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Gerik

From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.
Revision as of 01:10, 22 November 2020 by Thecornerman (talk | contribs) (→‎Etymology and other languages: Added Portuguese and Chinese names; added Japanese meaning)
Gerik

The Sacred Stones Heroes

FESS Gerik.png
Artwork of Gerik from The Sacred Stones.


A mercenary leader from Jehanna. He's better known as the Desert Tiger.

Gender

Male

Race

Human

Title(s)

Desert Tiger

Starting class

Mercenary

Voiced by

Appearance(s)

The thing is I can't stand to see my friends die. But if you're in this business long enough, people around you get killed. It happens. The only thing you can do is keep moving forward and try not to think about it.
— Gerik to Innes

Gerik (Japanese: ジスト Xyst) is a mercenary in Fire Emblem: The Sacred Stones. He is the leader of Gerik's Mercenaries, working out of a guild in Jehanna. His skill with the sword has earned him the title "Desert Tiger".

Fire Emblem: The Sacred Stones

Role

In Eirika's route, Gerik first appears in Chapter 10: Revolt at Carcino. He, Innes and Tethys hide in a fort, evading Pablo and his forces. Innes suggests that Gerik and Tethys leave him, but Gerik refuses, intent on helping the prince. He can then be recruited either by Innes (recruited by Eirika) or by Tethys (recruited by Innes). After being recruited, Gerik can in turn recruit Tethys (if she has not already been) and his fellow mercenary, Marisa. Gerik's Mercenaries then accompany Eirika on the rest of her journey.

In Ephraim's route, Gerik first appears in Chapter 13: Fluorspar's Oath. He and Tethys appear together, searching for Ephraim, whom they have been sent to guard. Then, Myrrh, having just been liberated by Selena, approaches the pair. Gerik intimidates Myrrh, but Tethys calms her down, and asks where they can find Ephraim. Myrrh then points Ephraim out, and flies to him. During the battle, Gerik can be recruited by Marisa, and he apologizes to her for the guild's mistake in her assignment. After being recruited, Gerik can talk to Ephraim, delivering a message from Innes. Gerik and his mercenaries then accompany Ephraim on the rest of his journey, upon Innes's request.

Starting stats and growth rates

Eirika's route Ephraim's route

Portrait gerik fe08.png
Ma gba mercenary playable.gif Mercenary
Level 10
Affinity Is gba thunderaffin.png
Recruitment: Chapter 10, speak to with Innes or Tethys
If Tethys dies in chapter 10, Gerik also leaves

Stats Growth Rates

Inventory
Steel Blade
Vulnerary
Hero Crest
Weapon Levels
Swords C Lances -- Axes -- Bows --
Anima magic -- Light magic -- Dark magic -- Staves --

Promotion stat gains

Class HP Str Skill Spd Lck Def Res Con Mov Weapon level
Hero +4 +1 +2 +2 +0 +2 +2 +2 +1 Swords +40, Axes D
Ranger +3 +2 +1 +1 +0 +3 +3 +0 +2 Bows D

Analysis

This character analysis section may not be accurate to every player's experience.

Gerik the only mercenary in the game and joins in either chapter 10 of Eirika's route or chapter 13 of Ephraim's route. Gerik joins at level 10 with very solid bases, but somewhat low growths when compared to most of the cast of The Sacred Stones, though they are still far from bad. Because of his high base level, it is usually recommended to early promote him as he will become a very strong combat unit after promotion and due to the low enemy quality in The Sacred Stones Gerik does not risk falling off later in the game. Gerik has a very interesting choice between promoting to Hero or Ranger. Hero is the obvious choice as it gives Gerik access to axes, which are very valuable as they give Gerik easy access to 1-2 range, an additional sword rank and lets him be one of the few units able to use Garm without being weighed down. Ranger on the other hand gives Gerik access to bows, which are mostly useless, and access to a mount. The Sacred Stones map design heavily favours mounted units and allows Gerik to aid the army in other ways besides through combat by reaching his destination quicker, though the lack of 1-2 range is quite detrimental.

