [[The Pirates of Galder|Chapter&nbsp;2]]: 5,000, [[village]] • [[Battle in the Lea|Chapter&nbsp;4]]: 5,000, [[village]]
}}
}}


===''New Mystery of the Emblem''===
===''New Mystery of the Emblem''===
{{sectstub}}
:''Note: Most gold locations in ''Mystery of the Emblem'' have been replaced with [[bullion]]s.''
:''Note: Many gold locations in ''Mystery of the Emblem'' have been replaced with [[bullion]]s of equivalent value.''
{{ItemLoc
|method1=Initial
|data1=10,000
|methodlast=Treasure
|datalast=[[Righteous Thieves|''New Archanea Saga'' Episode 3]]: 200, [[chest]] (×11)
}}


===''Awakening''===
===''Awakening''===
Line 142: Line 157:
===''Fates''===
===''Fates''===
{{ItemLoc
{{ItemLoc
|method1=''Birthright''
|method1=Initial
|data1=Initial: 5,000<br>
|data1=''Birthright'': 5,000<br>''Conquest'': 3,000<br>''Revelation'': 5,000
[[A Vow Upheld|Chapter 7]]: 5,000, dropped by enemy [[Knight]] • 5,000, dropped by enemy [[Cavalier]] • 1,000, dropped by enemy [[Outlaw]] (reinforcement)<br>
|method2=Event
[[Land of Gods|Chapter 9]]: 1,000, dropped by enemy [[Outlaw]] (×2) (Hard/Lunatic only) 5,000, in a [[chest]]<br>
|data2=''Conquest'': [[Cold Reception|Chapter&nbsp;8]]: 1,000/5,000/10,000, automatically at end of chapter if one/two/at least three [[village]]s were visited [[Invasion|Chapter&nbsp;16]]: 10,000 - (500 × [[Turn]] count), automatically at end of chapter<br>''Revelation'': [[Days Lost|Chapter&nbsp;24]]: 10,000, stealth reward<br>''Conquest'' and ''Revelation'': [[Great Heroism|Paralogue 19]]: 500 for every enemy convinced to stand down using a [[Dragon Vein]]
[[Dark Reunion|Chapter 12]]: 3,000, dropped by enemy [[Outlaw]]<br>
|method3=Treasure
[[Another Hope|Chapter 13]]: 3,000, dropped by enemy [[Outlaw]] (×3)<br>
|data3=''Birthright'': [[Land of Gods|Chapter&nbsp;9]]: 5,000, [[chest]] • [[Pleasure Palace|Chapter&nbsp;16]]: 10,000, [[chest]] • [[Lost in the Ice|Chapter&nbsp;17]]: 10,000, [[village]]<br>''Conquest'': [[Unhappy Reunion|Chapter&nbsp;10]]: 10,000, [[village]] [[Bitter Intrigue|Chapter&nbsp;12]]: 5,000, [[chest]] [[Uprising|Chapter&nbsp;13]]: 5,000, [[village]] [[Voice of Paradise|Chapter&nbsp;14]]: 10,000, [[chest]] • [[Den of Betrayal|Chapter&nbsp;17]]: 5,000, [[chest]] • [[Winds of Change|Chapter&nbsp;20]]: 10,000, [[chest]] [[Possessed|Chapter&nbsp;23]]: 10,000, [[chest]] • [[Ryoma (chapter)|Chapter&nbsp;25]]: 10,000, [[chest]] [[Treason|Chapter&nbsp;26]]: 20,000, [[chest]]<br>''Revelation'': [[Unspeakable World|Chapter&nbsp;7]]: 5,000, [[chest]] • [[Wanderer|Chapter&nbsp;9]]: 10,000, [[chest]] [[Arete Undone|Chapter&nbsp;23]]: 10,000, [[chest]]<br>''Conquest'' and ''Revelation'': [[Abducted|Paralogue 16]]: 5,000, [[chest]] [[Abrupt Clash|Paralogue 22]]: 3,000, [[chest]]
[[Wolfskin Peak|Chapter 15]]: 3,000, dropped by enemy [[Wolfssegner]]<br>
|methodlast=Dropped by
[[Pleasure Palace|Chapter 16]]: 3,000, dropped by enemy [[Outlaw]] (×2) 3,000, dropped by enemy [[Outlaw]] (reinforcement) (×2) • 10,000, in a [[chest]]<br>
|datalast=''Birthright'': [[A Vow Upheld|Chapter&nbsp;7]]: 5,000, enemy [[Knight]] • 5,000, enemy [[Cavalier]] 1,000, enemy [[Outlaw]] (reinforcement) [[Land of Gods|Chapter&nbsp;9]]: 1,000, enemy [[Outlaw]] (×2) <small>(Hard/Lunatic only)</small> [[Dark Reunion|Chapter&nbsp;12]]: 3,000, enemy [[Outlaw]] [[Another Hope|Chapter&nbsp;13]]: 3,000, enemy [[Outlaw]] (×3) • [[Wolfskin Peak|Chapter&nbsp;15]]: 3,000, enemy [[Wolfssegner]] [[Pleasure Palace|Chapter&nbsp;16]]: 3,000, enemy [[Outlaw]] (×2) • 3,000, enemy [[Outlaw]] (reinforcement, ×2) [[Lost in the Ice|Chapter&nbsp;17]]: 5,000, enemy [[Sorcerer]] (reinforcement) • [[Fort Dragonfall|Chapter&nbsp;20]]: 5,000, enemy [[Faceless]] [[Hidden Capital|Chapter&nbsp;22]]: 5,000, enemy [[Adventurer]] • 3,000, enemy [[Outlaw]] [[Camilla (chapter)|Chapter&nbsp;23]]: 10,000, enemy [[Strategist]] [[Tears of a Dragon|Chapter&nbsp;24]]: 10,000, enemy [[Sorcerer]] [[Traitor Revealed|Chapter&nbsp;25]]: 10,000, enemy [[Strategist]]<br>''Conquest'': [[Another Trial|Chapter&nbsp;9]]: 3,000, enemy [[Spear Fighter]] • [[Black & White|Chapter&nbsp;18]]: 10,000, enemy [[Zola]] • [[Kitsune Lair|Chapter&nbsp;19]]: 5,000, enemy [[Nine-Tails]] [[Sakura (chapter)|Chapter&nbsp;22]]: 5,000, enemy [[Yukimura]]<br>''Revelation'': [[Voice of a God|Chapter&nbsp;10]]: 5,000, enemy [[Cavalier]] (hidden in the ice) [[Hidden Strings|Chapter&nbsp;19]]: 10,000, enemy [[General]] • 5,000, enemy [[Sorcerer]] • 5,000, enemy [[Paladin]]<br>All campaigns: [[Ghostly Gold]]: 1,000, various enemies • 2,000, various enemies • 3,000, various enemies • 5,000, various enemies
[[Lost in the Ice|Chapter 17]]: 5,000, dropped by enemy [[Sorcerer]] (reinforcement) 10,000, visit northernmost [[village]]<br>
[[Fort Dragonfall|Chapter 20]]: 5,000, dropped by enemy [[Faceless]]<br>
[[Hidden Capital|Chapter 22]]: 5,000, dropped by enemy [[Adventurer]] • 3,000, dropped by enemy [[Outlaw]]<br>
[[Camilla (chapter)|Chapter 23]]: 10,000, dropped by enemy [[Strategist]]<br>
[[Tears of a Dragon|Chapter 24]]: 10,000, dropped by enemy [[Sorcerer]]<br>
[[Traitor Revealed|Chapter 25]]: 10,000, dropped by enemy [[Strategist]]
|method2=''Conquest''
|data2=Initial: 3,000<br>
[[Cold Reception|Chapter 8]]: 1,000, visit one [[village]] • 5,000, visit two villages 10,000, visit three or more villages (These three are mutually exclusive)<br>
[[Another Trial|Chapter 9]]: 3,000, dropped by enemy [[Spear Fighter]]<br>
[[Unhappy Reunion|Chapter 10]]: 10,000, visit northwestern [[village]]<br>
[[Bitter Intrigue|Chapter 12]]: 5,000, in a [[chest]]<br>
[[Uprising|Chapter 13]]: 5,000, visit northwestern [[village]]<br>
[[Voice of Paradise|Chapter 14]]: 10,000, in a [[chest]]<br>
[[Invasion|Chapter 16]]: 10,000 - (300 × [[Turn]] count), automatically at end of chapter<br>
[[Den of Betrayal|Chapter 17]]: 5,000, in a [[chest]]<br>
[[Black & White|Chapter 18]]: 10,000, dropped by [[Zola]]<br>
[[Kitsune Lair|Chapter 19]]: 5,000, dropped by enemy [[Nine-Tails]]<br>
[[Winds of Change|Chapter 20]]: 10,000, in a [[chest]]<br>
[[Sakura (chapter)|Chapter 22]]: 5,000, dropped by [[Yukimura]]<br>
[[Possessed|Chapter 23]]: 10,000, in a [[chest]]<br>
[[Ryoma (chapter)|Chapter 25]]: 10,000, in a [[chest]]<br>
[[Treason|Chapter 26]]: 20,000, in a [[chest]]
|method3=''Revelation''
|data3=Initial: 5,000<br>
[[Unspeakable World|Chapter 7]]: 5,000, in a [[chest]]<br>
[[Wanderer|Chapter 9]]: 10,000, in a [[chest]]<br>
[[Voice of a God|Chapter 10]]: 5,000, dropped by enemy [[Cavalier]] (hidden in the ice)<br>
[[Hidden Strings|Chapter 19]]: 10,000, dropped by enemy [[General]] • 5,000, dropped by enemy [[Sorcerer]] • 5,000, dropped by enemy [[Paladin]]<br>
[[Arete Undone|Chapter 23]]: 10,000, in a [[chest]]<br>
[[Days Lost|Chapter 24]]: 10,000, stealth reward
|methodlast=Paralogues<br>& DLC
|datalast=[[Abducted|Paralogue 16]]: 5,000, in a [[chest]]<br>
[[Great Heroism|Paralogue 19]]: 500 for every enemy convinced to stand down using a [[Dragon Vein]]<br>
[[Abrupt Clash|Paralogue 22]]: 3,000, in a [[chest]]<br>
[[Ghostly Gold]]: 1,000, dropped by various enemies • 2,000, dropped by various enemies • 3,000, dropped by various enemies • 5,000, dropped by various enemies
}}
}}


