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Gift of Ganglari

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Gift of Ganglari


Location

Castle Krakenburg: Reception Room

New units

Gunter, Jakob*/Felicia*

Boss(es)

Kaze, Rinkah

This is Ganglari, a sword infused with magic from another world. With this sword at your side, you will crush the Hoshidan army with ease.
— Garon

Gift of Ganglari (Japanese: 魔剣ガングレリ Demon Sword Gangleri) is the second chapter of Fire Emblem Fates. This chapter introduces the player to the Pair Up and Tag Team gameplay mechanics, and effective usage of them is needed to win the battle most efficiently.

Plot

Main article: Gift of Ganglari/Script

Having finally been allowed to leave the Northern Fortress by his/her father, Corrin travels with his/her siblings to the Nohrian royal palace of Castle Krakenburg, an imposing structure set deep in the earth. His/her father, King Garon, congratulates Corrin on earning the right to leave the Northern Fortress. He informs Corrin that Nohr is at war with the neighbouring kingdom of Hoshido, and tells him/her to harness the power of his/her dragon bloodline, in order to defeat his/her enemies. Garon determines that Corrin will need a "suitable weapon" in order to serve the Nohrian army, and produces an ominous-looking magical sword, the Ganglari, for Corrin to wield.

Having gifted Corrin his/her new weapon, Garon offers him/her a chance to put it to use immediately, and orders that a group of Hoshidan prisoners are brought out for Corrin to fight. Corrin is joined in the fight by Gunter, the veteran Great Knight, and his/her loyal attendant Jakob*/Felicia*. Among the prisoners are Rinkah, daughter of the chieftain of the Flame Tribe, and Kaze, a Hoshidan ninja who appears to be familiar with Corrin.

As the battle begins, Corrin notices a Dragon Vein nearby, and uses it to clear the debris at the center of the hall to reveal a healing area. Making use of the shelter provided, Corrin and his/her attendants defeat the Hoshidan prisoners. With the battle over, Garon orders Corrin to execute the prisoners, but he/she refuses. Garon angrily moves to kill them himself, but Corrin stops him. Further irritated, Garon orders Xander to kill the prisoners. Xander attacks Corrin, to force him/her to relent, but Corrin tries to convince him to show mercy. To prevent the situation from growing out of hand, Leo steps in, and "kills" the prisoners with his magic. Garon, still dissatisfied with his son/daughter's disobedience, leaves afterwards.

With the king out of earshot, Leo explains that he did not actually kill the prisoners, but merely knocked them unconscious, while Camilla worries that Garon will not easily forgive Corrin for his/her disobedience. Later that night, Xander and Corrin take Kaze and Rinkah outside to set them free. Kaze leaves silently, but Rinkah vows to claim her revenge some day. In response, Corrin expresses his/her desire to see the war end, and for Hoshidans and Nohrians to be able to live together peacefully.

Summary

Corrin is finally allowed to leave the Northern Fortress. Together the Nohrian siblings travel to the castle to meet with their father, King Garon.

Chapter data

Normal Hard/Lunatic

Chapter Data
Conditions
Unit Data
Victory: Rout the enemy. Player Partner Other Enemy
Defeat: Corrin is defeated. 3 {{{partner}}} 0 4

The chapter's map is 15 columns by 15 rows.

Character data

Characters
New units
Gunter
Small portrait gunter fe14.png
Great Knight
HP
24
Inventory
--
Level
1
Automatically from the start
Jakob
Small portrait jakob fe14.png
Butler
HP
21
Inventory
--
Level
1
Automatically from the start, if Corrin is female
Felicia
Small portrait felicia fe14.png
Maid
HP
19
Inventory
--
Level
1
Automatically from the start, if Corrin is male
Available characters
Avatar f-default ​

Dragon Vein data

  • The only Dragon Vein point is located one tile above where Corrin begins the map (columb 8, row 13). Using it will clear the debris to reveal a large healing area.