Overall, Gerik is a solid unit who has valuable combat and potential mounted utility along with solid bases. His only real flaw is how he comes around the midgame and how he must choose between being infantry locked with 1-2 range or a mounted unit without 1-2 range, a weakness the best units in the game, such as Seth, do not have.

Fire Emblem Heroes

Role

Gerik is one of the characters added to the game in the Marvelous Dream update, and became available for summoning by players on November 7, 2019. Only one variation of Gerik is currently available in Heroes, based on his The Sacred Stones incarnation.

Starting stats

Gerik: Desert Tiger is only available at 5★ rarity.
Portrait gerik desert tiger feh.png
Rarity ★★★★★
Weapon type Is feh axe.png
Movement type Infantry

Initial Stats Level 40 Stats

Maximum HP 18/19/20
Attack 10/11/12 Speed 9/10/11
Defense 7/8/9 Resistance 2/3/4
Skills
Weapon Firesweep Axe+
Assist --
Special New Moon

Skill set

style="Template:Roundtl; border:none; background-color:#222222; width: 60%;" colspan="2" | Skill Rarity style="Template:Roundtr; border:none; background-color:#222222; width: 20%;" | SP cost
File:Is feh skill offense.png Iron Axe Innate
File:Is feh skill offense.png Steel Axe Innate
File:Is feh skill offense.png Firesweep Axe Innate
File:Is feh skill offense.png Firesweep Axe+ Innate
Is feh skill special.png New Moon Innate
Is feh skill special.png Moonbow ★★★★★ 200 SP
Is feh darting blow 1.pngA Darting Blow 1 ★★★★★ 50 SP
Is feh darting blow 2.pngA Darting Blow 2 ★★★★★ 100 SP
Is feh darting blow 3.pngA Darting Blow 3 ★★★★★ 200 SP
Is feh darting blow 4.pngA Darting Blow 3 ★★★★★ 300 SP
Is feh sudden panic 1.pngB Sudden Panic 1 ★★★★★ 60 SP
Is feh sudden panic 2.pngB Sudden Panic 2 ★★★★★ 120 SP
Is feh sudden panic 3.pngB Sudden Panic 3 ★★★★★ 240 SP
Is feh infantry pulse 1.pngC Infantry Pulse 1 ★★★★★ 60 SP
Is feh infantry pulse 2.pngC Infantry Pulse 2 ★★★★★ 120 SP
Is feh infantry pulse 3.pngC Infantry Pulse 3 ★★★★★ 240 SP
colspan="4" style="Template:Roundb; border:none; background-color:#222222" width="100%"|

Personality and character

Gerik is a calm, amiable leader who deeply cares the other fighters in his mercenary group and in the whole army. He is a very experienced fighter, and believes that a fighter's mind is his most important weapon.[1] Although he accepts his life as a mercenary, he dislikes seeing his friends die, even though he knows it is a reality.[2] His supports suggest that he had been much more reckless and hotheaded earlier in his life, but he states that he has grown calmer.[3] Marisa describes him as being too nice to be a leader.[4] Gerik is very comfortable with talking to others, and greatly believes in the people he befriends. Overall, he is a steady, friendly, and confident leader.

Known as the Desert Tiger, Gerik is the leader of a mercenary troop often referred to as "Gerik's Mercenaries". In his troop are his friends Tethys the dancer and Marisa the quiet myrmidon. He has had much experience as a mercenary, having fought against Ross's father Garcia and the Renais army.[5] He himself states that he used to be very arrogant until one day, he foolishly challenged a knight whose strength far surpassed Gerik's and lost, giving him a scar on his face.[6]

In a conversation with Innes, Gerik describes a close friend who became a mercenary. Because of this, Gerik became one as well, to watch over his friend. However, this friend got killed anyway.[7] By then Gerik had made other friends and didn't want to see them die, so he has stayed in the mercenary life.[8] Gerik and Saleh converse about a friend that Saleh had killed. Although Saleh feel deep regret, Gerik forgives him, accepting the fact that they became friends.[9] This may or may not be the same friend as in Innes's conversation; it is not specified.