==Items to be sold for gold==
===''Three Houses''===
{|width="70%" class="cellpadding-3 mw-collapsible mw-collapsed" style="border-spacing: 3px; margin-left:auto; margin-right:auto; {{round}}; border:2px solid {{Color2}}; background-color: {{Color1}}; text-align: center"
{{ItemLoc
!style="{{roundtl}}; border:none" width="100%" colspan="2"|Selling items
|method1=Events
|data1=Part I: [[Three Houses (Three Houses chapter)|Chapter&nbsp;1]]: 1,000, after choosing a house to lead • [[Familiar Scenery/Practice Battle|Chapter&nbsp;2 first map]]: 2,800, at the end of the battle • Upon clearing [[auxiliary battle]]s (amount varies)<br>Part II: [[A King Without a Kingdom|Chapter&nbsp;14]]{{silver Snow}}: 5,000, at the start of the chapter
|method2=Monthly Allowance<br><small>(Part I only)</small>
|data2=1,000 <small>(Professor Level E)</small> • 2,000 <small>(Professor Level E+)</small> • 3,000 <small>(Professor Level D)</small> • 4,000 <small>(Professor Level D+)</small> • 5,000 <small>(Professor Level C and up)</small>
|method3=Group tasks
|data3=Good: 500 • Perfect: 1,000
|method4=Quests
|data4=Part I: [[Three Houses (Three Houses chapter)|Chapter&nbsp;1]]: 500, "Informal Introductions" • [[Mutiny in the Mist|Chapter&nbsp;3]]: 500, "Learning from the Best" • [[Tower of Black Winds|Chapter&nbsp;5]]: 500, "A Visit to Jeralt" • 500, "Forge the Way" • [[The Cause of Sorrow|Chapter&nbsp;9]]: 500, "The White Heron Cup"<br>Part II: [[Beyond Escape|Chapter&nbsp;13]]{{Crimson Flower}}, 2,000, "Supply Run" • Chapter&nbsp;14 ([[A King Without a Kingdom|in]] [[The Delusional Prince|all]] [[The Alliance Leader's Ambitions|four]] [[The Master Tactician|routes]]): 2,000, "Supply Run" • [[Valley of Torment|Chapter&nbsp;15]]{{Silver Snow}}{{Azure Moon}}{{Verdant Wind}}: 2,000, "Supply Run" • [[The Rose-Colored River|Chapter&nbsp;16]]{{Silver Snow}}{{Azure Moon}}{{Verdant Wind}}: 3,000, "Supply Run" • [[The Impregnable Fortress (Silver Snow)|Chapter&nbsp;17]]{{Silver Snow}}: 3,000, "Supply Run" • [[The Chaos of War|Chapter&nbsp;18]]{{Silver Snow}}/[[The Chaos of War|Chapter&nbsp;19]]{{Verdant Wind}}: 3,000, "Supply Run" • [[The King's Triumphant Return|Chapter&nbsp;18]]{{Azure Moon}}: 3,000, "Supply Run" • [[The City Without Light|Chapter&nbsp;20]]{{Silver Snow}}/[[The City Without Light|Chapter&nbsp;21]]{{Verdant Wind}}: 3,000, "Supply Run" • [[Following a Dream|Chapter&nbsp;21]]{{Silver Snow}}: 3,000, "Supply Run"
|method5=[[Arena|Tournaments]]
|data5=Varies; increases based on how many rounds have been won
|methodlast=Initial <small>(''Cindered Shadows'')</small>
|datalast=3,000
}}
 
