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Gift of Ganglari (Japanese: 魔剣ガングレリ Demon Sword Gangleri) is the second chapter of Fire Emblem Fates. This chapter introduces the player to the Pair Up and Tag Team gameplay mechanics, and effective usage of them is needed to win the battle most efficiently.
Plot
- Main article: Gift of Ganglari/Script
Having finally been allowed to leave the Northern Fortress by his/her father, Corrin travels with his/her siblings to the Nohrian royal palace of Castle Krakenburg, an imposing structure set deep in the earth. His/her father, King Garon, congratulates Corrin on earning the right to leave the Northern Fortress. He informs Corrin that Nohr is at war with the neighbouring kingdom of Hoshido, and tells him/her to harness the power of his/her dragon bloodline, in order to defeat his/her enemies. Garon determines that Corrin will need a "suitable weapon" in order to serve the Nohrian army, and produces an ominous-looking magical sword, the Ganglari, for Corrin to wield.
Having gifted Corrin his/her new weapon, Garon offers him/her a chance to put it to use immediately, and orders that a group of Hoshidan prisoners are brought out for Corrin to fight. Corrin is joined in the fight by Gunter, the veteran Great Knight, and his/her loyal attendant Jakob*/Felicia*. Among the prisoners are Rinkah, daughter of the chieftain of the Flame Tribe, and Kaze, a Hoshidan ninja who appears to be familiar with Corrin.
As the battle begins, Corrin notices a Dragon Vein nearby, and uses it to clear the debris at the center of the hall to reveal a healing area. Making use of the shelter provided, Corrin and his/her attendants defeat the Hoshidan prisoners. With the battle over, Garon orders Corrin to execute the prisoners, but he/she refuses. Garon angrily moves to kill them himself, but Corrin stops him. Further irritated, Garon orders Xander to kill the prisoners. Xander attacks Corrin, to force him/her to relent, but Corrin tries to convince him to show mercy. To prevent the situation from growing out of hand, Leo steps in, and "kills" the prisoners with his magic. Garon, still dissatisfied with his son/daughter's disobedience, leaves afterwards.
With the king out of earshot, Leo explains that he did not actually kill the prisoners, but merely knocked them unconscious, while Camilla worries that Garon will not easily forgive Corrin for his/her disobedience. Later that night, Xander and Corrin take Kaze and Rinkah outside to set them free. Kaze leaves silently, but Rinkah vows to claim her revenge some day. In response, Corrin expresses his/her desire to see the war end, and for Hoshidans and Nohrians to be able to live together peacefully.
Summary
Corrin is finally allowed to leave the Northern Fortress. Together the Nohrian siblings travel to the castle to meet with their father, King Garon.
Chapter data
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Victory: Rout the enemy.
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Player
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Partner
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Other
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Enemy
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Third
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Defeat: Corrin is defeated.
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3
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{{{partner}}}
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0
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4
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{{{third}}}
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Victory: Rout the enemy.
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Player
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Partner
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Other
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Enemy
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Third
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Defeat: Corrin is defeated.
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3
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{{{partner}}}
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0
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6
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{{{third}}}
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The chapter's map is 15 columns by 15 rows.
Character data
Characters
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New units
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Jakob
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Butler
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HP 21
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Inventory --
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Level 1
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Automatically from the start, if Corrin is female
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Felicia
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Maid
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HP 19
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Inventory --
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Level 1
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Automatically from the start, if Corrin is male
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Available characters
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Avatar f-default
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Dragon Vein data
- The only Dragon Vein point is located one tile above where Corrin begins the map (columb 8, row 13). Using it will clear the debris to reveal a large healing area.
Item data
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Name
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Obtainment Method
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Ganglari
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Received from Garon during the events at chapter's start
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Enemy data
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Name
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Class
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Lv
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#
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Inventory and Skills
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Notes
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Name
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Class
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Lv
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#
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Inventory and Skills
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Notes
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Name
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Class
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Lv
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#
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Inventory and Skills
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Notes
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Boss data
- Main article: Kaze
- Main article: Rinkah
Strategy
This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.
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Corrin should trigger the Dragon Vein straight away, to reveal the shelter area, then move all units inside. Jakob/Felicia, having access to ranged attacks, should move to the center (this will also allow him/her to join the other units in Tag Team), with Gunter and Corrin to the left and right respectively (on lower difficulties, it may be preferable to place Gunter in the center, so he does not claim too many kills). Wait in the sheltered area for the enemy to approach. Corrin should be able to hold his/her own on the right side, while Gunter will be able to weaken the enemies on the left enough for Jakob/Felicia to finish them off. On turn 3 in Lunatic mode, you may need to move Gunter one space to the left (just outside the healtile area), as Jakob/Felicia will be unable to survive attacks from both Kaze and Rinkah. This should not be an issue on lower difficulties, thanks to the lack of ranged weapons in the enemies' hands. Try to keep your units adjacent to each other as often as is possible without leaving Jakob/Felicia in danger, so as to get the most out of the Tag Team system. Only use Gunter to kill enemies if necessary (on Lunatic, you may need him to defeat the Kodachi-wielding Samurai), as Corrin and Jakob/Felicia will need the experience more (especially if intending to side with Hoshido).
Trivia
In other languages
Names, etymology, and in other regions
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Language
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Name
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Definition, etymology, and notes
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English
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Gift of Ganglari
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In this chapter, Corrin is gifted the titular sword Ganglari by Garon.
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Spanish
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Ganglari
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--
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French
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Ganglari
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--
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German
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Das Geschenk Gangleri
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The Gift of Gangleri
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Italian
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Ganglari
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--
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Gallery