Supports

Main article: Gerik/Supports
Portrait gerik fe08.png
Gerik
Mercenary
Is gba thunderaffin.png
Small portrait innes fe08.png
Innes
Sniper Is gba iceaffin.png
Initial: 15
Per turn:+3
Small portrait marisa fe08.png
Marisa
Myrmidon Is gba iceaffin.png
Initial: 20
Per turn:+3
Small portrait joshua fe08.png
Joshua
Myrmidon Is gba windaffin.png
Initial: 15
Per turn:+3

[[{{{support7}}}]]
[[]] [[File:Is gba {{{affin7}}}affin.png|link={{{affin7}}} (affinity)]]
Initial: {{{initialpoints7}}}
Per turn:+

[[{{{support9}}}]]
[[]] [[File:Is gba {{{affin9}}}affin.png|link={{{affin9}}} (affinity)]]
Initial: {{{initialpoints9}}}
Per turn:+
Small portrait tethys fe08.png
Tethys
Dancer Is gba fireaffin.png
Initial: 30
Per turn:+4
Small portrait saleh fe08.png
Saleh
Sage Is gba windaffin.png
Initial: 25
Per turn:+3
Small portrait ross fe08.png
Ross
Journeyman Is gba fireaffin.png
Initial: 0
Per turn:+3

[[{{{support8}}}]]
[[]] [[File:Is gba {{{affin8}}}affin.png|link={{{affin8}}} (affinity)]]
Initial: {{{initialpoints8}}}
Per turn:+

[[{{{support10}}}]]
[[]] [[File:Is gba {{{affin10}}}affin.png|link={{{affin10}}} (affinity)]]
Initial: {{{initialpoints10}}}
Per turn:+
See Support § GBA games for more details on supports.

Endings

Gerik, the Desert Tiger
Gerik continued as a mercenary. Over the years, his reputation grew so great that he had more job offers than he could handle. One day, without warning, he left, never to return.

Gerik and Tethys
Gerik and Tethys remained bound to no nation and beholden to no authority. They bought themselves a leisurely retirement. Gerik taught fencing to city youths, and Tethys found many stages on which to dance.

Gerik and Marisa
Gerik remained a mercenary, and Marisa became his company's fencing instructor. Gerik returned the affection she gave him, although he was troubled to learn she was clumsy at everything but fighting.

Gerik and Joshua
After the war, Joshua challenged Gerik to a duel in hopes of pressing him to move to Jehanna. The match ended in a tie, but Gerik was impressed by Joshua's swagger. From that day forward, Gerik never left Joshua's side.

Quotes

Death quote

If you live on the battlefield, you know this day will come...
— Gerik

Battle quotes

Gerik has no battle quotes in The Sacred Stones.

Heroes quotes

Main article: Gerik/Quotes (Heroes)

Other appearances

Fire Emblem Cipher

Gerik is currently featured on four cards in Fire Emblem Cipher.

Two of the below cards' epithets are still in raw, untranslated Japanese; these need translation.
Fire Emblem Cipher data for Gerik
TCGCipher B11-034R.png Desert Tiger, Gerik
Elibe

Male

Sword
"Never stop fighting. Never..."
Attack: 70 Support: 10 Range: 1 Deploy Cost: 4
Class: Hero Tier: Advanced Class Change Cost: 3
Gerik's Mercenaries: [Always] If you have 2 or more other allies with 10 support, this unit gains +20 attack.
Costly Bounty: [Trigger] [Flip one bond card] When this unit's attack destroys the enemy's lord, you may pay the cost and if you do: Draw 1 card.
Card #B11-034R • Artist: Clover.K
TCGCipher B11-035N.png Chief of Gerik's Mercenaries, Gerik
Elibe

Male

Sword
"Now let's get thinking. We still need a plan to get us all out of here alive."
Attack: 50 Support: 10 Range: 1 Deploy Cost: 2
Class: Mercenary Tier: Base Class Change Cost: --
Leader of the Valorous: [Always] For each other ally with 10 support, this unit gains +10 attack.
Card #B11-035N • Artist: Clover.K
TCGCipher B18-092HN.png 百人力の猛虎, Gerik
Elibe