===''Engage''===
:''This list may be incomplete.''
{{ItemLoc
|method1=Events
|data1=[[A Land in Bloom|Chapter&nbsp;4]]: 10,000, automatically at the end of the chapter • [[Retaking the Castle|Chapter&nbsp;5]]: 3,000, automatically upon entering the [[Somniel]] • 10,000, automatically at the end of the chapter • [[The Kingdom of Might|Chapter&nbsp;8]]: 30,000, automatically at the end of the chapter • [[The Battle for Solm|Chapter&nbsp;14]]: 40,000, automatically at the end of the chapter • [[The Kingless Castle|Chapter&nbsp;20]]: 50,000, automatically at the end of the chapter • [[The Last Engage|Chapter&nbsp;26]]: 100,000 <small>(Normal)</small>/120,000 <small>(Hard)</small>/150,000 <small>(Maddening)</small>, automatically upon returning to the [[Somniel]] after clearing the game
|method2=Dropped by
|data2=[[Budding Talent]]: 1,000, enemy [[Mage]] • 1,000, enemy [[Lance Flier]] • [[Mysterious Merchant]]: 1,000, enemy [[Sword Fighter]] • 1,000, enemy [[Archer]] • [[The Exalt]]: 1,000, enemy [[Berserker]] (×2) • 1,000, enemy [[Sage]] • 1,000, enemy [[Axe Fighter]] <small>(Normal/Hard)</small>/[[Berserker]] <small>(Maddening)</small> • [[The Lady of the Plains]]: 2,000, enemy [[Lyn]] • 500, enemy [[Bow Knight]] (×3) • 500, enemy [[Sage]] (×3) • [[The Radiant Hero (Engage)|The Radiant Hero]]: 1,000, enemy [[General]] • 1,000, enemy [[Berserker]] • 1,000, enemy [[Sage]] • 1,000, enemy [[Swordmaster]] • [[The Instructor]]: 1,000, enemy [[Sage]] • 1,000, enemy [[Halberdier]] • 1,000, enemy [[Wyvern Rider|Wyvern Knight]] • 1,000, enemy [[General]] • [[The Crux of Fate]]: 500, enemy [[Paladin]] • 500, enemy [[Wyvern Rider|Wyvern Knight]] • 500, enemy [[Mage Knight]] • 500, enemy [[Royal Knight]] • 500, enemy [[Swordmaster]] • 500, enemy [[Griffin Knight]] • 500, enemy [[Sniper]] • 500, enemy [[High Priest]] • [[The Azure Twin]]: 1,000, enemy [[Wolf Knight]] • 1,000, enemy [[General]] • 1,000, enemy [[Hero]] (×2) • [[The Holy Knight]]: 1,000, enemy [[Sage]] (×2) • 2,000, enemy [[Sage]] • [[The Sage Lord]]: 1,000, enemy [[General]] • 1,000, enemy [[High Priest]] • 1,000, enemy [[Sniper]] (×2) • [[The Dawn Maiden]]: 1,000, enemy [[Thief]] • 1,000, enemy [[Hero]] (reinforcement) • 1,000, enemy [[Wyvern Rider|Wyvern Knight]] (reinforcement) • 1,000, enemy [[Swordmaster]] (reinforcement) • [[The Young Lion]]: 1,000, enemy [[Sage]] • 1,000, enemy [[Sniper]] • 1,000, enemy [[Wyvern Rider|Wyvern Knight]] • 1,000, enemy [[Wyvern Rider|Wyvern Knight]] (reinforcement) • [[The Caring Princess]]: 1,000, enemy [[High Priest]] (×3) • 1,000, enemy [[Phantom Wyrm]] • [[The Hero-King]]: 1,000, enemy [[General]] • 1,000, enemy [[Warrior]] • 1,000 <small>(Normal)</small>/2,000 <small>(Hard/Maddening)</small>, enemy [[Hero]] • [[The Connector]]: 1,000, enemy [[Mage Knight]] • 1,000, enemy [[Wolf Knight]] (reinforcement) • 1,000, enemy [[Bow Knight]] (reinforcement) • 1,000, enemy [[Warrior]] (reinforcement)
|methodlast=Treasure
|datalast=[[A Land in Bloom|Chapter&nbsp;4]]: 2,000, [[village]]
}}
 
===''Warriors: Three Hopes''===
:''This list may be incomplete.''
{{ItemLoc
|methodlast=Event
|datalast=[[To War! (Azure Gleam)/Bandits on the Road|Bandits on the Road]]: 1,800, clear the map • [[To War! (Golden Wildfire)/Eliminate the Bandits|Eliminate the Bandits]]: 1,800, clear the map
}}
 