Item data

Items
Name Obtainment Method
Is 3ds02 sword.png Ganglari Received from Garon during the events at chapter's start

Enemy data

Normal Hard Lunatic

Enemy Units
Name Class Lv # Inventory and Skills Notes
Ma 3ds02 samurai enemy.gif
Hoshidan Samurai 2 2 Is 3ds02 katana.png Brass Katana --
Ma 3ds02 ninja enemy.gif
Kaze Ninja 3 1 Is 3ds02 shuriken.png Brass Shuriken
Is 3ds02 miraculous save.png Miraculous Save
--
Ma 3ds02 oni savage enemy.gif
Rinkah Oni Savage 4 1 Is 3ds02 club.png Brass Club
Is 3ds02 fiery blood.png Fiery Blood
--
Reinforcements
Name Class Lv # Inventory and Skills Notes

Boss data

Main article: Kaze

Normal Hard Lunatic

Small portrait kaze fe14.png
Ninja
Level 3
Movement 5
Stats
Max HP 19 Speed 12+2
Strength 6 Luck 4
Magic 0 Defense 4
Skill 9 Resistance 10
Inventory Skills
Is 3ds02 shuriken.png Brass Shuriken Is 3ds02 miraculous save.png Miraculous Save
Weapon Levels
Swords/Katanas -- Lances/Naginata -- Axes/Clubs -- Bows/Yumi --
Tomes/Scrolls -- Staves/Rods -- Daggers/Shuriken D Dragonstones --
Main article: Rinkah

Normal Hard Lunatic

Small portrait rinkah fe14.png
Oni Savage
Level 4
Movement 5
Stats
Max HP 20 Speed 8
Strength 7 Luck 5
Magic 2 Defense 7
Skill 6 Resistance 3
Inventory Skills
Is 3ds02 club.png Brass Club Is 3ds02 fiery blood.png Fiery Blood
Weapon Levels
Swords/Katanas -- Lances/Naginata -- Axes/Clubs E Bows/Yumi --
Tomes/Scrolls -- Staves/Rods -- Daggers/Shuriken -- Dragonstones --

Strategy

This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.

Corrin should trigger the Dragon Vein straight away, to reveal the shelter area, then move all units inside. Jakob/Felicia, having access to ranged attacks, should move to the center (this will also allow him/her to join the other units in Tag Team), with Gunter and Corrin to the left and right respectively (on lower difficulties, it may be preferable to place Gunter in the center, so he does not claim too many kills). Wait in the sheltered area for the enemy to approach. Corrin should be able to hold his/her own on the right side, while Gunter will be able to weaken the enemies on the left enough for Jakob/Felicia to finish them off. On turn 3 in Lunatic mode, you may need to move Gunter one space to the left (just outside the healtile area), as Jakob/Felicia will be unable to survive attacks from both Kaze and Rinkah. This should not be an issue on lower difficulties, thanks to the lack of ranged weapons in the enemies' hands. Try to keep your units adjacent to each other as often as is possible without leaving Jakob/Felicia in danger, so as to get the most out of the Tag Team system. Only use Gunter to kill enemies if necessary (on Lunatic, you may need him to defeat the Kodachi-wielding Samurai), as Corrin and Jakob/Felicia will need the experience more (especially if intending to side with Hoshido).

Trivia

In other languages

Names, etymology, and in other regions
Language Name Definition, etymology, and notes
English

Gift of Ganglari

In this chapter, Corrin is gifted the titular sword Ganglari by Garon.