Male

Sword
"If your desire to win is stronger than your opponent's, you've already won. Your mind is your most important weapon."
Attack: 70 Support: 10 Range: 1 Deploy Cost: 4
Class: Hero Tier: Advanced Class Change Cost: 3
Veteran Commander: [Always] If you have 3 or more allies, including this unit, in the Front Line, all allies in the Front Line gain +10 attack.
An Eye for the Strong: [Activate] [Once per turn] [Flip two bond cards] Choose 1 card with a deployment cost of 1 from your Retreat Area, and deploy it.
Card #B18-092HN • Artist: Karuta Shiki
TCGCipher B18-093N.png 砂漠の傭兵戦士, Gerik
Elibe

Male

Sword
"If I quit while our employer still fought on, my crew would want a new name, you follow me?"
Attack: 40 Support: 10 Range: 1 Deploy Cost: 1
Class: Mercenary Tier: Base Class Change Cost: --
Sandstorm-Cleaving Tough Blade: [Trigger] [Once per turn] When you deploy an other ally in the Front Line, until the end of the turn, this unit gains +10 attack.
Attack Support Attack Emblem [Support] Until the end of this combat, your attacking unit gains +20 attack.
Card #B18-093N • Artist: Karuta Shiki
Some card information translation provided by Serenes Forest.
For more detailed strategic information on these cards, see their TCG wiki article on Gerik .

Trivia

Etymology and other languages

Names, etymology, and in other regions
Language Name Definition, etymology, and notes
English

Gerik

An Old German name meaning "spear ruler".[10]

Spanish

Gerik

As above.

French

Gerik

As above.

German

Gerik

As above.

Italian

Gerik

As above.

Portuguese
(Brazil)

Gerik

As above.

Traditional Chinese

吉斯特

Xyst

Gallery

style="border: 1px solid #b0b0b0; width: 50%; background: #232855; Template:Round" align="center" | Small portrait gerik fe08.pngSprite Gallery
Portrait gerik fe08.png Mercenary Hero Ranger
Bs fe08 gerik mercenary sword.png
Sword
Bs fe08 gerik hero sword.png
Sword
Bs fe08 gerik hero axe.png
Axe
Bs fe08 gerik ranger bow.png
Bow
Bs fe08 gerik ranger sword.png
Sword