==Selling items==
{| class="cellpadding-3 mw-collapsible mw-collapsed basic" style="width: 70%; border-width: 2px; padding: 3px"
! style="background: none" colspan="4" | Selling items
|- style="color: #fff"
! style="border-top-left-radius: 15px; width: 1%" |
! style="width: 19%" | Item
! style="width: 30%" | Sells for
! style="border-top-right-radius: 15px; width: 40%" | Games
|-
|-
{{!}}
| [[File:Is snes01 silver axe.png]]
{|width="100%" border=1 class="cellpadding-3 sortable" style="border-spacing: 3px; margin-left:auto; margin-right:auto; {{roundt}}; {{roundb}}; border-right:1px solid {{Color1}}; border-top:1px solid {{Color1}}; border-left:1px solid {{Color1}}; border-bottom:1px solid {{Color3}}; background-color: {{Color1}}; text-align: center"
| [[Silver Axe]]
!style="{{roundtl}}; border:none; background-color:{{Color3}}; color:#fff" width="1%"|
| 5,000
!style="border:none; background-color:{{Color3}}; color:#fff" width="14%"|Item
| {{title|Mystery of the Emblem}}
!style="border:none; background-color:{{Color3}}; color:#fff" width="35%"|Sells for
!style="{{roundtr}}; border:none; background-color:{{Color3}}; color:#fff" width="40%"|Games
|-
|-
|style="border:none; background-color:{{Color3}}"| [[File:Is snes01 silver axe.png]]
| [[File:Is gba red gem.png]]
|style="border:none; background-color:{{Color3}}"| [[Silver Axe]]
| [[Red Gem]]
|style="border:none; background-color:{{Color3}}"| 5,000
| 3,000
|style="border:none; background-color:{{Color3}}"| {{title|Mystery of the Emblem}}
| {{title|The Binding Blade}}
|-
|-
|style="border:none; background-color:{{Color3}}"| [[File:Is gba red gem.png]]
| [[File:Is gba red gem.png]]
|style="border:none; background-color:{{Color3}}"| [[Red Gem]]
| [[Red Gem]]
|style="border:none; background-color:{{Color3}}"| 3,000
| 2,500
|style="border:none; background-color:{{Color3}}"| {{title|The Binding Blade}}
| {{title|The Blazing Blade}}, {{title|The Sacred Stones}}, {{title|Path of Radiance}}, {{title|Radiant Dawn}}
|-
|-
|style="border:none; background-color:{{Color3}}"| [[File:Is gba red gem.png]]
| [[File:Is gba blue gem.png]]
|style="border:none; background-color:{{Color3}}"| [[Red Gem]]
| [[Blue Gem]]
|style="border:none; background-color:{{Color3}}"| 2,500
| 5,000
|style="border:none; background-color:{{Color3}}"| {{title|The Blazing Blade}}, {{title|The Sacred Stones}}, {{title|Path of Radiance}}, {{title|Radiant Dawn}}
| {{title|The Binding Blade}}, {{title|The Blazing Blade}}, {{title|The Sacred Stones}}, {{title|Path of Radiance}}, {{title|Radiant Dawn}}
|-
|-
|style="border:none; background-color:{{Color3}}"| [[File:Is gba blue gem.png]]
| [[File:Is gba white gem.png]]
|style="border:none; background-color:{{Color3}}"| [[Blue Gem]]
| [[White Gem]]
|style="border:none; background-color:{{Color3}}"| 5,000
| 10,000
|style="border:none; background-color:{{Color3}}"| {{title|The Binding Blade}}, {{title|The Blazing Blade}}, {{title|The Sacred Stones}}, {{title|Path of Radiance}}, {{title|Radiant Dawn}}
| {{title|The Binding Blade}}, {{title|The Blazing Blade}}, {{title|The Sacred Stones}}, {{title|Path of Radiance}}, {{title|Radiant Dawn}}
|-
|-
|style="border:none; background-color:{{Color3}}"| [[File:Is gba white gem.png]]
| [[File:Is gba black gem.png]]
|style="border:none; background-color:{{Color3}}"| [[White Gem]]
| [[Black Gem]]
|style="border:none; background-color:{{Color3}}"| 10,000
| 15,000
|style="border:none; background-color:{{Color3}}"| {{title|The Binding Blade}}, {{title|The Blazing Blade}}, {{title|The Sacred Stones}}, {{title|Path of Radiance}}, {{title|Radiant Dawn}}
| {{title|The Sacred Stones}}
|-
|-
|style="border:none; background-color:{{Color3}}"| [[File:Is gba black gem.png]]
| [[File:Is gba gold gem.png]]
|style="border:none; background-color:{{Color3}}"| [[Black Gem]]
| [[Gold Gem]]
|style="border:none; background-color:{{Color3}}"| 15,000
| 20,000
|style="border:none; background-color:{{Color3}}"| {{title|The Sacred Stones}}
| {{title|The Sacred Stones}}
|-
|-
|style="border:none; background-color:{{Color3}}"| [[File:Is gba gold gem.png]]
| [[File:Is wii coin.png]]
|style="border:none; background-color:{{Color3}}"| [[Gold Gem]]
| [[Coin]]
|style="border:none; background-color:{{Color3}}"| 20,000
| 1
|style="border:none; background-color:{{Color3}}"| {{title|The Sacred Stones}}
| {{title|Path of Radiance}}, {{title|Radiant Dawn}}
|-
|-
|style="border:none; background-color:{{Color3}}"| [[File:Is ds bullion.png]]
| [[File:Is ds bullion.png]]
|style="border:none; background-color:{{Color3}}"| [[Bullion|Bullion (S)]]
| [[Bullion|Bullion (S)]]
|style="border:none; background-color:{{Color3}}"| 10,000
| 10,000
|style="border:none; background-color:{{Color3}}"| {{title|Shadow Dragon}}
| {{title|Shadow Dragon}}
|-
|-
|style="border:none; background-color:{{Color3}}"| [[File:Is ds bullion.png]]
| [[File:Is ds bullion.png]]
|style="border:none; background-color:{{Color3}}"| [[Bullion|Bullion (M)]]
| [[Bullion|Bullion (M)]]
|style="border:none; background-color:{{Color3}}"| 15,000
| 15,000
|style="border:none; background-color:{{Color3}}"| {{title|Shadow Dragon}}
| {{title|Shadow Dragon}}
|-
|-
|style="border:none; background-color:{{Color3}}"| [[File:Is ds bullion.png]]
| [[File:Is ds bullion.png]]
|style="border:none; background-color:{{Color3}}"| [[Bullion|Bullion (L)]]
| [[Bullion|Bullion (L)]]
|style="border:none; background-color:{{Color3}}"| 20,000
| 20,000
|style="border:none; background-color:{{Color3}}"| {{title|Shadow Dragon}}
| {{title|Shadow Dragon}}
|-
|-
|style="border:none; background-color:{{Color3}}"| [[File:Is ds bullion.png]]
| [[File:Is ds bullion.png]]
|style="border:none; background-color:{{Color3}}"| [[Bullion|Bullion (XL)]]
| [[Bullion|Bullion (XL)]]
|style="border:none; background-color:{{Color3}}"| 30,000
| 30,000
|style="border:none; background-color:{{Color3}}"| {{title|Shadow Dragon}}
| {{title|Shadow Dragon}}
|-
|-
|style="border:none; background-color:{{Color3}}"| [[File:Is ds bullion.png]]
| [[File:Is ds bullion.png]]
|style="border:none; background-color:{{Color3}}"| [[Bullion]]
| [[Bullion]]
|style="border:none; background-color:{{Color3}}"| 5,000
| 5,000
|style="border:none; background-color:{{Color3}}"| {{title|New Mystery of the Emblem}}
| {{title|New Mystery of the Emblem}}
|-
|-
|style="border:none; background-color:{{Color3}}"| [[File:Is ds bullion.png]]
| [[File:Is ds bullion.png]]
|style="border:none; background-color:{{Color3}}"| [[Bullion|Bullion (L)]]
| [[Bullion|Bullion (L)]]
|style="border:none; background-color:{{Color3}}"| 10,000
| 10,000
|style="border:none; background-color:{{Color3}}"| {{title|New Mystery of the Emblem}}
| {{title|New Mystery of the Emblem}}
|-
|-
|style="border:none; background-color:{{Color3}}"| [[File:Is 3ds01 bullion small.png]]
| [[File:Is 3ds01 bullion small.png]]
|style="border:none; background-color:{{Color3}}"| [[Bullion|Bullion (S)]]
| [[Bullion|Bullion (S)]]
|style="border:none; background-color:{{Color3}}"| 1,000
| 1,000
|style="border:none; background-color:{{Color3}}"| {{title|Awakening}}
| {{title|Awakening}}
|-
|-
|style="border:none; background-color:{{Color3}}"| [[File:Is 3ds01 bullion medium.png]]
| [[File:Is 3ds01 bullion medium.png]]
|style="border:none; background-color:{{Color3}}"| [[Bullion|Bullion (M)]]
| [[Bullion|Bullion (M)]]
|style="border:none; background-color:{{Color3}}"| 5,000
| 5,000
|style="border:none; background-color:{{Color3}}"| {{title|Awakening}}
| {{title|Awakening}}
|-
|-
|style="border:none; background-color:{{Color3}}"| [[File:Is 3ds01 bullion large.png]]
| [[File:Is 3ds01 bullion large.png]]
|style="border:none; background-color:{{Color3}}"| [[Bullion|Bullion (L)]]
| [[Bullion|Bullion (L)]]
|style="border:none; background-color:{{Color3}}"| 10,000
| 10,000
|style="border:none; background-color:{{Color3}}"| {{title|Awakening}}
| {{title|Awakening}}
|-
|-
|style="border:none; background-color:{{Color3}}"| [[File:Is 3ds02 gold bar.png]]
| [[File:Is 3ds01 supreme emblem.png]]
|style="border:none; background-color:{{Color3}}"| [[Gold Bar]]
| [[Supreme Emblem]]
|style="border:none; background-color:{{Color3}}"| 300
| 99,999
|style="border:none; background-color:{{Color3}}"| {{title|Fates}}
| {{title|Awakening}}
|-
|-
| [[File:Is 3ds02 gold bar.png]]
| [[Gold Bar]]
| 300
| {{title|Fates}}
|-
| [[File:Is ns01 bullion.png|20px]]
| [[Bullion]]
| 1,000
| {{title|Three Houses}}
|-
| [[File:Is ns01 bullion.png|20px]]
| [[Bullion|Large Bullion]]
| 5,000
| {{title|Three Houses}}
|-
| [[File:Is ns01 bullion.png|20px]]
| [[Bullion|Extra Large Bullion]]
| 10,000
| {{title|Three Houses}}
|-
| [[File:Is ns01 fish.png|20px]]
| [[Silverfish]]
| 200
| {{title|Three Houses}}
|-
| [[File:Is ns01 fish.png|20px]]
| [[Golden Fish]]
| 500
| {{title|Three Houses}}
|-
| [[File:Is ns01 fish.png|20px]]
| [[Platinum Fish]]
| 1,000
| {{title|Three Houses}}
|-
! style="border-bottom-left-radius: 15px; border-bottom-right-radius: 15px" colspan="4" |
|}
|}
|}
 
