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Glowing Ember: Difference between revisions
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Revision as of 06:11, 19 September 2019
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Glowing Ember is a special skill which debuted in Fire Emblem Heroes. Glowing Ember allows the user to deal additonal damage to the target based on a large percentage of their own Defense. Glowing Ember can be considered a weaker variation of two other special skills, one being Bonfire having the same effect but faster cooldown, the other being Ignis having the same cooldown but a stronger effect.
Glowing Ember was later introduced into the main series in Three Houses, where it is a combat art. It retains its effect of boosting damage based on the user's defense.
Data
In the main Fire Emblem series
This section is missing stats, calculations, or growth rates which may be currently unknown. If this information is available, please help improve the page by adding it. |
Game | Icon | Effect | Activation | Capacity | Notes |
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In other Fire Emblem series titles
Game | Icon | Effect | Cooldown | SP cost | Unusable by | Inheritable | Notes |
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Heroes | Deals additional damage to the target equal to 50% of user's Defense. | 4 | 200 SP | -- | ✓ | -- |
Availability
Three Houses
Skill level | Lance A: Dimitri • Gilbert |
Heroes
Trivia
Etymology and other languages
Names, etymology, and in other regions | ||
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Language | Name | Definition, etymology, and notes |
English |
Glowing Ember |
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Gallery
See also
- Bonfire
- Ignis
- Chilling Wind, a counterpart skill running off the target's Resistance
Special skills in Heroes | ||||||||||||
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