References

  1. "Ross: What should I do to be strong like you?
    Gerik: That's a tough question... I would have to say that it's all in the mind.
    Ross: Mind?
    Gerik: If your desire to win is stronger than your opponent's, you've already won. Your mind is your most important weapon.
    " — Gerik and Ross's B support, Fire Emblem: The Sacred Stones
  2. "Gerik: The thing is I can't stand to see my friends die. But if you're in this business long enough, people around you get killed. It happens. The only thing you can do is keep moving forward and try not to think about it." — Gerik and Innes's B support, Fire Emblem: The Sacred Stones
  3. "Gerik: Ha ha ha. You're right. I was a lot calmer after that." — Gerik and Tethys's A support, Fire Emblem: The Sacred Stones
  4. "Marisa: You're the chief. You don't have to apologize. Just give orders.
    Gerik: Well, I know, but I was wrong. I was the bad guy. My crime was not being sensitive to your feelings. I tell you what, I'll buy you anything you want.
    Marisa: You're soft. Leaders are normally harsher than you. You're too nice. Too nice to all of us. That's why...
    " — Gerik and Marisa's A support, Fire Emblem: The Sacred Stones
  5. "Gerik: I was a mercenary hired by the other side. It was a fierce battle against Garcia's unit, and we ultimately had to retreat." — Gerik and Ross's A support, Fire Emblem: The Sacred Stones
  6. "Gerik: This? I got this beauty when I had just started out as a mercenary. I was still a novice, but I was feeling pretty good about my swordsmanship. I got to a point where I was arrogant enough to believe no one could best me. Then one day it happened... It's something I've never been able to forget.
    Tethys: What happened?
    Gerik: It was just another battle. I'd been hired on as another sword and then I met him. He was a knight from some country or another. I had fought knights on several other occasions and had beaten them all. Even though he was a bit tougher, I was sure I'd defeat him in the end. That's what I thought. But... His strength was beyond me. I may as well have been using a broomstick to fight. I remember thinking, "What a tiny little world I've been living in." He crushed me effortlessly, and the wound he inflicted became this lovely scar.
    " — Gerik and Tethys's A support, Fire Emblem: The Sacred Stones
  7. "Gerik: Well, one day, he left for Jehanna. I didn't know what else to do, so I went with him and joined the guild, too. Stupid reason, isn't it? Anyway... I didn't particularly like fighting, and while I wasn't opposed to the money, I certainly wasn't in it for fame... I just couldn't let my friend go off and get killed.
    Innes: And where is this friend now?
    Gerik: He went off and got killed.
    " — Gerik and Innes's B support, Fire Emblem: The Sacred Stones
  8. "Gerik: So there was no reason for me to continue being a mercenary... But then there were other men who I considered to be my friends. I couldn't bring myself to abandon them... And so the years passed and here I am." — Gerik and Innes's B support, Fire Emblem: The Sacred Stones
  9. "Saleh: Your friend, I...
    Gerik: Don't say it, Saleh! That was an act of fate. Right? All you did was brush those sparks away from yourself.
    Saleh: Gerik...
    Gerik: Listen, we're mercenaries. We end up working together with old foes, and crossing blades with former allies. It's just part of the job. My friend Zabba died by your act. That much is true. And at that moment, I could think of nothing but avenging him! But after that, you saved my life... We became friends. That's the truth of it, isn't it?
    " — Gerik and Saleh's A support, Fire Emblem: The Sacred Stones
  10. http://www.thinkbabynames.com/meaning/1/Gerik