==Flavor text==
{{sectstub}}
{{DescriptionHdr}}
{{DescriptionCell
|game={{title|Engage}}
|english=The currency of Elyos.
|japanese=??
}}
{{DescriptionFtr}}
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==Trivia==
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==Etymology and other languages==
==Etymology and other languages==
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|eng-name=Gold
|eng-name=Gold
|eng-mean=
|eng-mean=
|jap-name={{hover|ゴールド|Gōrudo}}
|jpn-name={{h|ゴールド|Gōrudo}}
|jap-mean=Gold
|jpn-mean=Gold
|span-name=
|span-name=
|span-mean=
|span-mean=
|fren-name=Écu
|fren-name=Écu
|fren-mean=Crown
|fren-mean=Crown
|ger-name=
|ger-name=*Gold
|ger-mean=
*Geld
|ger-mean=*Gold
*Money, used in some menus in {{title|Three Houses}}.
|ital-name=
|ital-name=
|ital-mean=
|ital-mean=

Latest revision as of 14:49, 28 March 2024

This article is about the currency. For the class from Gaiden and character from Shadows of Valentia with the same name in Japanese, see Aurum.
FE16Gold.png

Gold (Japanese: ゴールド gold), abbreviated as G, is the currency used in all but two games, Fire Emblem Gaiden and Fire Emblem Echoes: Shadows of Valentia, in the Fire Emblem series. It is accumulated and used by the player to fund their army, and its primary use in every game is to purchase items and weapons from shops. It occasionally has other uses, such as to pay certain units to join the player's army.

Gaiden is the only game where gold is wholly absent; its remake, Echoes: Shadows of Valentia, uses the similar Silver Marks and Gold Marks as currency.

Overview

The majority of installments in the series handle gold through giving the player's army a communal supply thereof. Under the player's direction, any unit can use the army's gold to purchase items from shops located, depending on the individual game, on the chapter maps, the world map, the preparations screen or at the base.

Most of the time, the player will start the game with a set amount of gold. Further gold is obtained through selling items, finding it in treasure chests, winning arena battles, receiving it from villages or in cutscene events. The majority of games have a small number of special and rare items which serve no use beyond being sold to shops in exchange for high amounts of gold, such as the Red Gem or Bullion.

In Genealogy of the Holy War

Fire Emblem: Genealogy of the Holy War features a significantly different system of handling gold than the rest of the series. In this game, instead of the communal gold supply, every unit has their own personal supply of gold. Units can use gold to buy or repair weapons from the shops located in castles, or can use it to be healed at the churches on the map for a sum of 5G per hit point restored. Additionally, in Chapter 2, Beowolf can be recruited by any unit by paying him a sum of 10,000G, which he keeps upon joining the army. The maximum amount of gold any one unit can carry at a time is 50,000G.