Spanish

Ganglari

--

French

Ganglari

--

German

Das Geschenk Gangleri

The Gift of Gangleri

Italian

Ganglari

--

Gallery

← Nohr • Gift of Ganglari • Journey Begins →
Fire Emblem Fates
Playable characters Birthright
Birthright
AsugiAzamaAzuraCaeldoriCorrinDwyerFeliciaHanaHayatoHinataHinokaHisameIzanaJakobKadenKageroKanaKazeKiragiMidoriMitamaMozuOboroOrochiReinaRhajatRinkahRyomaSaizoSakuraScarletSelkieSetsunaShigureShiroShuraSilasSophieSubakiTakumiYukimura
Conquest
Conquest
ArthurAzuraBennyBerukaCamillaCharlotteCorrinDwyerEffieEliseFeliciaFloraForrestGunterIgnatiusIzanaJakobKanaKazeKeatonLaslowLeoMidoriMozuNilesNinaNyxOdinOpheliaPercyPeriSelenaShigureShuraSiegbertSilasSoleilSophieVelouriaXander
Revelation
Revelation
ArthurAsugiAzamaAzuraBennyBerukaCaeldoriCamillaCharlotteCorrinDwyerEffieEliseFeliciaFloraForrestFugaGunterHanaHayatoHinataHinokaHisameIgnatiusJakobKadenKageroKanaKazeKeatonKiragiLaslowLeoMidoriMitamaMozuNilesNinaNyxOboroOdinOpheliaOrochiPercyPeriReinaRhajatRinkahRyomaSaizoSakuraScarletSelenaSelkieSetsunaShigureShiroShuraSiegbertSilasSoleilSophieSubakiTakumiVelouriaXander
DLC Anna
amiibo IkeLucinaMarthRobin
Non-playable characters CassitaLaylaLilithRainbow Sage
Bosses ???AnankosAnthonyAreteCandaceDaichiDanielaFunkeGaronGazakHaitakaHansIagoKilmaKotaroKumageraLlewelynLloydMikotoNicholOmozuSennoSumeragiTakumiTarbaZharaZola
Background characters CadrosIkonaKaterinaMoro
Regalia and personal weapons Astral BlessingAurgelmirBifröstBölverkBrynhildrChakramExcaliburFujin YumiGanglariHagakure BladeMissiletainnPursuerRaijintoSiegfriedSkadiWaterwheelYato
Chapters Prologue P: Ties That Bind • 1: Nohr • 2: Gift of Ganglari • 3: Journey Begins • 4: Hoshido • 5: Mother • 6: The Path Is Yours
Birthright
Birthright
6: In the White Light • 7: A Vow Upheld • 8: Fierce Winds • 9: Land of Gods • 10: Ninja Village • 11: To the Sea • 12: Dark Reunion • 13: Another Hope • 14: Light Scatters • 15: Wolfskin Peak • 16: Pleasure Palace • 17: Lost in the Ice • 18: Leo • 19: Rainbow Sage • 20: Fort Dragonfall • 21: Burning Falls • 22: Hidden Capital • 23: Camilla • 24: Tears of a Dragon • 25: Traitor Revealed • 26: Xander • 27: King GaronE: Dawn Breaks
Conquest
Conquest
6: Embrace the Dark • 7: A Dragon's Decree • 8: Cold Reception • 9: Another Trial • 10: Unhappy Reunion • 11: Rainbow Sage • 12: Bitter Intrigue • 13: Uprising • 14: Voice of Paradise • 15: The Black Pillar • 16: Invasion • 17: Den of Betrayal • 18: Black & White • 19: Kitsune Lair • 20: Winds of Change • 21: Eternal Stairway • 22: Sakura • 23: Possessed • 24: Hinoka • 25: Ryoma • 26: Treason • 27: The Empty KingE: Night Breaks Through
Revelation
Revelation
6: Into the Ground • 7: Unspeakable World • 8: Traitor's Brand • 9: Wanderer • 10: Voice of a God • 11: Mutual Enemies • 12: Frozen Sea • 13: A Lost Peace • 14: Orders • 15: Rainbow Sage • 16: White Flames • 17: Black Flames • 18: Veiled Kingdom • 19: Hidden Strings • 20: Seeds of Doubt • 21: Going Forward • 22: Memories • 23: Arete Undone • 24: Days Lost • 25: Blades Drawn • 26: The Vallite King • 27: Hear My CryE: Anankos
Paralogues 1: Tragic Start • 2: Dragon Blood • 3: Surprise Duet • 4: Fight or Flight • 5: Bold Approach • 6: Herbal Remedy • 7: Father & Liege • 8: A Great Hunt • 9: Saizo vs. Saizo • 10: Hunter & Prey • 11: A Long Grudge • 12: Sweet Dreams • 13: Truly Talented • 14: After the End • 15: Hidden Bravery • 16: Abducted • 17: Two Defenders • 18: Nutty Family • 19: Great Heroism • 20: Ultimate Power • 21: Bright Smile • 22: Abrupt Clash
Invasions Birthright: Invasion 1Invasion 2Invasion 3Conquest: Invasion 1Invasion 2Invasion 3Revelation: Invasion 1Invasion 2Invasion 3
DLC chapters Ghostly GoldBoo CampMuseum MeleeBeach BrawlRoyal RoyaleBefore AwakeningHidden Truths 1Hidden Truths 2Vanguard DawnAnna on the RunBallistician BlitzWitches' TrialA Gift from AnnaAnother Gift from AnnaI: In Endless DreamsII: Realms CollideIII: The Changing TideIV: Light's SacrificeV: Endless DawnEnd: Lost in the WavesHoshidan Festival of BondsNohrian Festival of Bonds
Hero Battles Hero-King MarthRadiant Hero IkePrincess LucinaGrandmaster Robin
Locations Deeprealms (My Castle) • Hoshido (Flame TribeIzumoKohgaMokushuWind Tribe) • Nohr (Dragon's GateIce TribeNestra) • Notre SagesseValla (Bottomless Canyon)
Groups, objects, and concepts Ancient TextsDragon VeinMy Castle
Lists ChaptersCharactersClasses (Class change) • ItemsScriptsSkillsSupportsWeapons
Related topics 4koma Comic & Character Guide BookCrown of NibelungDownloadable contentName chart • Other games (Awakening) • Pre-release information (Unused content) • Soundtrack