Project Characters.png This article is part of Project Characters, a project focused on writing articles for every character present in the Fire Emblem series.
Fire Emblem: The Sacred Stones
Playable characters AmeliaArturColmCormagDozlaDuesselEirikaEphraimEwanFordeFranzGarciaGerikGilliamInnesJoshuaKnollKyleL'ArachelLuteMarisaMoulderMyrrhNatashaNeimiRennacRossSalehSethSyreneTanaTethysVanessa
Creature Campaign characters CaellachFadoGlenHaydenIsmaireLyonOrsonRievSelenaValter
Non-playable characters DaraKlimtMansel
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Sacred Twins and personal weapons AudhulmaExcaliburGarmGleipnirIvaldiLatonaNidhoggRapierReginleifSieglindeSiegmundVidofnir
Chapters Pre-split P: The Fall of Renais • 1: Escape! • 2: The Protected • 3: The Bandits of Borgo • 4: Ancient Horrors • 5: The Empire's Reach • 5x: Unbroken Heart • 6: Victims of War • 7: Waterside Renvall • 8: It's a Trap!A New Journey
Eirika's Route 9: Distant Blade • 10: Revolt at Carcino • 11: Creeping Darkness • 12: Village of Silence • 13: Hamill Canyon • 14: Queen of White Dunes
Ephraim's Route 9: Fort Rigwald • 10: Turning Traitor • 11: Phantom Ship • 12: Landing at Taizel • 13: Fluorspar's Oath • 14: Father and Son
Post-split 15: Scorched Sand • 16: Ruled by Madness • 17: River of Regrets • 18: Two Faces of Evil • 19: Last Hope • 20: Darkling WoodsF: Sacred Stone (part 1part 2)
Locations MagvelCarcino (Caer Pelyn) • Darkling WoodsFrelia (Tower of Valni) • Grado (Renvall) • Jehanna (Jehanna HallLagdou Ruins) • Rausten (Melkaen Coast) • Renais (Za'ha Woods)
Groups, objects and concepts Five heroesGerik's MercenariesImperial ThreeLegend of the Sacred StonesMonstersSacred StonesSacred TwinsWar of the Stones
Lists ChaptersCharactersClasses (Class change) • Hidden treasureItemsScriptsSkillsSupportsWeapons
Related topics Creature CampaignThe Sacred Stones ComicNovelizationList of version differences (Name chart) • Pre-release information (Pre-release buildUnused content) • Sound RoomTimelineWorld map
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The Sacred Stones AmeliaArturCaellachColmCormagDozlaDuesselEirikaEphraimEwanGerikGilliamInnesJoshuaKnollL'ArachelLuteLyonMarisaMyrrhNatashaNeimiOrsonRennacRievRossSalehSelenaSethSyreneTanaTethysValterVanessaVigarde
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Story Maps Book I PrefaceP: World of Zenith • 1: World of Mystery • 2: World of Conquest • 3: World of Binding • 4: World of Awakening • 5: Back to Mystery • 6: World of Birthright • 7: World of Blazing • 8: Back to Awakening • 9: Heroes Invade • 10: World of Radiance • 11: Rite of Shadows • 12: Bitter Enemies • 13: Diabolical BloodlineI: A Power AwakensI: The Rite of Blades
Book II 1: The Flame • 2: Princess of Ice • 3: Guided by a Dream • 4: Fiery Resolve • 5: Blood and Snow • 6: The True Quarry • 7: Snow and Ash • 8: Rite of Frost • 9: Hellfire • 10: The King's Demise • 11: Prince of Ice • 12: Seeping Poison • 13: A Way Home
Book III 1: Death • 2: The Dread Gate • 3: Countdown • 4: A King's Worth • 5: A Father's Legacy • 6: Realm of the Dead • 7: A Home Unknown • 8: Truth of a Name • 9: Cohort of the Dead • 10: Omnicidal Witch • 11: Where It Began • 12: Lethal Swordsman • 13: Marvelous Dream
Book IV 1: The Dream • 2: Missing You • 3: Gullinkambi • 4: On Dark Wings • 5: Twisted Reality • 6: Dreaming Reality • 7: Steeped in Twilight • 8: Wallowing in Love • 9: Violent Fantasies • 10: Lack • 11: Plumeria's Dream • 12: Triandra's Dream • 13: Reality
Book V 1: Machine Dominion • 2: Kingsbrother • 3: Forest of the Sage • 4: The Vital Blade • 5: Night and Day • 6: Treachery • 7: Bound Elsewhere • 8: Serpent's Whispers • 9: Echoes of Truth • 10: Howling Descent • 11: Deceit • 12: What Remains • 13: Specter of Niðavellir
Book VI 1: Darkness • 2: Curse Directive • 3: Calling of Blood • 4: Princess Alone • 5: Evil Ways • 6: Revealing Lies • 7: To Be Emperor • 8: Closing In • 9: Opening a Way • 10: God of Openness • 11: One Last Chance • 12: Princess and Prince • 13: Askr and Embla