The primary means of receiving gold is through villages: every village in the game will give visiting units a sum of gold, sometimes in addition to an item. An undamaged village rewards the unit with 5,000G, and the amount decreases by 500G per turn of damage sustained by the village from Brigands until the village is destroyed. As with in other games, units can also receive gold by selling items or winning rounds of combat at arenas. Additionally, Thieves, Thief Fighters, units wielding the Thief's Sword, or units equipped with the Thief's Band are equipped with the Steal skill, which automatically steals all of an enemy unit's gold upon damaging the enemy and adds it to the unit's own stockpile. Lastly, at the start of each chapter, all player units will receive 1,000G for each player or partner castle—excluding the home castle and the final castle seized—at the end of the previous chapter; no gold is earned for castles between Chapters 5 and 6.

There are only two ways of directly transferring gold between units: a Thief or Thief Fighter (Dew, Patty, Daisy) can give all of their gold to another unit, and any pair of lover characters can give each other all of their gold. In either case, the giving unit always gives up all of their gold to the receiver, unless this would result in the receiver having an amount of gold above the 50,000G cap; in this case, the giving unit will only give the receiver enough gold to reach the 50,000G cap and will keep the remainder.

All classes are assigned a base amount of gold which they possess by default. While this is not particularly relevant to playable units, since they have their own individual starting gold supply, this results in almost all enemy units having a supply of gold which can be stolen through the Steal skill.

Gold supply of generic units
Amount Classes
0G CivilianDark Prince
1,000G CavalierLance KnightArch KnightAxe KnightFree KnightTroubadourPegasus RiderDragon RiderBow FighterMyrmidonBarbarianHunterDancerPriestMageFire MageThunder MageWind MageBallistaIron BallistaKiller BallistaSoldierSpear SoldierAxe SoldierArcherSword Soldier
2,000G KnightArmored SwordArmored AxeBow ArmorFighterBardLight Priestess
3,000G Knight LordDuke KnightMaster KnightPaladinBow KnightRangerMage KnightGreat KnightPegasus KnightWyvern RiderSwordmasterForrestWarriorSniperGeneralMage FighterHigh PriestBishopDark Mage
5,000G FalcoknightWyvern LordBaronBrigandPiratePrincessPrinceSageDark BishopThief
6,000G EmperorJunior LordQueenThief Fighter

Locations

Listed below are all the locations where gold can be obtained by itself as an item. For other sources of gold, see the "Selling items" section further down to see which are available in each game, and where they can be found, so that one may better plan out how much gold can be obtained in a playthrough of each game.

Shadow Dragon & the Blade of Light

Initial 2,000
Event Chapter 3: 15,000, closing cutscene
Treasure Chapter 1: 10,000, villageChapter 2: 5,000, villageChapter 4: 5,000, villageChapter 6: 10,000, chestChapter 9: 15,000, chestChapter 12: 20,000, chestChapter 14: 10,000, chestChapter 17: 15,000, chestChapter 19: 30,000, chestChapter 23: 10,000, chest

Mystery of the Emblem

Event Book 1: Chapter 3: 10,000, closing cutscene
Treasure Book 1: Chapter 1: 5,000, villageChapter 2: 3,000, villageChapter 5: 5,000, chestChapter 10: 10,000, chestChapter 11: 5,000, chestChapter 14: 7,500, chestChapter 15: 10,000, chestChapter 18: 10,000, chest
Book 2: Chapter 10: 10,000, chestChapter 13: 10,000, chestChapter 16: 10,000, chestChapter 20: 10,000, chest
Dropped by Book 1: Chapter 4: 1,000, enemy ThiefChapter 5: 1,000, enemy ThiefChapter 15: 1,000, enemy ThiefChapter 19: 500, enemy Thief
Book 2: Chapter 2: 500, enemy ThiefChapter 3: 1,000, enemy ThiefChapter 4: 1,000, enemy ThiefChapter 5: 1,000, enemy ThiefChapter 7: 500, enemy Thief (×2); 5,000, enemy ThiefChapter 9: 1,000, enemy ThiefChapter 14: 1,000, enemy ThiefChapter 15: 1,500, enemy Thief; 200, enemy Thief (reinforcement, ×10) • Chapter 16: 500, enemy ThiefChapter 19: 1,000, enemy Thief

Genealogy of the Holy War

Main article: Village locations and rewards in Genealogy of the Holy War

Thracia 776

The player starts with zero gold, and there are no events which provide any. The only way to obtain gold is to sell items to shops or win battles at the arena. Capturing enemies will allow players to steal all their items, which can then be sold, in turn making capturing the main source of gold.

The Binding Blade

Initial 3,500
Treasure Chapter 1: 5,000, villageChapter 3: 3,000, chestChapter 6: 5,000, chest; 3,000, chest; 2,000, chestChapter 11A: 5,000, villageChapter 16: 5,000, chest

The Blazing Blade

Initial 10,000 (Eliwood's tale only)
Event Chapter 29xE/31xH: 30,000, from the start
Treasure Chapter 3: 2,000, villageChapter 13x: 5,000, villageChapter 21E/22H: 10,000, chest

The Sacred Stones

This list may be incomplete.
Event Chapter 1: 5,000, closing cutscene • A New Journey: 10,000, cutscene prior to route split • Chapter 13A: 5,000, closing cutscene • Chapter 19: 10,000, closing cutscene
Dropped by Tower of Valni, Floor 1: 10, enemy Revenant • 100, enemy Entombed
Dropped by (Skirmish)* Revenant*Entombed* • Melee Bonewalker* • Bow Bonewalker* • Melee Wight* • Bow Wight*Tarvos*Mogall*Arch Mogall*Gorgon*Gargoyle*
Treasure Chapter 9B: 2,500, chestChapter 14A: 10,000, chestChapter 14B: 10,000, chestChapter 16: 5,000, chestChapter 19: 5,000, chest

Path of Radiance

This list may be incomplete.
Initial 5,000 (Easy/Normal only)
Event Chapter 4: 2,500, automatically at the end of the chapter • Chapter 10: 20,000, automatically from the start • Chapter 15: 10,000, automatically at preparations • Chapter 19: 70,000, automatically at end of chapter
  • Note: Volke will deduct 50 gold every time he opens a lock or steals.

Radiant Dawn

Initial Dawn Brigade: 5,000
Crimean Army: 20,000
Greil Mercenaries: 5,000
Event Part 1: Chapter 5: 10,000, view base conversation "Sothe" • Chapter 6-1: 1,000, view base conversation "Outside the Village" • Chapter 9: 10,000, view base conversation "Pelleas"
Part 3: Chapter 9: 10,000, view base conversation "Lucia" • Chapter 11: 20,000, view base conversation "Sigrun" • Chapter 12: 10,000, view base conversation "Sothe"
Part 4: Endgame (1): 20,000, view base conversation "Fireman"
Treasure Part 1: Chapter 4: 3,000, chest
  • Note: Volke will deduct 50 gold every time he opens a lock or steals.

Shadow Dragon

Note: Many gold locations in Shadow Dragon & the Blade of Light have been replaced with bullions of equivalent value.
Event Chapter 3: 15,000, closing cutscene
Treasure Chapter 1: 10,000, villageChapter 2: 5,000, villageChapter 4: 5,000, village

New Mystery of the Emblem

Note: Most gold locations in Mystery of the Emblem have been replaced with bullions.
Initial 10,000
Treasure New Archanea Saga Episode 3: 200, chest (×11)

Awakening

Initial 5,000
Dropped by The Golden Gaffe: 1,000, level 1 base class enemies • 3,000, level 10 base class enemies • 5,000, level 5 advanced class enemies • 7,000, level 20 advanced class

Most of the gold in Awakening is obtained by selling bullions.

Fates

Initial Birthright: 5,000
Conquest: 3,000
Revelation: 5,000
Event Conquest: Chapter 8: 1,000/5,000/10,000, automatically at end of chapter if one/two/at least three villages were visited • Chapter 16: 10,000 - (500 × Turn count), automatically at end of chapter
Revelation: Chapter 24: 10,000, stealth reward
Conquest and Revelation: Paralogue 19: 500 for every enemy convinced to stand down using a Dragon Vein
Treasure Birthright: Chapter 9: 5,000, chestChapter 16: 10,000, chestChapter 17: 10,000, village
Conquest: Chapter 10: 10,000, villageChapter 12: 5,000, chestChapter 13: 5,000, villageChapter 14: 10,000, chestChapter 17: 5,000, chestChapter 20: 10,000, chestChapter 23: 10,000, chestChapter 25: 10,000, chestChapter 26: 20,000, chest
Revelation: Chapter 7: 5,000, chestChapter 9: 10,000, chestChapter 23: 10,000, chest
Conquest and Revelation: Paralogue 16: 5,000, chestParalogue 22: 3,000, chest
Dropped by Birthright: Chapter 7: 5,000, enemy Knight • 5,000, enemy Cavalier • 1,000, enemy Outlaw (reinforcement) • Chapter 9: 1,000, enemy Outlaw (×2) (Hard/Lunatic only)Chapter 12: 3,000, enemy OutlawChapter 13: 3,000, enemy Outlaw (×3) • Chapter 15: 3,000, enemy WolfssegnerChapter 16: 3,000, enemy Outlaw (×2) • 3,000, enemy Outlaw (reinforcement, ×2) • Chapter 17: 5,000, enemy Sorcerer (reinforcement) • Chapter 20: 5,000, enemy FacelessChapter 22: 5,000, enemy Adventurer • 3,000, enemy OutlawChapter 23: 10,000, enemy StrategistChapter 24: 10,000, enemy SorcererChapter 25: 10,000, enemy Strategist
Conquest: Chapter 9: 3,000, enemy Spear FighterChapter 18: 10,000, enemy ZolaChapter 19: 5,000, enemy Nine-TailsChapter 22: 5,000, enemy Yukimura
Revelation: Chapter 10: 5,000, enemy Cavalier (hidden in the ice) • Chapter 19: 10,000, enemy General • 5,000, enemy Sorcerer • 5,000, enemy Paladin
All campaigns: Ghostly Gold: 1,000, various enemies • 2,000, various enemies • 3,000, various enemies • 5,000, various enemies

Three Houses

Events Part I: Chapter 1: 1,000, after choosing a house to lead • Chapter 2 first map: 2,800, at the end of the battle • Upon clearing auxiliary battles (amount varies)
Part II: Chapter 14Silver Snow: 5,000, at the start of the chapter
Monthly Allowance
(Part I only)
1,000 (Professor Level E) • 2,000 (Professor Level E+) • 3,000 (Professor Level D) • 4,000 (Professor Level D+) • 5,000 (Professor Level C and up)
Group tasks Good: 500 • Perfect: 1,000
Quests Part I: Chapter 1: 500, "Informal Introductions" • Chapter 3: 500, "Learning from the Best" • Chapter 5: 500, "A Visit to Jeralt" • 500, "Forge the Way" • Chapter 9: 500, "The White Heron Cup"
Part II: Chapter 13Crimson Flower, 2,000, "Supply Run" • Chapter 14 (in all four routes): 2,000, "Supply Run" • Chapter 15Silver SnowAzure MoonVerdant Wind: 2,000, "Supply Run" • Chapter 16Silver SnowAzure MoonVerdant Wind: 3,000, "Supply Run" • Chapter 17Silver Snow: 3,000, "Supply Run" • Chapter 18Silver Snow/Chapter 19Verdant Wind: 3,000, "Supply Run" • Chapter 18Azure Moon: 3,000, "Supply Run" • Chapter 20Silver Snow/Chapter 21Verdant Wind: 3,000, "Supply Run" • Chapter 21Silver Snow: 3,000, "Supply Run"
Tournaments Varies; increases based on how many rounds have been won
Initial (Cindered Shadows) 3,000