Book VII 13: Time • 5: Divine Foretelling • 6: King of Light • 7: Goddess Reunion • 8: Seeing the Present • 2: World of the Past • 3: Within Wheels • 4: Ouroboros • 9: The Innocent • 10: Light's Fading • 11: Without Limits • 12: Seer of the Past • 1: Golden Seer
Book VIII 1: Healing • 2: Traitor • 3: Bait • 4: Imperial Blood • 5: A Royal Target
Paralogues X1: Detached Princess • 1: Family Bonds • 2: Sibling Bonds • 3: Blazing Shadows • 4: Spring Festival • 5: World of Shadows • 6: Bridal Blessings • X2: The Brink of Chaos • 7: Echoes of Mystery • 8: Ylissean Summer • 9: Nohrian Summer • 10: The Sacred World • 11: Brave Heroes • 12: Performing Arts • 13: World of Holy War • 14: Trick or Defeat! • 15: Farfetched Heroes • 16: Winter's Envoy • 17: Happy New Year! • X3: The People's Hero • 18: Love Abounds • 19: Hares at the Fair • 20: Bridal Bloom • 21: Summer's Arrival • 22: A Sketchy Summer • 23: Festival in Hoshido • 24: Arrival of the Brave • 25: The Land's Bounty • 26: Brave Redux • 27: Adrift • X4: Whispers of Death • 28: Gifts of Winter • 29: New Year's Wish • 30: Hostile Springs • 31: Greil's Devoted • 32: Regal Rabbits • 33: A Season for Picnics • 34: Bridal Belonging • 35: Summer Returns • 36: Summer Refreshes • 37: Brave Echoes • 38: A Splendid Soiree • 39: Treat Fiends • X5: Heavenly Witness • 40: Glorious Gifts • 41: Renewed Spirit • 42: A Star Is Born • 43: Lovely Gifts • 44: Familial Festivities • 45: The Start of It All • 46: Bridal Beloveds • 47: Summer Passing • 48: Overseas Memories • 49: Pirate's Pride • 50: To Stay Dreaming • 51: Dragons Harvest • 52: In the Moment • 53: A Festival Miracle • 54: Beyond Dreaming • 55: Dark Desert Rituals • 56: Love of a King • 57: Willful Rabbits • 58: Childhood Encounter • 59: Bridal Grace • 60: Summer Vibrance • 61: Summer's Dream • 62: Perilous Seas • 63: Scions of Twelve • 64: Shared Bounty • 65: Ninja Training • 66: Winter Dreamland • 67: Like Clockwork • 68: Of Lost Kingdoms • 69: Here with Me • 70: Hop-and-Go-Seek • 71: Unlikely Friends • 72: Bridal Blossoms • 73: Summer Vacation • 74: Taken by the Tide • 75: Risk and Reward • 76: Bite of Flame • 77: Divine Harvest • 78: Wyvern Ninja • 79: Holiday Handoff • 80: Gods Renewed • 81: Sage of Khadein? • 82: A Special Gift • 83: Spring Eternal • 84: No Matter Where • 85: Bridal Dreams • 86: Summer Longing • 87: Summer Firsts • 88: Invitation to Tea • 89: Winds Offered • 90: Merchant's Harvest • 91: Our Path Ahead • 92: Holiday Lessons • 93: Ring In the Year • 94: Nabata's Shield • 95: May This Last • 96: A Place to Rest
Locations The Sacred WorldWorld of AwakeningWorld of BindingWorld of BirthrightWorld of BlazingWorld of ConquestWorld of CrestsWorld of DawnWorld of Holy WarWorld of MysteryWorld of Mystery RenewedWorld of OriginWorld of RadianceWorld of ShadowsWorld of Thracia • World of Zenith (Askran KingdomDökkálfheimrEmblian EmpireHelJötunheimrLjósálfheimrMúspellNiflNiðavellirVanaheimrYggdrasill)
Groups, objects, and concepts BreidablikCurse DirectiveHealing HandsOrbOrder of HeroesRaritySummoning (summoning events)
Game modes Aether Raids (Aether Resort) • Affinity Auto-BattlesBinding WorldsBlessed GardensChain ChallengeColiseum (Allegiance BattleArena AssaultArena DuelsResonant BattleSummoner Duel) • Forging BondsFrontline PhalanxGrand ConquestsHall of FormsHeroes JourneyHeroic OrdealsLost LoreMjölnir's StrikePawns of LokiRøkkr SiegesSeer's SnareSpecial Maps (Bound Hero BattlesEmblem Hero BattlesEvent MapsGrand Hero BattlesHero BattlesLegendary Hero BattlesLimited Hero BattlesMythic Hero BattlesRelay DefenseRival DomainsSpecial Training MapsTrial Maps) • Squad AssaultTactics DrillsTap BattleTempest TrialsTraining TowerVoting Gauntlet
Related topics A Hero RisesAncient LettersArtists (0–9, A–LM–Z) • CalendarsChoose Your LegendsFeh PassEvent calendarsFind & Vote Heroes!A Day in the LifeMini Acrylic Figure CollectionList of status effectsList of version differences (Name chart) • Meet some of the HeroesPre-release information (Unused content) • Voting Jubilee