Engage

This list may be incomplete.
Events Chapter 4: 10,000, automatically at the end of the chapter • Chapter 5: 3,000, automatically upon entering the Somniel • 10,000, automatically at the end of the chapter • Chapter 8: 30,000, automatically at the end of the chapter • Chapter 14: 40,000, automatically at the end of the chapter • Chapter 20: 50,000, automatically at the end of the chapter • Chapter 26: 100,000 (Normal)/120,000 (Hard)/150,000 (Maddening), automatically upon returning to the Somniel after clearing the game
Dropped by Budding Talent: 1,000, enemy Mage • 1,000, enemy Lance FlierMysterious Merchant: 1,000, enemy Sword Fighter • 1,000, enemy ArcherThe Exalt: 1,000, enemy Berserker (×2) • 1,000, enemy Sage • 1,000, enemy Axe Fighter (Normal/Hard)/Berserker (Maddening)The Lady of the Plains: 2,000, enemy Lyn • 500, enemy Bow Knight (×3) • 500, enemy Sage (×3) • The Radiant Hero: 1,000, enemy General • 1,000, enemy Berserker • 1,000, enemy Sage • 1,000, enemy SwordmasterThe Instructor: 1,000, enemy Sage • 1,000, enemy Halberdier • 1,000, enemy Wyvern Knight • 1,000, enemy GeneralThe Crux of Fate: 500, enemy Paladin • 500, enemy Wyvern Knight • 500, enemy Mage Knight • 500, enemy Royal Knight • 500, enemy Swordmaster • 500, enemy Griffin Knight • 500, enemy Sniper • 500, enemy High PriestThe Azure Twin: 1,000, enemy Wolf Knight • 1,000, enemy General • 1,000, enemy Hero (×2) • The Holy Knight: 1,000, enemy Sage (×2) • 2,000, enemy SageThe Sage Lord: 1,000, enemy General • 1,000, enemy High Priest • 1,000, enemy Sniper (×2) • The Dawn Maiden: 1,000, enemy Thief • 1,000, enemy Hero (reinforcement) • 1,000, enemy Wyvern Knight (reinforcement) • 1,000, enemy Swordmaster (reinforcement) • The Young Lion: 1,000, enemy Sage • 1,000, enemy Sniper • 1,000, enemy Wyvern Knight • 1,000, enemy Wyvern Knight (reinforcement) • The Caring Princess: 1,000, enemy High Priest (×3) • 1,000, enemy Phantom WyrmThe Hero-King: 1,000, enemy General • 1,000, enemy Warrior • 1,000 (Normal)/2,000 (Hard/Maddening), enemy HeroThe Connector: 1,000, enemy Mage Knight • 1,000, enemy Wolf Knight (reinforcement) • 1,000, enemy Bow Knight (reinforcement) • 1,000, enemy Warrior (reinforcement)
Treasure Chapter 4: 2,000, village

Warriors: Three Hopes

This list may be incomplete.
Event Bandits on the Road: 1,800, clear the map • Eliminate the Bandits: 1,800, clear the map

Selling items

Selling items
Item Sells for Games
Is snes01 silver axe.png Silver Axe 5,000 Mystery of the Emblem
Is gba red gem.png Red Gem 3,000 The Binding Blade
Is gba red gem.png Red Gem 2,500 The Blazing Blade, The Sacred Stones, Path of Radiance, Radiant Dawn
Is gba blue gem.png Blue Gem 5,000 The Binding Blade, The Blazing Blade, The Sacred Stones, Path of Radiance, Radiant Dawn
Is gba white gem.png White Gem 10,000 The Binding Blade, The Blazing Blade, The Sacred Stones, Path of Radiance, Radiant Dawn
Is gba black gem.png Black Gem 15,000 The Sacred Stones
Is gba gold gem.png Gold Gem 20,000 The Sacred Stones
Is wii coin.png Coin 1 Path of Radiance, Radiant Dawn
Is ds bullion.png Bullion (S) 10,000 Shadow Dragon
Is ds bullion.png Bullion (M) 15,000 Shadow Dragon
Is ds bullion.png Bullion (L) 20,000 Shadow Dragon
Is ds bullion.png Bullion (XL) 30,000 Shadow Dragon
Is ds bullion.png Bullion 5,000 New Mystery of the Emblem
Is ds bullion.png Bullion (L) 10,000 New Mystery of the Emblem
Is 3ds01 bullion small.png Bullion (S) 1,000 Awakening
Is 3ds01 bullion medium.png Bullion (M) 5,000 Awakening
Is 3ds01 bullion large.png Bullion (L) 10,000 Awakening
Is 3ds01 supreme emblem.png Supreme Emblem 99,999 Awakening
Is 3ds02 gold bar.png Gold Bar 300 Fates
Is ns01 bullion.png Bullion 1,000 Three Houses
Is ns01 bullion.png Large Bullion 5,000 Three Houses
Is ns01 bullion.png Extra Large Bullion 10,000 Three Houses
Is ns01 fish.png Silverfish 200 Three Houses
Is ns01 fish.png Golden Fish 500 Three Houses
Is ns01 fish.png Platinum Fish 1,000 Three Houses

Flavor text


This section has been marked as a stub. Please help improve the page by adding information.


Game Text
(English)
Text
(Japanese)
Engage
The currency of Elyos.
??

Etymology and other languages

Names, etymology, and in other regions
Language Name Definition, etymology, and notes
English

Gold

Japanese

ゴールド

Gold

French

Écu

Crown

German
  • Gold
  • Geld

References

See also

Game mechanics
Out-of-battle management Base (BarracksBase CampBase conversationEveryone's ConditionsExpeditionGarreg Mach Monastery (Abyss) • My CastleSomniel) • Bonus experienceDungeonsGameplay modes (DifficultyCreature CampaignNew Game +) • GoldLessonsMila ShrinesPeddlerPreparationsRenownShopping (ArmoryBargainsForgeItem shopMerchantOnline shopSecret shop) • Supply convoyWorld map
Battles and chapters ArenaBattle saveBossCastleChapter (Alternate routeParalogueSide quest) • ChestCombat forecastEvent tilesHidden treasureObjectivesReinforcementSkirmishTerrain (Hazards) • Turn (Turn rewind) • Weather (Fog of war) • Village
Stats Units ActionAffinityAuthorityBiorhythmCharmClass (Class masteryClass relative powerUnit type) • Constitution (Aid) • DefenseExperienceFollow-up critical multiplierGrowth rateHit pointHoly BloodInventoryLevelLuckMagicMovementProficiencyResistanceSkillSpeedStrengthWeapon levelWeight
Weapons Brave weaponCritical rateDurabilityHitKill bonusMightPersonal weaponsRangeWeapon experienceWeapon levelWeightWorth
Unit mechanics and commands AdjutantAttack (Counterattack) • Auto-BattleBattalion (Gambit) • CantoChain attackChain GuardClass change (Reclass) • Combat artCrestsDance (GaldrarPlaySing) • Death (Decoy) • DismountDragon VeinEmblem RingsFatigueInventoryLaguz transformationLove (JealousyInheritance) • Pair UpRallyRecruitmentRescue (Capture) • Skills (Offensive skill) • SmashStaggering BlowStatus effectsSupportTalkTradeUnit (AvatarBond unitsBonus unitEinherjarLoan unitPrisonerReplacement unitSubstitute character) • Visit
Calculations AttackAttack speedAvoidBonus damageCritical hit (Combination bonusDodgeTriangle Attack) • Hit rate (True hit) • Random number generatorWeapon triangle (Trinity of magic)
Connectivity amiiboData transferDouble DuelDownloadable contentLink ArenaMultiplayer battleOnline shopSpotPassStreetPass
Other BarrierBirthdayClass rollGlitchesMultiple endingsRankingsSound RoomTactician bonus